Vetted Code Review Professionals

Pre-screened and vetted.

AK

Senior Software Engineer specializing in backend development, automation, and testing

Aurora, CO11y exp
AgfaCalifornia Lutheran University
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SA

Senior SQA Analyst specializing in manual and automated testing for web and mobile applications

Atlanta, GA25y exp
Meridian CooperativeUniversity of Memphis
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IL

Mid-Level Backend Java Developer specializing in Spring Boot and REST APIs

New Jersey, United States4y exp
Western UnionNew York City College of Technology (CUNY)
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RJ

Mid-level AI/ML Engineer specializing in Generative AI and RAG systems

TX, USA4y exp
Molina HealthcareHood College
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NB

Mid-level Full-Stack Java Developer specializing in cloud-native microservices

Texas, USA4y exp
PNCUniversity of North Texas
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CJ

Mid-level Full-Stack Software Engineer specializing in FinTech and cloud-native systems

Chicago, IL4y exp
University of Illinois ChicagoUniversity of Illinois Chicago
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JT

Senior Full-Stack Engineer specializing in AI-native SaaS and cloud infrastructure

Willis, TX12y exp
D'Vinci GroupJones College
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JB

Senior DevOps & Cloud Engineer specializing in Kubernetes, multi-cloud, and LLMOps

Tampa, FL18y exp
BittensorUniversity of South Florida
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SL

Senior Software Engineer specializing in full-stack .NET and AI/ML systems

Utah, USA18y exp
LiveTulaUniversity of Utah
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RD

Senior Full-Stack Engineer specializing in web, mobile, and cloud applications

Broken Arrow, OK15y exp
Asemio
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Punith Jayaramu - Mid-Level Full-Stack Software Engineer specializing in FinTech and Mortgage systems in Auburn Hills, MI

Mid-Level Full-Stack Software Engineer specializing in FinTech and Mortgage systems

Auburn Hills, MI3y exp
Rocket MortgageWayne State University

Full-stack engineer with deep AWS serverless and reliability experience in fintech/underwriting systems, including eligibility scoring and dynamic rule deployments. Built and productionized an LLM-powered incident RCA assistant (Bedrock Claude 3 + custom RAG + React) achieving 92% precision and ~75% MTTR reduction, with mature guardrails (evals, drift monitoring, HITL, audit logs) and strong operational rigor (canaries, chaos testing, DLQ remediation).

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LG

Mid-level Full-Stack Engineer specializing in cloud-native Java microservices

TX, USA4y exp
CitiusTechUniversity of North Texas

Software engineer using AI pragmatically to accelerate development while keeping human review central to quality. Has hands-on experience applying AI and lightweight multi-agent workflows in a microservices environment spanning Java Spring Boot APIs, React modules, and Kafka event flows, with strong emphasis on architecture validation and production safeguards.

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Susheel Thimlapur - Mid-level Full-Stack Engineer specializing in web applications and cloud systems in Bloomington, IN

Mid-level Full-Stack Engineer specializing in web applications and cloud systems

Bloomington, IN4y exp
Indiana UniversityIndiana University Bloomington

Software developer at Indiana University who built a phishing training platform using TypeScript/React, Node, GraphQL, and DynamoDB, including an admin tool to monitor student completion and send automated reminder emails. Also created TechRent, an IU-only electronics rental marketplace concept focused on improving security by restricting access to university students.

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CZ

Carlos Zavala

Screened

Senior Technical Designer / Gameplay Programmer specializing in Unity, Unreal Engine, and XR

13y exp
DreamProjectBenemérita Universidad Autónoma de Puebla

Unity/C# game developer with experience shipping F2P mobile systems, including loot/reward mechanics backed by probability/rarity/economy design and validated via unit tests, code reviews, and analytics instrumentation. Has implemented server-authoritative multiplayer state sync with matchmaking/RoomID flow, network variables/RPCs, and robust disconnect + reconnection state recovery.

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Dmytro Medvediev - Senior Unity Tech Lead specializing in game, AR/VR, and cross-platform development in Warsaw, Poland

Senior Unity Tech Lead specializing in game, AR/VR, and cross-platform development

Warsaw, Poland15y exp
TyrAdsNational Aerospace University "Kharkiv Aviation Institute"

Gameplay/networking engineer who owned and shipped a networked AR combat system for a hybrid RTS/FPS in Unity/C#, spanning architecture, Photon sync, tooling, performance optimization, and CI/CD. Particularly strong in multiplayer reliability: they built desync detection and replay debugging workflows, plus practical LLM-assisted review/testing processes to improve iteration speed and code quality.

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VV

Mid-level AI/ML Engineer specializing in LLMs, MLOps, and Azure

Remote, USA6y exp
Impacter AIUniversity of Dayton

AI/ML engineer who led Impacter AI’s production deployment of a specialized outreach LLM (CharmedLLM) fine-tuned on GPT-4.1, cutting API costs ~40% while boosting outreach effectiveness ~60%. Built the supporting MLOps and data infrastructure (MLflow, Kubernetes, PySpark, Kafka) and has agentic AI experience from University of Dayton, using LangChain + RAG and vector search (Pinecone) to improve reliability and reduce hallucinations.

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Haytham Soliman - Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI in Dubai, UAE

Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI

Dubai, UAE16y exp
BLTN StudiosAssiut University

Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.

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JM

Mid-level Full-Stack Engineer specializing in biomedical data platforms

Rockville, MD3y exp
AxleWilliam & Mary

Backend engineer who has both shipped production systems at work and independently launched tab-review.com, a BI dashboard quality/linting platform. They combine pragmatic early-stage execution with strong instincts around scaling, observability, RBAC, and production reliability, and have also built internal AI-assisted reporting workflows using LangChain and human-in-the-loop review.

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EG

Senior Unity Developer specializing in game architecture, UI, and multiplayer systems

11y exp
CodeQuestUniversity of Gdańsk

Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.

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SK

Senior Front-End Engineer specializing in React and modern web platforms

Toronto, Canada7y exp
OMERSConcordia University
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Everton Borges - Mid-Level Game Developer specializing in Unity (C#) and multiplayer/VR in Brazil, Brazil

Mid-Level Game Developer specializing in Unity (C#) and multiplayer/VR

Brazil, Brazil6y exp
SplashPunk StudiosFederal Institute of Amazonas
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