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Vetted C++ Professionals

Pre-screened and vetted.

SS

Entry-Level Software Engineer specializing in AI, systems programming, and full-stack development

San Jose, CA1y exp
San José State UniversitySan José State University

Systems-focused C++ engineer who built a 32-bit CPU simulator end-to-end (custom ISA, full memory model, fetch-decode-execute loop) and solved tricky recursion/stack-frame correctness issues through heavy instrumentation and tracing. Has strong Linux and user-kernel boundary experience (procfs) plus modern build/test tooling (Docker, CI/CD, pytest), and is confident ramping quickly into ROS/ROS2 despite not having used it directly.

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VP

Senior Game Developer specializing in Unity multiplayer and AR/VR experiences

Rome, Italy9y exp
Taco StudiosLiceo Scientifico Keplero

Unity/VR gameplay engineer who built a hybrid physics-based interaction system for a VR cooking game (Mars Kitchen), focusing on responsive, immersion-preserving object handling. Also worked on two web3 multiplayer games (Acryptia 2D card game, Polyverse 3D horde shooter) using server-authoritative architecture with client-side prediction and server reconciliation, and leverages AI tools to optimize shaders (notably liquids).

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RB

Junior Game Programmer specializing in Unity and VR multiplayer

2y exp
RogueSunKingston University

Unity/VR gameplay programmer who delivered core VR locomotion and a custom collision system for the VR port of Tinhearts, enabling comfortable movement in highly detailed, cluttered environments and improving cutscene reliability. Also has professional VR multiplayer experience on Project Leeroy using Photon Fusion (plus PUN/SpatialOS/UNet/WebSockets), including building drag-and-drop networking components to help designers ship minigames faster.

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ZS

Zaid Shabbir

Screened

Intern Robotics & Automation Engineer specializing in ML, IoT, and Computer Vision

Lahore, Pakistan1y exp
Delta SolutionsFAST - National University of Computer and Emerging Sciences

Robotics engineer who built a real, mostly self-assembled autonomous robot (WRAITH) as a final-year project, implementing ROS2-based 2D SLAM (Cartographer/SLAM Toolbox) and Nav2 on a Raspberry Pi 5 under tight CPU/RAM and OS compatibility constraints. Also delivered a full Flutter mobile control app backed by a Flask REST API (manual control, live camera streaming, mapping/navigation) and introduced an image-based verification method to improve localization.

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AK

Mid-level Embedded Software Engineer specializing in ARM Cortex-M and low-power wireless firmware

Brevard County, Florida5y exp
Mack TechnologiesFlorida Institute of Technology

Embedded robotics/industrial automation engineer focused on Cortex-M + FreeRTOS modules for robotic assembly lines, owning low-level drivers (SPI/UART/I2C), deterministic timing, and high-reliability comms. Strong in hardware/software integration (board bring-up, timing debug with scope/logic analyzer/JTAG) and production-grade firmware delivery via Jenkins CI and Docker; has supported ROS systems via rosserial and C++ nodes to publish clean sensor data.

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VM

Mid-level AI Engineer specializing in LLM agents, RAG, and data pipelines

4y exp
AllyzentUniversity of Central Florida

Built and productionized LLM-powered workflows that generate contextual insights from structured financial data, including prompt/retrieval design, data standardization, and reliability controls like rate limiting and batching. Also diagnosed and fixed real-time failures in an automated order validation system using logs/metrics, staging reproduction, edge-case handling, retries, and alerting, while supporting sales/customer teams with demos, scripts, and FAQs to drive adoption.

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BK

Intern Full-Stack/ML Engineer specializing in cloud-native web apps and LLM systems

Pasadena, CA2y exp
BloophEastern Illinois University

Machine learning lab assistant at Eastern Illinois University who productionized a voice-enabled conversational AI system: redesigned it with RAG, LoRA fine-tuning (including text-to-SQL), and safety guardrails, then deployed a scalable API supporting ~1,000 daily queries. Also partnered with customer-facing teams during a BlueFi internship by building demos/APIs and accelerating releases via Terraform + AWS CI/CD automation.

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SC

Junior Full-Stack Software Engineer specializing in web apps, data visualization, and HCI

Atlanta, GA1y exp
Georgia State UniversityGeorgia State University

Backend/integration-focused software engineer who built and debugged a complex location modeling system (data pipelines, APIs, optimization logic connected to a dashboard). No direct ROS/robotics experience yet, but demonstrates strong distributed-systems debugging, containerized deployment (Docker), and CI/CD/testing practices and is actively looking to pivot into robotics software.

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MP

Junior Software Engineer specializing in backend, cloud, and data pipelines

New York, NY2y exp
Venchal ScientificUniversity of Cincinnati

Software engineer with demonstrated production performance wins (37% latency reduction) through SQL optimization, backend API redesign, and disciplined rollout practices (staging, feature flags). Experienced debugging distributed pipeline issues across infrastructure layers (memory pressure and network timeouts) and building AWS-based systems (Lambda + RDS) to handle request spikes, including work on a business-focused chatbot.

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JD

Mid-Level Software Engineer specializing in game development and full-stack systems

3y exp
Archonik, IncBrock University

Backend-focused developer who built a Python 4v4 matchmaking system using win/loss history plus an Elo rating model, validating and tuning it against a dataset of ~50 real games. Previously worked at Advanced Logistics Management building time-sensitive agriculture-site modules in a small dev team, coordinating work via Jira/Git and drafting documentation for a potential migration from XAMPP/CodeIgniter/Bluehost to Azure.

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JC

Jeet Choksi

Screened

Mid-level Machine Learning Engineer specializing in real-time AI and data platforms

New York, NY3y exp
MyEdMasterUniversity of Colorado Boulder

ML/NLP engineer who has built production systems end-to-end: a real-time recommendation platform (100k+ profiles) using BERTopic-style clustering and a RAG-based news summarization/recommendation stack with ChromaDB. Strong focus on scaling and reliability (GPU batching, Redis caching, Kafka ingestion, Docker/Kubernetes, Prometheus/Grafana) and on maintaining model quality over time via drift monitoring and retraining triggers.

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PO

Puspa Oli

Screened

Junior Machine Learning Engineer specializing in NLP, Computer Vision, and FinTech AI

Kathmandu, Nepal2y exp
DeepNowTribhuvan University

AI/LLM engineer who has shipped production RAG and agentic systems end-to-end (LangChain/FAISS, OpenAI+Gemini, FastAPI, Docker, Streamlit), focusing on retrieval quality and low-latency performance. Also partnered with a non-technical PM at deepNow to deliver a forecasting + summarization pipeline for daily market insights with iterative prototyping and a simple UI.

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TN

Junior Software Engineer specializing in web and mobile development

New York, NY2y exp
RifflectUniversity of Oregon

Application-focused engineer who has shipped end-to-end products across mobile and web, including a music-based dating app feature for sending searchable/previewable songs in chat and a geospatial events service integrating external APIs. Demonstrates strong product + engineering instincts: performance-minded PostgreSQL modeling, Dockerized deployments with env-based config, and UX/accessibility polish backed by user studies, plus hands-on incident mitigation using Vercel logs.

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KR

Kishan Ramani

Screened

Junior Game Designer specializing in Unity and Unreal Engine gameplay systems

Seattle, US2y exp
Level Up LiveLamar University

UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.

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TD

Tam Do

Screened

Junior Robotics Software Engineer specializing in ROS2 perception and manipulation

Tampa, FL3y exp
University of South FloridaUniversity of South Florida

Robotics software engineer who built an assistive Kinova Gen3 manipulation system for activities of daily living, spanning RealSense+ArUco perception, MoveIt2-based motion planning/task sequencing, and a React Native tablet UI with rosbridge and voice control. Optimized real-robot trajectories by blending OMPL with Cartesian/PILZ planning and created simulation workflows to test without lab/robot availability.

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WH

Wilson Huang

Screened

Junior Backend & Full-Stack Engineer specializing in Python/FastAPI and cloud services

Binghamton, NY4y exp
ITS Enterprise Applications TeamBinghamton University

Robotics software contributor from Binghamton University’s drone research lab who built a Dockerized, multithreaded Python control stack integrating Crazyflie firmware for low-latency, real-time coordination of multiple drones. Hands-on with telemetry/command pipelines, profiling and control-loop optimization, and wireless comms using CrazyRadio PA.

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DP

Dhruv Patel

Screened

Junior Full-Stack Developer specializing in React, Node.js, and AI-powered web apps

Chicago, IL1y exp
Illinois Institute of TechnologyIllinois Institute of Technology

Robotics software engineer with ROS 2 Humble/Nav2 experience on a warehouse robot fleet, focused on improving throughput in dynamic human environments. Implemented C++ local-planner and velocity-control changes using LiDAR-based motion prediction and real-time costmap tuning under a 20ms control loop, and built a Gazebo digital twin with custom failure-injection plugins plus Docker/Kubernetes deployment tooling.

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AK

Junior Full-Stack Developer specializing in GenAI-powered web and mobile apps

Remote2y exp
Xaction.inSavitribai Phule Pune University

Web3 creator-led growth and community builder who frames crypto as infrastructure and designs content to drive measurable on-chain behavior. Uses X-native distribution (threads, replies, quote-tweets) paired with interactive CTAs and on-chain dashboards to convert attention into trust and product usage, with a structured 90-day plan for launching and scaling protocol communities.

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PS

Junior AI/ML Engineer specializing in GenAI, RAG, and full-stack ML systems

Lawrence, Kansas3y exp
University of KansasUniversity of Kansas

Built a university campus assistant chatbot (BabyJ/WWJ) using RAG and agentic routing with a FastAPI + React stack and JWT auth, focusing heavily on production concerns like latency and reliability. Uses techniques like speculative prefetching, smart intent routing, and rigorous eval/testing (golden sets, regression, edge cases) while collaborating closely with campus admin/advising teams to iterate based on real user feedback.

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MV

Mike van Loon

Screened

Mid-Level Software Developer specializing in game development and real-time 3D tools

Reusel, Netherlands5y exp
FreelanceBreda University of Applied Sciences

Unity developer with hands-on gameplay and systems experience, including a custom solution that made 3D characters feel properly grounded in a 2D isometric, grid-based combat game. Has worked with Photon/Unity Networking and solved mobile multiplayer customization challenges by syncing character looks via ID-based assets and runtime download/construction; also uses ChatGPT for placeholder art and targeted coding research.

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SB

Junior Full-Stack Software Engineer specializing in scalable web services

Tempe, AZ2y exp
Omega PediatricsArizona State University

Software engineering intern who built and deployed a full-stack telemedicine platform (React/Node/MongoDB) used daily in a pediatric clinic, incorporating PyTorch-based predictive features. Demonstrated strong customer-facing iteration and production performance debugging—resolved a live slowdown by indexing/optimizing MongoDB queries and adding caching, improving response times by ~50%.

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FH

Junior Game Designer specializing in level design and competitive multiplayer systems

Madrid, Spain4y exp
EF GAMESU-TAD

Game designer specializing in multiplayer mode and systems design across casual party and vehicular hero-shooter projects (Oink Splash Party, Rivals Hover League), with hands-on UE5 Blueprint prototyping for a Souls-like combat loop (Medieval Silence). Known for playtest-driven iteration that fixes degenerate strategies and improves pacing/teamplay (e.g., core-meltdown, kill-confirmed/resurrection events, radar/minimap disruption), plus designing non-predatory progression systems blending battle pass, contracts, and level-up rewards.

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MG

Mid-Level Full-Stack Software Engineer specializing in web platforms and microservices

Ellicott City, MD3y exp
Srasys Inc.Indiana University Bloomington

Full-stack engineer at Srasys Inc. who built and owned production payments/checkout for an e-learning platform serving 5,000+ users using Next.js App Router + TypeScript. Deep focus on correctness and reliability (Stripe webhooks, signature validation, DB-level idempotency) plus measurable performance wins (~40% latency reductions) through Postgres indexing/EXPLAIN ANALYZE and Redis-backed caching with CloudWatch monitoring.

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