Pre-screened and vetted.
Senior Front-End/Full-Stack Engineer specializing in cloud-native SaaS and enterprise web apps
Senior Software Engineer specializing in cloud cost intelligence and FinOps platforms
“Backend/data engineer with strong authorization and compliance-domain experience: led a phased migration from a simplistic role model to modern RBAC on a Python serverless stack (Auth0 + AWS Lambda/API Gateway), coordinating changes across 5 repos with extensive manual and automated validation. Previously built and operated custom ETL pipelines (Airflow + Groovy/Java on Spark/YARN/Hadoop) to normalize messy customer email/chat/voice data for NLP-driven financial compliance indicators, including complex email journaling metadata enrichment and large-scale remediation reprocessing after production bugs.”
Senior Unity/XR Engineering Manager specializing in real-time interactive and multiplayer experiences
“Unity Technologies engineer with direct Meta subcontract experience shipping Quest titles (Horizon Worlds projects like Super Rumble) and supporting third-party studios. Strong in VR performance optimization and modernization work—porting legacy OVR/older-Unity projects to OpenXR, URP, and hand-tracking inputs. Built a master’s dissertation cross-platform multiplayer FPS spanning Quest VR, PC, and mobile AR using Photon.”
Mid-Level Gameplay Software Engineer specializing in Unreal Engine, Unity, and AR/VR
“Unity/C# gameplay engineer who has shipped both core systems and live multiplayer features, including a modular real-time inventory system that cut crashes by 80% and improved retention. Built an LLM-driven NPC dialogue pipeline with caching, fallbacks, batching, and fine-tuned models, iterating via player feedback and analytics. Shipped a Photon Fusion multiplayer metaverse with rigorous network simulation and CI stress testing, and has VR optimization experience (Meta Quest constraints) on Horizon Worlds.”
Mid-level Software Engineer specializing in cloud automation and data/ETL platforms
“Backend engineer with AWS multi-region production experience building APIs and workflow automation for data center/storage hardware operations (firmware orchestration, maintenance checks, ticketing, dashboards). Also shipped an internal AI chat tool that parses hardware runbooks and incorporates user feedback to retrain the model, and has a strong testing/quality discipline (95%+ coverage) plus database performance tuning via indexing and query monitoring.”
Staff Frontend Engineer specializing in enterprise SaaS, analytics, and AI-powered products
“Frontend tech lead at HubSpot who shipped an LLM-powered insights dashboard that analyzed complex customer interaction histories and surfaced sentiment, challenges, and next-best actions for sales users. Stands out for having taken an AI feature beyond prototype into beta and full production, with strong emphasis on testing, maintainability, and practical production tradeoffs.”
Mid-level Software Engineer specializing in backend systems, IoT, and AI security
“Full-stack engineer in the investment tracking/financial reporting space who built an automated reporting dashboard and compliance/reporting pipeline end-to-end using Next.js (App Router, server/client components), REST, and Postgres. Demonstrated measurable performance wins (~30% faster loads) through caching and query optimization, and built durable orchestrated workflows in n8n with retries, idempotency, and reconciliation checks.”
Entry-Level Software Engineer specializing in ML/NLP and security
“Early-career engineer (internship background) who built a production-style notes product using Next.js App Router with Server Components/Server Actions and a Postgres-backed analytics model. Demonstrates strong performance and reliability instincts—measured DB latency improvements via indexing and cursor pagination, plus durable orchestration with Temporal using idempotency and deterministic workflows.”
Staff Software Engineer specializing in Healthcare platforms and AI data pipelines
“Backend/data engineer with hands-on production AWS experience spanning serverless APIs (Chalice/Lambda/API Gateway/Cognito) and data pipelines (Glue PySpark + Step Functions). Has modernized a legacy SAS reporting system into AWS microservices and implemented schema-drift detection and incident prevention for ETL workflows, plus measurable SQL tuning wins (30 min to <10 min runtime).”
Mid-level Robotics & Autonomy Engineer specializing in MPC, RL, and GPU-accelerated optimization
“Robotics software engineer from Ati Motors who brought a Linear MPC approach (based on Kuhne et al.) into production, rebuilding parts of the planning stack to eliminate oscillations and safely double AMR speed from 0.8 m/s to 1.6 m/s. Also delivered an end-to-end point-cloud detection pipeline (PointPillars) including synthetic data generation in Isaac Sim and TensorRT deployment for real-time human/trolley detection, with a strong focus on production reliability via iterative hardening and nightly SIL.”
Mid-Level Software Engineer specializing in cloud-native distributed systems
“Gameplay engineer with hands-on ownership of a real-time C++ combat ability system, including diagnosing and eliminating large-scale combat frame spikes by refactoring hit detection to an event-driven, animation-notify approach (cut collision checks ~80%). Also implemented UE5 networked abilities (dash) with client-side prediction and server-authoritative reconciliation, plus projectile ballistics validated through debug spline visualizations and unit tests.”
Senior Data Engineer specializing in cloud-native data pipelines and lakehouse platforms
“Data engineer at Microsoft who owned an end-to-end subscription analytics platform processing 7TB+ daily across 40+ pipelines, combining ADF batch ingestion with Kafka/Spark streaming and rigorous Great Expectations quality gates. Built a Fabric-based self-service ingestion platform with CI/CD and observability, plus a Databricks feature store serving near-real-time ML inference with Delta Lake reliability and versioning.”
Director-level Engineering Manager specializing in large-scale data and compute platforms
“Platform and distributed-systems leader (player-coach) who owned architecture and reliability for an Amazon analytics/data platform serving ~100K internal users at exabyte scale. Built an ML-driven “Lakeflow” optimization layer that cut pipeline completion times ~20–25% and reduced compute waste >15%, and led major incident response/redesign efforts (e.g., deletion storm) with strong rollout/observability/rollback practices.”
Mid-Level Software Development Engineer specializing in GenAI and full-stack cloud systems
“Full-stack engineer with experience across Magna, C3.ai, and Amazon, building GenAI-enabled products and finance transaction systems. Has shipped Next.js (App Router) + TypeScript features backed by Go/Python RAG pipelines, and emphasizes production quality via load testing, Selenium regression coverage, LLM-aware integration testing, and Azure observability. Also built LangGraph-orchestrated multi-step content generation workflows with robust retry/idempotency strategies.”
Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines
“Real-time simulation/physics engineer who optimized character effects and cloth for the "Infinity" game by implementing and profiling multiple ODE integrators, including pioneering the largely undocumented Parker-Sochacki method (optimized 5/7 sims; >30% speedup on a particle system). Also built SPH fluid solvers in Unity (C#) and created Grafana/Python Dash dashboards to analyze latency/throughput, with strong interest in applying math/physics and tooling to soccer/football gameplay.”
Intern Robotics Software Engineer specializing in motion planning and robot perception
“Robotics software engineer with Amazon Robotics internship experience who built a visual-servoing architecture from scratch, navigating multiple simulator pivots to achieve a closed-loop motion-planning and execution prototype. Currently working with ROS 2 on a medical assistive feeding robot using the Kinova Kortex platform (MoveIt2, ros2_control, Gazebo/RViz), and has demonstrated strong real-time debugging and distributed-system synchronization using Carbon and Docker.”
Senior Software Engineer specializing in Unity game development, multiplayer networking, and VR
“Unity/C# gameplay engineer from Roku who led and shipped a cross-platform real-time multiplayer system spanning Meta Quest VR and iOS/Android, including AI/LLM-driven NPC behavior. Reported strong post-launch outcomes (+40% VR retention, +25% engagement) with stable networking (server-authoritative, delta compression/prediction) and robust debugging/observability via logging and replay tools.”
Junior Software Engineer specializing in AI and healthcare automation
“Seed-stage startup engineer owning features end-to-end across full-stack development, DevOps, rollout, and post-launch maintenance. Built data ingestion and evaluation workflows for an LLM data-quality platform using Next.js, MongoDB, Postgres, and GCP Pub/Sub, with a strong focus on reliability, caching, and pragmatic performance improvements.”
Entry-level AI/ML Software Engineer specializing in generative AI and computer vision
“Built and owned a production RAG coding assistant at Magna International used by 200 engineers, with hands-on work across React/TypeScript, retrieval infrastructure, and Postgres observability. Also brings an unusual blend of product UX thinking from AR game onboarding work, showing strength in both technical systems reliability and user activation.”
Junior Product Designer & UX Engineer specializing in AI copilots and design systems
“Product/UX designer with a CS/software engineering background at Microsoft (former intern, now full-time) who bridges design and implementation. Built Shiproom (a Twitch-like live-coding platform) end-to-end with a custom Atomic Design-based system, and has shipped impactful CRM improvements in Dynamics 365 for 60k+ support agents using TypeScript and C#. Also worked on a Microsoft Global Hackathon project integrating a Copilot-backed sign language translation model to reduce documentation friction for deaf support engineers.”
Mid-level Software Engineer specializing in AR/VR accessibility
“Spatial computing software engineer focused on making Apple Vision Pro/visionOS accessible, including building VoiceOver and Live Captions features. Debugged a complex Live Captions issue involving dual audio inputs during FaceTime screen sharing by leveraging iOS implementation docs and creating concurrent audio sources; also has safety-critical testing experience from train control systems and is interested in pivoting into robotics.”
Junior Software Engineer specializing in full-stack and machine learning
“CMU IoT coursework project builder who implemented an end-to-end TinyML gesture recognition system on a Particle Photon + ADXL345, streaming data via MQTT/Node-RED to a real-time Node.js frontend and deploying a quantized logistic regression model on-device. Also explored multi-drone coordination, implementing leader-follower offset control and a pivot/arc turning strategy to avoid collisions, and brings practical Docker/Kubernetes plus CI/CD workflow experience from internships.”