Pre-screened and vetted.
Entry Game Developer specializing in Unity VR and narrative-driven UI
Senior Unity/XR Developer specializing in VR/AR multiplayer experiences
Mid-level QA Engineer specializing in blockchain and game platforms
Executive Technology Leader (CTO) specializing in E-commerce, SaaS, and AI
Intern Technical Artist specializing in Unity real-time 3D visualization
“Unity/VR developer working on real-time Formula 1 broadcast simulations, including a 3D VR experience that lets users follow any car and compare qualifying laps using live F1 data. Built a proprietary math engine and JSON-based pipeline to drive accurate real-time car positioning in Unity; the 7-month effort became the team’s MVP and significantly increased app engagement.”
Senior Full-Stack Game Engineer specializing in multiplayer Unity and mobile systems
“Unity/C# game developer with hands-on experience shipping large-scale multiplayer mobile games, including titles cited at 1M+ and 10M+ downloads. Combines real-time networking and physics optimization expertise with AI/MR research experience, including an IEEE-published sports coaching system using pose estimation, SMPL-X, and LSTM models. Particularly strong in latency-sensitive, cross-platform interactive systems spanning mobile, multiplayer, and mixed reality.”
Senior Unity Developer specializing in AI/LLM systems and multiplayer VR
“Backend/data engineer focused on AWS-native Python systems: built a FastAPI microservice on ECS/Fargate serving real-time analytics at millions of daily requests with strong reliability (OAuth2/JWT, retries/timeouts, correlation IDs) and autoscaling. Also delivered Glue/PySpark ETL pipelines to curated S3 Parquet/Athena with schema evolution + data quality controls, owned Airflow pipeline incidents, and has a track record of measurable performance and cost optimizations (e.g., ~80%+ query latency reduction; reduced logging/NAT/Fargate spend).”
Senior Technical Designer / Gameplay Programmer specializing in Unity, Unreal Engine, and XR
“Unity/C# game developer with experience shipping F2P mobile systems, including loot/reward mechanics backed by probability/rarity/economy design and validated via unit tests, code reviews, and analytics instrumentation. Has implemented server-authoritative multiplayer state sync with matchmaking/RoomID flow, network variables/RPCs, and robust disconnect + reconnection state recovery.”
Senior Unity Tech Lead specializing in game, AR/VR, and cross-platform development
“Gameplay/networking engineer who owned and shipped a networked AR combat system for a hybrid RTS/FPS in Unity/C#, spanning architecture, Photon sync, tooling, performance optimization, and CI/CD. Particularly strong in multiplayer reliability: they built desync detection and replay debugging workflows, plus practical LLM-assisted review/testing processes to improve iteration speed and code quality.”
Senior Software Engineer specializing in distributed systems, blockchain, and performance-critical platforms
“Senior software engineer (backend/infra) with hands-on Unity gameplay feature work, including an editor-time page-generation and multilingual pipeline that renders gamebook pages as textures for instant 3D page flips. Combines immersive UX techniques (mask textures + custom shader hover feedback) with strong multiplayer/networking and scalable infrastructure thinking (latency, prediction, security, autoscaling).”
Senior Unity Developer specializing in gameplay systems, performance, and graphics
“Unity/C# gameplay engineer who built a designer-driven, remotely configurable ability system using JSON configs hosted on PlayFab, including runtime tracking and pooled VFX to handle frequent casts. Has shipped contract VR/AR work (HTC Vive, HoloLens) with strong performance focus (90 FPS) and also understands mobile live-service constraints like KPI integrations, memory/build size, and battery/CPU optimization.”
Principal Real-Time 3D Software Engineer specializing in Unity/Unreal simulation and HMI
“Gameplay-focused Unity developer who prioritizes tight, fair-feeling controls—implemented a custom raycast-based character movement system (avoiding Unity physics) to make platforming more deterministic and difficulty tuning more reliable. Has prototyped multiplayer in both Unity (Photon tic-tac-toe replication prototype) and Unreal Engine (shared workshop/crafting environment), and actively uses AI tools (Copilot + asset generation) to speed prototyping and documentation.”
Senior Full-Stack Software Engineer specializing in Java, React, and distributed systems
“Implementation and AI workflow engineer who has owned customer deployments end-to-end for messaging/integration platforms and also built production-oriented LLM systems. Stands out for combining stakeholder-facing delivery leadership with hands-on experience in Kafka/MongoDB integrations, RAG/agent architectures, and resilient document-processing pipelines with strong validation and fallback controls.”
Mid-level Full-Stack Software Engineer specializing in backend and AI systems
“Full-stack and AI engineer who has built both user-facing products and production LLM systems, including an AI log-classification and incident-triage platform that cut manual triage by 60%+ and improved routing accuracy by 35%. Also brings cross-functional systems experience from an AI-driven digital twin project spanning HPC, Unity, AR, and large-scale simulation visualization.”
Senior Unity Developer specializing in game architecture, UI, and multiplayer systems
“Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.”
Senior Tech Lead and Software Developer specializing in games and scalable platforms
Mid-Level Game Developer specializing in Unity (C#) and multiplayer/VR
Mid-level QA Engineer specializing in manual, automated, API, and mobile testing
Senior 3D Animator specializing in rigging and real-time AR/VR and game animation