Vetted Version Control Professionals

Pre-screened and vetted.

DM

Entry Game Designer specializing in Unity and Unreal Engine gameplay and level design

Mahwah, NJ2y exp
LionbridgeSouthern New Hampshire University
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CS

Mid-level AI/ML Engineer specializing in LLMs and RAG systems

New Jersey, USA3y exp
Infosoft SolutionsSaint Peter's University
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MU

Mid-level Unity Game Developer specializing in multiplayer and AR/VR

Karachi, Pakistan4y exp
ARomaVerseSindh Madressatul Islam University
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HS

Mid-level Project Coordinator specializing in creative operations and digital marketing

Mississauga, Canada7y exp
GEM Creative IncHumber College
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NR

Senior Full-Stack Developer specializing in MERN/Next.js and Web3

6y exp
TekHQsUniversity of Okara
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JB

Mid-level Full-Stack & AI Engineer specializing in web, ML, and Web3 platforms

Lahore, Pakistan3y exp
Nexlify SolutionsCOMSATS University Islamabad - Lahore Campus
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RK

Mid-level Full-Stack Developer specializing in MERN and modern front-end frameworks

6y exp
Precious Infosystem Pvt.LtdDevi Ahilya Vishwavidyalaya
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BS

Entry-Level Software Engineer specializing in game and mobile app development

1y exp
FreelanceUniversity of Texas at San Antonio
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FE

Senior AI Engineer specializing in LLMs, agentic systems, and ML infrastructure

Elk Grove, CA7y exp
CodingQna
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SM

Saihesh Maharaj

Screened ReferencesStrong rec.

Senior Unity XR Developer specializing in VR training simulations

Pietermaritzburg, South Africa11y exp
The Boiler RoomRaisethorpe Secondary School

Unity VR training-sim team lead who built a custom mining training simulator integrating specialized winder hardware, then boosted facilitator and trainee engagement with connection guidance, automated setup via Raspberry Pi 5, and in-VR task highlighting. Also implemented multiplayer features using Photon and iterated based on user feedback (e.g., customizable mixed-reality passthrough windows), using Azure DevOps/Boards for structured triage and delivery.

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AH

Austin Hall

Screened

Entry-Level Full-Stack Software Engineer specializing in web applications and APIs

Irvine, CA1y exp
Zof AIApp Academy

Backend engineer who built and evolved ConGreG8 end-to-end: a stateless Node/Express REST API on MongoDB for fast, location-based church discovery. Demonstrates strong performance and operability discipline (instrumentation, p95 latency, slow-query analysis) with a reported ~30% response-time improvement, plus security depth via JWT/OAuth and Supabase-style row-level security. Experienced in safe refactors with contract preservation, dual-read validation, and incremental rollouts.

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SS

Saif Sarhan

Screened

Entry Python Backend Engineer specializing in AI automation and scalable APIs

Canada0y exp
AlphakorUniversity of Windsor

Built a solo full-stack equipment manager app for the game Dragon's Dogma, scraping a wiki with Beautiful Soup, transforming data to JSON, modeling armor/weapon schemas, and integrating everything into a PostgreSQL-backed API with caching. Dockerized and deployed the application to the web.

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DO

Junior Game Programmer specializing in Unity/Unreal and VR

Krimpen aan den IJssel, Netherlands7y exp
Infinity InteractiveBreda University of Applied Sciences

VR-focused Unity developer with Meta Quest project experience from student work and an internship building a museum VR experience for a real museum event, including a grid-based building system and teleportation flow designed for non-gamers. Also experimenting with an ambitious VR RPG concept featuring complex classes (e.g., beast tamer) and voice-command-driven pet control; has shipped Unreal Engine games to a development center.

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Abanoub Abdelmessih - Entry-Level Front-End Developer specializing in React and Next.js in Alexandria, Egypt

Entry-Level Front-End Developer specializing in React and Next.js

Alexandria, Egypt0y exp
Oynex PharmaAlexandria University

Frontend engineer who led Shoppix (e-commerce web app) end-to-end using Next.js + TypeScript, with a strong emphasis on scalable server-state management via React Query. Built complex product listing/details flows (filters, infinite scrolling, cart interactions) and delivered full Arabic/English i18n including RTL support while optimizing performance for product-heavy pages.

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Noah Legault - Mid-level Game Programmer specializing in indie game development in Gainesville, FL

Mid-level Game Programmer specializing in indie game development

Gainesville, FL6y exp
Indie Game StartupFlorida Polytechnic University
PrototypingVersion ControlTeam ManagementDatabase SystemsGame DevelopmentGame Programming+22
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Rudy Kirby - Junior Computer Science graduate specializing in robotics mentoring and game development tools in Utica, NY

Junior Computer Science graduate specializing in robotics mentoring and game development tools

Utica, NY
RobofunSUNY Polytechnic Institute
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FZ

Junior QA Engineer specializing in manual and API testing with growing automation skills

4y exp
PT Pinus Pintar Teknologi
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RX

Entry-Level Game Developer specializing in Unity and C#

Remote, UK1y exp
Anglia Ruskin UniversityAnglia Ruskin University
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EC

Entry-Level Game Systems Programmer specializing in Unity and C#

Tallmadge, Ohio1y exp
Flaming Acorn GamesLaunch School
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DB

Mid-level QA Engineer specializing in manual, automation, API, and performance testing

Bandung, Indonesia5y exp
PT Asia Hakarya AbadiUniversitas Komputer Indonesia
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DL

Entry-Level Technical Game Designer specializing in Unreal Engine 5 Blueprints

Inglewood, California0y exp
YAREFull Sail University
Version ControlGitJiraConfluenceUnreal Engine 5Unreal Blueprints+28
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Oumarou Arouna - Mid-level Frontend Developer specializing in Angular and UI/UX in Etoug-Ebe, Cameroon

Mid-level Frontend Developer specializing in Angular and UI/UX

Etoug-Ebe, Cameroon5y exp
GanalisHigher Institute of Science, Microfinance and Local Governance (HISMIL)

Frontend developer with hands-on experience building Angular web apps in education and real estate, including a modular school management dashboard (students, staff, settings, accountancy, report cards). Demonstrated ability to ship high-pressure features like class-wide report card generation under a next-day deadline, while also improving UX through design iteration and optimizing performance via image and code tuning.

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Pablo Amador - Junior Game Developer specializing in Unity and Unreal gameplay systems in Bs. As., Argentina

Pablo Amador

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Junior Game Developer specializing in Unity and Unreal gameplay systems

Bs. As., Argentina
ADVAUniversidad Tecnológica Nacional

Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.

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