Pre-screened and vetted.
Senior Software Engineer specializing in real-time XR simulation systems
“Unity/C# gameplay engineer with VR shipping experience at Academental on a Meta Quest dental simulation product (Teo), implementing SmartFox-based multiplayer with room-code sessions and resync/reconnect handling to maintain shared POV training. Also building a roguelike platform fighter from the ground up with an ECS-style, data-driven combat system where attacks dynamically change by weapon (directional attacks, hitboxes, knockback/combos).”
Mid-level Software Engineer specializing in banking technology and reporting
“Developer in the mortgage domain who owns regulated client-letter and reporting changes across front-end scripting, serverless testing environments, and SQL/reporting workflows. They stand out for improving release operations by introducing SOAP UI testing, which nearly doubled letter-update throughput even while serving as the only developer on these projects, and for quickly resolving production issues within 24 hours.”
“Junior developer with over a year of experience who is already applying AI-assisted engineering practices in production, including GitHub Copilot, ChatGPT, SonarQube, and OpenAI-based workflows. On a Citibank public portal built with .NET 8 and Angular, they used AI tooling plus CI/CD quality gates to speed delivery and reportedly reduce post-deployment bugs by 30-40% while maintaining strict security and compliance standards.”
Mid-level Software Engineer specializing in medical device and embedded systems
“Software engineer from Abbott with hands-on experience building internal medical device engineering tools in MFC/C++/C#, including a reusable Trim Converter that automated manual workflows. Strong in modular architecture, asynchronous device communication, and iterating with users to improve reliability and workflow fit, now targeting fullstack engineering roles despite limited React/TypeScript production experience.”
Mid-level Software Engineer specializing in .NET, CMS, and data visualization
“Frontend developer who helped drive a high-stakes migration from a legacy CMS-rendered UI to a code-based implementation in Visual Studio Code, acting as a POC for asset tracking and rollout coordination. They emphasize hands-on testing, QA collaboration, reusable JavaScript UI work, and cross-browser fixes, and cite a successful production launch that received positive customer feedback and internal appreciation.”
Mid-level Full-Stack Engineer specializing in enterprise platforms and distributed systems
“Front-end/product engineer who has built an AI-assisted browser discussion platform combining vector-search-backed LLM responses with real-time chat, plus high-scale analytics interfaces for business users. Stands out for blending modern UI engineering with browser internals knowledge, including cross-browser extension behavior and tricky iOS Safari viewport/rendering issues.”
Mid-level Software Engineer specializing in full-stack web and AI applications
“Software engineer who owned an Order Management System end-to-end at Reliance Jio, improving large-table performance via UI virtualization shipped behind feature flags and refined through direct ops-user observation. Also built an OCR automation tool at Piramal Realty using Python/Tesseract with validation and manual correction fallbacks, driving adoption by operations teams. Experienced integrating with Kafka-based microservices and improving observability using structured logging and correlation IDs.”
Mid-level Full-Stack Engineer specializing in scalable web platforms
“Full Stack Software Engineer with enterprise experience across healthcare, insurance, and internal SaaS systems, combining React/TypeScript/Node.js depth with hands-on LLM feature delivery. Stands out for building secure RBAC architecture and shipping production AI workflow assistance with strong guardrails, monitoring, and human-in-the-loop decisioning in regulated environments.”
“Built a production multi-agent orchestration platform to automate healthcare claims and HR workflows, combining LangChain/CrewAI/AutoGPT with RAG (FAISS/Pinecone) and fine-tuned open-source LLMs (LLaMA/Mistral/Falcon) in private Azure ML environments to meet HIPAA requirements. Emphasizes rigorous agent evaluation/observability (trajectory eval, adversarial testing, LLM-as-judge, drift monitoring) and reports measurable outcomes including 35% faster claims processing and 40% fewer chatbot errors.”
Mid-level Full-Stack Developer specializing in web, mobile, and IPTV applications
“Frontend engineer with hands-on experience revamping IPTV native TV apps (Android TV, Xfinity, LG, Samsung), building scalable, lazy-loaded home page and content experiences that remain stable as backend playlists change. Emphasizes component/modular architecture (including MVP on Android TV), strong quality practices (CI, unit tests, code reviews, manual device testing), and modern React+TypeScript state management using Zustand with clean separation of business logic from UI.”
Mid-level Full-Stack Developer specializing in cloud-native microservices and IoT platforms
“Full Stack Developer (recently at Cisco Systems) building end-to-end web applications with Angular frontends and Spring Boot microservices backed by MySQL/JPA, including JWT + role-based access. Has hands-on experience with high-volume, real-time data processing/visualization and has solved complex UI state consistency issues using RxJS BehaviorSubjects; also applies layered state patterns in React with Redux Toolkit and uses AI dev tools (Cursor/Claude) strategically.”
Mid-Level .NET Full-Stack Developer specializing in banking and cloud-native microservices
“Full Stack Engineer with hands-on experience owning customer-facing products end-to-end, emphasizing fast iteration via feature flags and risk-based testing for critical user flows. Built TypeScript/React systems with shared types and clean backend layering, and has microservices experience using RabbitMQ to decouple services and manage scale issues like queue backlogs. Also created an internal dashboard for dev/QA to centralize build/test/deploy visibility and iterated on it through lightweight user research and usage metrics.”
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices
“Full-stack engineer who owned end-to-end delivery of a customer-facing financial services web platform and built internal tooling for engineering teams. Strong in microservices and event-driven systems (Kafka/RabbitMQ), distributed transaction management (saga), and production performance/observability—achieving ~40% backend response-time improvement through database and query optimization.”
Junior Robotics Engineer specializing in autonomous driving and SLAM
“Robotics software engineer focused on real-time state estimation and perception pipelines, with hands-on C++/ROS work improving LiDAR+IMU odometry stability via an iterative EKF and careful timing/synchronization fixes. Has integrated LIO-SAM, built multi-robot communication bridges (ROS + custom UDP with heartbeat/fallback), and uses Gazebo + Docker for repeatable testing, backed by CI/CD experience maintaining Azure DevOps pipelines at Cognizant.”
Mid-Level Game Designer specializing in live ops and content design
“Game/content designer with experience at EA and on a mobile title (Ultimate Fishing), owning PvP mode UX/gameplay improvements and building UE5 Blueprint systems (state machine + modular weapon/ability architecture) to support multi-developer teams. Also designed College Football 2025/2026 challenge content grounded in real football culture and research, improved broken data-driven toolsets via spreadsheet formula work, and partnered with economy to rebalance rewards by rapidly shipping additional challenges.”
Mid-Level Full-Stack Software Engineer specializing in cloud-native microservices
“Full-stack engineer with experience at Capital One and Prime Softech owning production systems end-to-end: secure authentication (Java/Spring Security + React/Redux) through AWS ECS deployments with Terraform and CI/CD. Strong reliability/observability focus (Prometheus/Grafana/ELK/CloudWatch) with quantified improvements (15% reliability gain, 30% fewer post-release defects). Also led legacy monolith-to-microservices refactors and built real-time Kafka/Spark ingestion pipelines for analytics/fraud detection.”
Senior Game Designer specializing in gameplay systems, progression, and prototyping
“Game designer with shipped experience creating and tuning alternative modes for a beer-pong-inspired title (Bounce Shot), including convention playtests that turned modes into fan favorites and sparked community-run tournaments. Also contributed to late-game retention improvements on Deer Hunter 2014 by increasing mission variety through themed animal randomization, generating organic buzz across forums and social channels. Prototypes quickly in UE5 Blueprints and writes implementation-ready mode specs with UX/animation/economy considerations.”
“Full-stack engineer with payments-domain experience from ACI Worldwide who shipped an end-to-end MFA system for payment workflows (React/TypeScript + backend APIs + Postgres), then owned it in production with logging/monitoring and client adoption tracking. Also improved checkout responsiveness across Apple Pay/PayPal flows via React performance profiling, component refactors, and state/network optimizations.”
Mid-Level Full-Stack Software Engineer specializing in AWS cloud and Python/Java
“Accenture consultant who shipped an LLM-based production solution during a client cloud migration to parse application code and identify only the database objects actually used, cutting migration time by 30% and accelerating realization of cloud cost benefits. Emphasizes production robustness with timeouts/retries/fallback routing, validation, observability, and a disciplined eval/monitoring loop that turns failures into regression tests.”
Senior Gameplay Engineer specializing in Unity (C#) systems and AI for mobile games
“Unity/C# gameplay engineer with 3.5 years leading Scraptics at Halfbrick, owning and shipping the game’s core inventory puzzle loop (200+ interacting items) with strong stability and player-positive design fixes. Proven mobile optimization impact (sub-20 FPS/overheating to 60 FPS) and Photon PUN multiplayer experience from game jam and capstone projects; actively designing LLM-driven swarm AI architecture using Claude with async calls, caching, and fallbacks.”
Mid-Level Full-Stack Software Engineer specializing in AI/ML and cloud-native systems
“At BondiTech, built and deployed customer-facing backend improvements for enterprise dashboards handling 1M+ records, redesigning a .NET/Entity Framework API with server-side pagination/filtering and feature-flagged rollout to cut latency from ~15s to ~2s. Experienced integrating customer systems into existing APIs, including stabilizing a legacy CRM sync by normalizing inconsistent IDs, handling strict rate limits with batching, and adding DLQs plus reconciliation reporting.”
Staff Unity XR Software Engineer specializing in VR surgical training and haptics
“Unity/VR developer with hands-on experience integrating Pupil Labs eye tracking on HTC Vive to make VR interactions and diegetic UI feel more natural, including building calibration directly into the app for different users. Developed multi-user applications at Fundamental VR using Photon PUN 2 for cross-platform networking, and leverages AI tools for debugging/optimization and GitHub Actions CI/CD pipeline troubleshooting.”
Senior Full-Stack Software Engineer specializing in .NET, Python, and cloud-native systems
“Full-stack engineer who owned an end-to-end production feature for a Piraeus Bank stock exchange module, spanning React/TypeScript, backend services, and cloud operations with Docker + CI/CD, delivering reported 90% faster API responses and improved uptime. Also built a Smartwound research MVP on AWS, creating a Python image-processing/scoring pipeline to ship despite unclear image-analysis specs.”
Junior Computer Science Engineer specializing in AI-driven game dialogue systems
“Unity generalist who has shipped a solo VR tangram game for Meta Quest, handling everything from asset art to mechanics and multi-level logic. Built an original 2D top-down pixel-art game (“Mental Twist”) combining campus exploration with puzzle-based courses and a time/HP/XP-driven progression and grading system; prefers structured production environments and is currently seeking a 9-to-5 schedule.”