Pre-screened and vetted.
Intern Mechatronics/Robotics Software Engineer specializing in ADAS and ROS2
“Robotics software engineer with experience spanning embedded C++ control on microcontrollers and ROS/ROS2 production systems in automotive and marine robotics contexts (Harbinger Motors, Impossible Metals). Has deep hands-on experience debugging real-time image pipelines (DDS/QoS tuning, HIL stress testing) and building large automated test suites (1200+ tests) plus CI/CD (Dockerized Playwright tests on Jenkins).”
Engineering Manager specializing in programmatic advertising and large-scale backend systems
“Engineering manager with recent hands-on technical leadership in vendor-based geo augmentation, including making a key pivot from a broken vendor SDK to an internal data ingestion approach. Previously shipped impactful Python microservice refactors that reduced unnecessary data processing/storage and improved runtime payload efficiency, and has owned on-call incidents through mitigation (scaling pods) and prevention process changes.”
Junior Game Designer specializing in AI-driven systems and interactive narrative
“Game economy/progression designer who owned an end-to-end multi-currency economy for a top-down kitchen management sim, balancing cash/reputation/XP with sinks like spoilage, maintenance, and rent. Uses telemetry + structured playtests and spreadsheet simulations to tune pacing, reduce mid-game churn, and prevent late-game inflation by adjusting efficiency/skill curves and phase-based balancing.”
“Backend/AI engineer who built a real-time vector database system for high-frequency financial data using Kafka/Flink on Kubernetes, achieving sub-100ms similarity search at 10k+ concurrent load and resolving tricky duplication issues with idempotency/versioning. Also shipped an end-to-end LLM-based travel itinerary feature (profiling + prompt workflows + APIs) with a focus on quality consistency and low latency.”
Mid-level Game Programmer specializing in Unreal and Unity gameplay systems
“Unreal Engine 5/C++ gameplay programmer who built an end-to-end Escape Pod intro system (teleport + interaction + camera/animation) and solved a rare client-side camera view-target timing issue via instrumentation and view-target locking. Implemented replicated teleport state logic with safeguards against rapid state changes, and tunes first-person parkour-style camera feel through parameterization and playtesting.”
Senior Technical Game Designer specializing in gameplay systems and pipelines
“Modes/progression designer on EA College Football (Dynasty and Road to Glory) who has owned multiple shipped progression systems, including recruiting and Road to Glory progression (meters, in-game reward triggers, and a "coach trust" meta-progression). Focused on modular system design and tuning/balancing for player-facing challenges and rewards, with strong QA-driven iteration and Blueprint-based prototyping practices.”
Mid-level AI/ML Engineer specializing in LLMs, RAG, and MLOps on AWS
“LLM engineer who built a production document intelligence/RAG pipeline to extract structured data from thousands of unstructured PDFs, cutting manual review time by 60%. Experienced with LangChain and Airflow orchestration plus rigorous evaluation (labeled datasets, prompt testing, HITL review, monitoring) to improve accuracy and reduce hallucinations while partnering closely with non-technical operations stakeholders.”
Junior Software Engineer specializing in video streaming and processing systems
“Software engineering intern at China Telecom who built and continuously evolved a real-time transaction platform ("Smart Tangerine") focused on strong consistency and peak-hour concurrency. Implemented microservices with Redis and RabbitMQ to decouple heavy processing and cut latency (~80ms to ~30ms), and led a zero-downtime migration from a monolith using strangler pattern, dual-write, and traffic shadowing.”
Mid-level Robotics Software Engineer specializing in multi-robot control and automation
“Robotics software engineer with ~7 years of ROS/ROS2 experience spanning dual-arm metal additive manufacturing and prior work on the DARPA Subterranean Challenge. Developed in-house multi-arm collision/trajectory planning and achieved a major calibration improvement (from ~6 cm error to ~0.5 mm) via ICP point-cloud registration, with strong simulation/digital-twin, SLAM, and deployment (Docker/CI/CD) exposure.”
Mid-level Full-Stack Software Engineer specializing in scalable APIs and real-time AI apps
“Lead software engineer (3+ years) who built and scaled an AI product backend at Cosmo AGI from the ground up using FastAPI/Postgres/Redis/vector DB, targeting sub-200ms latency and supporting 1000+ active users. Strong in production-grade security and observability (OAuth/JWT, RBAC, Postgres RLS, Prometheus/Sentry), plus DevOps automation (Docker, GitHub Actions, blue-green deploys) with measurable impact on uptime, incidents, engagement, and deployment speed.”
Mid-level Robotics Researcher specializing in kinodynamic motion planning
“Robotics software engineer focused on real-time estimation/control and motion replanning, currently integrating a factor-graph-based estimation/control stack with sampling-based replanning in a ROS environment validated on both MuSHR hardware and MuJoCo simulation. Strong in distributed-system debugging (rosbags/logging, controlled test scenarios) and ROS performance patterns (nodelets, TF/TF2), with prior multi-robot experience from SSL RoboCup using custom UDP protocols.”
Mid-level Full-Stack Software Engineer specializing in Java/Spring Boot and cloud microservices
“Backend-focused Python/Flask engineer who has built authentication/profile services with clean modular architecture (blueprints + service layer) and tuned SQLAlchemy/Postgres for scale using indexing, query rewrites, and pagination. Has production-style integration experience for AI/ML via TensorFlow Serving and OpenAI APIs (batching, rate limiting, caching), plus multi-tenant data isolation and high-throughput background processing with Celery/Redis and idempotent jobs.”
Intern Full-Stack Software Engineer specializing in web, mobile, and accessibility
“Full-stack engineer who has built and shipped production Next.js (App Router + TypeScript) applications end-to-end, including an authenticated dashboard with protected routing and post-deploy troubleshooting. Designed Postgres schemas for collaboration/analytics (users/workspaces/sessions/events) and achieved ~60% query-time reduction through indexing and query-plan-driven optimization, with a strong emphasis on accessibility and server-first React architecture.”
Mid Software Engineer specializing in distributed cloud-native backend systems
“Backend/AI workflow engineer who built production-grade orchestration systems for hardware security verification at Silicon Assurance (Nextflow/Python/Postgres) and a multi-agent LLM-driven regulatory code checking system at the University of Florida. Emphasizes reliability: strict plan/execute/verify boundaries, queue-based isolation, and strong observability/auditability with Prometheus/Grafana and persisted prompts/tool calls.”
Mid-level Software Engineer specializing in backend, AI, and full-stack systems
“Built and shipped production LLM agents including an internal RAG-based compliance classification system at SAIL (FastAPI/Redis/Docker) designed to handle real failure modes and scale to ~10k LLM calls/hour, achieving ~93% pipeline accuracy with reduced hallucination risk via multi-model orchestration and strict grounding. Also architected “Elara,” a state-machine-driven conversational appointment booking agent using structured JSON outputs and backend function execution for reliability, and has experience normalizing messy OTA/PMS data at RateGain.”
Senior Software Engineer specializing in Unity game development
“Game developer with experience on DreamCraft and KartRider Rush+, focused on Unity/C# gameplay systems, AI behavior, and multiplayer synchronization. Stands out for building a modular character customization system shared across teams and for tuning AI karts to feel more human while supporting different player skill levels.”
Senior Full-Stack Developer specializing in scalable web platforms and automation
“Backend/full-stack engineer focused on TypeScript/Node.js systems, with hands-on ownership of a real-time telemetry and dashboard platform built on Kafka, Debezium, PostgreSQL, and GraphQL. Stands out for combining event-driven architecture, correctness/idempotency patterns, strong observability, multi-tenant security, and developer-friendly API design in production environments.”
Director-level Full-Stack Engineer specializing in web platforms and APIs
“Built Bargain Bricks end-to-end as a solo creator, handling product ideation, design, backend, APIs, website, and native iOS/Android apps. They actively maintain and iterate on the product, which has over 1,000 downloads, and have improved conversion through UI changes that surfaced the best deal above the fold.”
Entry-level Software Engineer specializing in full-stack and FinTech systems
“Software engineer with AppFolio payments experience who shipped an end-to-end payment adoption rollout during a short internship, including full-stack implementation, stakeholder coordination, and real-time monitoring. Also built an insurance service AI agent inspired by his father's agency, combining structured document ingestion, RAG, and agentic integrations to improve reliability on dense policy documents.”
Junior Software Engineer specializing in full-stack web development
“Built a Flask-based web application for NCAA Men's gymnastics and also worked on a survey-question collection and normalization project for UC Berkeley's Cameron Institute. Shows a clear reliability mindset through validation, testing, logging, and error handling, and is comfortable turning ambiguous, messy data workflows into stable applications.”
Mid-level Machine Learning Engineer specializing in data science and cloud systems
“ML engineer who independently pitched and built a recommendation engine at Danske Bank in a legacy fintech environment, creating compliant data pipelines and deployment infrastructure from scratch and delivering a 62% engagement lift with 70%+ advisor adoption. Also worked at AWS on classification and GenAI-powered reporting systems, with strengths spanning production ML, platform setup, monitoring, and research-to-production optimization.”
Senior Machine Learning Engineer specializing in NLP and generative AI
“ML/AI engineer focused on production NLP and voice AI systems in the restaurant tech space, with hands-on work spanning ASR, intent classification, LLM fine-tuning, and deployment monitoring at Presto AI. They highlight a 15% improvement in full-AI ordering rate and also built a restaurant sentiment analysis product at Wisely that they say became a standout feature in a $10M acquisition context.”
Mid-level Machine Learning Engineer specializing in AI/LLM systems
“ML/LLM systems engineer who has owned AI support automation products end-to-end, including ServiceNow-integrated incident routing, RAG-based resolution suggestion systems, and production stabilization. Stands out for combining hands-on platform work across PySpark, AWS Glue, FastAPI, Kubernetes, and Pinecone with measurable operational impact, including 30-35% MTTR reduction and 25-30% improvement in first-touch resolution.”
Senior Unity Engineer specializing in XR, mobile, and AI avatar experiences
“Unity/C# game engineer from Genies who built the avatar wearable customization system for Silver Studio and supported AI companion features through client-side LLM integrations. Stands out for combining clean architecture, analytics-driven product thinking, and practical optimization work across latency, AI cost controls, and mobile performance.”