Pre-screened and vetted.
Junior Robotics Engineer specializing in ROS, perception, and robotic manipulation
“Robotics software engineer focused on ROS2 autonomy stacks, with hands-on work spanning semantic 3D SLAM, sensor fusion, and controller customization. Built an indoor GPS-denied semantic SLAM system (>95% accuracy) and extended Nav2’s MPPI controller with a custom C++ critic to keep an agricultural rover centered in crop rows, boosting CO2 laser weeding effectiveness by 40%. Strong in simulation-to-real workflows (Isaac Sim, Gazebo Ignition) and deployment automation (Docker on Jetson Orin NX, GitHub Actions CI/CD).”
Mid-Level Full-Stack Software Developer specializing in Java, Spring Boot, and cloud-native web apps
“Former Wipro engineer who contributed to an open-source JavaScript utility library focused on frontend validation/formatting, including adding a cross-browser date-formatting module. Experienced in OSS maintenance (bug fixes, PR reviews, docs), performance profiling/benchmarking (Chrome DevTools, Node.js performance hooks), and improving community support workflows with issue templates and diagnostic logging.”
Junior Robotics Engineer specializing in ROS2 perception and multi-sensor calibration
“Entry-level robotics software engineer/team lead with hands-on experience spanning multi-robot UAV simulation (Gazebo + PX4 SITL) and autonomous vehicle stack integration (ROS2 Humble + Autoware Universe). Has tackled real-time perception optimization (OpenCV + custom deep learning) and built robust cross-protocol communication interfaces to connect ROS2 systems with embedded ESP32 devices.”
Mid-Level Full-Stack Engineer specializing in Java Spring Boot and React
“Full-stack engineer who built a cloud-native customer servicing platform at Synchrony using React 18/Next.js (SSR) and Spring Boot microservices on AWS. Experienced with high-volume, event-driven systems (Lambda/SNS/SQS) and strong distributed-systems rigor around data integrity (idempotency, DynamoDB conditional writes) plus production-grade security/observability (JWT/OAuth2, WAF, Actuator, Splunk).”
Mid-Level Software Development Engineer specializing in distributed systems and cloud microservices
“Software engineer with enterprise, customer-facing delivery experience across Outlier AI and Wipro—builds and productionizes workflow and integration solutions with a strong focus on real-world performance and reliability. Delivered a Firestore/Redis-backed real-time pipeline that cut page load times by 20% and held consistent performance across 10,000+ sessions, and has hands-on production incident experience stabilizing high-traffic microservices via caching, indexing, and safe canary deployments.”
Mid-level Embedded Software Engineer specializing in real-time control and automated testing
“Master’s thesis researcher building an intelligent fault diagnosis and predictive maintenance stack for autonomous quadcopters—covering simulation-based fault injection, signal processing (Id/Iq), ML fault classification, and real-time edge deployment on Raspberry Pi with Hailo-8 acceleration. Previously delivered production C++ middleware/microservices at Accolite and has hands-on experience with constrained networking via a LoRaWAN IoT communication stack.”
Intern Software Engineer specializing in full-stack development, cloud, and automation
“Robotics software engineer who built an autonomous debris-clearing rover software stack end-to-end using ROS 2, Python/OpenCV, and YOLOv3, with strong emphasis on real-time reliability (latency instrumentation, stale-data handling, watchdog fail-safes). Also implemented a Docker CI/CD deployment system for remote Raspberry Pi timelapse devices, distributing updates via AWS S3 to handle intermittent connectivity.”
Junior Robotics/Mechatronics Engineer specializing in SLAM, motion planning, and autonomy
“Robotics software engineer focused on autonomy stacks for high-payload AMRs using ROS2/Nav2, with hands-on expertise in SLAM/localization and sensor fusion (RTK GPS, IMU, wheel odom, ZED2) to eliminate drift and stabilize real-time behavior on deployed hardware. Also built multi-robot coordination in ROS2/Gazebo and uses Docker + Git/CI-style testing to create reproducible simulation-to-hardware pipelines.”
Junior Machine Learning Engineer specializing in LLMs, RAG, and on-device AI
“Built an "Offline Study Assistant" that runs LLM inference locally on a 5-year-old Android device using Llama.cpp and the Android NDK, achieving a 27x speedup and cutting time-to-first-token from 11 minutes to 30 seconds. Also has applied backend/API experience with FastAPI, Supabase (Auth + RLS), and production hardening of a RAG system at Hashmint using Celery and Redis to eliminate PDF-processing-related query failures.”
Senior Unity Game Developer specializing in mobile and VR experiences
“Unity developer with experience building an optimized comic-reader/content delivery system for Marvel HQ using Addressables—avoiding bulk downloads and dynamically loading/unloading pages to reduce mobile memory/disk usage and improve runtime performance. Also has multiplayer experience using server-authoritative Netcode with prediction and deterministic battle behavior, including real-time kinematic body tracking, and leverages AI tools (Cursor/Manus) to speed prototyping and refactoring.”
Senior Software Developer specializing in Unity VR and mobile apps
“Unity/VR developer who shipped a Meta Quest wireless conversion of a previously wired VR product, owning research, network troubleshooting (2.4 vs 5 GHz), performance tuning, and reworking hand tracking. Also built a British Airways cabin crew training application largely solo and deployed it across iOS, Android, PC, WebGL, and Web Player with platform-specific optimization strategies.”
Mid-level Game Developer specializing in Unity and Unreal Engine
“Unity game developer focused on single-player casual/hyper-casual titles for TV and mobile platforms. Built an event-driven, modular progression/time-access system spanning rewards and monetization (daily rewards, subscriptions, one-time offers) and emphasizes mobile performance optimization using Unity Profiler, pooling, memory tuning, and Addressables; uses AI to prototype/validate time-based system approaches.”
Senior Game Designer specializing in gameplay systems, progression, and mobile core loops
“UE5 gameplay/animation scripter who built a shipped, data-driven modular third-person locomotion framework primarily in Blueprints, owning animation blueprint logic, movement-state architecture, and designer-facing tunables. Addressed shipping-quality issues like animation popping/state desync under rapid direction changes and network-latency simulation using buffered transitions, velocity smoothing, and debug visualization, while aligning data flow/ownership with engineering, animation, and QA.”
Executive Technology Leader (CTO) specializing in SaaS platforms, DevOps, and regulated systems
“Independent product builder with several live startups spanning transit, gaming, and SaaS/API tools. Notably built a Cyprus bus routes app before transit data was broadly available on Google Maps, and is currently maintaining products like CountriesDB and HolidayDB while pursuing SEO-led growth and validating ideas solo before expanding.”
Junior Software Engineer specializing in full-stack and AI systems
“Built and shipped an LLM-powered support agent for Community Dreams Foundation that automated intake and Jira ticket creation using RAG, structured outputs, and strong production guardrails. Demonstrated practical production AI experience with 92% routing accuracy, 98% uptime, and a 31% improvement in first-response accuracy, plus hands-on work in observability, evals, idempotency, and failure handling.”
Intern-level Full-Stack Engineer specializing in AI and web systems
“Backend-focused intern in telehealth who combined engineering, QA leadership, and emergency infrastructure ownership. Built a text chat feature and an OpenAI-powered therapy chatbot, then stepped up to rebuild AWS infrastructure after it was accidentally deleted, while also improving chat responsiveness and reporting a 30% engagement lift.”
Senior Unity/C# Engineer specializing in games, AR, and AI systems
“Unity/C# engineer with hands-on ownership of a server-backed resource loading pipeline that kept build size small, preserved UI responsiveness via parallel services, and handled dynamic asset replacement with ghost objects and memory cleanup. Also brings a pragmatic, architecture-first approach to AI/LLM integration, emphasizing provider abstraction, testing, cost control, and guardrails for hallucinations.”
Junior Software Engineer specializing in AI/ML and cybersecurity
“Salesforce-focused engineer with hands-on depth across Sales Cloud, Service Cloud, Apex, LWC, and Aura. Stands out for owning end-to-end automation features, making thoughtful async architecture decisions to balance performance and reliability, and designing responsive Lightning interfaces that hold up under large data volumes.”
Entry-level Software Engineer specializing in AI systems and backend infrastructure
“Built a Personal Finance Copilot, a full-stack AI assistant for transaction search, spending analysis, subscription tracking, and grounded financial Q&A, with multi-step tool-calling orchestration and hybrid retrieval/memory architecture. Stands out for using AI coding agents aggressively to accelerate planning and implementation while maintaining strong ownership of system design, testing, security, and reliability.”
Executive robotics architect specializing in embedded AI and autonomous systems
“Founder of Workaholic-Robotics, a self-funded physical AI agriculture robotics startup, with hands-on experience spanning product development, customer discovery, commercialization, and fundraising prep. Brings a pragmatic, capital-efficient approach shaped by direct work with growers, dealers, and OEMs, plus accelerator experience through Innovate EU and Grishin Robotics Accelerator in London.”
Mid-level AI Engineer specializing in LLMs, agentic AI, and machine learning platforms
“New grad focused on AI systems and agent-based development, with hands-on experience using LLMs as a coding partner and building RAG-based document processing workflows. Stands out for practical experimentation with semantic chunking, retrieval optimization, and multi-agent architectures, including redesigning a RAG workflow by adding a reasoning agent to improve response accuracy and reliability.”
Senior Full-Stack Software Engineer specializing in cloud-native platforms and AI/NLP
“Full-stack engineer at an early-stage startup (AirKitchenz) who owned the hourly booking/availability and first paid booking flow end-to-end—React/TypeScript frontend, Node backend, Postgres modeling, and Stripe payments/webhooks. Experienced operating production on AWS (EC2/Elastic Beanstalk, Docker, RDS, CloudWatch) and building reliable, idempotent integrations while iterating quickly in a pre-PMF environment through direct host/renter feedback.”
Junior Robotics/Software Engineer specializing in autonomous navigation and embedded systems
“Robotics simulation/localization engineer who built a lunar crater navigation stack in ROS/ROS2 and Gazebo, including custom localization/perception/planning packages. Demonstrated strong debugging skills by using tf2 frame analysis to fix camera-to-base_link alignment, cutting heading error from 75° to 0.48°, and handled large NASA lunar imagery (~4GB) by converting/downsampling data for Gazebo.”
Junior Software/Data Engineer specializing in data pipelines, dashboards, and full-stack web apps
“Backend engineer with research and industry experience building data-intensive systems for healthcare and IoT. Built Python/Flask/FastAPI services with real-time ingestion and ETL into relational databases, emphasizing data quality, performance tuning, and secure access controls (JWT, RBAC, row-level filtering). Notably caught hardware-driven sensor anomalies others missed and implemented quarantine/alerting to prevent bad data from corrupting analytics.”