Pre-screened and vetted.
Senior Full-Stack Software Engineer specializing in cloud platforms and healthcare data systems
Senior Full-Stack Software Engineer specializing in scalable web platforms and cloud services
Staff Software Engineer specializing in cloud-native healthcare and payments platforms
Senior Software Engineer specializing in backend systems and data platforms
Junior Software Engineer specializing in full-stack and cloud systems
“Worked on an AWS DynamoDB Journal team project building internal operator dashboards end-to-end, creating Java/Spring Boot APIs and integrating them into a Spring Boot/Thymeleaf/JavaScript UI to speed up debugging workflows. Has experience with data-heavy web apps and performance techniques (load balancing, caching, pagination, compression) plus hands-on debugging across unit/integration/E2E tests; also maintained and enhanced a React website at Global Spark.”
Senior Backend Developer specializing in cloud APIs and microservices
Senior Full-Stack Engineer specializing in cloud-native AI SaaS platforms
Senior Software Engineer specializing in AI, full-stack platforms, and real-time systems
“Built end-to-end AI analytics experiences spanning React/TypeScript, serverless APIs, and Postgres, with a strong focus on streaming UX, observability, and reliability. Stands out for turning ambiguous AI product ideas into shippable MVPs, then abstracting repeated patterns into reusable orchestration and multi-tenant configuration systems that improved speed, consistency, and maintainability.”
Senior Software Engineer specializing in Healthcare AI and FinTech platforms
“Google Health engineer who owned and shipped an AI-powered clinical insights dashboard and NLP clinical note extraction service end-to-end (React/Next.js frontend; Python/Node microservices on GKE; TensorFlow transformers; BigQuery analytics). Demonstrated strong production rigor (CI/CD, testing, observability, guardrails for sensitive data) and delivered measurable outcomes including 30% faster diagnostics, 40% less manual documentation, 15% higher adoption, and 25% lower ops costs.”
Senior Full-Stack Software Engineer specializing in cloud, payments, and telehealth
Staff Software Engineer specializing in cloud-native healthcare and payments platforms
Senior Software Engineer specializing in distributed systems and cloud infrastructure
Senior Software Engineer specializing in cloud-native microservices and large-scale backend systems
Senior Full-Stack Software Engineer specializing in cloud-native web apps and AdTech analytics
Senior Full-Stack Software Engineer specializing in TypeScript, React, and Node.js
“Meta engineer who owned a heavily used internal goals/performance management feature end-to-end, driving major responsiveness improvements by restructuring frontend data loading and adding backend caching (Memcached), cache warmups, and query/index tuning. Strong focus on production quality: observability, error monitoring, and improving test coverage to prevent regressions during peak review cycles.”
Engineering Manager / Tech Lead specializing in large-scale distributed systems
“Software engineer focused on personalization and data/ML infrastructure who built a GenAI/LLM-driven carousel ranking system end-to-end, delivering a reported 6–7% order-rate lift. Also designed large-scale personalization ETL (15PB for ~100M users) and created a custom Airflow operator to integrate with Databricks under enterprise version constraints, with hands-on on-call and data-quality reliability improvements.”
Executive Technology Leader (CTO) specializing in AI, Search, Cloud, and Edge computing
“Founder building an enterprise agentic AI startup who has already raised about $100K (friends & family plus self-funding). Has prior and current experience engaging VCs (including outreach to both large and small firms) and emphasizes demo-driven pitching, enterprise customer validation, and targeting billion-dollar market opportunities.”
Senior Software Engineer specializing in AR/VR, metaverse, and game development
“Unity/C# gameplay engineer from Horizon Worlds with deep experience shipping multiplayer VR and mobile features, especially scalable real-time animation and object interaction systems. Stands out for redesigning a high-overhead RPC-based animation pipeline into a deterministic client-side playback architecture that reduced network load, improved stability in complex worlds, and enabled previously unpublishable worlds to ship.”
Senior Software Engineer specializing in Azure cloud, identity, and networking
“Backend/cloud engineer with deep Azure and distributed-systems experience: owned an end-to-end Python multi-orchestrator config generator (Contrail) spanning OpenStack/vCenter/OpenShift/Kubernetes via a translation-layer approach. Built GitOps-style ARM-template infrastructure and CI/CD with automated testing, including a zero-downtime Databricks-to-Synapse migration using parallel production validation. Worked on Microsoft Azure Identity gateway (reverse proxy for auth) and executed ring-based deployments for major platform migration.”
Staff Backend/Distributed Systems Engineer specializing in cloud observability and payments
“Backend/full-stack engineer with experience building large-scale systems on Salesforce and eBay, including a sharded Oracle-backed personalization store used by millions of sellers and a Spring Boot microservice that executes scheduled payouts at high volume. Emphasizes production readiness via state-machine-based idempotency, strong observability (Splunk/Elasticsearch/PagerDuty), and extensive Selenium/Sauce Labs automation.”
Director-level Product & Platform Leader specializing in AI, developer platforms, and enterprise SaaS
“Operator-turned-aspiring founder with experience building CI, cloud, and AI businesses at Harness, including P&L ownership and 0-to-1 execution. Exploring an AI-native infrastructure/control-plane thesis focused on moving enterprise workflows from AI assistance to execution, with a strong emphasis on ROI, coordination gaps, and durable moats.”
Senior XR Prototyping Engineer specializing in immersive interaction design
“XR/gameplay engineer with shipped work across HoloLens, Oculus/Quest, Vive, and mobile/web platforms. Most notably built the Remote Assist annotation system used in NASA space station repair workflows, and has hands-on experience integrating LLM-driven behavior systems and Photon-based multiplayer features with strong focus on determinism, latency, and performance.”