Pre-screened and vetted.
Mid-Level Software Engineer specializing in AI/ML, cloud deployment, and full-stack systems
Junior Financial Data Analytics and Programming Candidate
Senior Unity Developer specializing in XR/VR and immersive experiences
Senior Games QA Engineer (SDET) specializing in Unreal Engine automation and console certification
Senior Full-Stack Developer specializing in automation, IoT, and integrations
Senior Unity Developer specializing in gameplay, multiplayer systems, and live-ops
Senior Unreal Engine VR Multiplayer Engineer specializing in mobile performance
Senior VR/AR Software Engineer specializing in graphics, OpenXR, and computer vision
Senior Unity/C# Developer specializing in performance, rendering, and VR
Mid-level AI Engineer specializing in agentic LLM workflows and RAG systems
Senior Technical Artist specializing in real-time pipelines for themed entertainment
Mid-Level Full-Stack Software Developer specializing in modern web apps
“Product-focused full-stack builder who has shipped and operated multiple production apps from scratch, including an e-commerce bakery delivery scheduler (with concurrency controls and timezone handling) and a real-time passenger music-request system for Lyft rides that hit and resolved YouTube API rate-limit scaling issues via debouncing and caching. Strong in React+TypeScript and Node.js/TypeScript backends, with solid PostgreSQL/PostGIS data modeling and performance tuning.”
Entry-level Machine Learning Engineer specializing in computer vision and systems
“ML-focused builder who has shipped an end-to-end income-class prediction product: built the data pipeline, trained models, deployed via Streamlit with a live UI, and tracked success via accuracy (84%), adoption, and latency. Demonstrates strong practical MLOps instincts (Docker/Streamlit Cloud, logging/monitoring, caching) and data engineering reliability patterns (schema checks, idempotency, retries, backfills) while iterating quickly in ambiguous, solo-project environments.”
Senior Unity Developer specializing in AR/VR and simulation
“Unity developer with VR training simulator experience who improved engagement by fixing a core laser-tracking interaction issue (stability/jitter/response time) based on user and instructor feedback. Has implemented real-time multiplayer features in Unity using Photon Fusion (sync, spawning, replication) and addressed latency/desync with authority management plus prediction/interpolation, while emphasizing scalable practices for large codebases and rapid cross-functional iteration.”
Entry-Level Games Programmer specializing in Unreal Engine and C++
“Early-career/graduate game developer with hands-on Unity exposure through game jams and coursework (including an AI-related project) and prior experience with Unreal Engine. Has worked in a structured team of ~8 with a producer assigning tasks, and is comfortable picking up additional responsibilities to keep delivery on track.”
Intern Full-Stack Software Engineer specializing in web apps and healthcare APIs
“Full-stack developer who built an end-to-end e-commerce application with admin/blog/announcement features using Node/Express and AWS S3, emphasizing security via expiring presigned URLs. Also has strong distributed-systems fundamentals from implementing the Raft consensus algorithm (replication logs, majority acks, leader elections) and has created build automation tools (GNU Makefiles/scripts) to streamline team workflows.”
Mid-level AI/ML Engineer specializing in anomaly detection, data tooling, and cloud-native systems
“Backend/platform engineer who built an LLM-driven QA automation system (“mockmouse”) using a Flask orchestration microservice, Socket.IO real-time updates, Redis caching, and strict Pydantic schemas to turn prompts into reliable action graphs and automated browser tests. Has hands-on Kubernetes delivery experience (Docker/Helm/Jenkins) and has supported large migration programs, validating ETL cutovers with 1M+ synthetic records and rigorous output comparisons; also built event-driven monitoring/anomaly detection streaming into Grafana.”
Junior Computer Science student specializing in robotics, ML, and quantum computing research
“Hands-on engineer who has taken an LSTM Bitcoin forecasting model from notebook to a production-grade, monitored API (Docker/Gunicorn/Nginx, Prometheus/Grafana, blue-green rollback) delivering 99.9% availability and ~110–120ms p95 latency. Also built an RFID self-checkout prototype spanning Raspberry Pi + firmware + networking, using deep instrumentation to eliminate double-charges/timeouts (<0.1%) and reduce checkout time ~20% through idempotency, debounce logic, and hardware fixes.”
Junior AI/Software Engineer specializing in NLP, RAG, and resume parsing
“Backend/AI engineer who built and refactored a production RAG system over IRS Form 990 filings for 60 nonprofits, using a dual-path architecture (deterministic financial ranking + TF-IDF semantic retrieval) to keep latency sub-2s and reduce hallucinations. Demonstrates strong API craftsmanship in FastAPI (contract-first, OpenAPI-driven) plus production-grade security for multi-tenant systems (JWT, RBAC, Supabase-style RLS) and careful migration practices (feature flags, traffic mirroring, incremental rollout).”
Junior Software Engineer specializing in automation and full-stack development
“Backend-focused engineer who built a time-sensitive data retrieval system for a source with no public API, using an AWS EC2-hosted persistent browser session plus a PostgreSQL TTL caching layer—cutting manual retrieval by 99% and achieving sub-10-second average retrieval. Emphasizes production security (Secrets Manager, encryption, IP allowlisting, rate limiting) and robustness via testing and edge-case handling (atomic file operations).”
Junior Robotics Engineer specializing in industrial automation and 3D perception
“Robotics software engineer at Quant Robotics focused on perception for automated welding/assembly cells, working with LMI Co-Cutter 3D sensors and point-cloud registration. Previously implemented ROS 2 Humble navigation on a Clearpath Jackal by rewriting the NAV2 local controller with a constrained NMPC approach, optimizing for low-latency behavior via C++ and GPU offload. Hands-on with industrial ABB robots (IRB 6700/2600), multi-frame calibration, simulation in Gazebo/RViz, and Docker-based deployment/testing workflows.”