Pre-screened and vetted.
Mid-level Software Engineer specializing in backend, cloud-native, and GenAI systems
“Software engineer with strong Java/Spring Boot backend depth and hands-on full-stack experience building AI-powered enterprise knowledge assistants and customer-facing order tracking systems. Stands out for combining RAG/LLM product work, event-driven microservices, and user-trust-focused product iteration, including shipping prototypes that became the basis for broader production workflows.”
Mid-level Software Engineer specializing in backend systems, AI automation, and SaaS
“Full-stack engineer who built and owned a production real-estate search platform (advanced search + saved-search alerts) using Next.js App Router/TypeScript with a NestJS + Postgres + Elasticsearch/Kafka backend. Demonstrated strong performance engineering (map search FPS ~20→60, ~80% latency reduction) and backend scalability (optimized alert-matching queries and orchestrated notification workflows with Airflow/Redis), with measurable post-launch engagement gains (+27% returning users).”
Senior Full-Stack Engineer specializing in scalable web platforms
“Software engineer with 5+ years of experience building and scaling high-traffic web systems, including e-commerce-style purchasing/reservation flows and broker back-office platforms. He has hands-on experience across Next.js front ends, Python integrations, Go load-testing tools, and MySQL/Redis-backed architectures, with notable exposure to financial reporting, MT5 integrations, and commission logic.”
Senior Unity Developer specializing in real-time 3D, VR/XR, and WebGL platforms
“Unity engineer with a rare mix of real-time multiplayer, cross-platform shipping, and applied LLM/avatar experience. Built production systems ranging from scalable social-game avatar customization and multiplayer sandbox tooling in Agora World to a low-latency AI negotiation roleplay avatar in Unity WebGL, while also owning client-facing event features end-to-end.”
Junior Game Developer specializing in Unity, VR/AR, and AI-driven gameplay
“Unity gameplay engineer with distinctive experience building AI-native game systems, including the backend NPC interaction architecture for AI2U, a generative AI escape room game. They combine Unity/C# gameplay engineering with backend API integration, prompt-driven NPC behavior design, and production-minded resilience for latency and server issues, plus shipped Android AR work using Vuforia.”
Senior Software Engineer specializing in game development and cross-platform engines
“Unity engineer with Disney and mobile app experience who specializes in rescuing troubled or aging game projects through performance optimization, build automation, and platform migration. Notably reworked a Unity garden system to unlock major mobile performance gains and led the archival, compliance review, and redeployment of 100+ Disney web games onto iPads used across Disney Cruise Line.”
Mid-level Full-Stack Software Engineer specializing in backend and cloud applications
“Backend-leaning full-stack engineer with experience at Liberty Mutual and Airbnb, building high-scale insurance claims systems (1M+ monthly transactions) and consumer booking/pricing services (120K–180K daily requests). Strong in transactional data integrity, PostgreSQL performance tuning, and production operations (Docker/Jenkins/AWS), with measurable UX/performance wins including ~2.3s page loads and significant runtime failure reduction.”
Mid-level Software Engineer specializing in systems, storage, and machine learning
“Robotics-focused engineer who built a non-holonomic self-driving car on Raspberry Pi 5 using ROS 2, implementing sensor fusion (robot_localization EKF), 2D SLAM (slam_toolbox), custom Hybrid A*/RRT* planners, and MPC trajectory tracking. Demonstrated strong real-time debugging and performance tuning (timestamp sync, CPU contention mitigation) and is extending the platform toward CV-based plant identification and autonomous plant watering.”
Mid-level Gameplay Engineer specializing in Unity and Unreal Engine
“Gameplay engineer with hands-on experience across Unreal Engine 5 and Unity, owning systems from level streaming/teleportation to motion-matched character movement. Has shipped/implemented multiplayer features including GAS-based replication with prediction/reconciliation and a deterministic lockstep runner using fixed-point math. Strong at diagnosing hard-to-repro physics issues and balancing performance/feel (e.g., mobile voxel A* pathfinding at 60 FPS, Chaos destruction tuned to avoid trapping players).”
Mid-level Robotics Software Engineer specializing in real-time distributed autonomous systems
“Robotics software engineer at Tesla who led end-to-end development of a distributed real-time control and orchestration platform for autonomous systems. Deep production ROS 2 experience (nav2, slam_toolbox), with demonstrated wins reducing end-to-end latency 25–30%+ via profiling, multithreaded executors, and QoS tuning, plus simulation and deployment at scale using Gazebo/Webots, Docker/Kubernetes, and CI/CD.”
Intern Software Engineer specializing in distributed systems and security
“Built a production LLM-powered analyst assistant at Discern Security to speed up SOC investigations using a RAG pipeline over security vendor documentation (Python PDF ingestion, vector search). Demonstrates deep, security-critical LLM engineering: structure-aware chunking with custom table parsing, grounded/cited responses, prompt-injection defenses, and post-generation validation, validated via golden datasets and adversarial testing; tool is used daily by analysts.”
Mid-Level Software Development Engineer specializing in distributed systems and full-stack web apps
“Software engineer who owned customer-facing, high-traffic TypeScript/React + TypeScript backend systems end-to-end, emphasizing safe velocity through feature flags, staged rollouts, observability, and rollback-ready incremental delivery. Reports shipping more frequently with fewer production incidents and faster recovery due to these guardrails.”
Mid-level Full-Stack Software Engineer specializing in cloud, microservices, and React/Java
“Software engineer with experience at PayPal and JPMC building large-scale onboarding/account setup systems using React/TypeScript with Spring Boot/Node microservices and Kafka. Also built an Ignition-based SCADA monitoring tool at Mainspring Energy that became the default for manufacturing/test engineers by aggregating real-time telemetry and historical test data.”
Mid-Level Software Developer specializing in Java microservices and cloud-native systems
“Backend engineer focused on cloud/distributed systems, deploying Java 17/Spring Boot microservices on AWS EKS with RDS and Kafka. Demonstrated strong production readiness work (DB lock mitigation, Kafka idempotency, gradual rollouts) and delivered a major latency improvement (~400ms to ~100ms). Also has proven cross-layer troubleshooting skills, isolating intermittent API timeouts to a specific Kubernetes node’s network interface issue, and partners closely with ops teams to build dashboards and workflow automation (including Python scripts).”
Mid-Level Software Engineer specializing in AWS cloud services and microservices
“Software engineer with primary experience in Java and Python who also troubleshoots and optimizes JavaScript/React performance issues. Has handled customer-reported production problems via log-driven diagnosis and backend workflow fixes, and took ownership of simplifying and automating a service region-expansion process through time analysis and process documentation.”
Principal Architect specializing in SRE, DevOps, and large-scale cloud/CDN platforms
“Engineering leader who drove the conception, PRD, architecture, and delivery of MaxCDN’s next-generation CDN platform ("E2"), including control plane work, hardware deployment planning, and observability/billing data processing. Also built Krypton Labs’ engineering team from the first hires, using a flat Agile structure and emphasizing constructive conflict, strong documentation, and remote-team accountability.”
Mid-level Full-Stack Software Engineer specializing in FinTech and payments platforms
“Worked on payments and wallet transactions, with an emphasis on observability and root-cause analysis. Delivered end-to-end A/B testing optimization and implemented Jenkins-based CI/CD automation that reduced manual implementation to 35% and cut deployments to ~2 minutes, with attention to operational considerations like on-call/call rotations.”
Entry-Level Software Engineer specializing in backend platforms for Financial Services
“At Citi, helped lead the productionization of an internal LLM-driven automation workflow into a production-ready developer platform, focusing on determinism/reproducibility, security, and cost controls. Implemented prompt versioning/registry, JSON schema validation, sanitization, and deep telemetry (including manual edit-distance) plus human-in-the-loop review and phased rollout—driving major SDLC efficiency gains (e.g., test script creation cut from ~1 week to ~1 day).”
Senior QA Lead specializing in large-scale game testing and release readiness
“Game QA Lead/embedded QA with live production experience supporting a public alpha, owning narrative/early-game content quality and quest progression stability. Known for driving rapid resolution of high-impact blockers via consistent repros, cross-discipline coordination, and data-backed reporting (including bot-based success/failure measurement), while maintaining sprint-aligned test plans and documentation in JIRA/Confluence and leading developer playtests for gameplay feel/polish.”
Staff Backend Software Engineer specializing in telemetry pipelines and observability
“Backend engineer from VMware focused on proprietary enterprise systems (monitoring tools, data pipelines, and APIs). Drove a ClickHouse migration POC (local to remote host) using a dual-write/cutover approach and source-level debugging across Node/driver differences during a Node 12→20 upgrade, and delivered measurable performance gains (~20% CPU/memory improvement) through batching and streaming ingestion.”
Junior Embedded Systems & Wireless Software Engineer specializing in BLE/Wi-Fi performance
“Master’s capstone contributor on an autonomous rover navigation project, serving as an embedded/robotics software designer. Built low-level wheel control and odometry from encoders, integrated RealSense and RPLidar via ROS, and solved sensor-fusion/coordinate-frame issues by creating custom TF transforms. Used Gazebo to debug sim-to-real behavior and improved reliability on rough terrain by moving to dual-channel encoders when IMU data proved unreliable.”
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices and data pipelines
“Amazon backend engineer who built and operated high-scale Java Spring Boot microservices on AWS (EKS/EC2) handling millions of daily transactions, with deep experience debugging p95 latency and database/ORM bottlenecks. Shipped an AI-driven real-time personalization feature by integrating SageMaker model inference end-to-end with low-latency caching and graceful fallbacks, and designed robust order/payment orchestration with retries, compensations, and DLQ-based escalation.”
Principal Software Engineer specializing in AI/LLM platforms, payments, and healthcare systems
“Engineering player-coach who recently shipped an agent-based workflow to extract key info from unstructured web data (browser agents + CDP) and populate daily digests/calendars, owning architecture through testing. Also built a Flask-based LLM evaluation and regression testing system using G-Eval/Confident AI dashboards, and applies a rigorous, research-driven approach to selecting third-party tools with stakeholder buy-in; has healthcare ops/onboarding workflow experience at Vivio Health.”
Staff SRE and Software Engineer specializing in distributed systems and cloud reliability
“Built a production B2C behavioral interview system for job seekers using LangGraph/LangChain on AWS Bedrock with Nova models, plus a FastAPI backend and Vercel AI SDK frontend. Stands out for practical agent reliability work: local stress testing, OpenTelemetry-to-Datadog observability, token/cost monitoring, and guardrails to keep conversations on track and resistant to instruction override.”