Vetted Unity Professionals

Pre-screened and vetted.

DL

Senior Full-Stack Engineer specializing in web platforms, FinTech, and game development

10y exp
Genius SportsFullstack Academy
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PK

Senior Creative Technologist specializing in interactive media and game development

New York, NY14y exp
kernel-imageRochester Institute of Technology
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YI

Senior Electronics Engineer specializing in aerospace embedded systems and FPGA/SoC integration

San Francisco, CA6y exp
Lockheed MartinGeorge Washington University
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RD

Senior QA Analyst specializing in mobile, web, and game testing

Pittsburgh, PA13y exp
AlightCarnegie Mellon University
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YC

Junior Multimodal AI & Systems Engineer specializing in robotics and cloud infrastructure

Taichung, Taiwan2y exp
Shin-Da Information Co., Ltd.UCLA
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SZ

Senior Game Designer & Systems Designer specializing in progression and economy design

Cupertino, CA9y exp
Starward Game StudiosUC Santa Cruz
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AK

Intern Software Engineer specializing in systems programming and game development

New Haven, CT1y exp
MinnapadYale University
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CT

Mid-level Game Designer specializing in live service sports games

Austin, TX7y exp
Electronic ArtsChamplain College
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JA

Junior Software Development Engineer specializing in AWS backend and distributed systems

Arlington, VA4y exp
AmazonUniversity of Delaware
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NK

Mid-level GPU Software Engineer specializing in high-performance parallel computing

California, USA5y exp
UberOregon State University
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DF

Senior Unity Developer specializing in VR/AR and real-time graphics

13y exp
Peraton
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DS

Senior Game Designer specializing in systems, live ops, and monetization

Emeryville, CA10y exp
A1 Trading Academy
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EA

Senior Technical Artist specializing in XR, game engines, and generative/agentic AI

Los Angeles, CA32y exp
Meta
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EY

Senior Unity/XR Developer specializing in VR teleoperation and virtual production

Brooklyn, NY7y exp
Fauna Robotics
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JD

Joseph D’Alessandro

Screened ReferencesStrong rec.

Senior Game & XR Developer specializing in Unity, Unreal Engine, and immersive learning

Los Angeles, CA10y exp
Replay11Florida State University

UE5/VR-focused developer who has shipped real UE5 deliverables (Fab.com products and VR template projects used by graduate students) and built a modular VR training interaction system end-to-end using Blueprint Interfaces and Actor Components. Also shipped a game-ready UE5 character product (“Ryan the incredible”) with 180 animations and a scalable AnimBP, and has hands-on profiling/optimization experience reducing tick-heavy Blueprint logic.

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RA

Junior Robotics Software Engineer specializing in embedded radar and ROS2 autonomy

Mountain View, CA2y exp
SonatusJohns Hopkins University

Robotics software engineer who has built full ROS 2 stacks for both a semi-automated robotic ultrasound system (UR5e + depth camera) and a quadrotor planning/MPC pipeline in Gazebo. Strong in integrating major ROS 2 frameworks (MoveIt/Nav2/RTAB-Map), writing custom packages (URDF, ACADOS-based MPC, laser landmark detection), and optimizing real-time behavior via GPU parallelization and distributed multi-threaded ROS 2 architectures; also contributes to ROS 2 core (structured parameters).

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BH

Bo Hu

Screened

Junior Game Designer specializing in level and encounter design

Beijing, China2y exp
BilibiliUC Santa Cruz

Game designer focused on mobile/PC action gameplay who owned end-to-end mode design and tuning on "Thrud: Broken Heaven" (3rd-person aerial shooter). Notable for telemetry-driven iteration across CBT1-3, rapid UE5 Blueprint prototyping, and building a reusable in-battle tutorial framework that improved onboarding clarity and reduced frustration while preserving challenge.

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NP

Nicholas Pels

Screened

Mid-Level Game Programmer specializing in Unity (C#) for mobile and web

California, USA4y exp
KodableUC Berkeley

Unity/C# game developer who led a major level-system overhaul at Codable to support seed-based procedural generation, more than doubling available levels and improving engagement and paid conversion. Also shipped an OpenAI-powered in-product assistant (CatBot) for a kid-focused creator tool, including prompt screening, safety/tone constraints, and cost controls via daily usage limits.

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JG

Mid-Level Software Development Engineer specializing in DevOps and Kubernetes on AWS

Pleasanton, CA3y exp
WorkdayUC Santa Cruz
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SL

Intern Software Engineer specializing in full-stack and distributed systems

Shanghai, China0y exp
SAPColumbia University
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BY

Junior Software Engineer specializing in full-stack web and Android development

Fremont, CA3y exp
Cornell DEFT LabUSC
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VP

Senior Full-Stack Engineer specializing in real-time Unity and scalable backend services

New York, NY12y exp
Cardinal HealthUniversity of Michigan
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AR

Entry-level software engineer specializing in embedded systems and industrial IoT

Austin, TX1y exp
ToshibaUniversity of Texas at Austin
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