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Vetted Unity Professionals

Pre-screened and vetted.

UnityC#C++PythonGitJavaScript
BC

Bryan Carpio

Screened

Senior VFX and 3D Artist specializing in real-time game effects

8y exp
Bamtang GamesPeruvian University of Applied Sciences

“Game VFX artist with shipped effects for major entertainment racing and platformer titles (Nickelodeon, Dreamworks, Hot Wheels, Disney) across mobile/web and multi-platform releases. Describes a full production workflow from GDD-driven planning and Photoshop concepts through Unity/Unreal shader + particle setup, code implementation, and testing, with a strong focus on real-time optimization (including Switch constraints) and AI-assisted concept/texture workflows.”

Motion GraphicsGraphic DesignFront-End DevelopmentWeb DevelopmentContent StrategyDocumentation+57
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GI

Guilherme Itabayana Braga da Fonseca

Screened

Senior Unity Developer specializing in VR/AR simulations and educational games

Lisbon, Portugal20y exp
Carbon GamesPontifical Catholic University of Minas Gerais

“Unity developer with a standout graduation project implementing a two-dimension platformer mechanic (collider/physics switching plus shader-driven visual changes). In a recent role, used Photon to connect two Meta Quest users in a virtual call and integrated an Android companion app to provide GPS coordinates for a solar plant maintenance guidance use case.”

UnityC#SQLROS 2GitHubMicrosoft Word+49
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CN

CalvinMatthew Nava

Screened

Senior Unity Developer specializing in games, AR/VR/XR, and interactive mobile experiences

Germany11y exp
DAS ApolloFar Eastern University

“Unity generalist with VR-focused optimization experience who replaced a bloated third-party IK/rigging plugin by building a custom DOTS/Burst multithreaded system, reporting ~200% performance gains and a noticeably smoother VR experience. Has multiplayer experience with Unity Netcode (and some Photon Fusion exposure) and uses AI tooling (Rider AI) to speed up refactoring and documentation.”

UnityC#.NETObject-Oriented Programming (OOP)Design PatternsAPI Integration+58
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BP

Bhavesh Patel

Screened

Senior Unity Developer specializing in AR/VR and multiplayer games

CA, United States9y exp
Alter LearningGujarat Technological University

“Unity VR developer with 3 years of experience shipping games for Meta Quest, focused on gameplay event handling and animation control. Prefers structured production environments and on-site, 9-to-5 work; notes multiplayer development as a more challenging area.”

UnityC#Object-Oriented Programming (OOP)JSONAndroidiOS+40
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YL

Yu-Che Lin

Screened

Mid-level Gameplay Programmer specializing in Unity UI systems and editor tooling

UK2y exp
Gomiigo GamesAbertay University

“Unity technical designer/game developer who improves engagement and retention through KPI-driven analysis and live-ops tuning (e.g., early-game energy/progression adjustments and time-based targeted礼包 pushes). Built a Python-based visual map/level editor that exports CSV to replace error-prone manual coordinate entry, saving significant team time and remaining reusable across later projects.”

C#Design PatternsFirebaseFigmaGitJira+43
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GT

Gaurang Thakar

Screened

Senior Unity Game Developer specializing in 2D/3D, AR/VR, and multiplayer games

Gandhinagar, Gujarat9y exp
Gameium LLPGujarat Technological University

“Indie/core Unity game developer with deep multiplayer networking experience, including client-server management and synchronization of animations/physics/player state using Photon Fusion, PUN, Mirror, and Socket.IO. Has shipped/implemented multiple networked game types (fish, poker, chess, shooter) and has integrated AI-driven features like TTS and 3D character lip-sync (SALSA + blend shapes) using guidance from tools like ChatGPT.”

UnityUnit testingChatGPTGoogle GeminiUnity3DUnity 2D+29
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MD

Modar Dergham

Screened

Senior Game Developer specializing in Unity, Unreal, VR, and technical art

Debrecen, Hungary9y exp
TransfrUniversity of Debrecen

“Unity gameplay/tech-art oriented developer who implemented the main third-person controller, animation, and combat feel for a game, including a sophisticated two-character synced-animation pipeline built in Autodesk MotionBuilder (leader/follower with syncing bones for perfect alignment). Has some Unity networking experience with Photon Bolt on a vehicle-MOBA project, syncing combat abilities while optimizing network data, and uses AI coding agents (KILO + Gemini) to navigate large codebases faster.”

C#C++Performance OptimizationPythonUnreal EngineWeb Development+47
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MG

Matyas Gonczol

Screened

Senior Unity & XR Developer specializing in VR/AR/MR and immersive educational apps

Budapest, Hungary10y exp
LeopolyEötvös Loránd University

“Unity developer with deep hands-on experience building a tricky 2.5D shoot-'em-up collision system that reconciled 2D gameplay constraints with 3D world movement and mixed orthographic/perspective camera math. Also implemented LAN multiplayer for a Monopoly thesis using Unity Legacy Networking (NetworkView/RPC) and has production exposure to Photon PUN; emphasizes clean, optimized code and structured ownership with code reviews.”

UnityC#Object-oriented programming (OOP)DebuggingGitAdobe Photoshop+52
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JG

Joe Greaney

Screened

Senior C# / Unity Developer specializing in immersive AR/VR and cloud-integrated systems

8y exp
Wren KitchensUniversity of Hull

“Unity/C# developer with hands-on Meta Quest shipping experience from Wren Kitchens, building a VR kitchen scale visualiser and solving tricky URP/HDRP cross-pipeline rendering issues by creating internal shader/asset management utilities. Also has solo Unity game experience including an Android/Google Play release and game jam prototyping, plus side-project work using Python/PyTorch for predictive modeling.”

C#PythonJavaScriptReactSQLitePyTorch+95
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JE

Jacopo Essenziale

Screened

Executive Game Developer specializing in multiplayer VR and cross-platform titles

Milano, Italy12y exp
Funny Tales S.R.L.University of Milan

“Lead Unity VR developer who shipped the commercial Meta Quest motorcycle racing game VRider SBK, with deep focus on multiplayer and porting across headsets (including Pico XR and PlayStation VR2). Built custom Unity tooling (tile-based level editor plugin) and applies ML-Agents/LLM workflows to automate AI tuning and repetitive engineering tasks; also taught a VR Lab course at the University of Milan.”

API DesignAWSBlenderC#C++DevOps+88
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SP

Sri Polavarapu

Screened

Mid-level Software Engineer specializing in full-stack development, data engineering, and GenAI

Portland, OR3y exp
Portland State UniversityPortland State University

“Built and deployed an LLM product called "Content Craft" combining BART-based summarization with a RAG Q&A chatbot using LangChain, embeddings, and a vector database. Has hands-on MLOps experience containerizing and serving models with FastAPI and running them on Kubernetes with monitoring, self-healing, and autoscaling, and has practical experience reducing hallucinations through structured prompting.”

JavaPythonC#JavaScriptTypeScriptNode.js+64
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SG

Siddhartha Geddam

Screened

Junior Robotics/ML Engineer specializing in autonomous UAVs and perception

2y exp
Advanced Respiratory Sleep MedicineUniversity of North Carolina at Charlotte

“Machine learning robotics engineer with internship experience deploying object detection and semantic segmentation models to an autonomous vehicle fleet operating in airports and naval docking stations, optimizing with ONNX/TensorRT for NVIDIA Jetson edge deployment. Also built ROS/ROS2-based decentralized multi-drone coordination (TF trees, shared telemetry) validated in Gazebo and networked via Nimbro with sub-10ms latency messaging.”

BashCC++CI/CDComputer VisionCUDA+145
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EP

Emilio Pimentel

Screened

Senior Visual Designer & Animator specializing in broadcast, mobile app, and game graphics

Miami, FL16y exp
Spanish Broadcasting SystemAmerican InterContinental University

“Marketing/concert-event creative designer who leads end-to-end production of cohesive campaign looks (key art, sponsor-integrated assets, and animated promo pieces). Works fully remotely and collaborates closely with sponsors plus Sales/Concerts teams to iterate quickly while keeping work on-brand, and scales output via master files/templates across many deliverable sizes.”

Web DevelopmentMotion GraphicsVideo EditingAdobe Creative SuiteMicrosoft OfficeUnity+45
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CM

Cole Moore

Screened

Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D

Utica, NY5y exp
TechnergeticsUniversity of Kentucky

“Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.”

AWSBlenderBootstrapCC#C+++91
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AH

Austin Harris

Screened

Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity

United States5y exp
Boundless GamersFull Sail University

“Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.”

Unreal EngineUnityGitJiraConfluencePrototyping+47
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LE

LUIZA E SILVA

Screened

Mid-level Game Designer specializing in gameplay systems and progression

São Paulo, Brazil5y exp
KokkuAnhembi Morumbi University

“Game designer with shipped live-event hub/minigame experience (Club Blox) integrating economy/UGC, UI timing, and playtest-driven clarity improvements; successfully navigated a major client pivot by reusing assets and restructuring gameflow to ship on time. Also has level design experience on Plants vs. Zombies 3 (Lava Biome/hybrid mechanics) and rapidly prototypes accessible gameplay systems in Unreal Engine 5 using Blueprints.”

UnityCross-functional CollaborationUnreal Engine 5UEFNGameplay Systems DevelopmentGameplay Prototyping+55
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DA

Demián Alvear Lopuzzo

Screened

Senior Game Developer specializing in Unity ECS/DOTS and multiplayer systems

Klagenfurt, Austria7y exp
Alpen-Adria Universität KlagenfurtUniversity of Klagenfurt

“Unity/Meta Quest VR developer who has shipped three VR projects for different organizations, including an arachnophobia treatment experience for a university psychology department, a warehouse VR training project, and a children’s mental health-focused VR game. Also building a long-running personal project: a cooperative online multiplayer Metroidvania developed over ~3 years, with significant learning and refactoring around networking.”

UnityUnreal EngineC#C++JavaMATLAB+77
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MM

Maciej Markiewicz

Screened

Senior Unity Game Developer specializing in mobile F2P RPGs

8y exp
GarmoryUniversity of Economics in Katowice

“Unity mobile game developer with ~1 year as Unity Lead, focused on implementing meta mechanics and UI while collaborating closely with design/UX and backend. Has hands-on ownership of iOS porting and App Store build/release management, plus experience onboarding and mentoring two junior programmers. No shipped VR/Meta Quest titles yet, but interested in leveraging AI tools like ChatGPT to speed up development.”

C#UnityPerformance OptimizationTroubleshootingGitMentoring+23
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MB

Marek Bakalarczuk

Screened

Senior Unity/XR Developer specializing in VR/AR apps, games, and SDK integrations

Remote, Poland20y exp
Websfera Marek BakalarczukWyższa Szkoła Działalności Gospodarczej

“Unity developer with hands-on Meta Quest VR experience across two distinct domains: an ASD-focused therapeutic experience (shopping scenario and calming room) and an escape-room game designed to train students’ soft skills. Also customized a Scrabble-style word game plugin with multilingual support and English dictionary selection, and leverages Claude Code/Copilot to implement and debug unfamiliar networking features.”

UnityC#Unreal EngineTypeScriptPHPJavaScript+52
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AP

Angel Perez-Marcos

Screened

Senior Unity Developer specializing in gameplay and systems programming

Spain10y exp
Trailblazer GamesUniversity of Murcia

“Game developer with ~10 years in studios and 4 published titles, experienced shipping Unity VR/XR projects across Oculus, Samsung Odyssey, and Microsoft XR headsets. Demonstrates deep optimization expertise (progressive 3D loading with LODs and headset view-angle culling) and a hybrid profile spanning systems engineering, UI/UX implementation, and tech-art optimization, plus small-team/project leadership and cross-functional communication.”

UnityGitCI/CDA/B testingFirebaseProject management+63
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TC

Theodoros Chalimas

Screened

Junior Graphics & Simulation Engineer specializing in real-time rendering and AR/XR systems

Toulouse, France3y exp
Infinite OrbitsTechnical University of Crete

“Unity/Unreal developer who solo built a cross-platform Unity system for firefighters (master’s thesis) spanning Windows, HoloLens 2, and Android, integrating eye tracking, thermal imaging data streaming, and location tracking. Demonstrated practical problem-solving by working around HoloLens IO limitations via PC-based data streaming, and also built a Unity tower defense prototype with upgrades, economy, difficulty scaling, and sound design.”

C++C#CPythonBashJava+61
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RC

RAFAEL CARVALHO DE SOUZA

Screened

Mid-level Game Producer specializing in AA game development and cross-discipline coordination

4y exp
TriplanoUniversity of Sorocaba

“Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.”

AgileC#C++GitProblem-SolvingPrototyping+50
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GS

Gian Signorelli

Screened

Senior Audio Producer & Sound Designer specializing in immersive and adaptive audio

Palo Alto, CA11y exp
Inspyr SolutionsAcademy of Art University

“Audio designer focused on longform narrative edits for video game cinematics and YouTube-style engagement, using Pro Tools and iZotope RX to deliver polished music edits and mixes. Described a specific cinematic where a deliberate music drop and shift to a frantic industrial beat fixed perceived first-minute stagnation and earned strong internal stakeholder feedback.”

PrototypingUnityInventory ManagementAudio Post-ProductionAudio ProductionSound Design+125
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