Pre-screened and vetted.
Senior AI/Software Engineer specializing in cloud security and AI-powered applications
Senior Software QA & Data Systems Specialist in nuclear and regulated environments
Senior Full-Stack Software Engineer specializing in Python/Django and React/TypeScript
Principal Software Engineer & Product Leader specializing in distributed systems and agentic platforms
Senior Full-Stack Python Engineer specializing in secure cloud platforms and ML systems
Director of Engineering specializing in Unity game development and platform integrations
Mid-level Game Programmer specializing in Unreal Engine and C++ systems
“Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.”
Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences
“Unity/C# engineer who owned an end-to-end real-time 3D product configurator at PictureThis3D, emphasizing modular data-driven architecture for performance and stability (including improved model download time and faster content updates). Also implemented on-device LLM/voice-command processing using small local models (e.g., Qwen 3.5 0.8B) and shipped Photon multiplayer systems with robust match-start/state handling.”
Mid-level Software Engineer specializing in backend systems and FinTech analytics
“Engineer with a pragmatic, high-leverage approach to AI-assisted development: uses AI and multi-agent workflows aggressively for implementation and internal tooling, while maintaining strict human oversight for user-facing features. Stands out for treating agents like junior engineers, breaking work into actionable tasks, and combining robust testing, local E2E validation, and feature-flag rollouts to safely ship production code.”
Mid-level AI Engineer specializing in Generative AI, LLMs, and RAG on AWS
“Built and deployed an LLM-powered clinical decision support and risk monitoring platform for mental health at Valuai.io, emphasizing low-latency, evidence-grounded responses and crisis-safe behavior with clinician escalation. Strong production agent-orchestration background (LangChain/CrewAI) plus rigorous evaluation (clinician-in-the-loop + evaluator agent) and large-scale synthetic testing; also applied multi-agent workflows to document verification and fraud detection during an AI internship at Nixacom.”
Senior Software Engineer specializing in game development and multiplayer systems
“Game developer with hands-on experience shipping Unity/C# systems across live ops, multiplayer, AI-driven gameplay, and cross-platform VR/mobile optimization. Particularly notable for building a data-driven live events pipeline for Tomb Raider Reloaded that empowered non-developers and cut release turnaround from days to roughly 50 minutes across four store variants.”
Unity Team Lead specializing in multiplayer games and AR/VR
“Unity gameplay programmer with Photon-based multiplayer experience who built a real-time player feedback system (instant animation/VFX/audio + score updates) using events/ScriptableObjects to keep gameplay and UI decoupled. Has tackled movement desynchronization under variable latency with client-side prediction/interpolation and uses AI tools to speed up prototyping and balancing for a procedurally generated, math-based casual game.”
Senior Software Engineer specializing in XR, 3D systems, and computer vision
“XR/Unity engineer with hands-on ownership of high-performance 3D reconstruction and visualization systems, including a Gaussian Splatting pipeline that improved target-device performance from ~20 FPS to 60+ FPS. Also brings multiplayer XR experience with Photon Fusion, cross-platform Quest/mobile shipping experience, and AI-driven NPC dialogue integration using a self-hosted rule-based backend. Based in Moscow and open to remote work across time zones.”
Staff Unity Tech Lead specializing in F2P mobile live-service games
“Senior Unity Developer / Tech Lead who has shipped Unity games across a wide range of platforms (mobile, stores, WebGL, Steam). Built two full Unity game frameworks solo—a slots engine used for 100+ games and a bingo engine used for 9+ games—owning architecture, core gameplay systems, UI, performance optimization, and SDK integrations.”
Mid-Level Unity Engineer specializing in multiplayer, graphics, and AR/VR simulation
“Unity VR developer who improved engagement on a space-exploration KIDS VR title by tackling motion discomfort and unclear interaction flow—refactoring XR locomotion, rebuilding onboarding with a state machine, and optimizing rendering to sustain 72+ FPS on standalone headsets. Also brings Photon Fusion multiplayer experience with server-authoritative design, client-side prediction, and rollback-safe deterministic gameplay, plus strong cross-functional iteration with designers and artists.”
Senior Frontend Engineer specializing in React, Node.js, and AWS
“Frontend engineer who led the Dash Merchant App and Backoffice platform (React/TypeScript/Redux) supporting $50M+ in monthly transactions. Focused on scalable architecture and reliability—introduced typed API layers, centralized error handling, and performance optimizations (including ~40% load-time reduction) while driving team adoption through incremental refactors, templates, and pairing.”
Junior Frontend Engineer specializing in React, Next.js, and TypeScript
“Frontend lead on a SaaS platform who migrated the product from React/JavaScript to Next.js/TypeScript, improving Web Vitals (including LCP), SEO, and navigation performance. Strong focus on quality and scalability via automated testing and SonarQube quality gates, plus reusable component architecture (e.g., a shared table used across ~20 pages). Built complex analytics dashboards and an AI workflow drag-and-drop canvas UI using React Flow with iterative stakeholder-driven delivery.”
Director-level Engineering Leader specializing in full-stack architecture and SaaS platforms
“Serial entrepreneur with 30+ years of professional software engineering experience who co-founded Food Truck Stars, initially a food-truck search engine and later pivoted into a catering marketplace to overcome adoption barriers. Validated the model by prototyping at car enthusiast events across the U.S. and turning a profit, using hands-on customer discovery with low-tech, time-constrained operators.”
Entry-Level Software Engineer specializing in AI APIs and RAG systems
“Junior/entry-level AI/LLM engineer who built a production-oriented RAG onboarding and knowledge assistant that ingests GitHub repos and internal sources (e.g., Confluence/Jira) using ChromaDB, with reliability features like retrieval fallbacks, retries, caching, and monitoring. Currently implementing a LangGraph-based multi-agent workflow with intent routing and Pydantic/Magentic-validated structured outputs, plus CI/CD offline evals and online metrics (Grafana/Prometheus) to improve predictability and reliability.”
Senior Game Programmer specializing in VR and multiplayer systems
“Unity VR developer with hands-on experience shipping and optimizing standalone builds for Meta Quest (and PICO). Led gameplay + networking on a Quest 3 multiplayer social VR experience (real-time sync, avatars/gestures, proximity voice), and also built a mostly solo game that blends fast-paced restaurant simulation with a night-time horror/stealth loop featuring custom AI.”
Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR
“Lead Unity engineer who shipped a Meta Quest VR free-to-play poker title, tackling hand-tracking controls, physics-driven chip interactions, and large-room multiplayer with anti-cheat needs. Also independently built a mobile real-time multiplayer racing game through beta, including backend, progression, on-demand track delivery, and a custom car physics engine.”
Junior Full-Stack Software Engineer specializing in web apps, automation, and cloud systems
“Engineer with hands-on experience owning end-to-end industrial automation deployments and real-time data systems. Most notably led a multi-million dollar warehouse automation implementation that reduced manual intervention by 25%, while also building streaming text analytics pipelines and strengthening production reliability through robust observability and pipeline controls.”
Mid-level Software Engineer specializing in distributed real-time systems
“Backend engineer focused on real-time, event-driven distributed systems (Node.js/TypeScript) with strict latency and reliability requirements. Deep hands-on experience debugging concurrency issues and designing resilient workflows (idempotency, circuit breakers, compensating actions) with strong observability; familiar with ROS/ROS2 concepts and confident ramping into robotics integrations.”
Mid-level Data Engineer / Software Engineer specializing in streaming and cloud data platforms
“Backend engineer with deep Kafka/FastAPI microservices experience who redesigned a notification pipeline to cut end-to-end latency from ~5s to ~3s (including custom partition assignment and consumer tuning). Led a high-stakes ClickUp-to-Oracle migration of 1M+ records using idempotent ETL, reconciliation, and shadow deployment to achieve >99% integrity with zero downtime, and has hands-on production security implementation with Django/DRF (JWT + RBAC).”