Pre-screened and vetted.
Senior Full-Stack Developer specializing in AI-driven SaaS and real-time analytics
Senior Full-Stack Software Developer specializing in React/Node and cloud-native apps
“Frontend engineer who launched Emoot (app.emoot.io) end-to-end and recently shipped the "My Savings Goal" feature from UI through production. Emphasizes scalable React + TypeScript architecture (Storybook-driven component library, strict typing, performance profiling/memoization) and pragmatic delivery in tight timelines by reusing existing components/logic and iterating screen-by-screen.”
Mid-Level Full-Stack Engineer specializing in React, TypeScript, and Node.js
Mid-Level Frontend/Full-Stack Developer specializing in React and government & healthcare web apps
Junior Full-Stack Software Developer specializing in SaaS and AI-powered web apps
Junior Embedded Engineer specializing in microcontrollers, RTOS, and hardware interfacing
“Project lead who restored a 1999 vintage museum robotics exhibit by inventorying and integrating legacy systems, reverse engineering original behavior, and reimplementing it in a modern codebase. Notably optimized Tesseract OCR and machine-vision pipelines to run on a 400MHz Pentium III with 256MB RAM while bringing up and tuning degraded FireWire IIDC cameras using scarce legacy documentation.”
Senior Software Developer specializing in Unity3D, AR/VR, and AI solutions
“AR/VR developer with 10+ years in immersive advertising and hands-on game production, including shipping two iOS mobile games and delivering a full-featured title (Sassy Girl games). Comfortable in high-intensity, high-impact project environments and leverages AI-assisted workflows for rapid prototyping, debugging, and task-focused system delivery.”
Mid-Level Software Developer specializing in Unity VR training applications
“Unity/VR developer who shipped and published "Avatar Academy," a VR training software platform, to the Meta Quest Store. Worked on a small team where they owned most of the Unity implementation while teammates handled visuals and the backend/database/web dashboard.”
Entry-level Game Developer specializing in Unity, Unreal/UEFN, and 3D systems
“Gameplay programmer with UE5 Blueprint-focused experience who independently shipped a multiplayer stealable XP/level progression system (including disconnect/anti-exploit handling and team-based data flow). Prototypes mechanics in Unity before recreating in Unreal, and has hands-on vehicle simulation work with a strong emphasis on modular architecture and performance-conscious UI update patterns.”
Junior Backend Software Engineer specializing in API-driven systems
“Backend engineer focused on Python/FastAPI who has designed and evolved an API-driven platform with an emphasis on clean contracts, data integrity, and scalable service boundaries. Demonstrated production-minded reliability work by addressing partial writes/retry failure modes with idempotency and validation, eliminating duplicate/corrupted records, and has implemented layered security including Supabase-managed auth, RBAC, and row-level security.”
Mid-Level Software Engineer specializing in .NET and CMS platforms
“Built and owned end-to-end systems for the Department of Water Resources and NAHC, including a debt infrastructure management system and a TypeScript/React + .NET 6 CMS. Strong in shipping quickly with quality (CI/CD, automated testing), optimizing SQL Server performance for large datasets, and implementing microservices-style async processing with reliability patterns (retries/idempotency/monitoring). Also delivered widely adopted internal workflow automation and reporting using Power Automate and Power BI.”
Mid-level Full-Stack Developer specializing in React, Node.js, and TypeScript
“Frontend-focused engineer who has led complex React/TypeScript analytics dashboards end-to-end, including a Next.js internal customer dashboard scaled to thousands of daily users. Emphasizes scalable architecture (feature-based structure, typed models, React Query/Zustand), strong quality gates (Jest/RTL, linting, monitoring with Sentry/LogRocket), and performance optimization, with tight collaboration with design/product via Figma and rapid prototyping.”
Mid-level Software Developer specializing in Unity and .NET desktop/automation apps
“Unity developer with hands-on experience evolving enemy AI from event-driven logic to FSMs and ultimately behavior trees, improving both performance and debuggability while making enemy reactions feel faster and more consistent to players. Has built multiple multiplayer games using Photon PUN 2 and Unity NetCode, focusing on server-authoritative synchronization and minimizing network traffic; also applies AI tools to accelerate prototyping and diagnose complex issues like OPC UA tag mismatches.”
Mid-level Python Backend Developer specializing in ERP (Odoo) integrations and APIs
“Backend ERP developer specializing in Odoo (Python MVC) with hands-on experience integrating ERP workflows with external SQL databases and handling cloud deployment compatibility issues. Led a migration of ~40 years of legacy data into a modern ERP using scripted transforms and unique identifiers to preserve data integrity, and has experience implementing role-based permissions and preventing failure modes in SQL status update flows.”
Mid-level Full-Stack Developer specializing in React, Node.js, and cloud deployments
Intern Software Engineer specializing in backend APIs, cloud, and microservices
Mid-Level Full-Stack Developer specializing in React and Java/Spring Boot
Mid-level Software Tester specializing in automated testing and API validation
Senior QA Engineer and Indie Game Developer specializing in web/mobile testing and Unity
Senior Full-Stack Developer specializing in Node.js/NestJS, React/Next.js, and cloud microservices