Pre-screened and vetted.
Junior UX Researcher specializing in privacy, trust, and human-centered AI
Senior Electronics Engineer specializing in aerospace embedded systems and FPGA/SoC integration
Junior Multimodal AI & Systems Engineer specializing in robotics and cloud infrastructure
Senior Game Designer & Systems Designer specializing in progression and economy design
Intern Software Engineer specializing in systems programming and game development
Senior Game Designer specializing in systems, live ops, and monetization
Senior Technical Artist specializing in XR, game engines, and generative/agentic AI
Senior Game & XR Developer specializing in Unity, Unreal Engine, and immersive learning
“UE5/VR-focused developer who has shipped real UE5 deliverables (Fab.com products and VR template projects used by graduate students) and built a modular VR training interaction system end-to-end using Blueprint Interfaces and Actor Components. Also shipped a game-ready UE5 character product (“Ryan the incredible”) with 180 animations and a scalable AnimBP, and has hands-on profiling/optimization experience reducing tick-heavy Blueprint logic.”
Junior Robotics Software Engineer specializing in embedded radar and ROS2 autonomy
“Robotics software engineer who has built full ROS 2 stacks for both a semi-automated robotic ultrasound system (UR5e + depth camera) and a quadrotor planning/MPC pipeline in Gazebo. Strong in integrating major ROS 2 frameworks (MoveIt/Nav2/RTAB-Map), writing custom packages (URDF, ACADOS-based MPC, laser landmark detection), and optimizing real-time behavior via GPU parallelization and distributed multi-threaded ROS 2 architectures; also contributes to ROS 2 core (structured parameters).”
Junior Backend/Full-Stack Software Engineer specializing in cloud and Web3
“Backend-focused engineer who built a hackathon trading vault (AntiSwan) integrating the Polymarket CLOB client and applying the Kelly Criterion for allocation decisions. In an internship at StartupU, owned pre-launch monitoring by building Azure dashboards and Terraform/KQL-driven alerts with Microsoft Teams webhook routing, and previously automated a DynamoDB cross-region migration with integrity checks.”
“Game designer focused on mobile/PC action gameplay who owned end-to-end mode design and tuning on "Thrud: Broken Heaven" (3rd-person aerial shooter). Notable for telemetry-driven iteration across CBT1-3, rapid UE5 Blueprint prototyping, and building a reusable in-battle tutorial framework that improved onboarding clarity and reduced frustration while preserving challenge.”
Mid-Level Software Development Engineer specializing in DevOps and Kubernetes on AWS
Junior Software Engineer specializing in full-stack web and Android development
Senior Video Editor & Motion Graphics Designer specializing in game trailers and sound design
Staff-level Robotics & Computer Vision Software Engineer specializing in real-time GPU/ROS systems
Junior Robotics & Controls Engineer specializing in state estimation, simulation, and ROS2
Senior Software Engineer specializing in distributed systems and cloud infrastructure
Mid-level Full-Stack Engineer specializing in Python, FastAPI, and cloud-native systems
Senior Product/UX Designer specializing in enterprise UX, AI, and modern interfaces