Vetted Performance Optimization Professionals

Pre-screened and vetted.

Phu Le - Senior Frontend Engineer specializing in modern web apps and blockchain gaming

Phu Le

Screened

Senior Frontend Engineer specializing in modern web apps and blockchain gaming

7y exp
UNEYHo Chi Minh City University of Agriculture and Forestry

Frontend engineer who led the Yams marketing/advertising campaign management app end-to-end using React + Next.js, emphasizing scalable component architecture (Atomic Design) and strong automated/UI testing (React Testing Library, Storybook, Playwright). Has built TypeScript dashboards with typed API hooks to reduce prop drilling and improve reuse, and has improved performance via code splitting, lazy loading, and render optimization.

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srikanth tulluru - Mid-level Product Designer & Design Technologist specializing in design systems and GenAI UX in Remote, USA

Mid-level Product Designer & Design Technologist specializing in design systems and GenAI UX

Remote, USA3y exp
INFOTEKNOVA INC.Belhaven University

Enterprise/industrial UX designer focused on making complex, real-time automated systems feel trustworthy and predictable. Has hands-on experience observing operators in logistics/automation environments, building shared interaction models to unify fragmented products, and collaborating tightly with engineers using component-system thinking (HTML/CSS/TypeScript) to ship resilient UIs that handle partial failures.

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Valerio Paventi - Senior Game Developer specializing in Unity multiplayer and AR/VR experiences in Rome, Italy

Senior Game Developer specializing in Unity multiplayer and AR/VR experiences

Rome, Italy9y exp
Taco StudiosLiceo Scientifico Keplero

Unity/VR gameplay engineer who built a hybrid physics-based interaction system for a VR cooking game (Mars Kitchen), focusing on responsive, immersion-preserving object handling. Also worked on two web3 multiplayer games (Acryptia 2D card game, Polyverse 3D horde shooter) using server-authoritative architecture with client-side prediction and server reconciliation, and leverages AI tools to optimize shaders (notably liquids).

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Iskhak Ishmakhametov - Mid-level Full-Stack Software Engineer specializing in FinTech and real-time systems in Bellevue, WA

Mid-level Full-Stack Software Engineer specializing in FinTech and real-time systems

Bellevue, WA7y exp
ATLABYTEKumasi Technical University

Full-stack product engineer with a strong real-time systems focus: built and rolled out a WebSocket-based notifications system (with robust reconnect/resync and event ordering protections) that cut update latency to under 200ms. Also owned a workflow automation platform backend in FastAPI (JWT/RBAC, versioned APIs, standardized errors), designed the PostgreSQL schema for workflows/tasks/executions, and operated deployments on AWS ECS Fargate with blue-green CI/CD and performance stabilization via caching and autoscaling.

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UK

Uzair Khan

Screened

Mid-level Unity Game Developer specializing in hyper-casual mobile games

Islamabad, Pakistan6y exp
Janbark TechnologiesUniversity of Engineering and Technology, Peshawar

Unity/C# developer who built and shipped a live 2D cooking game (shawarma/pasta/drinks/chips) from scratch. Implemented multi-touch interactions to support simultaneous tasks and uses Firebase Analytics to diagnose low retention and drive engagement-focused updates (unlock/progression and timing tuning).

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Steven Coon - Mid-level Game Developer specializing in player-focused gameplay and Unity development in Ohio, USA

Steven Coon

Screened

Mid-level Game Developer specializing in player-focused gameplay and Unity development

Ohio, USA8y exp
Slenderman: UnbecomingUniversity of Nevada, Reno

Game developer with hands-on Unity/C# experience who built a horror gameplay system around Slenderman teleport/chase behavior, using health, camera shake, audio, and escalating power to drive player tension. Also stands out for pragmatic use of AI tools across both engineering and art pipelines, including code assistance and texture upscaling, plus some Unreal/VR modding experience.

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SK

Sana Khan

Screened

Mid-Level Software Developer specializing in cloud-native microservices, iOS, and ML deployment

OK, USA3y exp
Oklahoma Christian UniversityOklahoma Christian University

Backend engineer with production ERP experience deploying microservices and improving performance/reliability using a metrics-driven approach (logs, latency, error rates). Has hands-on cloud/hybrid operations across AWS and Azure with Docker/Kubernetes, and has resolved real-world mobile sync issues by tuning timeouts/retries and reducing payload sizes. Builds configurable Python services to deliver customer-specific behavior without destabilizing the core codebase.

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BK

Intern Full-Stack/ML Engineer specializing in cloud-native web apps and LLM systems

Pasadena, CA2y exp
BloophEastern Illinois University

Machine learning lab assistant at Eastern Illinois University who productionized a voice-enabled conversational AI system: redesigned it with RAG, LoRA fine-tuning (including text-to-SQL), and safety guardrails, then deployed a scalable API supporting ~1,000 daily queries. Also partnered with customer-facing teams during a BlueFi internship by building demos/APIs and accelerating releases via Terraform + AWS CI/CD automation.

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MP

Junior Software Engineer specializing in backend, cloud, and data pipelines

New York, NY2y exp
Venchal ScientificUniversity of Cincinnati

Software engineer with demonstrated production performance wins (37% latency reduction) through SQL optimization, backend API redesign, and disciplined rollout practices (staging, feature flags). Experienced debugging distributed pipeline issues across infrastructure layers (memory pressure and network timeouts) and building AWS-based systems (Lambda + RDS) to handle request spikes, including work on a business-focused chatbot.

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KR

Kishan Ramani

Screened

Junior Game Designer specializing in Unity and Unreal Engine gameplay systems

Seattle, US2y exp
Level Up LiveLamar University

UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.

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KK

Klim Klymenko

Screened

Mid-level Unity Developer specializing in real-time gameplay systems and multiplayer

Southampton, United Kingdom6y exp
EddyOtus

Unity developer with strong real-time 3D and mobile performance optimization experience (rendering, memory, GC), building interactive environments and physics-based interactions. Built a mobile Unity game prototype largely solo end-to-end, emphasizing state-driven architecture and clean separation between game logic, UI, and data—skills that translate directly to AR/VR despite no shipped Meta Quest titles.

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SS

Shaun Sobers

Screened

Junior Full-Stack Software Developer specializing in React, .NET, and Firebase

Montreal, Quebec3y exp
PikeBishop's University

Frontend engineer focused on scalable React + TypeScript dashboards and workflows, using feature-based architecture and a reusable component/hook approach. Has hands-on experience improving performance in table-heavy admin UIs (pagination, lazy loading) and shipping major features quickly with staging/manual QA, gradual rollouts, and rapid iteration based on production feedback.

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AV

Mid-level Full-Stack Software Engineer specializing in SaaS and AI-enabled platforms

Remote, USA3y exp
LotSync AIUniversity of Louisiana at Lafayette

Built and shipped production AI features in the automotive dealership domain, including an end-to-end computer-vision damage detection system for trade-ins and a tool-calling, RAG-enabled LotSync AI Agent that answers inventory/VIN questions using strict schemas and internal APIs to avoid hallucinations. Also developed a Dagster + Oracle automated reporting pipeline as a Graduate Research Assistant, supporting 15+ university departments with normalized, reliable ETL workflows.

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Muhammad Saad Akbar - Mid-level Unity AR/VR Game Developer specializing in mobile and immersive experiences in Rawalpindi, Pakistan

Mid-level Unity AR/VR Game Developer specializing in mobile and immersive experiences

Rawalpindi, Pakistan4y exp
FI ConsultancyGovernment College University, Faisalabad

Unity developer with shipped Meta Quest VR/MR experience on a multi-game "Nexus" arcade project, contributing to bowling mechanics, racing AI, hand poses, and QA-driven bug fixing. Also builds full Unity projects solo (airplane and taxi simulations), handling everything from physics and controls to level design and aggressive mobile performance optimization (targeting ~1GB devices).

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Katsiaryna Hanus - Mid-Level Unity Developer specializing in VR/AR/XR and mobile multiplayer in Poznań, Poland

Mid-Level Unity Developer specializing in VR/AR/XR and mobile multiplayer

Poznań, Poland6y exp
Immersion LabsBelarusian National Technical University

Unity VR developer who has shipped multiple Meta Quest games and navigated strict Meta QA/product requirements, with a strong focus on profiling-driven FPS optimization. Co-developed the Meta-delivered title "Shark Bait VR" (2-person dev team), tackling VR comfort (anti-nausea swimming), realistic rope behavior, and fish AI, and has also implemented cross-platform mobile push notifications via Firebase/APNS with Jenkins+CocoaPods.

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LS

Mid-Level Software Engineer specializing in backend microservices and AI/ML integration

Houston, TX3y exp
HalozymeEastern Illinois University

Built and shipped production LLM-driven pipelines for clinical data processing, turning semi-structured inputs into validated structured outputs for downstream analytics. Emphasizes predictability and safety via strict JSON schemas, state-machine orchestration, backend-controlled tool calling, and robust fallbacks (rule-based checks/manual review) plus monitoring and offline/online evaluation loops; also has experience hardening workflows against messy ERP/finance data with idempotency and state tracking.

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AR

Asim Raja

Screened

Mid-level Game Developer specializing in Unity/Unreal, AR/VR, and multiplayer systems

Islamabad, Pakistan6y exp
INTELGENCYNational University of Modern Languages

Unity VR developer who has shipped Meta Quest titles while owning full end-to-end delivery: gameplay, UI, database/backend, blockchain, web integrations, IAP, and final build publishing. Notably solved a Meta SDK IAP callback regression by identifying the issue with Meta support and safely rolling back specific SDK code, and has implemented motion/walking tracker systems with ML-driven opponent behavior.

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PS

Priyank Shah

Screened

Junior Front-End Developer specializing in React and modern JavaScript

Ontario, Canada2y exp
HacknoTechUniversity of Guelph

Frontend engineer who led end-to-end delivery of a React/Next.js platform and real-time analytics dashboard at HacknoTech, emphasizing scalable UI architecture and performance. Uses a pragmatic state strategy (React Query for server state, Redux Toolkit for UI state), built shared component libraries with Tailwind, and improved load times by ~40% through code splitting/lazy loading and Lighthouse-driven tuning.

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DT

Mid-level Full-Stack Software Engineer specializing in TypeScript, microservices, and AI integration

Boston, MA3y exp
NextBitsCalifornia State University

Full-stack engineer (4+ years) with a Master’s in Computer Science who owned end-to-end customer-facing social networking features at NextBits, building TypeScript/React/Next.js + NestJS systems with microservices, RabbitMQ, MongoDB, and Redis. Experienced scaling real-time notifications/messaging/presence to millions of concurrent users with sub-100ms performance targets, zero-downtime CI/CD, and internal tooling for monitoring AI/ML pipelines and queue backlogs.

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Lalith Sagar Kambala - Junior Full-Stack Software Engineer specializing in AI-powered SaaS in United States, USA

Junior Full-Stack Software Engineer specializing in AI-powered SaaS

United States, USA1y exp
Todaiyo.aiUniversity of Central Missouri

Worked on an AI-adjacent search/results product with a React front end and an API-driven backend, focusing on scalability and performance. Emphasizes decoupled JSON API architecture, React rendering optimizations (useMemo/useCallback), and large-dataset techniques like virtualization, plus strong user-issue triage via log analysis and edge-case fixes in query handling/ranking.

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samuel gomez serrano - Senior Frontend Engineer specializing in React, Next.js, and TypeScript in Mexico, Remote

Senior Frontend Engineer specializing in React, Next.js, and TypeScript

Mexico, Remote5y exp
Ensamble Administrador de Riesgos y SistemasUNITEC

Frontend engineer who has led workflow-heavy React/TypeScript products end-to-end, emphasizing feature-based architecture, reusable UI patterns (forms/tables/async states/permissions), and performance optimization for data-dense dashboards. Strong track record of shipping quickly with quality via PR standards, targeted testing, UAT, staged rollouts, and iteration driven by analytics, error reports, and operator feedback.

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Vinith Nagelly - Mid-level Full-Stack Developer specializing in Python/Django and React in Little Rock, AR

Mid-level Full-Stack Developer specializing in Python/Django and React

Little Rock, AR4y exp
Hexanika, IncFlorida Atlantic University

Backend engineer at Hexanika who owned a real-time fraud-detection platform: built Django microservices, integrated a GenAI anomaly-scoring model, and optimized data/infra for low-latency production (including ~40% query-latency reduction). Experienced running containerized services on AWS/GCP with Kubernetes/GKE, GitHub Actions-based CI/CD + GitOps, and building Pub/Sub streaming pipelines and on-prem-to-cloud migrations.

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Jorge Reinoso - Senior Software Engineer & Tech Lead specializing in real-time simulation, VR, and networking in Santiago, Chile

Jorge Reinoso

Screened

Senior Software Engineer & Tech Lead specializing in real-time simulation, VR, and networking

Santiago, Chile9y exp
Ultra RoboticsUniversidad Rafael Urdaneta

Unity/C# tech lead who shipped a VR co-op shooter (ChronoStrike) with a network-synchronized time-dilation mechanic, extending Photon Fusion prediction/reconciliation to handle variable timescales and reporting major stability/performance gains (90 FPS Quest 2; rubber-banding reduced from ~15% of sessions to zero). Also integrated GPT-3.5-powered NPC dialogue with scripted fallbacks for a Transport Canada training simulator, and built a cross-platform VR+mobile neurofeedback app integrating NeuroSky EEG via native iOS/Android plugins.

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