Pre-screened and vetted.
Mid-level Software Engineer specializing in cloud-native platforms and healthcare systems
“Backend engineer with healthcare-domain experience building a security-critical RBAC identity/authentication/authorization microservice suite used across hospital imaging platforms (X-Ray, Ultrasound, etc.). Demonstrates strong security mindset (mTLS, cert hygiene, JWT, pen-testing collaboration) and pragmatic scaling/reliability practices (Nginx load balancing, Redis caching, automated tests, canary rollouts).”
Executive Engineering Leader specializing in cloud, DevSecOps, and large-scale platform modernization
“Co-founded a Digital Loss Prevention (DLP) startup and raised $6M in seed funding by showcasing a controlled, laptop-based technology demo. Post-funding, drove MVP planning and execution by sequencing operations and assembling a team to build an appliance MVP, using an iterative build/evaluate/visualize approach.”
“Backend engineer with experience in both regulated healthcare and finance: built a multi-agent RAG system to generate FDA regulatory approval documents for biomedical devices, improving retrieval accuracy via hybrid search (semantic + BM25) and hierarchical chunking. Previously at JPMorgan Chase, led a Java microservice refactor and AWS migration using Elasticsearch-first patterns, caching, and safe rollout strategies (parallel runs, canary, blue-green) in asset/wealth management.”
Intern Aerospace/Robotics Engineer specializing in GNC, autonomy, and sensor fusion
“University robotics researcher graduating May 2026 who integrated an Intel RealSense D435i onto a TurtleBot3 (Jetson Nano) and built a ROS 2 node + OpenCV pipeline to feed color-based cues into navigation/path planning for RL grid-world experiments. Has hands-on ROS 2 experience spanning Gazebo simulation, Nav2, ros2_control, multi-robot namespacing, and ROS1-to-ROS2 bridging, plus CI/CD exposure (GitLab CI, Jenkins) from internships including aircraft navigation work.”
Senior XR & Unity Developer specializing in immersive games and interactive experiences
“Unity developer with hands-on VR experience focused on “game feel,” enhancing immersion by adding touch-reactive visuals, custom haptics, and spatialized binaural interaction audio in collaboration with an audio team. Has recent multiplayer experience using Unity Netcode and uses AI tools for code review and rapid upskilling (e.g., reactive programming). Seeking a fully remote role with compensation around €60–70k.”
Mid-level Software & Robotics Engineer specializing in autonomous systems and ROS 2
“Robotics software engineer focused on production-grade autonomy in GPS-denied environments, building full navigation stacks (perception, EKF/UKF sensor fusion, planning, control) in ROS2. Integrated YOLOv8/semantic segmentation/RL policies into real-time NAV2 pipelines via a custom perception-aware costmap layer, with emphasis on deterministic control loops, embedded GPU performance, and robust system observability/fault tolerance.”
Mid-Level Software Engineer specializing in cloud-native systems, automation, and LLM-enabled robotics
“React-focused engineer who built a full-stack analytics/test-metrics dashboard (React frontend + Python backend) and turned common UI pieces (data tables, filter panels, chart wrappers) into a reusable internal component library with docs, examples, and basic tests. Strong on profiling-driven performance optimization (React Profiler, memoization) and on owning ambiguous internal-tool projects end-to-end; now planning to package internal patterns into public open-source components.”
Mid-level Software Engineer specializing in AWS, full-stack development, and AI data systems
“Backend engineer who built a Python-based data profiling/statistics platform processing up to 50M rows and ~300 metrics, using a DAG execution model, multithreading, and smart caching to cut processing time by up to 70%. Also improved PostgreSQL query performance from 12s to 2s via indexing/query rewrites, integrated an LLM (LangChain + OpenAI) for explainable “chat with the pipeline” functionality, and designed an AWS EC2+SQS architecture for scalable, isolated per-user processing.”
Mid-Level Software Engineer specializing in Python automation, DevOps, and microservices
“Backend-focused engineer who built an internal wiki LLM chatbot end-to-end using FastAPI, Kubernetes, and ChromaDB vector search, including frontend integration. Also has strong DevOps/migration experience—automating large work-item and repo migrations (Jira/FogBugz/ADO on-prem to cloud) via Python scripts, JSON mappings, REST APIs, and validation test suites.”
Mid-Level Software Engineer specializing in distributed systems and cloud-native platforms
“Backend/AI engineer who built and scaled an internal AMD semiconductor manufacturing microservice platform (SMR), reworking a synchronous lot-request workflow into an event-driven RabbitMQ/Celery/FastAPI pipeline. Diagnosed and fixed peak-load reliability issues using deep observability and Kubernetes autoscaling, cutting notification latency back to sub-second and reducing duplicates via idempotency/DLQs. Also shipped an LLM-powered natural-language search with schema-constrained JSON outputs and guardrails, plus a plan-execute-verify Jira bug-resolution agent that can propose fixes and raise PRs under restricted permissions.”
Senior Autonomous Driving Software/ML Engineer specializing in localization, mapping, and V2X
“Autonomous driving perception/mapping engineer who designed a vectorized local mapping module end-to-end across labeling, training, and evaluation for multi-modal inputs (vision/LiDAR/nav maps). Implemented automated evaluation/regression testing and improved occlusion/long-range precision by ~5% using temporal features and transformer-based reference points, while optimizing models via pruning/EfficientNet to fit system resource constraints.”
Junior Software Engineer specializing in cloud developer tools and backend APIs
“Summer intern on AWS Lambda tooling team who shipped Finch support in AWS SAM CLI, adding OS/runtime detection and robust fallback behavior to preserve Docker compatibility across developer environments. Also built an end-to-end RAG system for querying arXiv quantitative finance papers using Postgres/pgvector with two-stage retrieval, citation-grounded prompting, and rigorous evaluation loops driven by IR metrics and user feedback.”
Intern Game Developer specializing in Unreal Engine 5 systems and virtual production
“UE5 gameplay animation developer focused on building and optimizing full character Animation Blueprint stacks (locomotion + jump/fall/land, montages, linked anim graphs, and layered procedural IK). Has hands-on experience debugging tricky interaction IK issues (e.g., 180-degree turn misalignment) and improving runtime performance using Unreal profiling tools and conditionalizing IK/Control Rig evaluation.”
Executive Software Engineer/CTO specializing in real-time 3D, game engines, and BIM platforms
“Game/interactive systems engineer with shipped Unity/C# work (including performance gains on iOS) and experience building creator-facing tooling like a plain-language level scripting system. Also implemented an OpenAI-powered UGC dialogue/event generation pipeline with offline fallback, and built multiplayer collaborative editing in Unreal for an architectural drafting product using checksum + delta synchronization.”
Mid-level Full-Stack Software Engineer specializing in cloud and data platforms
“Full-stack engineer with experience spanning Amazon IMDb and Northeastern’s NeuroJSON portal, combining consumer product work with complex scientific data applications. Built IMDb’s streaming providers feature—described as the company’s most impactful feature of 2023—and has hands-on experience with React/Angular, GraphQL, AWS, Python services, and production monitoring.”
Senior Backend Software Engineer specializing in cloud, microservices, and AI systems
“Built an AI-powered job outreach application for his own job search and took it from idea to production use, owning architecture, FastAPI backend, retrieval/generation pipeline, frontend workflow, deployment, and iteration. Especially compelling for teams needing a pragmatic full-stack engineer who can turn LLM-based product ideas into usable, maintainable tools with measurable workflow impact.”
“Built end-to-end LLM/RAG systems for biological data and scientific literature analysis in a drug discovery setting, helping researchers explore disease insights and treatment hypotheses faster. Combines applied GenAI product work with strong production engineering, including monitoring, retrieval optimization, reusable Python services, and scalable deployment on AWS/Kubeflow.”
Mid Backend Software Engineer specializing in FinTech platforms
“Frontend-leaning full-stack engineer with hands-on experience building financial operations and transaction monitoring products from 0→1 through production scale. They stand out for owning React UI architecture, backend/API integration, and data-layer performance decisions while making pragmatic startup tradeoffs and improving features post-launch based on latency, error, and user feedback.”
Junior Game Developer specializing in Unity, VR/AR, and AI-driven gameplay
“Unity gameplay engineer with distinctive experience building AI-native game systems, including the backend NPC interaction architecture for AI2U, a generative AI escape room game. They combine Unity/C# gameplay engineering with backend API integration, prompt-driven NPC behavior design, and production-minded resilience for latency and server issues, plus shipped Android AR work using Vuforia.”
Junior Implementation Manager / Solution Engineer specializing in AI, ERP integrations, and predictive maintenance
“LLM/agentic workflow practitioner (Continuum AI) who productionized an LLM system for manufacturing RMA intake and warranty claims by moving from a brittle prompt to a modular pipeline with RAG, function-calling extraction, deterministic validation, and strong observability. Also diagnosed and fixed an agentic ticket-triage misrouting issue by tracing failures to retrieval timeouts, adding guardrails/fallbacks, and implementing retries plus continuous evaluation—bringing misroutes near zero while creating a repeatable debugging playbook.”
Mid-level Gameplay Engineer specializing in Unity and Unreal Engine
“Gameplay engineer with hands-on experience across Unreal Engine 5 and Unity, owning systems from level streaming/teleportation to motion-matched character movement. Has shipped/implemented multiplayer features including GAS-based replication with prediction/reconciliation and a deterministic lockstep runner using fixed-point math. Strong at diagnosing hard-to-repro physics issues and balancing performance/feel (e.g., mobile voxel A* pathfinding at 60 FPS, Chaos destruction tuned to avoid trapping players).”
Mid-level Software Engineer specializing in systems, storage, and machine learning
“Robotics-focused engineer who built a non-holonomic self-driving car on Raspberry Pi 5 using ROS 2, implementing sensor fusion (robot_localization EKF), 2D SLAM (slam_toolbox), custom Hybrid A*/RRT* planners, and MPC trajectory tracking. Demonstrated strong real-time debugging and performance tuning (timestamp sync, CPU contention mitigation) and is extending the platform toward CV-based plant identification and autonomous plant watering.”
Intern Robotics & Computer Vision Engineer specializing in surgical robotics
“Robotics software engineer who built and owned an autonomous laparoscope tracking system on a UR3e with an eye-in-hand RealSense camera, integrating YOLO-based tool detection with velocity control under a strict RCM constraint and deploying successfully in a hospital setting. Deep ROS2/MoveIt2 experience (architecture, QoS, custom nodes) plus autonomy stack work across SLAM, planning, and real-time latency/control debugging.”