Pre-screened and vetted.
Intern Software Engineer specializing in cloud backend and distributed systems
“Internship experience deploying cloud-based services into production, including navigating security/resource provisioning and coordinating approvals across impacted teams. Built a Python backend for a local Ollama-based app using open-source models, and has hands-on distributed systems experience implementing and debugging Paxos with extensive logging/state tracing.”
Mid-Level Software Engineer specializing in Generative AI and RAG systems
“Built a production RAG-based natural-language-to-SQL system at Global Atlantic to replace slow, expensive manual analytics ticket workflows, focusing heavily on retrieval quality and measurable evaluation (200-question ground-truth set; recall@5 improved 0.65→0.78 via semantic chunking). Also built a custom MCP-style agent orchestrator for a personal project (arxiv-ai) to improve flexibility and Langfuse-aligned observability, and has hands-on experience with LangGraph, CrewAI, and n8n.”
Mid-level Software Engineer specializing in FinTech and GenAI platforms
“Candidate describes a development approach centered on AI-assisted coding, testing, and agent-driven workflows, including production exposure to multi-agent systems and governance-oriented logging. They appear particularly focused on combining AI speed with structured validation through unit tests, boundary tests, and edge-case monitoring.”
Staff Software Engineer specializing in cloud platforms for healthcare and financial workflows
“Backend/data engineer with Optum healthcare claims domain experience building high-reliability Python microservices (FastAPI/Kafka/Postgres) and AWS data platforms (EKS, Glue, Redshift). Demonstrated strong production ownership: fixed duplicate Kafka processing via transactional outbox/idempotency, scaled to millions of daily events, and delivered major SQL performance gains (40+ min to <5 min, ~60% CPU reduction). Seeking remote-only work; targets $130k base.”
Senior Full-Stack Software Engineer specializing in workflow automation and healthcare AI
“Backend/data engineer who has owned production Python APIs and high-throughput async workflows on AWS (FastAPI, Docker, ECS/EKS/Lambda) with mature reliability practices like idempotency, bounded retries, circuit breakers, and strong observability. Also built AWS Glue ETL into an S3/Redshift lakehouse and modernized legacy batch systems via parallel-run parity testing and feature-flagged migrations, including a SQL tuning win cutting a multi-minute query to under 10 seconds.”
Mid-Level Full-Stack Software Developer specializing in web apps and microservices
“Software engineer with 2.5 years at Amazon working on the Package Tracking page (Amazon’s most visited page), delivering new customer actions like Cancel Delivery and Buy Again within a Spring Boot-based stack. Has hands-on experience with feature-flagged rollouts (Weblab), A/B testing, and scaling/load testing for Prime Day-level traffic, and is upskilling into React while leveraging modern AI coding tools on side projects.”
“Unity/C# gameplay engineer who has shipped across console/PC/VR and mobile, including Ace Combat 7 (VR) and mobile titles. Built monetization-impacting gameplay systems (power-ups) and a full server-authoritative multiplayer architecture, and uses LLM-driven editor tooling and multi-agent workflows to rapidly prototype features while adding automated testing, benchmarking, dashboards, and CI/CD.”
Senior Unity Engineer specializing in XR and game development
“Unity/C# gameplay engineer with hands-on experience shipping end-to-end game systems, including a story mode pipeline on Marvel Mighty Heroes that supported designers directly and improved player retention. Also brings experimental AI/LLM and VR experience from Meta hackathons plus Photon multiplayer and cross-platform VR/mobile prototyping expertise.”
Junior Software Engineer specializing in full-stack and embedded systems
“Backend/full-stack engineer on Qualtrics' Online Samples team working on audience sampling systems and APIs used by researchers. They have hands-on ownership of TypeScript/React/Express services, emphasize multi-layer testing and production observability with Splunk/VictorOps, and have built APIs for both internal and external developers.”
Senior Software Engineer specializing in distributed systems, compliance, and healthcare platforms
“Engineer using AI deeply in real production workflows, not just for code generation: they built agents for PR reviews and incident debugging that reportedly reduced review time by 50% and sped root-cause analysis by 30%. They also designed a three-agent personalization pipeline for real-time navigation curation, showing hands-on experience with multi-agent systems, orchestration, and rule-based refinement.”
Staff Software Engineer specializing in backend and distributed systems
“Backend engineer who co-launched SkyKick’s Office 365 SharePoint/Exchange backup product, built the MVP, and then architected and led its design for 9 years. Stands out for high-scale systems expertise, including an algorithmic redesign that cut cloud costs by an order of magnitude, plus earlier experience integrating speech recognition systems in noisy real-world customer environments.”
Executive Technology Leader (CTO) specializing in AI-enabled SaaS and regulated platforms
“Senior engineering leader with experience at Disney and BlackLine who drives business-aligned technology roadmaps through deep Product/Engineering partnership (two-in-a-box) and pragmatic prioritization frameworks. Has led major modernization initiatives—private-to-public cloud migration to GCP with multi-cloud evolution, data-layer performance improvements (Mongo/Redis, caching/query optimization), and tooling upgrades (VSS to GitHub)—while scaling teams with strong quality and accountability culture.”
Director-level product and engineering leader specializing in distributed systems and cloud platforms
“Former CTO and co-founder of Cosmonic who led technology vision, roadmap, and team building while also serving as the technical lead in investor and VC meetings. Has hands-on experience supporting seed and Series A rounds, plus strategic exposure to later-stage fundraising at Synadia, combining startup-building depth with a pragmatic view of risk and business viability.”
Senior Technical Designer specializing in gameplay systems and Unreal Engine
“Player Experience developer on Madden who shipped player-facing Weekly Recap and Halftime Show flows built in visual scripting, including a custom solution to keep full-screen UI persistent across level loads with strong logging and failsafes. Also builds networked UE co-op ARPG systems (talent trees, combat/animation, leveling/stats, AI, dynamic spawning) and has a track record of refactoring shared UI/banner logic into scalable prefabs to reduce bugs and improve team workflow.”
Intern Technical Artist and Real-Time Rendering Developer specializing in Unreal/Unity and VR
Intern Product Manager & Software Engineer specializing in data analytics and AI
Mid-level Software Engineer specializing in cloud storage and distributed systems
Executive Technology Architect & CTO specializing in cloud transformation and cybersecurity
Executive software engineer specializing in AI-native distributed systems and FinTech
Junior Software Engineer specializing in cloud observability and distributed systems
Junior Machine Learning Engineer specializing in LLMs and retrieval-augmented generation