Pre-screened and vetted.
Senior Unity Developer specializing in real-time interactive systems and multiplayer gameplay
Mid-level Frontend Engineer specializing in SaaS, FinTech, and cloud security
Lead Unity Developer specializing in VR flight simulators
“Unity VR developer who built "instructor tools" for a skydiving/canopy training simulator, including comfort-focused wind/landing assessment features to reduce motion sickness. Implemented the simulator’s full Photon PUN networking and added Agora-based video streaming so instructors could run sessions with participants joining from browsers/tablets, while managing real-world latency constraints.”
Entry AI/ML Engineer specializing in Generative AI, LLMs, and MLOps
“Built and productionized a MediCloud/Medicoud LLM microservice platform that lets clinicians query medical data in natural language, orchestrating multi-step RAG-style workflows with LangChain and evaluating/debugging with LangSmith. Delivered measurable gains (consistency ~70%→90% / +20%; latency ~2.0s→1.1s / -40%) by implementing structured prompts, fallback logic across multiple LLMs, hybrid retrieval tuning, and AWS Lambda performance optimizations (package size, async, caching).”
Senior Unity Game Developer specializing in 2D/3D mobile games and multiplayer
“Unity game developer with ~6 years of experience building scalable gameplay systems and Photon PUN multiplayer features, including a fast-paced FPS-style multiplayer mode tuned for short sessions and mobile networks. Demonstrates VR (Meta Quest) optimization focus (frame-rate stability to reduce motion sickness) and strong designer collaboration through data-driven tuning, ScriptableObjects, and in-game debug tooling.”
Senior Full-Stack Software Developer specializing in React/Node and cloud-native apps
“Frontend engineer who launched Emoot (app.emoot.io) end-to-end and recently shipped the "My Savings Goal" feature from UI through production. Emphasizes scalable React + TypeScript architecture (Storybook-driven component library, strict typing, performance profiling/memoization) and pragmatic delivery in tight timelines by reusing existing components/logic and iterating screen-by-screen.”
Mid-level Full-Stack Developer specializing in MERN/MEAN and cloud-native web apps
“Frontend engineer with end-to-end ownership of React/Next.js products, focused on scalable component-based architecture and quality via CI/CD, automated testing, and disciplined PR reviews. Built React + TypeScript dashboards with role-based views using Zustand, and improved existing codebases by decoupling components and boosting performance through code splitting, lazy loading, and standardized shared components.”
Intern Full-Stack Engineer specializing in web applications and systems programming
Mid-Level .NET Software Engineer specializing in backend APIs, Azure, and SQL Server
Senior Full-Stack AWS Developer specializing in cloud-native microservices and serverless systems
Entry-Level Full-Stack & AI Engineer specializing in chatbots and web apps
“Data Science honors graduate (Maryville University) who has built Python/SQL backends and a capstone website handling sensitive user data. Emphasizes secure data handling (password encryption, secure database updates) and uses Git/GitHub Pages with CI/CD-style practices for managing and deploying changes.”
Senior Unity Game Developer specializing in multiplayer, AR/VR, and Web3 games
“Unity/VR developer who has shipped multiple Meta Quest titles, including a Meta Quest 3 VR heritage app backed by the Malaysian Tourism Commission. Built a complex MMO metaverse game end-to-end solo (Photon Fusion 2 multiplayer, 21x13km world, procedural biomes, combat/inventory) with blockchain/NFT integration (Solana/BSC) and AWS hosting, and actively uses AI tools to accelerate prototyping and internal tooling.”
Senior Unity XR Developer specializing in VR optimization and tooling
“Unity VR developer with shipped Meta Quest 2/3 titles including "Titanic: Un viaje a través del tiempo" (with Fever), where they led optimization and asset integration and built a custom VAT system to render 400+ animated characters efficiently. Previously served as the sole developer on multiple Siemens VR experiences (e.g., X-Ray Experience), and also builds solo prototypes/game-jam projects featuring procedural generation and gameplay systems.”
Senior Full-Stack Developer specializing in React/Next.js and NestJS
“Frontend-focused full-stack engineer who built and shipped Atlas Link (atlaslink.io), an ops/admin dashboard for an alumni directory designed to scale across clients and large datasets. Strong on architecture boundaries, typed API contracts, and performance-heavy table UIs, with a rigorous testing approach (TypeScript/Jest/React Testing Library) and experience modernizing a legacy ASP.NET MVC app with a new component layer and cleaned-up CSS system.”
Mid-level Game Developer specializing in Unity, AR/VR, and cross-platform products
“Exceptionally young game developer who says he began at age 10 and was employed as a Unity developer at 13. He has hands-on experience building gameplay systems, VR/Web/mobile projects, Photon multiplayer features, and AI/ML experiments—including an open-source protein-model research pipeline reportedly under peer review at PLOS ONE.”
Mid-level PPC Executive specializing in SEM and Google Ads performance marketing
“Paid media performance marketer experienced managing $50K+/month budgets across Google Ads (Search + Performance Max) and Meta, with TikTok used for top-of-funnel. Uses a highly structured experimentation and scaling framework (keyword clustering, incremental bidding shifts, 7–10 day stability windows) and has delivered a 25–30% CPL reduction while scaling spend and maintaining lead quality.”
Junior Embedded Engineer specializing in microcontrollers, RTOS, and hardware interfacing
“Project lead who restored a 1999 vintage museum robotics exhibit by inventorying and integrating legacy systems, reverse engineering original behavior, and reimplementing it in a modern codebase. Notably optimized Tesseract OCR and machine-vision pipelines to run on a 400MHz Pentium III with 256MB RAM while bringing up and tuning degraded FireWire IIDC cameras using scarce legacy documentation.”