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Vetted Unity Professionals

Pre-screened and vetted.

UnityC#C++PythonGitJavaScript
YY

Yuki Yoshinaga

Mid-level Software Engineer specializing in automotive embedded systems and robotics AI

New Hudson, MI3y exp
ToyotaGeorgia Tech
AWSAWS LambdaCC#C++CSS+57
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GE

Gavyn Ezell

Junior Software QA Engineer specializing in AI-driven test automation

Littleton, CO1y exp
Emporia EnergyUC San Diego
TypeScriptPythonC++C#SQLReact+47
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RM

Robert-Mihai Mihai

Mid-level Software Engineer specializing in Unity game development and graphics engineering

Bucharest, Romania6y exp
Moon Active
C#.NETCC++UnityUnit Testing+40
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SU

Shivam Udeshi

Screened

Intern Robotics/ADAS Engineer specializing in perception, sensor fusion, and state estimation

2y exp
Magna ElectronicsUniversity of Michigan

“Robotics software engineer who built a multi-agent dense warehouse mapping system in ROS 2, including LiDAR-camera fusion SLAM, timestamp-based synchronization, and DDS-based inter-robot pose/keyframe exchange under bandwidth constraints. Also applied Gaussian Splatting for selective photorealistic dense reconstruction and optimized real-time performance with node composition, bounded queues, and QoS tuning; experienced with Gazebo/CARLA/Unity simulation and Dockerized ROS 2 deployments.”

C#C++Computer VisionCUDADeep LearningDocker+133
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SC

Silvio Carrera

Screened

Senior Gameplay & UI Programmer specializing in VR game development

Warwick, UK8y exp
Build A Rocket BoyUniversidade Católica de Pernambuco

“Unity/VR gameplay engineer with shipped Ubisoft experience on Assassin's Creed Nexus VR, improving core interaction systems (doors) for comfort and predictability and iterating mechanics (pickpocketing) using player feedback and analytics. Also prototyped Photon Fusion multiplayer features for a Rainbow Six Siege-related project, focusing on synchronization and tactical-feel networking tradeoffs, and has experience setting up project architecture and collaborating closely with design/UI teams (including at Sumo on a football manager project).”

C#C++JavaScriptUnreal EngineUnityGit+41
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ST

Stefan Tincescu

Screened

Mid-level AR/VR Developer specializing in Unity and immersive enterprise experiences

Bucharest, Romania7y exp
BoschUniversity Politehnica of Bucharest

“Unity developer with shipped Meta Quest VR experience, including a concert app featuring 180/360 video selection, live camera connectivity, and a 3D main menu, with videos stored on AWS S3. Also runs a small studio (Hunterbyte Digital) and published an indie puzzle game, Cubuleto, on Steam featuring a built-in editor.”

AWSBlenderCC#C++Git+39
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AR

Aleksander Rurarz

Screened

Senior Unity Developer specializing in high-performance mobile game systems

Warsaw, Poland9y exp
Moon ActivePolytechnic University of Catalonia

“Unity game developer who has shipped titles on Steam and mobile (Google Play/App Store), owning build quality, platform builds, and release preparation. Built a turn-based soccer game largely solo, including scalable UI, complex move-calculation systems using the command pattern, and enemy AI, and proactively brought in external AI specialists to tackle hard algorithmic challenges.”

AgileAlgorithmsCI/CDC#C++Data structures+61
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AM

Adrian Melian

Screened

Staff Technical Artist specializing in character pipelines, rigging, and tools for games

Remote, USA16y exp
CamouflajThe Art Institute of California – San Francisco

“Lead Tech Artist/animation systems specialist with UE5 locomotion and VR experience, including a complex VR mech setup where player arm motion drove mech arms with intentional lag using IK and follow points. Has shipped experience across Meta Horizon VR (built Unity profiling tooling) and Call of Duty (animation performance fixes for runtime cinematics), plus a strong track record building artist-first pipelines like modular rig builders and an AI skinning framework.”

PrototypingGraphic designUnreal EngineUnityGitPython+52
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SC

Shujie Chen

Screened

Entry-Level Full-Stack Software Engineer specializing in web, mobile, and distributed systems

Remote0y exp
Jiangxi Arts & Ceramics Technology InstituteUSC

“Backend engineer who built a Logistics-as-a-Service platform in Go, proactively refactoring a monolithic REST service into gRPC microservices to improve performance and maintainability. Led a 3-person team with disciplined code reviews, Dockerized DB migrations, and a canary-style rollout (5% traffic) monitored for latency and failures; also implemented JWT/OAuth2 RBAC and production-minded edge-case handling in an ordering system.”

JavaGoPythonJavaScriptTypeScriptC+90
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PH

Paul Hudak

Screened

Senior Game Software Engineer specializing in Unity, C++/C#, and multiplayer systems

London, United Kingdom25y exp
MagicaveUniversity of South Australia

“Unity/VR developer who has built personal Quest 2 projects including a Unity ECS-based space simulation leveraging Burst + Jobs for performance, and a relaxation virtual world featuring terrain, moving trees, and localized audio. Prefers a blended team structure and is motivated by high-impact, immersive projects.”

C++C#UnityEncryptionCode reviewUnity DOTS+59
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SL

Samuel Luther

Screened

Senior Software Engineer specializing in full-stack systems, data pipelines, and ML

Seattle, WA8y exp
ExponentGeorgia Tech

“Built and productionized an autonomous research agent (AutoGPT) in a Docker/Kubernetes environment with Pinecone-based long-term memory and custom Python tools for analysis, visualization, and report drafting. Implemented layered guardrails (prompt templates, automated validation, self-critique loops, and monitoring) and achieved ~25% reduction in manual report generation time while scaling the workflow to support multiple concurrent users.”

PythonC#JavaJavaScriptTypeScriptGo+116
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ZL

Zuocheng Li

Screened

Entry-Level Software Engineer specializing in full-stack web and Android development

San Jose, CA0y exp
San José State UniversityUSC

“Early-career developer whose experience comes from classroom projects but has completed full end-to-end web app delivery: implemented login/search/favorites, integrated external APIs, and deployed to Google Cloud for multi-device use. Demonstrates user-centered iteration by recruiting friends to test and provide feedback, and has hands-on production-style debugging experience (e.g., resolving CORS issues during deployment).”

AgileAngularAPI IntegrationBootstrapC#Decision Trees+57
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AA

Anvitha Anchala

Screened

Mid-level Robotics & Computer Vision Engineer specializing in ADAS and real-time perception

Remote3y exp
AthlitixNortheastern University

“Robotics/ADAS engineer who built an assistive feeding robot with reliable 3D mouth tracking (RealSense + MediaPipe) and ROS 2 integration to a WidowX250s arm, solving depth-noise, timing, and workspace/singularity issues for stable low-latency behavior. Also optimized a real-time lane-keeping controller at Hyundai using signal logging/replay, filtering (LPF/Kalman), and feedforward+PI tuning, with experience across SIL/HIL and CAN-based ECU integration.”

AlgorithmsAWSAzure DevOpsCC++CI/CD+128
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SV

Sragvi Vadali

Screened

Junior Software Engineer specializing in AI/ML and real-time systems

2y exp
University of Southern CaliforniaUSC

“Backend/AI engineer who built a real-time vector database system for high-frequency financial data using Kafka/Flink on Kubernetes, achieving sub-100ms similarity search at 10k+ concurrent load and resolving tricky duplication issues with idempotency/versioning. Also shipped an end-to-end LLM-based travel itinerary feature (profiling + prompt workflows + APIs) with a focus on quality consistency and low latency.”

JavaC++PythonJavaScriptTypeScriptFlask+86
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ZZ

Zhaochen Zhang

Screened

Mid-level Game Programmer specializing in Unreal and Unity gameplay systems

8y exp
Gearbox SoftwareSouthern Methodist University

“Unreal Engine 5/C++ gameplay programmer who built an end-to-end Escape Pod intro system (teleport + interaction + camera/animation) and solved a rare client-side camera view-target timing issue via instrumentation and view-target locking. Implemented replicated teleport state logic with safeguards against rapid state changes, and tunes first-person parkour-style camera feel through parameterization and playtesting.”

CC++C#Data StructuresAgileScrum+73
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AH

Anis Harbi

Screened

Senior Software Engineer specializing in backend systems and automation

Los Angeles, CA7y exp
Fun-gi Games LLCColumbia University
C#Computer VisionDatabase DesignDebuggingFirebaseGit+42
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SG

Solmaz Gharagozloo

Screened

Senior Test Automation Engineer specializing in Python frameworks and distributed systems

Orange County, CA8y exp
AmazonIslamic Azad University, Tehran North

“QA automation engineer with experience at Amazon Game Studios owning an end-to-end automated scale testing suite that simulates high-concurrency gameplay and captures performance telemetry. Improved coverage by bypassing hours of gameplay via programmatic state setup, enabling repeatable 4000-player dungeon-entry tests that exposed a messaging-queue bottleneck fixed before release. Also built maintainable Selenium/pytest UI automation with CI gating, reporting, and flake-reduction patterns.”

PythonSQLCJavaScriptTypeScriptTest Automation+82
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XG

xiaowei guo

Screened

Junior Game Designer specializing in AI-driven systems and interactive narrative

Irvine, CA2y exp
PetchNortheastern University

“Game economy/progression designer who owned an end-to-end multi-currency economy for a top-down kitchen management sim, balancing cash/reputation/XP with sinks like spoilage, maintenance, and rent. Uses telemetry + structured playtests and spreadsheet simulations to tune pacing, reduce mid-game churn, and prevent late-game inflation by adjusting efficiency/skill curves and phase-based balancing.”

Unreal EngineUnityC#C++React NativeFigma+61
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KC

Karel Chabera

Screened

Senior Technical Game Designer specializing in gameplay systems and pipelines

Orlando, FL9y exp
Electronic ArtsAcademy of Interactive Entertainment

“Modes/progression designer on EA College Football (Dynasty and Road to Glory) who has owned multiple shipped progression systems, including recruiting and Road to Glory progression (meters, in-game reward triggers, and a "coach trust" meta-progression). Focused on modular system design and tuning/balancing for player-facing challenges and rewards, with strong QA-driven iteration and Blueprint-based prototyping practices.”

System DesignCross-Functional CollaborationUnityUnreal EngineC++C#+139
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SL

Sabrina Liu

Screened

Junior Robotics & ML Engineer specializing in robot learning and simulation

Ithaca, NY2y exp
Cornell Center for Teaching InnovationCornell University

“Robotics engineer with a 2024 internship building an end-to-end software stack for an autonomous humanoid robot that follows natural-language audio commands to make coffee and deliver snacks, including perception (OpenCV), mapping, and ROS Navigation. Also contributing to a robotics foundation model effort by building data preprocessing pipelines using GroundingDINO and SAM2, and has multi-robot coordination experience with algorithms designed to handle real-world communication drops.”

Adobe Creative SuiteBashBlenderCC#C+++106
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RC

Rui Cheng

Screened

Mid-level Software Engineer specializing in autonomous driving simulation and 3D mapping

5y exp
SimForge AIHuazhong University of Science and Technology

“Founding software engineer who built an autonomous-vehicle 3D digital twin using Unreal Engine 5 and CARLA, owning core simulator logic (traffic/scenarios/weather) and a ROS 2-based pipeline to record synchronized multi-sensor data (RGB/depth/segmentation/LiDAR/IMU/GPS). Also implemented distributed synchronization patterns (server + client prediction) using FastAPI and WebSockets; seeking roles with H1B transfer and targeting ~$110k.”

BlenderComputer VisionC#Data EngineeringDeep LearningFAISS+100
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DB

Denise Bermudez-Canciobello

Screened

Junior Software Engineer specializing in game development and QA automation

Los Angeles, CA1y exp
SASUSC

“Early-career technologist with internship experience deploying and fixing production/demo service configurations despite poor documentation, using step-through debugging and prior demo references to restore progress quickly. Also has hands-on IT technician experience diagnosing hardware failures (hard drive damage), recovering files, and replacing drives, plus QA test development in Python for customer-reported bugs and a strong focus on networking (monitoring, IP activity analysis).”

C++C#JavaJavaScriptHTMLCSS+47
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