Pre-screened and vetted.
Senior Gameplay Engineer specializing in Unreal Engine and immersive XR experiences
“Gameplay engineer with deep Unreal Engine multiplayer/VR experience, including end-to-end implementation of replicated physics for a co-op VR FPS (Final Space: The Rescue) optimized for Meta Quest constraints using profiling-driven network and simulation throttling. Also built physics-driven projectile systems with predictive arcs and tuned hand-tracked vehicle controls for an Apple Vision Pro project using playtest analytics to improve feel.”
Principal Gameplay/AI Programmer specializing in game AI and gameplay systems
“Gameplay/AI engineer with end-to-end ownership of racing-sim AI (fair physics parity, competitive overtaking) and strong iteration tooling (live tuning + config). Has shipped networked VR multiplayer work at Ready At Dawn, including a consensus-style goal validation approach to reconcile non-deterministic replication/smoothing discrepancies, plus experience with Havok/Bullet, spline math (Catmull-Rom), and complex creature/boss animation behaviors.”
Principal Software Engineer specializing in game engines, simulation, and cross-platform systems
“Principal-level Unity engineer who has led cross-platform social and multiplayer feature development for Epic Games, including Unity native plugin work spanning PC, mobile, and major consoles. Also brings specialized VR/MR experience for government clients like the EPA and Homeland Security, with a strong track record in reusable architecture, platform integrations, and engineering team leadership.”
Senior Game Systems & Engine Engineer specializing in C++/Unity/Unreal
“Game engineering leader/player-coach who recently shipped Netflix/Boss Fight’s mobile hit Squid Games Unleashed, owning live ops scheduling (XML/JSON to C# in Unity) and storefront integrations while reviewing 6–8 engineers’ code. Experienced in client-server reliability work (The Sims 4 time-sync incident) and in speeding delivery via process redesign (gated approvals), with a coaching style informed by 6 years teaching improv theater.”
Senior Character Animator specializing in games, VFX, and real-time Unreal Engine animation
“Gameplay/mocap animator with acting/performance background who has owned high-fidelity mocap cleanup/polish and helped build a weapons/combat animation system across multiple character types on a Star Wars title for Disney Interactive. Established a standardized anchor/zero-pose capture protocol to streamline engine integration and cleanup, and has experience optimizing animation/VFX for low-bandwidth 3D Facebook deployments; some relevant mocap work is under NDA for private review.”
Director-level QA Manager specializing in AAA game testing, live services, and VR worlds
“Game QA professional with ~5 years in embedded QA roles across major studios (Experis Game Solutions, Activision, Ubisoft, Meta), including ownership of the Weapons feature area on Ubisoft’s XDefiant and feature testing on Warzone. Known for risk-based, cross-system test coverage (matchmaking/party, progression, entitlements/MTX, performance across PC/console, live-service integrations) and for leading cross-discipline meetings and release readiness reviews.”
Senior Software Engineer & Technical Artist specializing in simulation, Unity, and real-time 3D
Senior Animator & VFX Artist specializing in 3D animation and game/advertising content
Senior Producer/Editor specializing in broadcast, live events, and multi-platform storytelling
Senior Software Engineer specializing in machine learning and backend microservices
Senior QA Analyst and Software Test Engineer specializing in video games
Senior Video Editor & Post-Production Supervisor specializing in longform YouTube and branded content
QA & Localization Leader specializing in AI-driven test automation and game/mobile releases
Mid-level XR/UX Engineer specializing in prototyping input and interaction systems
Junior Robotics & Software Engineer specializing in ROS 2 automation and interactive UIs
Senior Full-Stack Engineer specializing in cloud platforms and AI automation
Intern Robotics Engineer specializing in autonomous systems and control
Mid-level QA Engineer specializing in hardware/software validation and graphics testing
Mid-level Creative Technologist specializing in XR and interactive prototyping
Senior QA Analyst specializing in video game testing and project support
Senior 3D Animator specializing in real-time, cinematic, VR/AR production