Pre-screened and vetted.
Junior Full-Stack Software Engineer specializing in cloud-native web apps and AI tooling
“Software engineer with experience across edtech, live gaming, and an AI document intelligence platform, delivering end-to-end customer-facing features and production backends. Built secure, automated live-session scheduling integrating Zoom and TalentLMS (JWT/RBAC, idempotency, transactions) cutting setup time from ~3 minutes to under 1 minute, and optimized real-time gaming dashboards/APIs with query tuning, caching, and CDN improvements (~60% latency reduction under peak load) on AWS.”
Mid-level Full-Stack Engineer specializing in AI-powered and cloud-native systems
“Product-minded engineer who has owned features end-to-end, including a full onboarding redesign that lifted completion ~25% and a production LLM/RAG report-generation system with strong guardrails (schema-constrained JSON, confidence gating, logging) and an automated eval/regression loop built from real user queries. Also built a scalable research data pipeline ingesting messy PDFs/JSON/CSVs with normalization, idempotent reruns, observability, and cost/latency tradeoffs.”
Senior Gameplay Programmer specializing in Unreal Engine and Unity
“Unity game developer with experience shipping mobile titles and building multiple games largely solo across genres. Described a Mad Max-inspired vehicle-combat racing game where they implemented AI combat behaviors and real-time race position tracking using distance/sorting algorithms and 3D vector math. Uses tools like ChatGPT/Claude/Cursor as a support layer for research and iterative code improvement.”
Junior Machine Learning Engineer specializing in LLM agents, RAG, and MLOps
“AI/ML engineer who has shipped production systems across computer vision and conversational agents: built a YOLOv8-based wheel fitment pipeline at a Techstars-backed automotive startup, focusing on sub-second latency, monitoring, and robust fallback mechanisms that drove 2–3x page view growth and +5–6k users. Also built a voice-based interview platform orchestrating Deepgram + GPT-4 Mini + OpenAI TTS with FSM-driven reliability, and has hands-on RAG experience (LangChain, hybrid retrieval, cross-encoder reranking, custom pseudo-query generation).”
Senior System Analyst specializing in software QA and FinTech payments
“Indonesia-based software tester with hands-on experience testing payment software on EDC machines and manual web application QA, plus early exposure to Selenium automation. Pragmatic about deadline-driven triage—prioritizes critical issues and plans lower-impact fixes for future patches—while expressing strong interest in learning game-industry standards.”
Junior AI/ML Software Engineer specializing in Generative AI and scalable data pipelines
“Built and operated large-scale biodiversity/ecological research platforms, integrating 50+ heterogeneous global datasets into a unified BIEN 3 schema on PostgreSQL/PostGIS and improving data consistency by 35%. Strong production engineering background (Linux monitoring, CI/CD performance gates, Docker on AWS/Azure) plus applied AI work building a Python RAG system (0.90 precision) and halving latency with Elasticsearch.”
Junior Full-Stack Software Engineer specializing in React, Node.js, AWS, and Generative AI
“Built and production-deployed a Streamlit-based PDF RAG chatbot using LangChain (FAISS, embeddings, prompt templates) and OpenAI, optimizing Streamlit’s stateless behavior by caching vector DB + chat history to cut latency and API cost. Demonstrates a rigorous evaluation mindset (gold datasets, unit tests, LLM-as-judge, groundedness KPIs) and has experience communicating privacy/accuracy safeguards (RBAC, data masking, citations) to a non-technical client at Kalven Technologies.”
Mid-Level Software Engineer specializing in backend and full-stack web applications
“Backend engineer focused on scalable, secure, observable systems—built an async workflow backend with REST APIs and state persistence that improved reliability under concurrent load and cut end-to-end processing time ~40%. Strong in production security for multi-tenant systems (OAuth2/JWT, RBAC, DB row-level security) and in low-risk migrations using feature flags and canary releases, including catching and preventing cross-tenant data access issues with CI-based RLS tests.”
Mid-level AI/ML Engineer specializing in LLM agents, RAG retrieval, and IoT ML systems
“Built production LLM-driven products including a job-hunt AI (job ranking + resume optimization) and an InterviewAI agentic pipeline using LangChain. Focused on practical deployment concerns like securing OpenAI usage via rate limiting and tiered quotas, and demonstrates an applied approach to choosing models, retrieval methods (RAG), and prompting strategies.”
Intern Machine Learning Engineer specializing in Generative AI and RAG systems
“Early-career AI/LLM builder who created and deployed a multi-agent news analysis agent (Patrakarita) using CrewAI, coordinating researcher/analyst roles to turn noisy article URLs into structured, prioritized outputs (claims, tone, verification questions, opposing views). Strong focus on orchestration debugging and reliability evaluation, including measuring hallucination/redundancy and improving reasoning by refactoring pipeline sequencing.”
Senior Game Developer specializing in Unreal Engine multiplayer and VR systems
“Unity VR developer with deep hands-on experience optimizing and debugging standalone-headset VR projects (including Android/IL2CPP and XR interaction systems), though not yet credited with a Meta Quest store ship. Built and shipped a mostly solo Unity top-down shooter (Sand Bullet) on Steam, owning core gameplay, AI, UI/input, saves, performance, and an AWS-connected companion app integration.”
Senior Gameplay/Systems Programmer specializing in Unreal Engine multiplayer games
“Game systems/mode developer with hands-on Unreal Engine 5 Blueprint prototyping experience, spanning player-facing systems (stats/leaderboards, UI iteration) and backend online features (mode-specific matchmaking and session sorting). Has designed engagement/challenge loops with weighted randomization to reduce grind, and has driven cross-functional scope cuts to keep rapidly iterating mode sets shippable while reserving content for future updates.”
Junior Full-Stack Software Engineer specializing in mobile, cloud, and GenAI integration
“Software engineering intern with hands-on ownership of a Java/Spring Boot order management microservice, including production performance tuning via Redis caching and database indexing driven by API logs/metrics. Also contributed to a production mobile-backend LLM feature using RAG with embeddings over structured data and documents (DB + object storage), with guardrails to keep responses grounded.”
Senior C++/Rendering Engineer specializing in game engines and GPU (CUDA) computing
“Gameplay/physics-focused C++/UE5 developer who builds end-to-end real-time 3D systems (custom melee hit reactions, animation, and terrain movement) and debugs deep rendering issues using GPU/pixel-shader tooling. Has hands-on experience with complex networked physics, including ragdoll replication with bandwidth compression and hybrid deterministic/non-deterministic prediction approaches, and is interested in realistic soccer/football movement systems.”
Senior Software Engineer specializing in VR/AR training and immersive learning
“Unity developer who built a distinctive "truth-seeing" gameplay mechanic that shifts the world to monochrome while selectively revealing hidden/deceptive objects, using an overlay camera and draw-order fixes to meet tricky rendering constraints. Also has Photon PUN experience delivering a synchronized mixed-reality tabletop construction visualization where a host controls shared model transforms, layer toggles, and can transfer host control.”
Mid-level Robotics & Computer Vision Engineer specializing in SLAM and edge AI
“Robotics/SLAM-focused engineer who worked on RT-Appearance mapping using NetVLAD, replacing traditional CV feature extraction with a deep learning approach to improve loop closure in repetitive green environments. Has hands-on ROS1/ROS2 experience (including bridging), point-cloud alignment with G-ICP for sensor-parameter matching, and Gazebo+Docker simulation testing for motion planning/perception.”
Entry Electrical & Automation Engineer specializing in Embedded Systems and ROS 2 robotics
“Robotics/embedded candidate who built an end-of-studies restaurant waiter robot using Raspberry Pi 5 + ROS 2 Jazzy with Arduino Mega motor control and an ESP32-based table call button system. Implemented sensor nodes (LiDAR/ultrasonic/IMU), SLAM mapping with slam_toolbox, and navigation with Nav2; overcame major odometry calibration issues using EKF filtering and validated behavior in Gazebo before deploying to the real robot.”
Mid-level Sales Engineer specializing in GNSS/RTK and technical pre-sales
“GEODNET engineer specializing in edge-to-cloud, real-time GNSS data pipelines at global scale (thousands of heterogeneous base stations). Built deterministic-latency ingestion with RTCM/MSM normalization, jitter buffering, and firmware-aware parsing, and shipped production hotfixes using canary rollouts and deep observability. Also delivers customer-specific GNSS/RTK outputs via tested Python tooling (CLI/API) and collaborates on-site with operators to resolve firmware and network-driven issues.”
Junior Data/AI Engineer specializing in MLOps, real-time pipelines, and LLM applications
“Built an LLM-driven MLOps agent at SBD Technologies that automated an EV-charging prediction workflow end-to-end, integrating with real-time Kafka/FastAPI systems supporting 120K+ chargers at 99.99% event delivery. Addressed frequent schema drift by implementing SQLAlchemy/Flyway validation (60% reduction in drift issues) and deployed as Kubernetes microservices with GitHub Actions CI/CD; also has Airflow-based ingestion/crawling experience into Snowflake and stakeholder-facing delivery via a Fleetcharge PWA.”
Junior Full-Stack/AI Engineer specializing in web platforms and LLM applications
“Backend engineer from FoodSupply.ai who built and evolved a scalable restaurant/supplier product and order management platform using Node.js and REST APIs. Implemented a hybrid MySQL+MongoDB data architecture, optimized performance with Redis/Prisma, and led a phased migration with feature flags and a temporary sync layer to maintain data consistency. Strong focus on production security (OAuth2, RBAC, row-level security, AWS IAM) and reliability practices (testing with Pytest, Docker/AWS pipelines).”
Entry-level Account Executive with sales experience in SaaS and retail
“Sales candidate with SDR-to-AE progression who combines very high outbound activity levels (roughly 500 emails and 200+ calls per day) with consultative demos and objection handling. Reported generating about $197.98K in pipeline and uses a practical, data-informed approach to building pipeline from scratch by leveraging existing customer relationships, referrals, and vertical engagement signals.”
“Software/product engineer who has owned a consumer iOS dating app from customer discovery through roadmap execution, while also shipping an in-app LLM-powered support/feedback bot. Brings a mix of product sense and backend systems experience, including rebuilding a race-condition-prone event orchestration system and designing microservices to handle arbitrary black-box production data.”
Senior Applied AI Engineer specializing in RAG and full-stack systems
“Backend engineer with experience building an end-to-end civic tech AI platform that ingests city council meeting videos, transcribes them with Whisper, and enables natural-language Q&A via a LangChain/FAISS RAG pipeline. Demonstrated strong systems thinking by tuning retrieval for accuracy/latency/memory (cutting response time ~3s→1s and memory ~500MB→25MB) and by safely migrating an ERP from monolith toward services using dual writes, reconciliation, and idempotency to protect financial workflows.”
Mid-level Software Engineer specializing in integrations and automation
“Union College robotics graduate with hands-on ROS experience building an independent “waiter bot” that took spoken orders (Mozilla DeepSpeech), used OpenCV, and navigated via SLAM on a TurtleBot with LiDAR. Also led the Union College Robotics crew for four years and implemented PID control for micromouse maze robots; has additional software deployment experience with Dockerized FastAPI and CI/CD from coursework.”