Pre-screened and vetted.
Senior Full-Stack Engineer specializing in web platforms, FinTech, and game development
Senior Creative Technologist specializing in interactive media and game development
Senior Electronics Engineer specializing in aerospace embedded systems and FPGA/SoC integration
Junior Multimodal AI & Systems Engineer specializing in robotics and cloud infrastructure
Senior Game Designer & Systems Designer specializing in progression and economy design
Intern Software Engineer specializing in systems programming and game development
Junior Software Development Engineer specializing in AWS backend and distributed systems
Mid-level GPU Software Engineer specializing in high-performance parallel computing
Senior Game Designer specializing in systems, live ops, and monetization
Senior Technical Artist specializing in XR, game engines, and generative/agentic AI
Senior Unity/XR Developer specializing in VR teleoperation and virtual production
Senior Game & XR Developer specializing in Unity, Unreal Engine, and immersive learning
“UE5/VR-focused developer who has shipped real UE5 deliverables (Fab.com products and VR template projects used by graduate students) and built a modular VR training interaction system end-to-end using Blueprint Interfaces and Actor Components. Also shipped a game-ready UE5 character product (“Ryan the incredible”) with 180 animations and a scalable AnimBP, and has hands-on profiling/optimization experience reducing tick-heavy Blueprint logic.”
Junior Robotics Software Engineer specializing in embedded radar and ROS2 autonomy
“Robotics software engineer who has built full ROS 2 stacks for both a semi-automated robotic ultrasound system (UR5e + depth camera) and a quadrotor planning/MPC pipeline in Gazebo. Strong in integrating major ROS 2 frameworks (MoveIt/Nav2/RTAB-Map), writing custom packages (URDF, ACADOS-based MPC, laser landmark detection), and optimizing real-time behavior via GPU parallelization and distributed multi-threaded ROS 2 architectures; also contributes to ROS 2 core (structured parameters).”
“Game designer focused on mobile/PC action gameplay who owned end-to-end mode design and tuning on "Thrud: Broken Heaven" (3rd-person aerial shooter). Notable for telemetry-driven iteration across CBT1-3, rapid UE5 Blueprint prototyping, and building a reusable in-battle tutorial framework that improved onboarding clarity and reduced frustration while preserving challenge.”
Mid-Level Game Programmer specializing in Unity (C#) for mobile and web
“Unity/C# game developer who led a major level-system overhaul at Codable to support seed-based procedural generation, more than doubling available levels and improving engagement and paid conversion. Also shipped an OpenAI-powered in-product assistant (CatBot) for a kid-focused creator tool, including prompt screening, safety/tone constraints, and cost controls via daily usage limits.”
Mid-Level Software Development Engineer specializing in DevOps and Kubernetes on AWS
Intern Software Engineer specializing in full-stack and distributed systems
Junior Software Engineer specializing in full-stack web and Android development
Senior Full-Stack Engineer specializing in real-time Unity and scalable backend services
Entry-level software engineer specializing in embedded systems and industrial IoT