Pre-screened and vetted.
Mid-Level Software Development Engineer specializing in GenAI automation and cloud systems
“Backend Python engineer who architected an event-driven order integration engine connecting EDI vendors to ERP/WMS/3PL systems, including a canonical order model and adapter framework to eliminate per-customer hardcoding. Has hands-on Kubernetes production experience (microservices, Celery workers, CronJobs, HPAs) and implemented GitOps/CI-CD using GitHub Actions, Docker, and ArgoCD, including moving deployments from on-prem to Azure.”
Mid-Level Full-Stack Engineer specializing in Java Spring Boot and React
“Full-stack engineer who built a cloud-native customer servicing platform at Synchrony using React 18/Next.js (SSR) and Spring Boot microservices on AWS. Experienced with high-volume, event-driven systems (Lambda/SNS/SQS) and strong distributed-systems rigor around data integrity (idempotency, DynamoDB conditional writes) plus production-grade security/observability (JWT/OAuth2, WAF, Actuator, Splunk).”
Mid-Level Software Development Engineer specializing in distributed systems and cloud microservices
“Software engineer with enterprise, customer-facing delivery experience across Outlier AI and Wipro—builds and productionizes workflow and integration solutions with a strong focus on real-world performance and reliability. Delivered a Firestore/Redis-backed real-time pipeline that cut page load times by 20% and held consistent performance across 10,000+ sessions, and has hands-on production incident experience stabilizing high-traffic microservices via caching, indexing, and safe canary deployments.”
Senior Full-Stack Engineer specializing in serverless AWS and IoT products
“Founding engineer with strong end-to-end product delivery across IoT + mobile + serverless cloud: built firmware for a Bluetooth-connected device (ESP32), a native Swift iOS app, and an AWS serverless backend (API Gateway/Lambda/SQS/SNS/DynamoDB) including payments via Stripe. Also shipped a separate startup product in 6 months: a React visual tool that generated HTTP/REST APIs with a Django backend, admin panel, and a code-generating CLI.”
Executive Technology Leader & Strategic Architect specializing in cloud-native platforms
“Technology leader with experience driving multi-year transformations at Jewelry Supply, including migrating a legacy custom e-commerce platform to SaaS and leading a 3-year ERP program from requirements through implementation and training. Also led a major architecture shift from self-hosted virtualized infrastructure to cloud Kubernetes with a strong DevOps/DevEx focus, emphasizing stakeholder buy-in and scalable processes for distributed engineering teams.”
Mid-Level Full-Stack Software Engineer specializing in Java/Spring and React
“Full-stack engineer who has shipped a real-time social engagement feature (live messaging + personalized feeds) for a career networking platform, owning everything from WebSockets/SSE and JWT+Redis auth through Docker/Kubernetes production deployment. Also built a production Flask backend for an AI-driven movie recommendation system on AWS, with strong API design (versioning/error standards) and hands-on performance tuning (Typesense +47% query improvement, Postgres indexing, Redis caching, CloudWatch-driven incident response).”
Senior Systems Engineer specializing in VR gameplay architecture and real-time AI integration
“Gameplay/systems developer with shipped VR experience on Meta Quest (Litesport), owning a real-time workout scoring and progression system end-to-end including hit validation, HUD/UI, session state, and persistence. Known for event-driven architecture that decouples gameplay from UI, data-driven tunables for multiple modes, and rigorous VR performance work to hold 72 FPS using on-device profiling and debugging.”
Mid-level Software Engineer specializing in cloud-native microservices and AI/ML
“Full-stack engineer with healthcare/AI platform experience (Humana), owning an end-to-end high-risk patient prediction feature from React dashboards through FastAPI/TensorFlow real-time inference to AWS EKS operations. Emphasizes production reliability and contract-driven APIs (OpenAPI + generated TS types), plus strong data integration patterns (Kafka, idempotency, DLQs, backfills) in regulated, high-traffic environments.”
Senior Full-Stack Software Engineer specializing in scalable web apps, cloud, and blockchain/AI
“Full-stack engineer with strong production ownership across React/TypeScript, Node.js, and AWS (EC2/ECS/RDS/CloudWatch), including CI/CD, observability, and incident response. Delivered a secure RBAC workflow module end-to-end and achieved measurable gains (~30–40% latency reduction, ~50% error reduction) that lowered infra/ops costs. Comfortable in high-ambiguity startup environments—shipped a payment module within 2 days of joining with no documentation.”
Mid-level Machine Learning Engineer specializing in computer vision and reinforcement learning
“Early-stage engineer with hands-on embedded prototyping experience (Arduino/Raspberry Pi) who helped build an award-winning smart glasses project enabling phone notifications via Bluetooth. Strong computer vision performance optimization background, including accelerating 120 FPS inference by moving from TensorFlow to PyTorch and deploying through ONNX + TensorRT quantization, plus Docker-based GPU deployment and CI/ML practices.”
Mid-Level Full-Stack Engineer specializing in AWS serverless and React/Node.js
“Backend engineer who built and evolved a serverless AWS platform for large-scale live screening events with real-time chat/feedback and streaming (API Gateway/Lambda/DynamoDB/WebSockets/IVS, IaC via Pulumi). Led production refactors and phased migrations using feature flags and dual-write strategies, and has hands-on experience implementing JWT auth, RBAC, and database-enforced row-level security for multi-tenant systems.”
Senior Full-Stack Software Engineer specializing in React/Node and cloud-native platforms
“Backend/data engineer with hands-on production experience building a real-time notification API on Flask/Celery/Postgres and scaling it on AWS with Docker, Redis queuing, and SQLAlchemy query optimization. Also delivered AWS serverless deployments (Lambda) using Terraform + GitHub Actions and built AWS Glue ETL pipelines from S3 to Redshift with CloudWatch monitoring and DataBrew data quality checks.”
Senior Full-Stack Developer specializing in React, Node.js, and AWS
“Backend/data engineer with hands-on production experience across Python/Flask microservices and AWS serverless/data platforms (Lambda, DynamoDB, S3, Glue/PySpark). Demonstrated strong reliability and operations mindset (JWT/RBAC, retries/timeouts/circuit breakers, CloudWatch/SNS alerting) and measurable performance wins (SQL report runtime cut from 10 minutes to 30 seconds). Seeking ~$150k base and cannot travel for onsite meetings for the next 5–6 months due to family medical constraints.”
Intern Data Scientist specializing in Generative AI and NLP
“Backend/AI engineer with internship experience building an AI-powered financial insights platform (FastAPI, Redis, BigQuery) and prior HCL experience leading a monolith-to-microservices refactor (Flask, Kafka) using blue-green deployments. Demonstrates strong performance/security focus (OAuth/JWT/RBAC, encryption) and measurable impact on latency, downtime, and ML model reliability; MVP was submitted to Google’s accelerator program.”
Mid-level VFX/Game Artist specializing in real-time effects and shaders
“Generalist game artist/VFX creator working in a small indie studio, with hands-on experience shipping mobile/VR-friendly real-time effects in Unity (e.g., a bonfire built with Shader Graph plus Shuriken particles). Strong focus on performance tradeoffs for mobile—draw calls, memory, texture atlasing/material reuse—and uses profiling/testing to choose the right approach (shader vs flipbook vs particles).”
Mid-level Unity & C# Developer specializing in VR and mobile games
“Unity/VR developer who shipped the multi-headset project Animotive (primarily on Quest 2/Quest Pro), contributing across design, development, bug fixing, and documentation. Notably tackled a difficult multiplayer problem: synchronizing session restarts for all users and rejoining with identical session data despite 3rd-party networking/API constraints. Also built a mostly solo turn-based strategy prototype for Gamescom 2025 featuring a custom sketch-style full-screen blit shader and pattern-driven AI/UI architecture.”
Mid-level VFX Artist specializing in stylized real-time effects for games
“VFX Artist with 2+ years shipping live mobile game content on Power Rangers: Legacy Wars, serving as the sole owner for all character VFX (skills, assists, specials, taunts, intros/outros) and implementing them in-engine via a custom tool. Demonstrates strong real-time optimization instincts (channel-packed textures, Transparent-to-Masked material strategy) and created reusable master materials to keep heavy screen-filling effects performant.”
Junior Software Engineer specializing in backend, cloud, and LLM-powered search
“Python backend engineer (BetterWorld Technology) who owns microservice systems end-to-end on Azure, including Kubernetes deployments, CI/CD, and production monitoring/alerting. Has hands-on experience integrating SQL/NoSQL (including Cosmos DB with vector search/graph workflow) and has built a Kafka + Spark Streaming pipeline to Snowflake with a reported 40% latency reduction.”
Mid-level Full-Stack Developer specializing in healthcare and scalable web platforms
“Software engineer experienced delivering customer-facing, real-time industrial monitoring dashboards (motors/shafts/turbines) by partnering directly with end users to refine charts, alerts, and performance. Strong in API/platform integrations and production troubleshooting—uses feature flags, logging, validation/mapping, containerization, and performance testing to keep systems stable while iterating quickly.”
Mid-level Full-Stack Software Engineer specializing in cloud-native microservices
“DevOps engineer (State Farm) with hands-on ownership of Python backend services and data pipelines, deploying microservices and workers on Kubernetes using GitOps (Argo CD). Has led complex cloud-to-on-prem/hybrid migrations with staged cutovers and rollback planning, and built Kafka-based real-time streaming pipelines with schema governance, autoscaling, and strong observability.”
Entry-level Robotics Engineer specializing in SLAM, sensor fusion, and embedded avionics
“Robotics software engineer focused on perception/SLAM and systems integration, recently built a quasi-dynamic mapping pipeline to track and reconstruct articulated objects (e.g., drawers) from RGB video using SAM2, COLMAP SfM, and 3D Gaussian Splatting. Also has strong ROS2 sensor-pipeline experience (custom messages, MCAP rosbag deserialization, tf2) and demonstrated real-time performance tuning by accelerating an ICP-based LiDAR SLAM component ~30x (from ~3s to <100ms per frame).”
Entry-Level Full-Stack Software Engineer specializing in serverless AWS and AI applications
“Built and deployed serverless AWS applications (Lambda/S3/RDS Proxy) including a NASA L’Space React + Python data analysis tool, focusing on performance for large datasets. Demonstrates strong cloud troubleshooting across compute and networking (CloudWatch-driven diagnosis, EC2 scaling, security group fixes) and a user-driven iteration loop that improved product usability with dynamic filtering and interactive UI.”
Senior Game Developer specializing in Unreal/Unity gameplay and graphics systems
“Unreal Engine gameplay programmer with shipped experience on Five Nights at Freddy’s (including Ruin), spanning end-to-end systems like save/load + checkpoints, math-heavy spline-based AI movement, and player movement tuning. Also implemented a networked PvP dash using Unreal’s prediction pipeline (FSavedMove_Character) with server-authoritative validation, and has demonstrated strong debugging under stress-test conditions.”