Pre-screened and vetted.
Senior Graphic Designer specializing in branding and digital marketing
Senior Unity Game Developer specializing in AI, multiplayer, and mobile/PC gameplay systems
Junior 3D Artist and Web Designer specializing in interactive and game-focused experiences
Mid-level 3D Designer specializing in game assets and VR production
Mid-level 3D Artist & Unreal Engine Developer specializing in real-time visualization and VR
Mid-level Production Assistant and Game Studies student with research and social media experience
Director-level Multimedia Communications Professional specializing in social media and radio
Senior CGI Artist specializing in 3D modeling, texturing, and photoreal compositing
Mid-level Project Coordinator specializing in creative operations and digital marketing
Mid-level 3D Generalist specializing in VR environments, animation, and rigging
Senior Video Editor & Motion Graphic Designer specializing in motion graphics and VFX
Senior Illustrator & Concept Artist specializing in visual storytelling and character design
Mid-level Graphic & Web Designer specializing in email marketing and brand design
Junior Game Designer specializing in Unreal Engine 5 and Unity prototyping
Director-level Creative Technologist & Systems Architect specializing in immersive 3D and UI/UX
Senior Game Programmer specializing in Unreal Engine C++ and multiplayer combat systems
Senior Web Developer specializing in ColdFusion, loan servicing platforms, and health & fitness apps
Director-level Graphic Designer & Creative Director specializing in brand identity and digital campaigns
Junior UI/Product Designer specializing in brand marketing and motion graphics
Director-level Video Editor & Art Director specializing in magazine design and digital video
Mid-level Graphic Designer specializing in brand identity and digital design
Mid-level QA / Software Test Engineer specializing in video game testing and certification
Senior Unity XR Developer specializing in VR training simulations
“Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.”
Junior Game Designer specializing in level design and sound design
“Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.”