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Vetted Unity Professionals

Pre-screened and vetted.

UnityC#C++PythonGitJavaScript
KL

Kangjie Lu

Screened

Intern Full-Stack Software Engineer specializing in data pipelines and AI/ML systems

Beijing, China1y exp
Shanghai Wanwu Zhiyun Industrial Technology Co., Ltd.Carnegie Mellon University

“Software engineer with experience building a Vue.js/TypeScript internal component library (with Jest testing standards) and improving JS runtime performance via profiling, code splitting, and lazy loading. Also led documentation and community support for a Python ML utility library, diagnosing metric-calculation bugs for imbalanced datasets and driving large reductions in support inquiries through targeted docs, tests, and rapid hotfixes in a startup environment.”

AgileAPI TestingAWSBackend DevelopmentCC+++111
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SS

Satvik Singh

Screened

Intern Machine Learning & Robotics Engineer specializing in computer vision and SLAM

Fremont, CA2y exp
CoolnessAIUC San Diego

“Robotics software engineer with hands-on medical robotics experience on an automated CT-guided lung biopsy robot, building a CT-voxel-to-mesh pipeline that generates and visualizes up to 1000 collision-safe needle insertion points and ports them into robot space for IK execution. Strong ROS2 background spanning AprilTag perception, Kalman-filter state estimation, visual SLAM, and Voronoi-based motion planning, plus deployment work containerizing ORB-SLAM on ROS2 Humble and CI/CD automation at Siemens EDA using Perforce.”

AWSCachingCI/CDCC++Data Structures+77
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KN

Kimia Naeiji

Screened

Mid-level AI/ML Engineer specializing in robotics perception and AR/VR systems

Remote4y exp
ForterraCornell University

“AI engineer with robotics perception experience at Forterra, building and deploying moving-object/obstacle detection models into real-time robot pipelines. Addressed training crashes/latency via sub-batch training and optimizer tuning, and improved debugging using ROS/ROS2 tooling with 3D voxel visualization and color-coded validation.”

PythonJavaJavaScriptTypeScriptSQLHTML+128
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HS

Harmeet Singh

Screened

Senior Game Economy & LiveOps Manager specializing in monetization and progression systems

Remote, Canada9y exp
2KUniversity of Delhi

“Game economy/progression designer for PGA titles who owned equipment and attribute progression plus virtual currency sources/sinks end-to-end. Uses quantitative modeling and telemetry (wallet balances, spending ratios) to tune supply/pricing and hit segment-specific business targets (e.g., conversion and completion-rate goals), and aligns stakeholders via KPI-lift projections and tradeoff-driven presentations.”

A/B testingForecastingData analysisPredictive modelingPythonSQL+54
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DL

Divya Lakshmanan

Screened

Mid-level Unity Developer specializing in VR/AR/XR training and WebGL experiences

Southend-On-Sea, UK6y exp
SLBAnna University

“Unity/C# XR developer with hands-on experience building Meta Quest VR training modules and walkthroughs for non-technical users, emphasizing intuitive interaction design and performance on standalone hardware. Also built a room-scale treasure hunt game largely solo, owning the full lifecycle from design through optimization and polish, and uses AI assistants to accelerate debugging and refactoring while validating results via profiling and testing.”

UnityC#C++HTMLCSSAutomated Testing+78
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AC

Andrei Ciubotaru

Screened

Mid-level Software Developer specializing in full-stack engineering and game development

Cluj-Napoca, Romania7y exp
SnykSaxion University of Applied Sciences

“Unity gameplay/AI engineer with driving-simulator experience who re-architected state-based AI using multithreading (including a threaded 2D collision/location checker) to nearly double AI traffic while improving frame rate. Has shipped on a Photon-networked title (Frankie's Revenge / RoboRevengeSquad) and is comfortable debugging tricky multiplayer spawning/movement issues with practical client-server test setups.”

C#C++TypeScriptGoSQLVue.js+51
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JD

Jackson Dike

Screened

Entry-Level Software Engineer specializing in Machine Learning and AI

Remote1y exp
iD TechGeorgia Tech

“Master’s-level candidate with an academic project portfolio, including ownership of a Python-based video game recommendation system using unsupervised clustering. Has hands-on experience designing the system approach and validating recommendation quality with test cases, plus teaching assistant experience instructing Git/GitHub workflows; limited exposure to Kubernetes, GitOps, and large-scale infrastructure.”

PythonJavaC#CC++HTML+55
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RB

Ruyi Bao

Screened

Intern-level Computer Vision & Graphics Engineer specializing in real-time 3D simulation

Los Angeles, CA0y exp
Zhejiang Suteng Electronics Co.USC

“Real-time 3D/C++ developer with hands-on engine-level systems work, including a 3D positional audio/Doppler pipeline stabilized against frame-rate jitter via fixed-timestep + interpolation architecture. Built a runnable 3D engine project featuring custom collision detection/response (AABB, SAT, sphere) with unit and edge-case testing, and has UE5 multiplayer movement experience implementing a custom sprint mode using Character Movement (SavedMove, intent prediction).”

CC++PythonJavaC#MATLAB+111
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AK

Anil Kircaliali

Screened

Director-level Robotics Engineer specializing in robotic additive manufacturing and digital twins

Campbell, CA7y exp
Orbital CompositesUniversity of South Carolina

“Head of Robotics at Orbital Composites who built the full ROS-based software stack ("OrbOS") for multi-robot KUKA-arm 3D printing of carbon-fiber composite geometries. Deep in motion planning and real-time control—created a pipeline to turn underconstrained toolpaths into optimal joint trajectories at massive command scale, plus redundant safety gatekeeping and a 250Hz synchronized robot+extruder controller. Has operated in a technical-founder capacity for ~6 years and values an engineering culture of openness, honesty, accountability, and high ownership.”

C++PythonROS 2ReactTypeScriptNode.js+110
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KJ

Kaytlyn Jones

Screened

Junior Graphic & Interaction Designer specializing in UX/UI and digital branding

Marietta, Georgia1y exp
The Reading AtticGeorgia Tech

“Product/marketing designer with portfolio work spanning a nonprofit-focused mobile app concept (SecondLife) and a sustainability/human-connection rebrand of an e-commerce experience ("Amado" campaign). Experienced building scalable Figma design systems for high-volume output, producing modular templates for a local music venue’s concert graphics, and collaborating asynchronously with growth and creative leadership during an internship at The Bakery Atlanta (e.g., Atlanta Streets Alive).”

FigmaAdobe Creative SuiteAdobe PhotoshopAdobe IllustratorAdobe Premiere ProAdobe After Effects+68
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CD

CLEVELAND DEAR

Screened

Senior Game Designer specializing in systems, progression, live ops, and AI

Austin, TX13y exp
NetflixTexas State University

“Level designer/gameplay systems designer who shipped on Squid Game Unleashed, taking ownership of bot navigation and a dynamic bot-profile system to keep matches flowing and bots feeling human via telemetry-driven tuning (Tableau/heatmaps). Also built a lightweight minigame variant/rules framework to rapidly ship fresh live-service content with minimal engineering/art overhead, and has live-ops economy/event design experience from MyVegas Bingo.”

UnityUnreal EngineFigmaMicrosoft ExcelMicrosoft PowerPointAdobe Photoshop+63
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JR

Jeff Ravatt

Screened

Senior Technical Artist specializing in Unreal Engine shaders, optimization, and tools

Westminster, CO7y exp
Deck NineUniversity of Utah
UnityPythonC#JavaScriptAdobe PhotoshopAdobe Illustrator+48
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RB

Ryan Bautista

Screened

Senior QA Analyst specializing in AR/VR, mobile, web, and console testing

Culver City, California11y exp
Dreamscape LearnLos Angeles Film School

“Game QA professional with live production experience owning QA strategy for a cross-platform seasonal loadout system in a live server shooter. Works in Agile/Scrum with CI/CD, using Jira + TestRail (including two-way sync) to drive traceable test coverage and fast triage via evidence-rich bug reports. Emphasizes risk-based coverage, regression discipline across builds, and converting gameplay feel into actionable design/engineering feedback.”

Manual TestingRegression TestingSmoke TestingTest Case DesignTest PlanningJira+72
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LW

Lizhuoyuan Wan

Screened

Junior Game Designer/Unity Developer specializing in systems and combat design

Boston, MA3y exp
MITNortheastern University

“MMORPG numerical/economy designer who built and tuned a dual-currency system (gold/agate), progression gates, and late-game sinks using quantitative models (including exponential curves) and telemetry segmentation by player level/assets. Implemented engagement drivers like roguelike repeatable dungeons and weekly leaderboard rewards, and partnered cross-functionally to resolve economy risks such as item tradability to keep outputs stable and controllable.”

AgileBackend DevelopmentC#C++DocumentationFlask+58
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NF

Nate Fedida

Screened

Junior Software Engineer specializing in full-stack development and applied machine learning

Long Beach, CA1y exp
Amazon

“Revamped a university academic calendar system into a Python-based calendar generation service, turning a weeks-long manual scheduling workflow into software that generates dozens of valid calendar combinations in under a minute. Also contributed to an Amazon search ML classifier by introducing precision/recall evaluation to better surface critical failure modes and improve prediction quality.”

PythonJavaJavaScriptCSSFlaskFastAPI+58
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EE

Emmanuel Ezeuko

Senior C++ Software Engineer specializing in embedded Linux, networking protocols, and game development

Charlottesville, Virginia10y exp
GrommunioUniversity of Virginia
AuthenticationCC++MultithreadingOAuth 2.0OpenCV+47
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TC

Thomas Cox

Mid-level Audio Producer specializing in music production, sound design, and archival restoration

Chicago, IL3y exp
Great Lakes Recording CompanyNorthwestern University
Adobe Creative SuiteAdobe PhotoshopAdobe Premiere ProCustomer ServiceProject ManagementUnity+77
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WS

Wesley Stanfill

Senior QA Engineer specializing in automation, mobile/web, and live-service games

Alameda, CA17y exp
Rec RoomUniversity of Texas at Austin
Manual testingEnd-to-end testingTest case designTest planningAPI testingPerformance testing+79
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DC

Dragos Constantin Rusu

Senior QA Engineer specializing in mobile game testing and API automation

Chaska, Minnesota12y exp
Moon ActiveAthenaeum University
PostmanBigQuerySQLTestRailJiraConfluence+52
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TP

Tesa Parlor

Mid-level Quality Assurance professional specializing in AAA game content and live service testing

5y exp
Electronic ArtsUniversity of Central Florida
Test Case DesignRegression TestingAgileScrumCross-Functional CollaborationData Analysis+89
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JJ

Joseph Jastrzembski

Mid-level Game Designer specializing in weapons design and gameplay balance

San Francisco, CA6y exp
UbisoftFull Sail University
UnityC#Version ControlGitJiraJenkins+23
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RE

Raffaele Ercolino

Senior Game QA Tester specializing in multiplatform and live-service feature testing

Durham, NC7y exp
FuncomFull Sail University
Quality AssuranceSoftware TestingTest Case DesignRegression TestingTroubleshootingDocumentation+52
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JT

John Tierney

Mid-level QA Engineer specializing in macOS repair flow validation

Austin, TX3y exp
AppleCalifornia State University, East Bay
C++C#SwiftPythonUnityWindows+40
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XJ

xinyu jiao

Junior Product & UX Designer specializing in AI-assisted systems and interactive prototyping

New York, NY1y exp
aiX Convergence Design Studio, Columbia UniversityColumbia University
JavaScriptHTMLCSSFlaskUnityFigma+33
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