Pre-screened and vetted.
Senior Frontend & Mobile Engineer specializing in React, Vue, and TypeScript
“Frontend engineer who has led end-to-end builds of both e-learning and e-commerce platforms in Next.js/React + TypeScript, with a strong focus on scalable component architecture, pragmatic state management (Redux/Zustand), and quality enforcement (linting, conventions, Cypress). Notably pivoted from NextAuth to a custom server-auth flow to support backend-introduced 2FA, and has experience executing fast hotfix rollouts including urgent third-party provider switches.”
Intern AI/Software Engineer specializing in RAG, LLM agents, and cloud-deployed search
“Built and deployed a production AI document Q&A (RAG) platform that lets non-technical users query hundreds of PDFs/Word files, cutting search time from hours to seconds. Experienced with scaling retrieval pipelines (chunking, embeddings, vector search, batching/caching) and orchestrating reliable workflows using AWS Step Functions/Airflow with robust retries, monitoring, and fallbacks.”
Mid-level .NET Full-Stack Developer specializing in finance and healthcare web apps
“Full-stack engineer with end-to-end ownership of a data-heavy financial dashboard module at Brown & Brown Insurance, spanning .NET Core APIs, EF/SQL Server, and React/TypeScript UI. Demonstrates strong focus on performance tuning (indexing, pagination, caching, async) and secure service design (Azure Key Vault, JWT/RBAC) in a microservices context.”
Senior Technical Designer/Engineer specializing in Unreal Engine and AR/VR interactivity
“UE5 Blueprint-focused gameplay developer who shipped a VR rhythm title (Starwave), owning the player-facing star-hit interaction/feel and iterating heavily through playtests without dedicated QA. Also designed a modular tutorial/quest system by decomposing quests into reusable components so writers could assemble content independently, and has experience debugging Unreal Nav Mesh pathing issues that impacted gameplay and load times.”
“Game QA professional experienced in live production pipelines with daily builds and sprint cadence, emphasizing LKG-based verification/regression, smoke/BVT stability checks, and disciplined backlog closure. Known for isolating low-repro gameplay/system defects using video evidence and logs, and for streamlining team workflows through standardized JIRA/Azure DevOps templates and data-driven quality feedback to designers/engineers.”
Junior Machine Learning Engineer specializing in computer vision and robotics
“Research assistant who single-handedly built and integrated an indoor autonomous wheelchair system using NVIDIA Jetson Nano, LiDAR, and a stereo camera. Implemented a multi-sensor perception pipeline (OpenCV/PCL) with ROS-based modular nodes, TF frame management, and robust debugging via RViz/rosbag, plus simulation testing in Gazebo and Dockerized environments for portability.”
Senior Full-Stack Engineer specializing in scalable React/Next.js platforms
“Backend/data engineer with strong production experience across Python microservices (FastAPI) and AWS serverless/data platforms (Lambda, API Gateway, Glue, Redshift). Demonstrates reliability and incident ownership (rate limits, retries/circuit breakers, monitoring) and has delivered measurable SQL performance gains (12–15s to <800ms, ~60% CPU reduction). Seeking fully remote work and not open to relocation/onsite meetings.”
“Backend engineer with deep experience modernizing a provider credentialing/compliance platform with multiple upstream/downstream integrations. Focused on building predictable, scalable REST APIs (primarily ASP.NET Core; framework-agnostic approach applicable to FastAPI), improving performance via DB/query optimization, and hardening workflows with idempotency, transactions, feature flags, and strong auth/RBAC patterns.”
Intern XR/VR Developer specializing in Unity-based medical training simulations
“Indie Unity artist/VFX generalist currently finishing a mobile card game, owning art implementation plus UI/UX and all VFX under legacy render pipeline constraints. Experienced optimizing additive/translucent particle-heavy effects for stable 60 FPS using Unity profiling tools, and has VR scripting experience including migrating gaze functionality from Meta SDK to OpenXR with AI assistance.”
Junior Robotics/Mechatronics Engineer specializing in SLAM, motion planning, and autonomy
“Robotics software engineer focused on autonomy stacks for high-payload AMRs using ROS2/Nav2, with hands-on expertise in SLAM/localization and sensor fusion (RTK GPS, IMU, wheel odom, ZED2) to eliminate drift and stabilize real-time behavior on deployed hardware. Also built multi-robot coordination in ROS2/Gazebo and uses Docker + Git/CI-style testing to create reproducible simulation-to-hardware pipelines.”
Junior Full-Stack Software Engineer specializing in web apps, data workflows, and AI integrations
“Backend engineer with experience stabilizing data processing/analytics pipelines and refactoring brittle backend APIs. Has hands-on FastAPI work emphasizing strong validation (Pydantic), clear layering, and secure JWT-based auth with role/row-level controls, plus pragmatic migration tactics like parallel runs to protect data integrity.”
Senior Unity Technical Lead specializing in multiplayer game development
“Unity game developer with shipped mobile engagement features (daily missions + streaks) that improved D1/D3 retention and session length through analytics-driven iteration. Also built real-time multiplayer runner gameplay using Photon Fusion, implementing prediction, movement sync, and host-authoritative hit validation for fair play under latency.”
Senior Unity 3D Developer specializing in mobile games and AR applications
“Unity developer who improved the feel and usability of a text-heavy game by implementing satisfying UI scrolling and adding keyboard-based navigation, earning positive feedback from both the dev team and users. Also has professional client/server experience (REST) and contributed to a Unity industrial application for AI-managed smart-home/domotics control, leveraging Agile/Jira and AI coding assistants to boost delivery.”
Senior Software Developer specializing in Unity VR and mobile apps
“Unity/VR developer who shipped a Meta Quest wireless conversion of a previously wired VR product, owning research, network troubleshooting (2.4 vs 5 GHz), performance tuning, and reworking hand tracking. Also built a British Airways cabin crew training application largely solo and deployed it across iOS, Android, PC, WebGL, and Web Player with platform-specific optimization strategies.”
Senior Unity Game Developer specializing in mobile and VR experiences
“Unity developer with experience building an optimized comic-reader/content delivery system for Marvel HQ using Addressables—avoiding bulk downloads and dynamically loading/unloading pages to reduce mobile memory/disk usage and improve runtime performance. Also has multiplayer experience using server-authoritative Netcode with prediction and deterministic battle behavior, including real-time kinematic body tracking, and leverages AI tools (Cursor/Manus) to speed prototyping and refactoring.”
Junior Software Engineer specializing in full-stack web and systems programming
“Junior engineer who built a novel, highly-performant database explorer at Electric Capital: a TypeScript/React UI backed by Zig-compiled WebAssembly that loads data locally for fast filtering/sorting and responsive lazy loading, with CI/CD and Cloudflare-based auth. Also led graphics work on a WebGPU browser game engine capstone, creating TypeScript abstractions over WGSL/shader and GPU buffer complexity to accelerate teammates.”
Mid-level Game Developer specializing in Unity and Unreal Engine
“Unity game developer focused on single-player casual/hyper-casual titles for TV and mobile platforms. Built an event-driven, modular progression/time-access system spanning rewards and monetization (daily rewards, subscriptions, one-time offers) and emphasizes mobile performance optimization using Unity Profiler, pooling, memory tuning, and Addressables; uses AI to prototype/validate time-based system approaches.”
Senior Software Engineer specializing in cloud-scale distributed systems and data platforms
“LLM/RAG-focused engineer who repeatedly takes agentic workflows from impressive demos to dependable production using rigorous evals, SLOs, and deep observability. Has led high-impact incident mitigation (22-minute MTTR during a major sale) and developer enablement workshops, and partnered with sales to close a $410k ARR enterprise deal with a tailored RAG pilot (FastAPI/pgvector/Okta/InfoSec-ready).”
Executive IT Leader specializing in digital transformation, cloud infrastructure, and cybersecurity
“IT/technology leader (mentions VP of IT) with experience modernizing legacy environments, implementing ERP and dashboarding, and migrating on-prem infrastructure to Microsoft Azure to support remote operations. Has worked in a context described as an acquired company and focused on scaling via automation, analytics, and cross-functional alignment with marketing around lead-generation metrics.”
Junior AI/Software Engineer specializing in LLM agents, RAG, and full-stack ML systems
“Backend engineer who built an Emergency Alert System with Virginia Tech for the City of Alexandria, focusing on real-time ingestion, secure dashboards, and AI-assisted prioritization. Emphasizes high-stakes reliability with guardrails (hybrid rules+LLM, confidence-based fallbacks), scalable async processing, and defense-in-depth security (JWT/RBAC plus database row-level security).”
Executive Full-Stack Software Engineer specializing in .NET and Angular
“Backend-focused engineer with Python experience building network design/exploration tooling integrated into an existing infrastructure framework via APIs, including use of graph algorithms for routing/target discovery. Has also supported .NET to .NET Core and database migrations by strengthening test infrastructure, and improved messaging-system stability (RabbitMQ) through performance monitoring and memory leak troubleshooting.”
Senior Systems Engineer specializing in VR gameplay architecture and real-time AI integration
“Gameplay/systems developer with shipped VR experience on Meta Quest (Litesport), owning a real-time workout scoring and progression system end-to-end including hit validation, HUD/UI, session state, and persistence. Known for event-driven architecture that decouples gameplay from UI, data-driven tunables for multiple modes, and rigorous VR performance work to hold 72 FPS using on-device profiling and debugging.”