Vetted Version Control Professionals

Pre-screened and vetted.

MD

Mid-Level Unreal Game Programmer specializing in UE5 gameplay systems

Duque de Caxias, Brazil7y exp
Umbu GamesFAM
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PK

Junior Java Full-Stack Developer specializing in healthcare web applications

Florence, SC1y exp
Cadre Health
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Supriya Ray - Senior Unity Game Developer specializing in 2D/3D mobile games and multiplayer in Cooch Behar, India

Supriya Ray

Screened References

Senior Unity Game Developer specializing in 2D/3D mobile games and multiplayer

Cooch Behar, India6y exp
FreelanceVIT Bhopal University

Unity game developer with ~6 years of experience building scalable gameplay systems and Photon PUN multiplayer features, including a fast-paced FPS-style multiplayer mode tuned for short sessions and mobile networks. Demonstrates VR (Meta Quest) optimization focus (frame-rate stability to reduce motion sickness) and strong designer collaboration through data-driven tuning, ScriptableObjects, and in-game debug tooling.

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VP

Mid-Level Frontend/Full-Stack Developer specializing in React and government & healthcare web apps

Remote4y exp
VosynGujarat Technological University
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Jaiden Kettleson - Entry-Level Full-Stack & AI Engineer specializing in chatbots and web apps

Jaiden Kettleson

Screened ReferencesStrong rec.

Entry-Level Full-Stack & AI Engineer specializing in chatbots and web apps

1y exp
The Green DragonMaryville University

Data Science honors graduate (Maryville University) who has built Python/SQL backends and a capstone website handling sensitive user data. Emphasizes secure data handling (password encryption, secure database updates) and uses Git/GitHub Pages with CI/CD-style practices for managing and deploying changes.

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LE

Lance Eisele

Screened

Entry-level Game Developer specializing in Unity, Unreal/UEFN, and 3D systems

Utica, NY0y exp
BlenderSUNY Polytechnic Institute

Gameplay programmer with UE5 Blueprint-focused experience who independently shipped a multiplayer stealable XP/level progression system (including disconnect/anti-exploit handling and team-based data flow). Prototypes mechanics in Unity before recreating in Unreal, and has hands-on vehicle simulation work with a strong emphasis on modular architecture and performance-conscious UI update patterns.

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Xavier Thomas Arpa Lopez - Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games in Málaga, Spain

Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games

Málaga, Spain5y exp
Chloroplast GamesEVAD (Escuela Superior de Videojuegos y Arte Digital)

Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.

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Maham Saleem - Senior Game Developer specializing in Unity, multiplayer, and AR/VR in Bahawalpur, Pakistan

Maham Saleem

Screened

Senior Game Developer specializing in Unity, multiplayer, and AR/VR

Bahawalpur, Pakistan8y exp
Void GamesIslamia University of Bahawalpur

Unity/C# gameplay engineer with strong ownership of real-time multiplayer systems, highlighted by building the server-authoritative Photon Fusion architecture for Kawamon.io end-to-end. Brings a useful mix of multiplayer networking, mobile/VR optimization, and AR pipeline experience, plus technical leadership through code reviews, standards, and mentoring.

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GR

Gene Ruan

Screened

Junior Computer Engineer specializing in machine learning and computer vision

San Jose, CA2y exp
Michigan State UniversityMichigan State University

Software engineer with hands-on hardware/software crossover work: led an EMG circuit project using PSpice simulation and MATLAB-based data processing. Also contributed to an agriculture research computer-vision effort (hens/eggs tracking), building a PyTorch inference program and boosting model accuracy by ~10–20%, plus limited ROS 2 Humble exposure on an autonomous EV model with LiDAR/camera detection.

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Toufiq Hasan - Entry-level Software Engineer specializing in backend and AI integration in New York, NY

Toufiq Hasan

Screened

Entry-level Software Engineer specializing in backend and AI integration

New York, NY1y exp
CUNY Tech PrepYork College (CUNY)

Built and shipped an LLM-powered crypto price tracking and alert agent in a web environment that scaled to roughly 10,000 users. The candidate emphasizes production reliability, structured outputs, and data normalization, and cites strong product impact including retention growth from 35% to 65% and roughly 95% positive user validation on alert interpretations.

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AS

Senior Full-Stack Engineer specializing in Spring Boot, React, and Next.js

Tangier, Morocco5y exp
Sumatra IT ServicesNational School of Applied Sciences

Full-stack engineer and Scrum Master who led a major monolith-to-microservices migration, including a micro-frontend Angular architecture using Native Federation and staged integration into the legacy app. Also built a React + TypeScript “Business Risk” product featuring a metadata-driven dynamic dashboard/forms layer backed by Spring Boot + GraphQL, with strong QA practices (unit/integration/E2E via Cypress), CI/CD, and feature toggles.

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Edgar Martínez Lozano - Junior Screen Composer and Audio Engineer specializing in film/TV scoring and dialogue editing in Mexico

Junior Screen Composer and Audio Engineer specializing in film/TV scoring and dialogue editing

Mexico1y exp
Sahara ViajesAutonomous University of Querétaro

Film composer and audio post professional (sound design/editing, dialogue/VO cleanup) with experience on children’s educational longform content (e.g., water-cycle episode) and a workflow geared toward YouTube retention. Works primarily in Logic Pro and Pro Tools, delivering tight music-to-picture edits, consistent dialogue-forward mixes, and rapid iterations (same-day to 48 hours) using templates, bussing, automation, and loudness targets.

Video EditingMusic CompositionFilm ScoringScreen CompositionAudio EditingAudio Engineering+44
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Ankit Kumar - Senior Gameplay & Technical Designer specializing in Unity/Unreal and multiplayer systems

Ankit Kumar

Screened

Senior Gameplay & Technical Designer specializing in Unity/Unreal and multiplayer systems

8y exp
Hapz Software SolutionsRajasthan Technical University

Unity/Meta Quest VR developer focused on training simulations and digital twins across defence, construction, real estate, factory, and education. Built a factory VR twin by reconstructing spaces from photos/dimensions and iterating on interactivity, and also delivered a client-driven VR horror game end-to-end using a full GDD/gameflow process. Incorporates AI tools (ChatGPT/BlackBox and generators) for coding support and QA test reporting with edge cases.

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Abishek pariyar - Junior Front-End Developer specializing in React and responsive UI in Canada

Junior Front-End Developer specializing in React and responsive UI

Canada4y exp
Salyani TechnologiesHumber College

Frontend-focused developer who has built projects end-to-end, including a solo website for an HVAC business aimed at driving customer calls. Uses React.js with Framer Motion and some MongoDB-backed functionality, and iterates on UI based on feedback (e.g., accessibility and simplicity).

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EM

Ergi Mema

Screened

Junior Backend Software Engineer specializing in Java Spring Boot and PHP Laravel

Queens, NY3y exp
2RM LabAgricultural University of Tirana

Built and shipped a production LLM-powered document processing agent (ingestion→OCR→LLM extraction/classification→validation→DB/workflow triggers) using Kafka and PostgreSQL. Emphasizes production reliability with strict JSON schemas, idempotent services, retries/backoff, fallback models, and human-in-the-loop review—driving ~90% automation, minutes-to-seconds processing, and ~10x throughput.

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Mayank Chauhan - Junior Frontend Developer specializing in React/Next.js dashboards and UI components in Windsor, Canada

Junior Frontend Developer specializing in React/Next.js dashboards and UI components

Windsor, Canada2y exp
Tulsi ElastomersUniversity of Windsor

Recent University of Windsor student who led end-to-end frontend development of a web product called Helpify, treating it like a real-world build. Emphasizes scalable React + TypeScript architecture (JSON-driven rendering, reusable utilities, custom hooks), quality processes (GitHub reviews, cross-device testing), and performance/accessibility monitoring with Lighthouse.

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Muhammad Midhat - Senior Full-Stack/Backend Engineer specializing in APIs, distributed systems, and AI integrations

Senior Full-Stack/Backend Engineer specializing in APIs, distributed systems, and AI integrations

9y exp
Inoviks Soft SolutionsUniversiti Malaysia Pahang Al-Sultan Abdullah

AI/backend engineer who has built and scaled production LLM-powered SaaS features (document assistant + compliance review agent) on a Node.js/TypeScript + Postgres/Redis stack deployed to GCP Kubernetes. Demonstrates strong production reliability chops—async queueing, autoscaling, observability, and database tuning—with quantified wins (p95 latency -60%, query 4s to <200ms) and robust AI guardrails (strict RAG, schema validation, citations, HITL).

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SK

Mid-Level Software Engineer specializing in desktop applications and legacy modernization

Portland, Oregon4y exp
Great Valley TechnologiesKremenchuk Mykhailo Ostrohradskyi National University

Full-stack engineer working on a medical practice SaaS, who owned an end-to-end charge entry module handling patient charges/payment workflows and complex client-side data transformations. Also built a fintech rating platform with real-time WebSocket streaming and TradingView-based charting, and has 10 years of university experience mentoring student "startup" capstone projects under tight deadlines.

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LP

logan puntous

Screened

Entry-Level Software/Embedded Systems Engineer specializing in computer vision and Raspberry Pi/ESP32

Santa Rosa, CA
True ValueCalifornia State University, Sonoma

Embedded/IoT-focused builder who has shipped solo projects on ESP32 + FreeRTOS, including a security camera system with a machine-vision pipeline, light-sensor-driven IR control, and Telegram-based animated GIF alerts. Demonstrated real-time debugging skills by resolving race conditions and timing issues via buffer redesign and mutex-based synchronization; no ROS/ROS2 experience yet but open to learning.

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AR

Intern AI/ML & Data Engineer specializing in deep learning, NLP, and cloud data pipelines

USA1y exp
TechMentee, Inc.Pittsburg State University

AI/ML practitioner with production experience building a RAG-powered contextual customer support agent, optimizing for low latency using vector databases and smaller LLMs. Also deployed a fraud detection model on Kubernetes with auto-scaling for heavy transactional loads, and improved chatbot accuracy by 15% through metric-driven testing and evaluation. Partners with Marketing on personalization/recommendation initiatives with measurable outcomes tied to customer feedback.

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VE

Junior QA Automation Engineer / SDET specializing in test automation and Python

Arlington, VA2y exp
RevatureMcCombs School of Business, The University of Texas at Austin

QA/automation tester with experience across Cypress/Playwright/Cucumber and API testing who helped a large team with limited QA bandwidth by automating a previously manual Excel verification workflow using pandas. Reported a critical data-leakage defect and found ~40 issues during an old-to-new UI migration, collaborating regularly with developers/designers to improve product quality.

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AP

Alec Pate

Screened

Junior Technical Game Designer specializing in Unreal Engine systems and UI

Seattle, WA9y exp
TimeSplitters RewindChandler-Gilbert Community College

Technical Game Designer on TimeSplitters Rewind who owned multiple Challenge Mode maps and shipped modes like stealth-focused “Infiltration” and “target practice,” handling AI placement/pathing, validation logic for multi-mode compatibility, and playtest-driven tuning. Currently prototyping a UE5 Blueprint-driven brawler with class systems, spawners, and Behavior Tree iteration (fear/roaming) over a fast two-week development loop.

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Aliman Orucov - Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction in Baku, Azerbaijan

Aliman Orucov

Screened

Junior Unity Game Developer specializing in gameplay systems, NPC AI, and XR interaction

Baku, Azerbaijan1y exp
Exomudra Technologies Private LimitedBaku State University

Unity/C# developer with experience shipping to Meta Quest and building small Unity test games (e.g., Catch The Fruits and a Finger Game) to validate VR glove interactions. Leans toward structured production workflows and uses Unity documentation plus AI tools to resolve scripting/engine issues.

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