Vetted Unity Professionals

Pre-screened and vetted.

CV

Senior Software Engineer specializing in Unity, mobile games, and AR/VR systems

6y exp
QuantumERAUniversity of Texas at Dallas
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CG

Entry Game Developer specializing in Unity VR and narrative-driven UI

San Luis Obispo, CA
Cal Poly San Luis Obispo
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CB

Senior Unity/XR Developer specializing in VR/AR multiplayer experiences

Panamá, Panamá7y exp
Dell Technologies
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AN

Mid-level QA Engineer specializing in blockchain and game platforms

Los Angeles, CA7y exp
Yuga Labs
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QD

Executive Technology Leader (CTO) specializing in E-commerce, SaaS, and AI

Las Vegas, NV14y exp
Acquisition.com
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JT

Senior Game Engineer specializing in Unity and multiplayer systems

Austin, TX6y exp
Ainsworth Game Technology
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Lohith Burra - Intern Technical Artist specializing in Unity real-time 3D visualization in Remote

Lohith Burra

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Intern Technical Artist specializing in Unity real-time 3D visualization

Remote2y exp
Think RoundStevens Institute of Technology

Unity/VR developer working on real-time Formula 1 broadcast simulations, including a 3D VR experience that lets users follow any car and compare qualifying laps using live F1 data. Built a proprietary math engine and JSON-based pipeline to drive accurate real-time car positioning in Unity; the 7-month effort became the team’s MVP and significantly increased app engagement.

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Dhananjay Dubey - Senior Full-Stack Game Engineer specializing in multiplayer Unity and mobile systems in Newark, NJ

Senior Full-Stack Game Engineer specializing in multiplayer Unity and mobile systems

Newark, NJ6y exp
New Jersey Institute of TechnologyNJIT

Unity/C# game developer with hands-on experience shipping large-scale multiplayer mobile games, including titles cited at 1M+ and 10M+ downloads. Combines real-time networking and physics optimization expertise with AI/MR research experience, including an IEEE-published sports coaching system using pose estimation, SMPL-X, and LSTM models. Particularly strong in latency-sensitive, cross-platform interactive systems spanning mobile, multiplayer, and mixed reality.

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Mark Wlodawski - Senior Unity Developer specializing in AI/LLM systems and multiplayer VR in Orlando, FL

Senior Unity Developer specializing in AI/LLM systems and multiplayer VR

Orlando, FL11y exp
AquentUniversity of Memphis

Backend/data engineer focused on AWS-native Python systems: built a FastAPI microservice on ECS/Fargate serving real-time analytics at millions of daily requests with strong reliability (OAuth2/JWT, retries/timeouts, correlation IDs) and autoscaling. Also delivered Glue/PySpark ETL pipelines to curated S3 Parquet/Athena with schema evolution + data quality controls, owned Airflow pipeline incidents, and has a track record of measurable performance and cost optimizations (e.g., ~80%+ query latency reduction; reduced logging/NAT/Fargate spend).

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CZ

Carlos Zavala

Screened

Senior Technical Designer / Gameplay Programmer specializing in Unity, Unreal Engine, and XR

13y exp
DreamProjectBenemérita Universidad Autónoma de Puebla

Unity/C# game developer with experience shipping F2P mobile systems, including loot/reward mechanics backed by probability/rarity/economy design and validated via unit tests, code reviews, and analytics instrumentation. Has implemented server-authoritative multiplayer state sync with matchmaking/RoomID flow, network variables/RPCs, and robust disconnect + reconnection state recovery.

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Dmytro Medvediev - Senior Unity Tech Lead specializing in game, AR/VR, and cross-platform development in Warsaw, Poland

Senior Unity Tech Lead specializing in game, AR/VR, and cross-platform development

Warsaw, Poland15y exp
TyrAdsNational Aerospace University "Kharkiv Aviation Institute"

Gameplay/networking engineer who owned and shipped a networked AR combat system for a hybrid RTS/FPS in Unity/C#, spanning architecture, Photon sync, tooling, performance optimization, and CI/CD. Particularly strong in multiplayer reliability: they built desync detection and replay debugging workflows, plus practical LLM-assisted review/testing processes to improve iteration speed and code quality.

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RC

Senior Software Engineer specializing in distributed systems, blockchain, and performance-critical platforms

USA12y exp
Saga.xyzDigital Bros Game Academy

Senior software engineer (backend/infra) with hands-on Unity gameplay feature work, including an editor-time page-generation and multilingual pipeline that renders gamebook pages as textures for instant 3D page flips. Combines immersive UX techniques (mask textures + custom shader hover feedback) with strong multiplayer/networking and scalable infrastructure thinking (latency, prediction, security, autoscaling).

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RK

Senior Unity Developer specializing in gameplay systems, performance, and graphics

New York, NY11y exp
Solan GamesInternational University Dubna

Unity/C# gameplay engineer who built a designer-driven, remotely configurable ability system using JSON configs hosted on PlayFab, including runtime tracking and pooled VFX to handle frequent casts. Has shipped contract VR/AR work (HTC Vive, HoloLens) with strong performance focus (90 FPS) and also understands mobile live-service constraints like KPI integrations, memory/build size, and battery/CPU optimization.

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Haytham Soliman - Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI in Dubai, UAE

Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI

Dubai, UAE16y exp
BLTN StudiosAssiut University

Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.

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Prudhvi Avula - Senior Full-Stack Software Engineer specializing in Java, React, and distributed systems in Austin, TX

Prudhvi Avula

Screened

Senior Full-Stack Software Engineer specializing in Java, React, and distributed systems

Austin, TX7y exp
SoleraCleveland State University

Implementation and AI workflow engineer who has owned customer deployments end-to-end for messaging/integration platforms and also built production-oriented LLM systems. Stands out for combining stakeholder-facing delivery leadership with hands-on experience in Kafka/MongoDB integrations, RAG/agent architectures, and resilient document-processing pipelines with strong validation and fallback controls.

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SM

Sakshi More

Screened

Mid-level Full-Stack Software Engineer specializing in backend and AI systems

Austin, TX5y exp
Freddie MacUniversity of Texas at San Antonio

Full-stack and AI engineer who has built both user-facing products and production LLM systems, including an AI log-classification and incident-triage platform that cut manual triage by 60%+ and improved routing accuracy by 35%. Also brings cross-functional systems experience from an AI-driven digital twin project spanning HPC, Unity, AR, and large-scale simulation visualization.

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EG

Senior Unity Developer specializing in game architecture, UI, and multiplayer systems

11y exp
CodeQuestUniversity of Gdańsk

Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.

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mazen issa - Senior Gameplay Programmer specializing in Unity and Unreal Engine

Senior Gameplay Programmer specializing in Unity and Unreal Engine

15y exp
Snowcastle GamesUniversity of Technology of Troyes
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Jacob White - Senior QA/UAT Tester specializing in AAA video games

Senior QA/UAT Tester specializing in AAA video games

10y exp
ActivisionAcademy of Art University
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Thiago Moreira Rodrigues - Senior Tech Lead and Software Developer specializing in games and scalable platforms in Orlando, FL

Senior Tech Lead and Software Developer specializing in games and scalable platforms

Orlando, FL6y exp
Sassy Chap GamesUniversity of São Paulo (USP) – Polytechnic School
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Everton Borges - Mid-Level Game Developer specializing in Unity (C#) and multiplayer/VR in Brazil, Brazil

Mid-Level Game Developer specializing in Unity (C#) and multiplayer/VR

Brazil, Brazil6y exp
SplashPunk StudiosFederal Institute of Amazonas
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IA

Mid-level QA Engineer specializing in manual, automated, API, and mobile testing

Maitland, FL7y exp
ThreatLockerUniversity of Central Florida
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AR

Senior 3D Animator specializing in rigging and real-time AR/VR and game animation

Chennai, India16y exp
HCLTechArena Animation
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