Pre-screened and vetted.
Senior Virtual Production & VR Technical Designer specializing in mocap and Unreal Engine
Senior Software Engineer specializing in game development and real-time XR systems
Senior QA Tester specializing in video game QA strategy and manual feature testing
Principal UI/UX & Product Designer/Developer specializing in SaaS and data-intensive web apps
Senior Unity/XR Engineer specializing in VR games, multiplayer, and serious simulations
“Unity VR senior developer with ~8 years in VR and ~3 years focused on Meta Quest, building multiplayer training/digital-twin style experiences. Strong Photon (PUN/Fusion) background, including solving tricky networked object attachment/jitter issues via ownership and local-physics strategies. Demonstrated hands-on performance turnarounds in VR scenes using Mesh Baker, LODs, and impostors, plus experience shipping social multiplayer VR activities with Photon Voice.”
Senior Software Engineer specializing in C++ tooling, CI/CD, and Unreal Engine pipelines
“Gameplay programmer with hands-on Unreal Engine multiplayer shooter experience, notably overhauling aiming/ADS using Enhanced Input and curve-table-driven response curves plus subtle aim assist. Demonstrates strong networking judgment (client-side prediction vs server authority for anti-cheat) and a systems mindset, adding automation/analytics to speed iteration and improve decision-making.”
Executive Technology Leader specializing in AI, Data Platforms, and Enterprise SaaS
“Repeat early-stage startup CTO/first engineer who helped take Vettery from 0 to a $100M+ exit. Led product-oriented engineering with heavy investment in data science/ML, including a recommendations system and candidate evaluation model (90%+ predictive effectiveness), and scaled the modeling stack using parallel processing and Apache Airflow.”
Senior Solutions Engineer specializing in mobile SDK integrations and AdTech
“Customer-facing technical professional with hands-on ad tech experience enabling a non-SDK header-bidding integration by analyzing APIs/SDK behavior, documenting end-to-end requirements, and guiding the customer through release. Strong at tailoring technical demos for mixed executive/engineering audiences and partnering with sales on metrics-driven launches and beta rollouts. No direct on-the-job LLM/agentic systems experience yet, but interested in moving into that space.”
Executive Business, Product & Engineering Leader in SaaS, Data Platforms, and IoT
“Serial entrepreneur (13 years) currently building a consumer-focused startup with an MVP completed and initial customers acquired. Has interacted with multiple VCs and is very familiar with the VC/accelerator ecosystem, with a near-term focus on scaling customer acquisition while iterating the product.”
Executive Technology Leader (CTO) specializing in AI/ML, cloud platforms, and insurance underwriting
“Insurtech R&D leader turned CTO with 25+ years across telecom, DoD, automotive, and commercial insurance. Built patented AI-driven insurance document ingestion (>95% accuracy with 1–3 samples) and led Azure-based backend/service development while managing up to 15 engineers at a commercial P&C MGA that reached a ~$60M book of business (~30 loss ratio) before run-off due to paper issues. Known for hands-on discovery (including field inspections) and rapid MVP delivery, including a risk-inspection iPad app that auto-generated draft reports.”
Senior Software QA Engineer specializing in enterprise SaaS and financial systems
“QA professional from enterprise SaaS/cloud environments (Exeter; previously Boeing programs) with strong UI and end-to-end workflow testing experience. Known for rigorous defect investigation and validation across UI/API/DB layers (including SQL checks) and disciplined tooling/workflow in Jira/Azure DevOps/ALM Octane; has QA lead experience supporting release readiness and go/no-go decisions. No professional game studio/AAA shipping experience yet, but experience maps to complex, high-pressure release cycles.”
Senior Unity Developer specializing in mobile and VR/PC games
“Unity gameplay engineer from Moonactive who rewrote the gameplay engine for ZenMatch, maintaining two engines in parallel via a separation layer to improve robustness/scalability and make new content easier to ship. Also implemented multiplayer for a client prototype using the Onion networking framework and is familiar with Photon Fusion concepts.”
Mid Software Engineer specializing in backend systems and FinTech
“Backend engineer with experience spanning regulated financial systems at Oracle Financial Services and early-stage product building at Apli.ai. Has owned production onboarding infrastructure end-to-end, improved reliability through strong observability and incident response, and also built AI-backed backend workflows using AWS, Bedrock, and RAG.”
Principal Unity/C# Developer specializing in mobile and live-service games
“Unity gameplay developer who led implementation of an airport scene for Duplo Town (children’s physics/exploration game), adding multiple unspecced interactions that significantly increased polish and playfulness and delighted testers/clients. Principal/lead-level engineer with strong sprint planning and impact-vs-effort prioritization, plus experience designing asynchronous client-server interactions and state management (aware of Photon-style real-time multiplayer sync).”
Senior Unity Developer specializing in mobile game development and AR/VR
“Unity game developer who built a "constraint-driven match resolution" card-game system that encouraged players to think 1–2 moves ahead while keeping interactions as simple as UNO-style matching; reported longer player sessions and positive feedback. Has used Photon to implement most online features in games and leverages AI tools for code writing to boost productivity.”
Director-level Engineering & Technology Leader specializing in digital transformation and enterprise platforms
“Providing technical guidance to a small team exploring a biomedical startup focused on earlier disease detection, including for remote/underserved areas. The venture is in ideation with initial research completed and is moving toward prototyping while exploring initial investment/support.”
“Unity/gameplay engineer (Playtika) who built a state-machine/ECS-driven slot/bonus engine in a client-server setup, focusing on consistent outcomes under latency and highly engaging reward sequences. Also implemented server-authoritative real-time challenges/contests via an event-driven messaging system (SignalR-like) across iOS/Android/WebGL/UWP, and validates impact through retention/session/engagement analytics.”
Senior Unity Developer specializing in live mobile games and engine systems
“Game developer with hands-on ownership of major Unity/C# systems for Subway Surfers, including an Addressables migration and live game modes that became the most played in the title’s history. He ties feature work to business outcomes, citing major retention gains and a 3-4x revenue spike during a key anniversary event, and is now extending his work into AI-assisted live ops pipelines using LangChain and LLMs.”
Junior Full-Stack Software Engineer specializing in AI, FinTech, and e-commerce
“Built both traditional internal tooling and LLM-powered systems during an internship, including a React/Python/AWS calculator onboarding platform and a production-style ROS2 RAG assistant over 10K+ documents. Stands out for combining full-stack delivery, stakeholder coordination, and practical AI reliability work like retrieval tuning, source-grounded answers, and low-confidence fallbacks.”
Executive Enterprise Architect & CTO specializing in cloud, digital transformation, and AI/ML
“Senior enterprise architecture and engineering leader (Sr. Director / Principal Architect) who has owned enterprise IT strategy and governance for a $100M budget and partnered directly with C-suite stakeholders. Led a cruise-industry employee/crew digital transformation, scaling to 10 agile teams (~70 people) using SAFe/TOGAF and making architecture decisions optimized for low-connectivity environments (local database to avoid internet authentication).”
Intern Full-Stack/Software Engineer specializing in web apps, cloud, and data/ML systems
“Built and productionized LLM-driven content intelligence/SEO agents for a high-traffic media platform, automating tagging/summarization/metadata with FastAPI + async orchestration and strict JSON-schema outputs. Demonstrated measurable impact (40% faster publishing, +20% organic traffic in 3 months) and strong reliability practices (offline evals, shadow mode, canaries, fallbacks, idempotency, and monitoring).”
Mid-Level Software Engineer specializing in backend microservices and cloud platforms
“Backend engineer in healthcare data systems who has owned production pipelines end-to-end, from ingesting patient and claims data to serving it through secure APIs. Brings a strong mix of Python, SQL, microservices, cloud deployment, and data reliability practices, with measurable performance gains and experience building resilient integrations with external data sources.”