Pre-screened and vetted.
Mid-Level Technical Game Designer specializing in gameplay systems and Live Ops balancing
Mid-level Full-Stack Developer specializing in AWS modernization and Java/Angular
Senior Technical Game Designer specializing in AI, combat systems, and VR
Game Design Director specializing in live ops modernization and AAA/mobile game design
Intern AI/ML Engineer specializing in GenAI, LLMs, and agentic RAG systems
“AI/LLM practitioner who built a GPT-2-like language model from scratch at the University of Maryland using PyTorch and multi-GPU distributed training, with experiment tracking in Weights & Biases. As an AI Operations intern at ScaleUp360, delivered multiple production-style AI agent automations (Gmail classification and Fireflies-to-Claude workflows that extract and assign CEO tasks) and set up measurable evaluation using test cases and classification metrics.”
Mid-level Software Engineer specializing in cloud platforms and AI-integrated full-stack development
“Backend engineer who built Flask-based internal APIs supporting GenAI-driven provisioning/diagnostics (Outpost/AWS Outposts-like environment), with deep hands-on optimization across Postgres/SQLAlchemy (2s to <200ms endpoint improvement). Experienced integrating ML/LLM workflows via AWS SageMaker and Bedrock, and designing multi-tenant isolation plus high-throughput Redis-backed background task pipelines (minutes to seconds).”
Junior Software Engineer specializing in scalable distributed systems and cloud platforms
“Backend engineer with experience at UnitedHealth Group redesigning a high-traffic Spring Boot microservice from blocking to reactive architecture during peak season, cutting median latency by 47% for a service used by ~10M customers annually. Strong in Kubernetes-based deployment/scaling and pragmatic rollout strategies (blue-green/incremental traffic shifting) with performance and database troubleshooting.”
Junior Software Engineer specializing in Edge AI and ML deployment
“Qualcomm engineer building Android applications that run on Qualcomm AI accelerators, with hands-on experience in C++ concurrency, chipset stress testing, and power/performance tuning. Has deployed on-device AI models and built deployment/log post-processing workflows using Docker/Kubernetes and CI/CD; interested in translating this embedded AI/performance background into robotics (perception/real-time systems).”
Mid-level Software Engineer specializing in LLM systems and intelligent search
“Backend engineer from Palantir who built and productionized an enterprise LLM-based document intelligence/search platform, evolving it into a hybrid lexical+vector retrieval system. Emphasizes reliability and cost control via strict LLM gating, robust fallback paths, and evaluation frameworks (e.g., MMLU/BLEU), plus disciplined migration practices (feature flags, dual-writes, shadow reads) to ship changes safely at scale.”
Intern Software Engineer specializing in data engineering and AI agent systems
“AI engineer at Anote.ai who built and shipped a production multi-agent LangGraph/LangChain/Ray RAG platform for enterprise search and workflow automation, supporting 3 commercial products and 100+ developers. Drove measurable gains (30% accuracy improvement, lower latency) and improved reliability with Redis-based state checkpointing, message-queue synchronization, and Milvus retrieval optimizations, while partnering with PMs/clients to add transparency features like confidence scores and real-time logs.”
Mid-level Haptics & VR/AR Researcher specializing in immersive interactive systems
“Built and owned an end-to-end VR surfing simulator in Unity/C#, integrating Arduino inputs, external tracking, and a motion platform with multisensory feedback. Deep focus on VR comfort and control stability (PD control, quaternion-based orientation, latency/jitter mitigation) validated via IMU measurements and 200+ user studies, plus some Unreal gameplay framework and replication/prediction experience.”
Senior Engineering Manager specializing in software quality, automation, and web/mobile platforms
“Engineering leader at Bayer Crop Science leading a Core Platform team responsible for widely used open-source TypeScript/React and mobile SDKs (npm/GitHub) embedded across 10M+ monthly active devices. Known for shipping high-performance, backward-compatible developer frameworks with rigorous release discipline (bi-weekly releases, 99.99% uptime, long streaks of zero breaking changes) and major DX wins (onboarding cut to minutes, support tickets down 82%).”
Engineering Manager specializing in enterprise SaaS, cloud analytics, and ML-driven systems
“Engineering leader who managed a 20-person cross-functional team building customer-driven software solutions, delivering a 50% reduction in simulation/test lifecycle and securing a long-term strategic SLA. Strong in scalable data ingestion architectures (FastAPI + Kafka + multiprocess workers), operational diagnostics (correlation IDs/centralized logging), and microservice decoupling for analytics/visualization. Active open-source contributor who shipped a NATS bug fix and improved SDK onboarding with automation that cut ramp time by 30%.”
Director-level Technology Leader specializing in IoT, cloud platforms, and wireless networking
Executive Technology Leader specializing in AI, Data Platforms, and FinTech
Mid-level Game Audio Designer and Technical Game Designer specializing in AAA and immersive audio
Senior Software Engineer specializing in cloud SaaS and distributed systems
Intern Full-Stack Software Engineer specializing in AI and web applications
Mid-Level Technical Game Designer specializing in gameplay systems and AI
Senior Full-Stack Engineer specializing in Python, AI automation, and cloud microservices
Junior Software Development Engineer specializing in web UI and AI-enabled experiences
Mid-Level Software Engineer specializing in backend, distributed systems, and AI/ML platforms
Engineering Executive specializing in AI platforms and high-scale web products
Senior Software Engineer specializing in scalable platforms and AI-driven personalization