Pre-screened and vetted.
“Internal game QA tester at Torn Banner Studios (Chivalry 2), focused on stress testing developer builds and uncovering issues like bad spawns/out-of-bounds and unintended audio triggers. Reports bugs primarily through Jira (and sometimes Google Sheets), often attaching edited video evidence and coordinating with developers via Discord; expects compensation comparable to $30/hour.”
Junior Game Designer specializing in systems and gameplay
“Game/system designer with hands-on Unreal Engine 5 Blueprint prototyping who has owned end-to-end survival and endless-runner mode systems. Strong in progression/economy and hero/stat system design, iterating quickly from playtests (including performance fixes via platform reuse/object pooling) and producing clear, implementation-ready GDDs with formulas and tuning tables.”
“Early-career full-stack engineer who has not yet shipped a professional customer-facing product but has built sophisticated AI-driven systems in personal/academic work, including a multi-tenant AI knowledge base (async ingestion, pgvector semantic search, SSE real-time updates, knowledge graphs) and an AI-powered code review assistant designed to process thousands of jobs via Redis/BullMQ.”
Junior .NET Backend Developer specializing in C# and SQL Server
“Unity developer with several years of experience building and publishing games, including an 8-month largely solo FPS demo featuring physics-heavy interactions and a procedural enemy reaction system blending animation and ragdoll. Has prototyped VR interactions with XR Interaction Toolkit and explored Meta SDK integration for Meta devices, and uses AI assistants to speed up prototyping and performance optimization.”
Senior Music Producer & Creative Director specializing in artist development and A&R strategy
“Audio editor/composer using Ableton to build custom music beds, SFX, and foley for trailers and ads, with a structured template-to-master workflow. Trained at Los Angeles Recording School and demonstrates a detailed mastering chain (SSL bus comp, Waves C6, imaging, limiting, spectral/phase checks) plus strong project organization for fast turnarounds.”
Mid-level Unity Developer specializing in multiplayer and AR/VR game experiences
Senior Full-Stack Developer specializing in React, Next.js, PHP, and WordPress
Junior Full-Stack Software Developer specializing in cloud-native apps and data/AI
Mid-level QA Engineer specializing in manual testing, SQL, and Agile delivery
Mid-level Full-Stack Software Engineer specializing in cloud microservices and data/ML
Mid-level Unreal Engine Developer specializing in gameplay systems and audio
Mid-level Unity Game Developer specializing in AR/VR and multiplayer
Senior Unity Game Developer specializing in AI, multiplayer, and mobile/PC gameplay systems
Mid-level Frontend Developer specializing in Angular SPAs
Senior Game Developer and QA Analyst specializing in narrative-driven games
Mid-level Unity Developer specializing in VR applications