Pre-screened and vetted.
Executive VP of Engineering specializing in FinTech platforms, cloud modernization, and AI/ML
Mid-Level Full-Stack Software Engineer specializing in FinTech platforms
Mid-level Backend Software Engineer specializing in scalable systems and healthcare workflows
Junior Software Engineer specializing in full-stack, cloud, and AI systems
Senior Full-Stack Engineer specializing in cloud-native enterprise applications and ServiceNow ITSM
Senior Software Engineer specializing in cloud platforms and real-time collaboration
Senior Software Engineer specializing in full-stack web platforms, SEO, and microservices
Mid-Level Physics/Simulation Engineer specializing in gameplay and real-time destruction
Mid-Level Software Engineer specializing in cloud-native distributed systems
Mid-level Full-Stack Software Engineer specializing in cloud-native and AI-driven applications
Senior DevOps Engineer specializing in cloud security, automation, and data pipelines
Mid-level Software Engineer specializing in cloud-native platforms and healthcare systems
“Backend engineer with healthcare-domain experience building a security-critical RBAC identity/authentication/authorization microservice suite used across hospital imaging platforms (X-Ray, Ultrasound, etc.). Demonstrates strong security mindset (mTLS, cert hygiene, JWT, pen-testing collaboration) and pragmatic scaling/reliability practices (Nginx load balancing, Redis caching, automated tests, canary rollouts).”
Senior XR & Unity Developer specializing in immersive games and interactive experiences
“Unity developer with hands-on VR experience focused on “game feel,” enhancing immersion by adding touch-reactive visuals, custom haptics, and spatialized binaural interaction audio in collaboration with an audio team. Has recent multiplayer experience using Unity Netcode and uses AI tools for code review and rapid upskilling (e.g., reactive programming). Seeking a fully remote role with compensation around €60–70k.”
Mid-level Robotics Engineer specializing in SLAM, perception, and state estimation
“Robotics software lead with 4+ years of ROS/ROS2 experience spanning a startup (Inductive Robotics) and General Motors, building autonomous mobile manipulation and AMR material-handling stacks. Has hands-on depth in SLAM/navigation (Cartographer/Nav2), perception, and simulation, and has directly modified Cartographer to handle real-world sensor dropouts. Currently working on fleet-scale mapping capabilities (map merging/editing, trajectory pruning) for multi-robot deployments.”
Mid-Level Software Engineer specializing in Python automation, DevOps, and microservices
“Backend-focused engineer who built an internal wiki LLM chatbot end-to-end using FastAPI, Kubernetes, and ChromaDB vector search, including frontend integration. Also has strong DevOps/migration experience—automating large work-item and repo migrations (Jira/FogBugz/ADO on-prem to cloud) via Python scripts, JSON mappings, REST APIs, and validation test suites.”
Mid-Level Backend/Cloud Engineer specializing in AWS/Azure microservices
“Full-stack engineer who built a smart loan approval workflow for a Goldman Sachs hackathon (React/Node/Express/Postgres) including KYC handling, reviewer queues, and an ML-based pre-scoring/auto-reject step. Also has Amazon internship experience driving a customer-facing long-polling change that reduced empty requests by 84%, and demonstrates strong system design depth in real-time voice + LLM streaming architectures.”
Senior Data Scientist / ML Engineer specializing in GenAI, LLMs, and NLP
“ML/NLP engineer focused on production GenAI and data linking systems: built a large-scale RAG pipeline over millions of support docs using LangChain/Pinecone and added a LangGraph-based validation layer to cut hallucinations ~40%. Also built scalable PySpark entity resolution (95%+ accuracy) and fine-tuned Sentence-BERT embeddings with contrastive learning for ~30% relevance lift, with strong CI/CD and observability practices (OpenTelemetry, Prometheus/Grafana).”
Mid-Level Software Engineer specializing in distributed systems and cloud-native platforms
“Backend/AI engineer who built and scaled an internal AMD semiconductor manufacturing microservice platform (SMR), reworking a synchronous lot-request workflow into an event-driven RabbitMQ/Celery/FastAPI pipeline. Diagnosed and fixed peak-load reliability issues using deep observability and Kubernetes autoscaling, cutting notification latency back to sub-second and reducing duplicates via idempotency/DLQs. Also shipped an LLM-powered natural-language search with schema-constrained JSON outputs and guardrails, plus a plan-execute-verify Jira bug-resolution agent that can propose fixes and raise PRs under restricted permissions.”
Mid-level Full-Stack Developer specializing in cloud microservices and AI/ML integration
“Full-stack engineer (~3 years) with eBay production experience building and operating high-scale, event-driven Python microservices for order processing and AI-powered recommendations (Kafka/Redis/FastAPI on AWS with Prometheus/Grafana). Also delivered polished React+TypeScript analytics dashboards and designed high-concurrency PostgreSQL schemas with significant latency reductions. Recently built AI-agent orchestration and an interactive node-based requirements dashboard for Siemens Polarion via MCP servers, improving user interaction by ~17.8%+.”
Intern Game Developer specializing in Unreal Engine 5 systems and virtual production
“UE5 gameplay animation developer focused on building and optimizing full character Animation Blueprint stacks (locomotion + jump/fall/land, montages, linked anim graphs, and layered procedural IK). Has hands-on experience debugging tricky interaction IK issues (e.g., 180-degree turn misalignment) and improving runtime performance using Unreal profiling tools and conditionalizing IK/Control Rig evaluation.”
Mid-level Gameplay Engineer specializing in Unity and Unreal Engine
“Gameplay engineer with hands-on experience across Unreal Engine 5 and Unity, owning systems from level streaming/teleportation to motion-matched character movement. Has shipped/implemented multiplayer features including GAS-based replication with prediction/reconciliation and a deterministic lockstep runner using fixed-point math. Strong at diagnosing hard-to-repro physics issues and balancing performance/feel (e.g., mobile voxel A* pathfinding at 60 FPS, Chaos destruction tuned to avoid trapping players).”