Pre-screened and vetted.
Senior Software Engineer specializing in backend development, automation, and testing
Senior SQA Analyst specializing in manual and automated testing for web and mobile applications
Mid-Level Backend Java Developer specializing in Spring Boot and REST APIs
Mid-level Full-Stack Java Developer specializing in cloud-native microservices
Mid-level Full-Stack Software Engineer specializing in FinTech and cloud-native systems
Senior Full-Stack Engineer specializing in AI-native SaaS and cloud infrastructure
Senior DevOps & Cloud Engineer specializing in Kubernetes, multi-cloud, and LLMOps
Senior Software Engineer specializing in full-stack .NET and AI/ML systems
Senior Full-Stack Engineer specializing in web, mobile, and cloud applications
Mid-Level Full-Stack Software Engineer specializing in FinTech and Mortgage systems
“Full-stack engineer with deep AWS serverless and reliability experience in fintech/underwriting systems, including eligibility scoring and dynamic rule deployments. Built and productionized an LLM-powered incident RCA assistant (Bedrock Claude 3 + custom RAG + React) achieving 92% precision and ~75% MTTR reduction, with mature guardrails (evals, drift monitoring, HITL, audit logs) and strong operational rigor (canaries, chaos testing, DLQ remediation).”
Mid-level Full-Stack Engineer specializing in cloud-native Java microservices
“Software engineer using AI pragmatically to accelerate development while keeping human review central to quality. Has hands-on experience applying AI and lightweight multi-agent workflows in a microservices environment spanning Java Spring Boot APIs, React modules, and Kafka event flows, with strong emphasis on architecture validation and production safeguards.”
Mid-level Full-Stack Engineer specializing in web applications and cloud systems
“Software developer at Indiana University who built a phishing training platform using TypeScript/React, Node, GraphQL, and DynamoDB, including an admin tool to monitor student completion and send automated reminder emails. Also created TechRent, an IU-only electronics rental marketplace concept focused on improving security by restricting access to university students.”
Senior Technical Designer / Gameplay Programmer specializing in Unity, Unreal Engine, and XR
“Unity/C# game developer with experience shipping F2P mobile systems, including loot/reward mechanics backed by probability/rarity/economy design and validated via unit tests, code reviews, and analytics instrumentation. Has implemented server-authoritative multiplayer state sync with matchmaking/RoomID flow, network variables/RPCs, and robust disconnect + reconnection state recovery.”
Senior Unity Tech Lead specializing in game, AR/VR, and cross-platform development
“Gameplay/networking engineer who owned and shipped a networked AR combat system for a hybrid RTS/FPS in Unity/C#, spanning architecture, Photon sync, tooling, performance optimization, and CI/CD. Particularly strong in multiplayer reliability: they built desync detection and replay debugging workflows, plus practical LLM-assisted review/testing processes to improve iteration speed and code quality.”
Mid-level AI/ML Engineer specializing in LLMs, MLOps, and Azure
“AI/ML engineer who led Impacter AI’s production deployment of a specialized outreach LLM (CharmedLLM) fine-tuned on GPT-4.1, cutting API costs ~40% while boosting outreach effectiveness ~60%. Built the supporting MLOps and data infrastructure (MLflow, Kubernetes, PySpark, Kafka) and has agentic AI experience from University of Dayton, using LangChain + RAG and vector search (Pinecone) to improve reliability and reduce hallucinations.”
Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI
“Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.”
Mid-level Full-Stack Engineer specializing in biomedical data platforms
“Backend engineer who has both shipped production systems at work and independently launched tab-review.com, a BI dashboard quality/linting platform. They combine pragmatic early-stage execution with strong instincts around scaling, observability, RBAC, and production reliability, and have also built internal AI-assisted reporting workflows using LangChain and human-in-the-loop review.”
Senior Unity Developer specializing in game architecture, UI, and multiplayer systems
“Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.”
Senior Front-End Engineer specializing in React and modern web platforms
Mid-Level Game Developer specializing in Unity (C#) and multiplayer/VR