Pre-screened and vetted.
Mid-level Software Engineer specializing in game development and web/mobile apps
“Gameplay engineer who also contributes to game design, currently building a motion-based horror game with educational riddle mechanics (animal/sea-creature learning via in-room info tablets). Has shipped/implemented stealth gameplay systems including power-ups (notably an invisibility mechanic) and iterated features through internal cross-discipline playtests, documentation, and Figma-driven inventory system alignment.”
Staff RPA & Automation Engineer specializing in Financial Services
“Blue Prism RPA developer in a small FinTech-aligned team who owned ~20 production bots and drove both delivery and reliability. Built a shared VDI/locking design that cut infrastructure cost ~20–30% and routinely handled ServiceNow-driven production incidents end-to-end, including hotfixes and longer-term SDLC fixes. Also acted as a player-coach, training junior hires and maintaining high bot success rates (up to 99% within SLA).”
Mid-level AI/ML & Full-Stack Engineer specializing in LLM agents and medical RAG systems
“Full-stack engineer at an early-stage startup building an agentic AI application for enterprise systems, combining customer-facing Next.js/React UI work (30% faster load times) with backend/workflow orchestration using FastAPI + n8n, Redis, and RabbitMQ. Previously at Deloitte USI, built BDD Selenium/Java automation and managed 200+ defects end-to-end using JIRA/JAMA to support on-time production releases.”
Junior Computer Science Engineer specializing in AI-driven game dialogue systems
“Unity generalist who has shipped a solo VR tangram game for Meta Quest, handling everything from asset art to mechanics and multi-level logic. Built an original 2D top-down pixel-art game (“Mental Twist”) combining campus exploration with puzzle-based courses and a time/HP/XP-driven progression and grading system; prefers structured production environments and is currently seeking a 9-to-5 schedule.”
Senior Unity/Unreal Gameplay & Simulation Engineer specializing in immersive training
“Game developer with hands-on end-to-end ownership as a solo Unity/C# developer, building a node/grid-based 2D gameplay system designed for fast iteration via event-driven, component-based architecture. Also prototyped Unity-to-external LLM integration over WebSockets (JSON world snapshots, async responses) and has Unreal Engine multiplayer experience (server-authoritative replication/RPCs) plus VR performance/UI optimization work.”
Director-level Software Engineer specializing in VR simulation and game platforms
“Senior Unity/C# VR engineer building USAF training simulations in highly constrained, security-regulated environments. They’ve owned major systems end-to-end, including an offline-capable lesson/content pipeline that unlocked deployment at internet-restricted bases and a large-scale Photon multiplayer architecture syncing 500-1000 interactables per sim across Quest, Vive, and Varjo platforms.”
Junior Security Engineer specializing in cloud security and DevSecOps
“Candidate has hands-on experience building and debugging cloud-based backend workflows across AWS and GCP, including a remote desktop deployment for HP, email-to-Google-Sheets automation, and AI/voice backend testing. They stand out for practical infrastructure troubleshooting, API integration work, and lightweight LLM application development with attention to latency, cost, and operational stability.”
Senior Full-Stack Software Engineer specializing in scalable enterprise applications
“Full-stack engineer who described building Matrix, a meeting-room booking system across React, ASP.NET Core, and SQL Server. Stands out for owning the workflow end-to-end, emphasizing backend-enforced booking conflict validation, React performance optimization, and integrations like Google Calendar and email notifications.”
Junior Software Engineer specializing in backend distributed systems
“Backend engineer in airport operations who built a highly customizable BFF-based system connecting airport staff workflows to a baggage sortation engine. Their architecture cut per-airport customization from 100-150 engineering hours to 1-5 hours, improved long-running operation performance by 45%, and shipped in 4 months instead of 6. They also explored AI-assisted backend customization with human validation and test-based safeguards.”
Mid-level Software Engineer specializing in AI, cloud, and full-stack systems
“Full-stack and AI product engineer with strong AWS/Snowflake experience who built an internal feature flag platform and helped migrate a cybersecurity insights product into a multi-agent AI chat interface. They report production scale of 1M+ embeddings and 50k+ monthly queries, with outcomes including an 80% reduction in analyst work and dashboard generation in 7 minutes; the work was also featured by Claude and AWS.”
Senior Software Engineer specializing in cloud, .NET, and distributed systems
“Unity developer with unusually broad applied experience spanning real-time face recognition, AR geospatial systems enhanced with LLM-driven interactions, multiplayer networking, and cross-platform VR/mobile delivery. Also owned Honeywell Guided Work Solutions end-to-end, building server and client applications across web, Windows, and mobile for frontline worker workflows.”
Mid-level Software Engineer specializing in Java/Spring backend and event-driven systems
“Backend engineer from Optum who built and optimized a real-time, Kafka-driven healthcare claims processing platform handling 1M+ claims/month. Strong in reliability, state management, and observability for distributed systems, plus production deployment automation with Docker/Kubernetes and CI/CD; no direct ROS/robotics simulator experience yet but frames work in robotics-adjacent real-time principles.”
Mid-level Data Scientist specializing in Generative AI and LLM production systems
“Built and deployed a production LLM-powered workflow assistant that automated internal marketing/production business tasks (document summarization, repeated Q&A, status updates). Demonstrates end-to-end applied LLM engineering: modular RAG architecture, hallucination/latency mitigation, automated evals to prevent prompt regressions, and Azure-based orchestration (Functions/Logic Apps) with monitoring and controlled rollouts.”
Senior Frontend Engineer specializing in React and enterprise SaaS
“Frontend engineer in an insurance SaaS white-label environment who transformed a fragmented ecosystem of 100+ duplicated React repos into a scalable platform using versioned NPM libraries (CommonWeb/WorkflowWeb). Built a JSON-driven, multi-step quote and payment workflow in React+TypeScript with Redux-Saga for complex async orchestration and reliability (idempotency, retries, takeLatest). Delivered measurable impact: 35% bundle reduction, onboarding cut from weeks to days, and bug fixes propagated across clients in hours.”
Senior Software Engineer specializing in backend systems, microservices, and AI-enhanced workflows
“Significant contributor/maintainer to an open-source JavaScript event-tracking client SDK, owning API consistency/backward compatibility, high-load batching and retry/backoff improvements, and test/CI + documentation upgrades. Diagnosed production-like issues (missing events under load) via reproduction and logging, then reduced GC pressure and improved predictability with a ring-buffer-based batching redesign while actively triaging issues and reviewing PRs.”
Junior Software Engineer specializing in backend and full-stack development
“Backend Python engineer who owned an AI-driven healthcare staffing matching service, rebuilding the model inference/data pipeline to eliminate blocking bottlenecks and cutting API latency by ~33%. Experienced running Python services on Kubernetes with GitOps/ArgoCD, and has executed a cloud-to-on-prem rollout under tight resource and tooling constraints while also building event-driven streaming updates via a message broker.”
Director-level Technology Leader specializing in web platforms, Azure SaaS, and AI-driven delivery
“Candidate claims responsibility for end-to-end technical delivery and describes a structured four-phase delivery process (discovery, design/wireframes, build/testing with quality and velocity focus, and smooth launch). They declined to provide any specific project case studies, technologies, incidents, management examples, or compensation details during the screen.”
Engineering leader and architect specializing in scalable cloud and real-time data systems
“Led the creation of a software department at a hardware startup and designed/built a platform to manage fleets of hexacopter drones, including tackling the challenge of streaming high volumes of data from many IoT edge devices. Prefers greenfield work with high autonomy, combining hands-on architecture with structured planning, cost estimation, and risk-driven execution.”
Senior Software Engineer specializing in developer tools, automation, and game pipelines
“Game/tools-focused QA professional with experience at Playable Worlds, Disney, and Metaplace, emphasizing CI-driven quality (Jenkins PR gating, unit tests, Slack/JIRA visibility) in live production environments. Has hands-on defect isolation experience using developer tools to diagnose hard-to-repro player issues and improve turnaround by providing reliable repro steps and clear QA workflows.”
Senior Full-Stack Engineer specializing in AI platforms and cloud-native web/mobile apps
“Founding/solo engineer who rebuilt an early-stage product from the ground up: Ask NETA, an AI assistant for electricians to answer complex electrical code questions. Delivered a full-stack TypeScript system (React web + React Native iOS/Android, Express API, Postgres on AWS) with CI/CD, observability, and a Vertex AI RAG pipeline, reaching 3,000 MAUs in the first month; also built a real-time distributed scoring system handling unreliable hardware data with sequencing and retries.”
Senior Unity/C# Developer specializing in mobile and VR games
“Unity gameplay engineer with hands-on experience spanning AI behavior-tree architecture (Behavior Designer), authoritative multiplayer networking (Photon/Mirror), and aggressive VR (Meta Quest) optimization. Built designer-friendly tooling (Excel-driven balancing, prefab automation bridging Marvelous Designer/Blender/Unity) and has experience mentoring juniors within an entity/HMVC-based architecture at Playtica.”
Mid-Level Full-Stack Software Engineer specializing in cloud-native web applications
“Full-stack engineer who has owned customer-facing and internal web portals end-to-end (API, database, React UI, and deployment). Experienced designing multi-service architectures with Node/Express and Java/Spring Boot plus RabbitMQ/Kafka messaging, emphasizing contract/versioning discipline, observability, and operational tooling that measurably reduces support load and manual work.”