Pre-screened and vetted.
Director-level Engineering Leader specializing in scalable cloud platforms and real-time AI systems
Senior QA Analyst specializing in web/mobile, API, and non-functional testing
Senior Java Developer specializing in cloud-native microservices and event-driven systems
Senior Unity/C# Developer specializing in performance, rendering, and VR
Staff/Lead DevOps & Site Reliability Engineer specializing in cloud infrastructure and Kubernetes
Senior Full-Stack Engineer specializing in Python, React, and cloud-native AI features
Senior Frontend/Full-Stack Developer specializing in FinTech and high-performance web apps
Senior Frontend Developer specializing in React, performance optimization, and data-heavy UIs
Senior Full-Stack & Machine Learning Engineer specializing in scalable SaaS and cloud AI
“Frontend engineer who led an enterprise self-serve analytics dashboard end-to-end using a micro-frontend React/TypeScript architecture with strong integration discipline (contracts, CI gates, ADRs). Demonstrated measurable performance wins (35% faster LCP) through code splitting, lazy loading, and tighter Redux subscriptions, and uses feature flags plus automated E2E coverage for controlled rollouts.”
Senior Creative Technologist specializing in interactive digital experiences
“Unity VR developer with shipped Meta Quest experience who has led and built immersive industrial applications, including a life-size diesel engine visualization POC for Harmony Mine and a manufacturing labeller maintenance/operation training simulator with guided/unguided modes plus scoring and timing. Leverages AI tools to speed up iteration, storyboarding, and coding support, and prefers a balanced, cross-functional team environment.”
Intern Full-Stack Software Engineer specializing in web apps and healthcare APIs
“Full-stack developer who built an end-to-end e-commerce application with admin/blog/announcement features using Node/Express and AWS S3, emphasizing security via expiring presigned URLs. Also has strong distributed-systems fundamentals from implementing the Raft consensus algorithm (replication logs, majority acks, leader elections) and has created build automation tools (GNU Makefiles/scripts) to streamline team workflows.”
Mid-level Front-End Developer specializing in React and TypeScript
“Frontend engineer who has led end-to-end builds of complex React + TypeScript workflow editors (multi-step scenario builder with nodes/connections/conditions) with strong quality practices (CI/CD, unit tests, schema validation, logging, feature flags). Also delivered an AR flower-placement feature during an internship at Ecomspiders, rebuilding the experience with Three.js, live camera preview, and surface placement tested across devices and lighting conditions.”
Mid-level Frontend Developer specializing in React and Next.js
“Frontend engineer who has built and owned products end-to-end, including a healthcare app with live video monitoring and a stock market dashboard. Emphasizes scalable UI architecture via reusable components and shared schemas, plus performance/SEO improvements using Lighthouse and modern loading/minification techniques. Has experience shipping time-sensitive features like payment integrations with continuous QA support.”
Mid-Level Software Engineer specializing in Java microservices and event-driven systems
“Backend-focused engineer with experience spanning research and healthcare: owned a Python/SQL data pipeline that transformed vulnerability-fix code data from SQLite into model-ready JSON for LLM analysis. Also deployed Dockerized Spring Boot microservices to Kubernetes with Jenkins CI/CD and built Kafka-based real-time event streaming (appointment/report events) with idempotent consumers to avoid duplicate processing.”
UX/UI Design Intern specializing in research-driven product design and accessibility
“UX/Product designer with agtech internship experience designing an end-to-end platform, including user journeys, interaction models, and a clean visual design system. Has hands-on field research experience on farms that directly shaped mobile-friendly UI decisions (one-handed, on-the-move workflows) and a front-end development background (React/HTML/CSS/JS) that supports smooth engineering handoff.”
Mid-level AI/ML Engineer specializing in anomaly detection, data tooling, and cloud-native systems
“Backend/platform engineer who built an LLM-driven QA automation system (“mockmouse”) using a Flask orchestration microservice, Socket.IO real-time updates, Redis caching, and strict Pydantic schemas to turn prompts into reliable action graphs and automated browser tests. Has hands-on Kubernetes delivery experience (Docker/Helm/Jenkins) and has supported large migration programs, validating ETL cutovers with 1M+ synthetic records and rigorous output comparisons; also built event-driven monitoring/anomaly detection streaming into Grafana.”
Junior Computer Science student specializing in robotics, ML, and quantum computing research
“Hands-on engineer who has taken an LSTM Bitcoin forecasting model from notebook to a production-grade, monitored API (Docker/Gunicorn/Nginx, Prometheus/Grafana, blue-green rollback) delivering 99.9% availability and ~110–120ms p95 latency. Also built an RFID self-checkout prototype spanning Raspberry Pi + firmware + networking, using deep instrumentation to eliminate double-charges/timeouts (<0.1%) and reduce checkout time ~20% through idempotency, debounce logic, and hardware fixes.”
Mid-level Software Engineer specializing in Generative AI and scalable backend systems
“Backend/AI engineer with production experience in legal tech: built a high-scale licensing/subscription API (FastAPI/Postgres/Stripe) and shipped a RAG-based chatbot for an eDiscovery platform. Designed a robust legal document ingestion workflow that processes thousands of documents into a searchable vector index with clear retry/escalation logic, and has demonstrated measurable Postgres performance wins (200ms to 10ms) using EXPLAIN ANALYZE and composite indexing.”
Mid-level Data Engineer specializing in ETL pipelines on GCP
“Full-stack engineer from Larix Technologies who led a Next.js migration feature: an internal real-time workflow status dashboard built with App Router/TypeScript using server components for initial render and client polling for live updates. Demonstrates strong post-launch ownership—monitoring latency/error rates, adding caching and payload reductions, and optimizing Postgres queries/indexes—plus experience building durable RabbitMQ-based message routing workflows with idempotency, retries, and dead-letter queues.”
Junior Software Engineer specializing in automation and full-stack development
“Backend-focused engineer who built a time-sensitive data retrieval system for a source with no public API, using an AWS EC2-hosted persistent browser session plus a PostgreSQL TTL caching layer—cutting manual retrieval by 99% and achieving sub-10-second average retrieval. Emphasizes production security (Secrets Manager, encryption, IP allowlisting, rate limiting) and robustness via testing and edge-case handling (atomic file operations).”
Mid-level Product Designer & Design Technologist specializing in design systems and GenAI UX
“Enterprise/industrial UX designer focused on making complex, real-time automated systems feel trustworthy and predictable. Has hands-on experience observing operators in logistics/automation environments, building shared interaction models to unify fragmented products, and collaborating tightly with engineers using component-system thinking (HTML/CSS/TypeScript) to ship resilient UIs that handle partial failures.”
Mid-level XR Developer specializing in Unity VR/MR training simulations
“XR/VR Unity developer who has shipped to Meta Quest and led industrial VR projects. Built a Meta Quest 3 scaffolding safety training simulation using the XR Interaction framework, emphasizing instructional UX (cognitive load reduction) with interactive audio guidance, and has hands-on experience debugging device-only URP rendering issues (e.g., anti-aliasing conflicts causing ghosting/distortion).”
“Unity VR developer with years of experience shipping on Meta Quest 2/3, including serving as the sole developer on a cooperative multiplayer VR title ('Pirates of Atlassian') where they tackled networking and mid-session join synchronization. Also built most of an arcade horse racing game ('Riders Up!') deployed as a physical museum installation using Unity Agents for pathing and collision-avoiding controls.”