Pre-screened and vetted.
Senior Unity Developer specializing in mobile and VR/PC games
“Unity gameplay engineer from Moonactive who rewrote the gameplay engine for ZenMatch, maintaining two engines in parallel via a separation layer to improve robustness/scalability and make new content easier to ship. Also implemented multiplayer for a client prototype using the Onion networking framework and is familiar with Photon Fusion concepts.”
Mid Software Engineer specializing in backend systems and FinTech
“Backend engineer with experience spanning regulated financial systems at Oracle Financial Services and early-stage product building at Apli.ai. Has owned production onboarding infrastructure end-to-end, improved reliability through strong observability and incident response, and also built AI-backed backend workflows using AWS, Bedrock, and RAG.”
Principal Unity/C# Developer specializing in mobile and live-service games
“Unity gameplay developer who led implementation of an airport scene for Duplo Town (children’s physics/exploration game), adding multiple unspecced interactions that significantly increased polish and playfulness and delighted testers/clients. Principal/lead-level engineer with strong sprint planning and impact-vs-effort prioritization, plus experience designing asynchronous client-server interactions and state management (aware of Photon-style real-time multiplayer sync).”
Junior Data Scientist / ML Engineer specializing in LLMs and Computer Vision
“Currently working in CoRAL Lab, built and deployed IntegrityShield—a document-layer PDF watermarking system that keeps assessments visually identical while disrupting LLM-based solving; validated in a real classroom where it helped catch 12 AI-cheating cases. Also built MALDOC, a modular red-teaming platform for document-processing AI agents using LangGraph to run reproducible, deterministic adversarial trials across OCR/text/vision routes.”
Junior Software Quality Engineer specializing in test automation and mobile app testing
“QA tester with Android native app experience spanning manual, automation, functional, and performance testing, including maintaining Python-based automation scripts across frequent software and device updates. Interested in pivoting into console game testing and has baseline familiarity with platform certification concepts (Sony TRC/Microsoft XR/Nintendo LOT), plus uses AI tools to help analyze large volumes of issues and reduce missed defects.”
Executive technology leader specializing in cloud, AI, video, and embedded systems
“Serial startup founder with multiple prior ventures that raised capital, now building an AI supervision product focused on child safety in online gaming. Has repeatedly operated in new technology categories such as WiFi, video over IP, cloud gaming, and AI supervision, and approaches validation through customer interviews, industry research, and bootstrapped market proof.”
Senior Full-Stack Developer specializing in web and mobile products
“Frontend engineer focused on marketing and analytics products, including a real-time multi-touch attribution dashboard. Uses Next.js (SSR/ISR) with React/TypeScript and Tailwind, and emphasizes quality at scale via automated testing, CI/CD (GitHub Actions), feature-flagged staged rollouts, and Mixpanel-driven iteration. Experienced modern state management patterns (React Query + Zustand) and performance tuning (code-splitting, dynamic imports, lazy loading).”
Senior Unity Developer specializing in mobile game development and AR/VR
“Unity game developer who built a "constraint-driven match resolution" card-game system that encouraged players to think 1–2 moves ahead while keeping interactions as simple as UNO-style matching; reported longer player sessions and positive feedback. Has used Photon to implement most online features in games and leverages AI tools for code writing to boost productivity.”
“Unity/gameplay engineer (Playtika) who built a state-machine/ECS-driven slot/bonus engine in a client-server setup, focusing on consistent outcomes under latency and highly engaging reward sequences. Also implemented server-authoritative real-time challenges/contests via an event-driven messaging system (SignalR-like) across iOS/Android/WebGL/UWP, and validates impact through retention/session/engagement analytics.”
Senior Unity Developer specializing in live mobile games and engine systems
“Game developer with hands-on ownership of major Unity/C# systems for Subway Surfers, including an Addressables migration and live game modes that became the most played in the title’s history. He ties feature work to business outcomes, citing major retention gains and a 3-4x revenue spike during a key anniversary event, and is now extending his work into AI-assisted live ops pipelines using LangChain and LLMs.”
Executive Enterprise Architect & CTO specializing in cloud, digital transformation, and AI/ML
“Senior enterprise architecture and engineering leader (Sr. Director / Principal Architect) who has owned enterprise IT strategy and governance for a $100M budget and partnered directly with C-suite stakeholders. Led a cruise-industry employee/crew digital transformation, scaling to 10 agile teams (~70 people) using SAFe/TOGAF and making architecture decisions optimized for low-connectivity environments (local database to avoid internet authentication).”
Junior AI Software Engineer specializing in LLMs, RAG, and agent workflows
“Backend/ML-leaning engineer who built a content-based event recommender for FlowMingle using embeddings + HNSW vector search on Google Cloud, with Firebase as the backend and a managed recommendation lifecycle (15 recs/user, daily async generation, weekly deletion) now serving 1500+ users. Also led a cost-driven migration of ConvAI services to Azure AI using parallel request testing from a Unity client, with post-migration monitoring via logs and model evals; contributed to a Massachusetts law-enforcement conversation analysis system by expanding ingestion to PDF/TXT/Excel and multi-file inputs.”
Mid-Level Software Engineer specializing in backend microservices and cloud platforms
“Backend engineer in healthcare data systems who has owned production pipelines end-to-end, from ingesting patient and claims data to serving it through secure APIs. Brings a strong mix of Python, SQL, microservices, cloud deployment, and data reliability practices, with measurable performance gains and experience building resilient integrations with external data sources.”
Senior Unity Developer specializing in AR/VR simulations and interactive 3D experiences
“Unity/C# developer with hands-on ownership of a core, sample-accurate audio looping system for an audio-driven game, including syncing multiple tracks and driving character animations from audio events. Also has mocap animation cleanup/blending experience, broad exposure to multiplayer stacks (Photon/Mirror/Unity Netcode/gRPC), and is currently exploring local/on-device LLM gameplay integration with a focus on designing around latency.”
Executive CTO and software architect specializing in scalable SaaS and cybersecurity
“Repeat founder and operator who has built multiple startups, including a social platform, and chose to bootstrap after learning firsthand that investor demand was centered on distribution rather than technology. Brings a candid operator-side understanding of VC, term sheets, and fundraising dynamics, plus experience shipping against real scale at Parlement.”
Mid-level QA Analyst specializing in video game and console testing
Mid-level Full-Stack Software Engineer specializing in MERN, Java/Spring, and AWS
Senior Software QA Engineer specializing in test automation for aerospace/defense and consumer platforms
Senior Full-Stack Engineer specializing in web/mobile apps across retail, healthcare, and ed-tech
Senior Software QA Engineer specializing in mobile, API, and test automation
Mid-level Software QA Engineer specializing in web, mobile, and test automation
Mid-level Machine Learning Engineer specializing in GenAI and scalable ML pipelines
Senior Video Game QA Lead specializing in console/PC and live-service testing
Senior QA Engineer specializing in mobile, web, and accessibility testing