Pre-screened and vetted.
Mid-level QA / Software Test Engineer specializing in video game testing and certification
Intern Cybersecurity Engineer specializing in AI agents and production workflows
“Built and deployed an AI customer representative for iCore used at the IEE convention (2025), serving 100+ users in a day; implemented RAG with a vector database and scaled reliability via Docker and Google Cloud. Also has hands-on experience with multiple agent orchestration stacks (LangChain/LangGraph, Google AI Agent Development Kit, OpenAI SDK, Composio) and has delivered stakeholder-driven apps using prototyping and MVP scoping.”
Junior Front-End Developer specializing in React and TypeScript e-commerce
“Frontend engineer focused on e-commerce experiences, including a React + TypeScript "Buy Together" flow with interdependent product selections and a reusable product card system used across shelves/landing pages/recommendations. Emphasizes maintainability through modular components, derived state, and thorough manual QA with close product/design/client collaboration under tight deadlines.”
Entry-level Mechatronics Engineer specializing in robotics, automation, and ROS 2
“Robotics software/embedded engineer who helped build an end-to-end perception sensor platform in a two-person team, owning PCB design, ROS architecture (sensor/processing/diagnostic nodes), and documentation. Experienced integrating heterogeneous sensors over CAN with Arduino and optimizing real-time performance bottlenecks (camera and high-frequency streams) using compression, grayscale pipelines, and reduced inference frequency; also containerized the system with Docker.”
Junior QA Analyst specializing in manual and API testing in Agile environments
Junior Backend & Cloud Engineer specializing in AWS and scalable systems
Mid-level Game Designer/Developer specializing in Unreal Engine and QA
Mid-level Unreal Artist specializing in 3D animation, level design, and environment creation
Mid-Level Game Designer specializing in gameplay prototyping and level design
“Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.”
Junior Backend/Full-Stack Developer specializing in .NET and microservices
“Frontend engineer focused on scalable React + TypeScript applications, with repeated examples of modular architecture, reusable component systems (forms/tables), and keeping business logic out of UI components. Has experience improving maintainability/performance in existing codebases through gradual refactoring, and shipping key features under tight deadlines using MVP scoping and post-launch iteration based on user feedback.”
Entry-level Robotics Engineer specializing in embedded systems and ROS
Intern Game Designer specializing in Unity, 3D asset creation, and data-driven systems
Junior Gameplay Programmer specializing in Unreal Engine and game design
Junior QA Engineer / Systems Analyst specializing in test automation and ERP implementations
Mid-Level Unreal Artist specializing in 3D animation, level design, and environment creation
Mid-level Technical Associate specializing in software QA, bug tracking, and process automation
Mid-level Graphic Designer specializing in brand identity and digital/print design
“Marketing creative designer/art director focused on high-polish, system-driven social campaigns and scalable production. Builds robust Figma design systems (components, auto-layout, variables) and modular template kits to support high-volume output without quality drift, and edits lightweight short-form videos with platform-specific exports for Reels/TikTok/Shorts. Recent work includes campaigns for a boutique restaurant and a non-profit horse sanctuary donation drive, collaborating closely with UA/growth and product in fully remote async workflows.”
Entry-level LMS operations and testing analyst specializing in EdTech
“Candidate stands out for treating AI as a structured productivity and coordination layer rather than just a coding assistant. They describe using role-based multi-agent workflows across research, planning, technical execution, QA, security, and documentation, with a strong emphasis on human review and production validation.”