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Vetted Unity Professionals

Pre-screened and vetted.

MC

Senior Unity/Game Developer specializing in mobile games and gamified experiences

Laranjeiras, Brazil5y exp
PLAN AFederal University of Technology – Paraná

Unity/VR solo developer with hands-on Meta Quest shipping experience, including an AI-driven anatomy education app using ElevenLabs narration. Spent ~3 years at Brazil-based Pixel SAV building interactive VR experiences, notably a Volvo VR crash test simulation that synchronized VR animations with a custom haptic chair for immersive physical impact simulation.

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JM

Senior Game VFX Artist specializing in real-time effects for Unity and Unreal Engine

Lima, Perú9y exp
ChromaWayNational University of Engineering

VFX artist with 6 years of experience across mobile and VR, focused on real-time performance (instancing, overdraw control, particle budgeting) and memory optimization via texture/spritesheet atlases. Built a flexible master shader to cover many effect types, and recently delivered a code-only Babylon Playground VFX system in 3 days, producing ~30 distinct effects.

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MV

Maksym Vitman

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Senior Game Developer specializing in Unity and HTML5 game development

Krakow, Poland8y exp
GamePointKyiv National University of Building and Architecture

Unity developer (3+ years) focused on mobile multiplayer/casual games, combining technical leadership with game design ownership. Has shipped modular gameplay systems, integrated monetization/analytics, and built a custom Unity Editor plugin for configurable combat/animation montage workflows (masking + blending). Not experienced with VR/Meta Quest yet.

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DD

Daniel Diaz

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Senior Unity XR Developer specializing in VR/MR immersive experiences

Berlin, Germany9y exp
Duellmann FilmproduktionUniversity of Europe for Applied Sciences

Unity/VR developer who has shipped games for Meta Quest and built a game (Remix Heroes) largely solo, handling everything from game design and UX/UI to level backgrounds, gameplay, and backend networking features like social events and leaderboards. Experienced with Quest 2/Quest 3 testing and uses AI tools to review system designs and evaluate solution options.

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MW

Maciej Wiktor

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Senior Unity Developer specializing in game engineering and real-time systems

5y exp
CI GlobalRzeszow University of Technology

Unity game developer who has built a distinctive combat/aiming system for a golf-like game with zombie battles, plus a structured tutorial experience with rich visuals. Has multiplayer experience using Mirror and Unity Netcode for GameObjects, focusing on efficient client-server synchronization, and uses GitHub Copilot to speed up tasks like HLSL shader creation.

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AC

Ali Collins

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Senior Unity Developer specializing in games, mobile apps, and immersive XR

United Kingdom9y exp
TSYSUniversity of Bolton

UK-based Unity developer who has shipped three Meta Quest VR simulation applications as the sole developer/lead at Atticus Digital (clients include PASMA, Welsh Water, and Saudi Aramco). Also built and shipped a fully solo 3D action-adventure platformer for Nintendo Switch (The Bee Hive, Nov 27, 2025), demonstrating end-to-end ownership across engineering and design under tight hardware constraints.

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DL

Daniel Lopes

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Senior Unity Developer specializing in mobile games and backend automation

Remote, Portugal6y exp
FreelanceNOVA University Lisbon

Unity game developer who implemented a blockchain/NFT feature in a mid-core football game, including wallet connection via an external web portal and backend coordination for trading player skins/outfits. Has cloud-focused networking experience (AWS/Firebase) primarily for turn-based multiplayer systems and uses Copilot/VS Code to accelerate boilerplate and architecture exploration.

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KO

Kacper Obara

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Senior Unity Developer specializing in game development and VR/AR

Warsaw, Poland6y exp
Zenith GamesKielce University of Technology

Unity game developer with a standout gameplay-design contribution: proposed and implemented an early merge-to-upgrade mechanic (halving unit count to increase strength) that became foundational to a successful merge battle/merge dragons-style game. Has multiplayer/VR mod experience and is currently learning Unity Netcode for GameObjects, with confidence switching to Photon Fusion. Also applies AI workflows for maintainable coding and rapid mobile icon/banner prototyping to support A/B testing and CPI optimization.

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KN

Senior Software Developer specializing in Unity game development and AR/VR

Bratislava, Slovakia14y exp
VR Motion Learning GmbH & Co KGPan-European University

Unity/VR gameplay programmer who built a gesture-driven stationary locomotion/teleport feature for a VR tennis eSports title at VRML, enabling players to reposition to predicted ball impact without using controller buttons. Has multiplayer/networking exposure via Photon Quantum and Photon Fusion (BadFly) and works as a generalist solo developer leveraging AI tools for rapid asset creation and code cleanup.

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JK

Mid-level Unity Engineer specializing in mobile game systems

Huncoat, UK4y exp
Salto GamesUniversity of Central Lancashire

Unity gameplay programmer with experience on TT Games' LEGO Star Wars Battles, including adding full controller support to a touch-first unit deployment system and implementing new networked unit mechanics in a Photon-based multiplayer layer. Has worked in client-server architectures (including Metaplay-backed servers), with a focus on refactoring for reusable combat/damage code and scalable analytics instrumentation.

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LF

Luiz Freire

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Mid-level Realtime VFX Artist specializing in game engine effects and shaders

6y exp
OnibiPontifical Catholic University of Paraná

Real-time VFX artist currently working on Tomo Endless Blue, focused on improving combat feedback and gameplay readability through hit VFX. Experienced in Unity (Shader Graph, VFX Graph, Particle System) and performance-conscious techniques, including replacing heavy particle setups (e.g., falling leaves) with GPU-driven low-poly mesh + shader solutions, iterated through QA/playtests and tracked in Jira.

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CN

Mid-level VR Designer & Developer specializing in Unity-based immersive training and 3D assets

Sunderland, UK6y exp
GembaNorthumbria University

Unity developer with VR/multiplayer experience at Gemba, building gamified manufacturing coaching/training experiences (e.g., Coaching Kata) using dialogue trees, state machines, and scoring logic. Also implemented Photon Fusion-synced presentation features for multi-user chat rooms and stepped in to support UV/optimization work for Quest and QA in a lean team.

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ŁP

Senior Unity Developer specializing in console, mobile, and AR/VR

14y exp
AMBER StudioUniversity of Education Kraków

Unity developer who implemented a cross-console (Nintendo/Xbox/PlayStation) UI navigation system that avoided interfering with mobile controls and became the project-wide standard after adoption. Also built Photon Fusion multiplayer test projects during COVID, handling core networking concerns like spawning, synchronization, projectiles, and damage.

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MU

Michal Ulasik

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Senior Unity Developer specializing in mobile games and AWS-backed live ops

Paphos, Cyprus18y exp
b.i.g berry interactive games ltd.State University of Applied Sciences in Elbląg

Unity game developer who architected a flexible Match-3 core system that scaled to many object types and added merge mechanics without major rework. Has shipped/implemented real-time multiplayer features in a Photon-based space racing game using server-authoritative validation with prediction/interpolation, and focuses heavily on mobile optimization (AssetBundles, pooling, prewarming).

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RG

Senior Game Developer specializing in Unity, multiplayer systems, and AR/VR

Baku, Azerbaijan10y exp
FreelanceGirne American University

Unity/VR developer who previously built games largely from the ground up and delivered a standout immersive VR experience by synchronizing a real CNC-cut Browning M2 physical prop with an in-game mounted weapon. Has multiplayer/networking experience with UNet, FishNet, and a more advanced custom MST framework implemented for a startup, and uses AI tools to speed up debugging and complex feature work like root-motion locomotion.

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LV

Senior Game Programmer specializing in cross-platform gameplay systems (Unreal/Unity)

10y exp
Acid Pixel StudiosUniversity of Malaga

Game developer with Unity and Unreal multiplayer experience who scaled a simple player profile into a major personalization feature using PlayFab, including a JSON-based workaround to overcome free-tier storage limits. Strong hands-on performance optimization background on mobile and Nintendo Switch, and collaborates closely with designers by building highly parameterized, iteration-friendly gameplay systems (character switching/special attacks, emotes).

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AM

Junior Full-Stack Engineer specializing in AI and automation

Dallas, TX1y exp
'SupUniversity of Texas at Dallas

Startup-focused builder who created and iterated an MVP for Enky, a two-sided marketplace connecting music artists and creators, informed by hundreds of customer interviews. Implemented CI/CD, monitoring (PostHog/Sentry), and a complex payout pipeline involving scraping social platforms and routing escrow payments via Stripe, and has a track record of quickly debugging production issues (e.g., iOS-specific OAuth cookie failures).

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OS

Ofek Shaltiel

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Mid-Level Full-Stack Software Engineer specializing in AI-enabled web platforms

Dallas, TX4y exp
HyperWater AIUniversity of Texas at Dallas

Backend/AI engineer in construction tech (HyperWater AI) who delivered major production performance wins (analytics API from ~1 hour to 0.5s) and shipped LLM features for parsing subcontractor manifests into CSI divisions with human-in-the-loop review. Also built a freelance agentic document-verification system using OCR + RAG over pgvector with robust retry/escalation logic and user feedback loops.

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DM

Dev Mane

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Mid-level Game Economy Designer specializing in F2P monetization and live ops

Mumbai, India3y exp
Gamebee StudioGame Institute, Mumbai

Game economy/progression designer based in India with ~4 years experience across ~10 shipped titles, owning end-to-end F2P economies (currencies, sinks/sources, energy gating, ads, and live-ops). Built spreadsheet and Machinations-based models to tune pacing and prevent inflation/mode dominance, and reports improving Sniper War D1 retention from 15% to 24% through multi-cycle telemetry + playtest-driven rebalancing.

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PM

Mid-Level Game Developer specializing in Unity and C# slot games

Barcelona, Spain3y exp
Win SystemsPompeu Fabra University

Game developer with 3 years of experience on Windows slot games using .NET/C#, including refactoring to Unity and building a slot-game engine from scratch. Has hands-on experience integrating encrypted math models, game logic/visuals, hardware components for physical casino machines, and a networked jackpot server connecting multiple machines.

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LD

Liam Dunphy

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Entry-Level Level Designer specializing in Unreal Engine 5 multiplayer experiences

Manchester, NH1y exp
Inferna LLCChamplain College

Game designer with hands-on UE5 Blueprint prototyping and multiple shipped student projects, including a physics-based co-op heist party game released on Itch.io. Designed and tuned core systems (loot economy, capture/punishment fairness, level flow) through playtesting, and built an original arithmetic-driven grid combat system that players praised for smooth flow and educational integration.

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IA

Ikenna Ajah

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Junior Technical Game Designer specializing in Unity gameplay systems

United States1y exp
Alterea, Inc.Rochester Institute of Technology

Game designer who owned and shipped an end-to-end tabletop RPG mode (UltraMex Revolution) featuring journey/battle phases and a chess-inspired card/dice combat system, iterating heavily from playtests by adding a written campaign and role-based abilities to improve pacing and tactics. Also shipped a web application feature for exploring Indigenous tribes in North America, tackling difficult data sourcing and measuring impact via application views.

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HZ

Haider Zahoor

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Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development

San Jose, California6y exp
ChomChomTechCOMSATS University Islamabad - Lahore Campus

Unity/VR developer who has shipped on Meta Quest (SideQuest) and built standalone PCVR medical applications used with real patients. Built a fully solo roguelike twin-stick shooter with a highly modular ScriptableObject/state-machine architecture, including custom build-time tooling to overcome Unity runtime constraints. Uses AI selectively (e.g., Claude) to generate editor tooling like a match-3 level designer to speed up level production.

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RF

ricardo filho

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Senior Game & XR Developer specializing in immersive VR/AR/MR experiences

Porto, Portugal12y exp
Studio KWOUniversidade Veiga de Almeida

Unity game developer who built a Twitch chat integration enabling a streamer's audience to actively participate in gameplay, boosting engagement and virality. Has hands-on multiplayer experience with Photon, including RPCs/synced variables and designing for disconnects, late-joins, and low-bandwidth data transfer, and uses Cursor/AI agent workflows to accelerate feature development while maintaining code quality.

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