Vetted Version Control Professionals

Pre-screened and vetted.

AJ

ALI JEMAAA

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Senior Unity Developer specializing in cross-platform mobile and WebGL games

Puteaux, France13y exp
Holberton SchoolHigher Institute of Arts and Multimedia of Manouba (ISAMM)

Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.

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FC

Furau Claudiu

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Senior Full-Stack Game Developer specializing in Unity and backend systems

Oradea, Romania7y exp
ClauzenUniversity of Oradea

Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.

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AB

Ajay Birla

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Principal Unity Game Developer specializing in multiplayer networking and engine architecture

Bengaluru, India14y exp
Fabzen Technologies Private LimitedMedi-Caps University

Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).

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IU

Mid-level Full-Stack Product Engineer specializing in React, TypeScript, and UX

Indianapolis, IN4y exp
Comet LabIndiana University

Full-stack engineer focused on Next.js (App Router) and TypeScript who has shipped and owned production role-based dashboards end-to-end, including post-launch reliability/performance work. Demonstrated measurable UI performance improvements (35–40% faster initial load) and strong backend rigor with Postgres query/index optimization (300ms to 30ms) plus durable Temporal-orchestrated onboarding/data-sync workflows with idempotency and retry strategy.

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Joel Taylor - Mid-level Software Engineer specializing in Unity interactive experiences and audio systems

Joel Taylor

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Mid-level Software Engineer specializing in Unity interactive experiences and audio systems

4y exp
Holovis InternationalFalmouth University

VR-focused Unity developer and game design lead who has built multiplayer VR experiences for Rift S and HTC Vive (some work under NDA). Built "Sailors Bridge," a 3-player cruise-ship simulator for children for the Saudi Aroya cruise ship, delivering from concept through installation in ~5 months while also coordinating scope and cross-discipline execution amid changing team resourcing.

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Fernando de Cea Cotta - Senior Game Developer specializing in Unity and XR (AR/VR) in Spain

Senior Game Developer specializing in Unity and XR (AR/VR)

Spain9y exp
Esoteric GamesUniversity of Zaragoza

Unity/C# developer with hands-on experience delivering performance-critical systems: built a multithreaded Addressables-based asset loading pipeline to handle thousands of animations and drastically cut loading screens. Also created a personal Unity Editor tool using the OpenAI API to detect code smells and generate prioritized remediation, and has shipped authoritative-server multiplayer for an arcade car game with prediction/interpolation, reconciliation, and robust live-network debugging.

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David Acosta - Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences in Bogota, Colombia

David Acosta

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Senior XR/Unity Developer specializing in AR/VR mobile and immersive experiences

Bogota, Colombia7y exp
BITECSA SAUniversity of Oklahoma

Unity/C# XR developer who shipped a HoloLens 1 medical congress experience from scratch (including modeling, animation, and full system architecture), later credited with driving retention/revenue and helping the client win an international best-practice award. Has VR (Meta Quest 2) experience integrating OpenAI-powered dialogue and has delivered cross-platform AR/VR interaction patterns across HoloLens and iOS/Android via AR Foundation and the Unity Input System.

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AB

Junior Software Engineer specializing in backend, cloud, and AI-powered web applications

Syracuse, NY3y exp
Syracuse UniversitySyracuse University

Built and shipped Site Audit AI, a production multi-turn Claude-based agent that autonomously crawls websites, calls tools, and generates scored audit reports—reducing a manual 2-3 hour developer workflow to under 60 seconds. Also brings practical experience integrating inconsistent payroll/HR data across platforms like QuickBooks and Keka, with a strong focus on validation, fault tolerance, and resumable workflows.

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Antonio Walker - Senior Technical Lead and Full-Stack Engineer specializing in cloud, AI, and enterprise platforms in Irvine, CA

Senior Technical Lead and Full-Stack Engineer specializing in cloud, AI, and enterprise platforms

Irvine, CA13y exp
Naked DevelopmentOhio University

Engineering leader and player-coach who says he joined Freeing Returns during a transition from sales-led services to SaaS, architected the platform from the ground up, and helped hire a 10+ person team across engineering, product, and delivery. He also describes leading an AI-based fraud detection system on Salesforce with data lake and pipeline architecture, combining startup build-from-scratch execution with hands-on technical leadership.

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IU

Imran Ullah

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Senior Unity/Game Developer specializing in mobile, multiplayer, AR/VR and Web3

Islamabad, Pakistan11y exp
Vizz Web SolutionsBahria University, Islamabad

Unity gameplay engineer with experience shipping features for a multiplayer cricket title (RVG Cricket), including a high-impact replay system that records and replays full play sequences across all on-field entities. Also implemented Photon-based multiplayer and debugged host/client execution issues, and uses AI tools to speed up data enrichment workflows (e.g., generating/matching country ISO codes from JSON into ScriptableObjects).

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MS

Senior Unity Game Developer specializing in multiplayer, gameplay systems, and optimization

Rajkot, India10y exp
Narqubis Games Private LimitedSaurashtra University

Unity gameplay programmer focused on improving moment-to-moment combat feel through performant feedback systems (object-pooled floating damage numbers with tweened animations). Has hands-on multiplayer networking experience using Photon PUN for real-time syncing/combat events and Socket.IO for custom client-server features like matchmaking and game state updates.

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MA

Murat Arat

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Junior Full-Stack Java Developer specializing in FinTech payments

Cranbury, NJ5y exp
AlacritiNJIT

Full-stack engineer with hands-on experience building end-to-end applications using Java/Spring Boot and React, including Dockerized deployment and RabbitMQ-based messaging. Worked on a high-volume payment processing system at Alacriti, focusing on performance (query optimization, caching) and reliability with monitoring via AWS CloudWatch.

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YD

Senior Game QA & Operations Specialist specializing in LiveOps and Korean–Indonesian localization

Bekasi, Indonesia12y exp
Esports Star IndonesiaNusa Mandiri

Game QA professional with AAA experience on Counter Strike Online, owning high-risk areas like matchmaking and server stability end-to-end (test planning through release verification). Has led cross-platform mobile QA for complex multiplayer titles with third-party integrations and tight deadlines, and strengthens coverage via automation and disciplined JIRA-based triage and reporting.

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Ramya Jonnala - Principal/GenAI Engineer specializing in LLMs, RAG, and MLOps in Plano, TX

Ramya Jonnala

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Principal/GenAI Engineer specializing in LLMs, RAG, and MLOps

Plano, TX9y exp
AmplifAITexas A&M University-San Antonio

Built a production AI-powered university marking system that automates question generation and grading from PDF course materials using a RAG pipeline (S3 + Pinecone) orchestrated with LangChain/LangGraph and deployed on AWS ECS via Docker/ECR and GitHub Actions CI/CD. Addressed a key real-world LLM challenge—grading consistency—by implementing rubric-based scoring, retrieval re-ranking, and standardized context summarization, validated against human instructors.

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Emmanuel Sarpong - Mid-Level Full-Stack Developer specializing in React and ERP/NetSuite automation in Montreal, QC

Mid-Level Full-Stack Developer specializing in React and ERP/NetSuite automation

Montreal, QC4y exp
Projects LogisticsCodeBoxx

Frontend/full-stack product builder who led SiteSnap (field documentation platform) end-to-end, including UX design, React/TypeScript architecture, and deployment. Built a complex Report Builder editor handling thousands of media assets with strong performance practices (virtualization, lazy loading) and a quality pipeline (Storybook, Playwright, Vercel previews), and shipped a smart PDF report generator under a tight demo deadline with gradual rollout.

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Zoe Meng - Mid-level Full-Stack Engineer specializing in React, Node.js, GraphQL, and TypeScript in Richmond, CA

Zoe Meng

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Mid-level Full-Stack Engineer specializing in React, Node.js, GraphQL, and TypeScript

Richmond, CA6y exp
MTI Corp.Academy of Art University

Full-stack engineer experienced in high-growth (seed to Series B/C) SaaS environments, with strong production ownership across performance, observability, and reliability. Has shipped Next.js App Router/TypeScript features and improved real-world UX metrics (e.g., virtualization boosting scroll from 30→60 FPS and reducing mobile bounce), optimized Postgres with indexing/EXPLAIN ANALYZE, and built idempotent payment/provisioning workflows using Temporal.

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Adam Leibowich - Mid-Level Technical Designer specializing in VR training and game/level design

Mid-Level Technical Designer specializing in VR training and game/level design

5y exp
Mass VirtualUniversity of Central Florida

VR training/simulation designer who owned Guided and Unguided instructional modes end-to-end, including grading/scoring logic and accessibility improvements (dynamic collider sizing and progressive visual hints). Built a Unity vertical-slice prototype for a new physics engine featuring realistic grabbing and alignment interactions, iterating mechanics based on playtests to improve usability.

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AV

Mid-level AI Engineer specializing in full-stack AI and automation systems

New Brunswick, NJ6y exp
Parabola9Rutgers University

AI/ML engineer with hands-on experience owning production deployments from discovery through post-launch stabilization, including real-time computer vision/OCR systems and LLM-powered RAG workflows. Stands out for translating messy customer workflows into reliable backend services, debugging non-deterministic retrieval issues, and hardening AI systems with validation, monitoring, and human-review fallbacks.

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SB

Steve Baldwin

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Senior Full-Stack Engineer specializing in Python backend and AI-powered web applications

Virginia, USA7y exp
Logic VortexCalifornia State University

Senior full-stack engineer with 7+ years of Python-centric experience who has worked in lean startup environments and personally drove backend architecture for a data-intensive B2B analytics platform. Stands out for navigating ambiguous, fast-changing requirements while improving scalability and performance through Redis, Celery, RabbitMQ, and PostgreSQL optimization.

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Bhagyashree sheth - Executive Game Developer specializing in Unity 2D/3D, AR/VR, and multiplayer in India

Executive Game Developer specializing in Unity 2D/3D, AR/VR, and multiplayer

India10y exp
Splendid Crafts

Unity/C# gameplay engineer who has shipped mobile, VR (Meta Quest), and Photon PUN2 multiplayer titles, with strong performance and systems architecture chops. Delivered measurable product impact (Day 7 retention +15%, daily revenue +5%) and deep UI optimization (pooling + canvas isolation to sustain 60 FPS), and also integrated an LLM-driven RPG dialogue system with streaming, caching, and silent fallback reliability patterns.

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István Gris - Senior Technical Artist specializing in Unreal Engine VR optimization in Keszthely, Hungary

István Gris

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Senior Technical Artist specializing in Unreal Engine VR optimization

Keszthely, Hungary7y exp
Xreal Games

Game developer with 5 years focused on Unreal Engine and experience shipping multiple Meta Quest VR titles. Started in Unity through university and indie projects (classic remakes and a strategy game), with strengths in level design, materials, and VFX, and uses AI tools like Copilot and image generation to accelerate coding and texture/resource creation.

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Lucas Parise - Senior Unity Developer specializing in game development in Brusque, Brazil

Lucas Parise

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Senior Unity Developer specializing in game development

Brusque, Brazil4y exp
Saku Monster

Lead Unity developer at Saku Monsters with 1 year and 4 months building core mobile game systems end-to-end, including movement, interactions, economy loops, multiplayer lobbies, and a scalable character customization system. He also experimented with LLM-driven NPC dialogue in a personal project, using caching and fallback logic to manage latency and cost, and is open to relocation or contractor work from Brazil.

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LO

Mid-level QA Engineer specializing in web/mobile test automation and SaaS quality

Los Angeles, CA5y exp
GoGuardianGeekBrains
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Likitha Rajasri Vallabhaneni - Mid-Level Java Developer specializing in Spring Boot microservices and cloud-native apps in United States

Mid-Level Java Developer specializing in Spring Boot microservices and cloud-native apps

United States4y exp
Tungsten AutomationUniversity of Central Missouri
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