Pre-screened and vetted.
“Frontend engineer who led the Yams marketing/advertising campaign management app end-to-end using React + Next.js, emphasizing scalable component architecture (Atomic Design) and strong automated/UI testing (React Testing Library, Storybook, Playwright). Has built TypeScript dashboards with typed API hooks to reduce prop drilling and improve reuse, and has improved performance via code splitting, lazy loading, and render optimization.”
Mid-level Product Designer & Design Technologist specializing in design systems and GenAI UX
“Enterprise/industrial UX designer focused on making complex, real-time automated systems feel trustworthy and predictable. Has hands-on experience observing operators in logistics/automation environments, building shared interaction models to unify fragmented products, and collaborating tightly with engineers using component-system thinking (HTML/CSS/TypeScript) to ship resilient UIs that handle partial failures.”
Senior Game Developer specializing in Unity multiplayer and AR/VR experiences
“Unity/VR gameplay engineer who built a hybrid physics-based interaction system for a VR cooking game (Mars Kitchen), focusing on responsive, immersion-preserving object handling. Also worked on two web3 multiplayer games (Acryptia 2D card game, Polyverse 3D horde shooter) using server-authoritative architecture with client-side prediction and server reconciliation, and leverages AI tools to optimize shaders (notably liquids).”
Mid-level Full-Stack Software Engineer specializing in FinTech and real-time systems
“Full-stack product engineer with a strong real-time systems focus: built and rolled out a WebSocket-based notifications system (with robust reconnect/resync and event ordering protections) that cut update latency to under 200ms. Also owned a workflow automation platform backend in FastAPI (JWT/RBAC, versioned APIs, standardized errors), designed the PostgreSQL schema for workflows/tasks/executions, and operated deployments on AWS ECS Fargate with blue-green CI/CD and performance stabilization via caching and autoscaling.”
Mid-level Unity Game Developer specializing in hyper-casual mobile games
“Unity/C# developer who built and shipped a live 2D cooking game (shawarma/pasta/drinks/chips) from scratch. Implemented multi-touch interactions to support simultaneous tasks and uses Firebase Analytics to diagnose low retention and drive engagement-focused updates (unlock/progression and timing tuning).”
Mid-level Game Developer specializing in player-focused gameplay and Unity development
“Game developer with hands-on Unity/C# experience who built a horror gameplay system around Slenderman teleport/chase behavior, using health, camera shake, audio, and escalating power to drive player tension. Also stands out for pragmatic use of AI tools across both engineering and art pipelines, including code assistance and texture upscaling, plus some Unreal/VR modding experience.”
Mid-Level Software Developer specializing in cloud-native microservices, iOS, and ML deployment
“Backend engineer with production ERP experience deploying microservices and improving performance/reliability using a metrics-driven approach (logs, latency, error rates). Has hands-on cloud/hybrid operations across AWS and Azure with Docker/Kubernetes, and has resolved real-world mobile sync issues by tuning timeouts/retries and reducing payload sizes. Builds configurable Python services to deliver customer-specific behavior without destabilizing the core codebase.”
Intern Full-Stack/ML Engineer specializing in cloud-native web apps and LLM systems
“Machine learning lab assistant at Eastern Illinois University who productionized a voice-enabled conversational AI system: redesigned it with RAG, LoRA fine-tuning (including text-to-SQL), and safety guardrails, then deployed a scalable API supporting ~1,000 daily queries. Also partnered with customer-facing teams during a BlueFi internship by building demos/APIs and accelerating releases via Terraform + AWS CI/CD automation.”
Junior Software Engineer specializing in backend, cloud, and data pipelines
“Software engineer with demonstrated production performance wins (37% latency reduction) through SQL optimization, backend API redesign, and disciplined rollout practices (staging, feature flags). Experienced debugging distributed pipeline issues across infrastructure layers (memory pressure and network timeouts) and building AWS-based systems (Lambda + RDS) to handle request spikes, including work on a business-focused chatbot.”
Junior Game Designer specializing in Unity and Unreal Engine gameplay systems
“UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.”
Mid-level Unity Developer specializing in real-time gameplay systems and multiplayer
“Unity developer with strong real-time 3D and mobile performance optimization experience (rendering, memory, GC), building interactive environments and physics-based interactions. Built a mobile Unity game prototype largely solo end-to-end, emphasizing state-driven architecture and clean separation between game logic, UI, and data—skills that translate directly to AR/VR despite no shipped Meta Quest titles.”
Junior Full-Stack Software Developer specializing in React, .NET, and Firebase
“Frontend engineer focused on scalable React + TypeScript dashboards and workflows, using feature-based architecture and a reusable component/hook approach. Has hands-on experience improving performance in table-heavy admin UIs (pagination, lazy loading) and shipping major features quickly with staging/manual QA, gradual rollouts, and rapid iteration based on production feedback.”
Mid-level Full-Stack Software Engineer specializing in SaaS and AI-enabled platforms
“Built and shipped production AI features in the automotive dealership domain, including an end-to-end computer-vision damage detection system for trade-ins and a tool-calling, RAG-enabled LotSync AI Agent that answers inventory/VIN questions using strict schemas and internal APIs to avoid hallucinations. Also developed a Dagster + Oracle automated reporting pipeline as a Graduate Research Assistant, supporting 15+ university departments with normalized, reliable ETL workflows.”
Mid-level Unity AR/VR Game Developer specializing in mobile and immersive experiences
“Unity developer with shipped Meta Quest VR/MR experience on a multi-game "Nexus" arcade project, contributing to bowling mechanics, racing AI, hand poses, and QA-driven bug fixing. Also builds full Unity projects solo (airplane and taxi simulations), handling everything from physics and controls to level design and aggressive mobile performance optimization (targeting ~1GB devices).”
Mid-Level Unity Developer specializing in VR/AR/XR and mobile multiplayer
“Unity VR developer who has shipped multiple Meta Quest games and navigated strict Meta QA/product requirements, with a strong focus on profiling-driven FPS optimization. Co-developed the Meta-delivered title "Shark Bait VR" (2-person dev team), tackling VR comfort (anti-nausea swimming), realistic rope behavior, and fish AI, and has also implemented cross-platform mobile push notifications via Firebase/APNS with Jenkins+CocoaPods.”
Mid-Level Software Engineer specializing in backend microservices and AI/ML integration
“Built and shipped production LLM-driven pipelines for clinical data processing, turning semi-structured inputs into validated structured outputs for downstream analytics. Emphasizes predictability and safety via strict JSON schemas, state-machine orchestration, backend-controlled tool calling, and robust fallbacks (rule-based checks/manual review) plus monitoring and offline/online evaluation loops; also has experience hardening workflows against messy ERP/finance data with idempotency and state tracking.”
Mid-level Game Developer specializing in Unity/Unreal, AR/VR, and multiplayer systems
“Unity VR developer who has shipped Meta Quest titles while owning full end-to-end delivery: gameplay, UI, database/backend, blockchain, web integrations, IAP, and final build publishing. Notably solved a Meta SDK IAP callback regression by identifying the issue with Meta support and safely rolling back specific SDK code, and has implemented motion/walking tracker systems with ML-driven opponent behavior.”
Junior Front-End Developer specializing in React and modern JavaScript
“Frontend engineer who led end-to-end delivery of a React/Next.js platform and real-time analytics dashboard at HacknoTech, emphasizing scalable UI architecture and performance. Uses a pragmatic state strategy (React Query for server state, Redux Toolkit for UI state), built shared component libraries with Tailwind, and improved load times by ~40% through code splitting/lazy loading and Lighthouse-driven tuning.”
Mid-level Full-Stack Software Engineer specializing in TypeScript, microservices, and AI integration
“Full-stack engineer (4+ years) with a Master’s in Computer Science who owned end-to-end customer-facing social networking features at NextBits, building TypeScript/React/Next.js + NestJS systems with microservices, RabbitMQ, MongoDB, and Redis. Experienced scaling real-time notifications/messaging/presence to millions of concurrent users with sub-100ms performance targets, zero-downtime CI/CD, and internal tooling for monitoring AI/ML pipelines and queue backlogs.”
Junior Full-Stack Software Engineer specializing in AI-powered SaaS
“Worked on an AI-adjacent search/results product with a React front end and an API-driven backend, focusing on scalability and performance. Emphasizes decoupled JSON API architecture, React rendering optimizations (useMemo/useCallback), and large-dataset techniques like virtualization, plus strong user-issue triage via log analysis and edge-case fixes in query handling/ranking.”
Senior Frontend Engineer specializing in React, Next.js, and TypeScript
“Frontend engineer who has led workflow-heavy React/TypeScript products end-to-end, emphasizing feature-based architecture, reusable UI patterns (forms/tables/async states/permissions), and performance optimization for data-dense dashboards. Strong track record of shipping quickly with quality via PR standards, targeted testing, UAT, staged rollouts, and iteration driven by analytics, error reports, and operator feedback.”
Mid-level Full-Stack Developer specializing in Python/Django and React
“Backend engineer at Hexanika who owned a real-time fraud-detection platform: built Django microservices, integrated a GenAI anomaly-scoring model, and optimized data/infra for low-latency production (including ~40% query-latency reduction). Experienced running containerized services on AWS/GCP with Kubernetes/GKE, GitHub Actions-based CI/CD + GitOps, and building Pub/Sub streaming pipelines and on-prem-to-cloud migrations.”
Senior Software Engineer & Tech Lead specializing in real-time simulation, VR, and networking
“Unity/C# tech lead who shipped a VR co-op shooter (ChronoStrike) with a network-synchronized time-dilation mechanic, extending Photon Fusion prediction/reconciliation to handle variable timescales and reporting major stability/performance gains (90 FPS Quest 2; rubber-banding reduced from ~15% of sessions to zero). Also integrated GPT-3.5-powered NPC dialogue with scripted fallbacks for a Transport Canada training simulator, and built a cross-platform VR+mobile neurofeedback app integrating NeuroSky EEG via native iOS/Android plugins.”