Vetted Software Engineers

Pre-screened and vetted.

LC

Senior AI/Software Engineer specializing in cloud security and AI-powered applications

Florida, US23y exp
Blue Web
View profile
SP

Senior Software QA & Data Systems Specialist in nuclear and regulated environments

Richland, WA9y exp
Tocsin Data
View profile
JK

Senior Full-Stack Software Engineer specializing in Python/Django and React/TypeScript

Sioux Falls, SD24y exp
SONIFI Solutions
View profile
TW

Principal Software Engineer & Product Leader specializing in distributed systems and agentic platforms

Campbell, CA21y exp
Reactive Compute
View profile
AR

Senior Full-Stack Python Engineer specializing in secure cloud platforms and ML systems

Manassas, Virginia8y exp
Medallion
View profile
AT

Director of Engineering specializing in Unity game development and platform integrations

Burlingame, CA9y exp
Burlingame Studios
View profile
TM

Thomas Malandris

Screened ReferencesStrong rec.

Mid-level Game Programmer specializing in Unreal Engine and C++ systems

Remote2y exp
Pangea GamesBournemouth University

Unity/C# game developer who served as CEO and lead developer on the Unity 2D pixel RPG "Rum Runner's Revenge," owning technical direction, modular architecture, and core gameplay systems; the project earned a TIGA award nomination. Also shipped a commercial Unreal Engine title and built an adaptive difficulty system using player performance metrics, leveraging AI tools for rapid prototyping and debugging.

View profile
Roman Naumov - Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences in Victoria, Canada

Roman Naumov

Screened ReferencesStrong rec.

Senior Gameplay Engineer specializing in Unity/Unreal AR/VR experiences

Victoria, Canada20y exp
PictureThis3dNational Research Irkutsk State Technical University

Unity/C# engineer who owned an end-to-end real-time 3D product configurator at PictureThis3D, emphasizing modular data-driven architecture for performance and stability (including improved model download time and faster content updates). Also implemented on-device LLM/voice-command processing using small local models (e.g., Qwen 3.5 0.8B) and shipped Photon multiplayer systems with robust match-start/state handling.

View profile
Kruti Mehta - Mid-level Software Engineer specializing in backend systems and FinTech analytics in Maryland, USA

Kruti Mehta

Screened ReferencesStrong rec.

Mid-level Software Engineer specializing in backend systems and FinTech analytics

Maryland, USA5y exp
Rose Financial SolutionsGeorge Mason University

Engineer with a pragmatic, high-leverage approach to AI-assisted development: uses AI and multi-agent workflows aggressively for implementation and internal tooling, while maintaining strict human oversight for user-facing features. Stands out for treating agents like junior engineers, breaking work into actionable tasks, and combining robust testing, local E2E validation, and feature-flag rollouts to safely ship production code.

View profile
SK

sathwik kuchana

Screened ReferencesStrong rec.

Mid-level AI Engineer specializing in Generative AI, LLMs, and RAG on AWS

San Diego, CA3y exp
ValuaiYeshiva University

Built and deployed an LLM-powered clinical decision support and risk monitoring platform for mental health at Valuai.io, emphasizing low-latency, evidence-grounded responses and crisis-safe behavior with clinician escalation. Strong production agent-orchestration background (LangChain/CrewAI) plus rigorous evaluation (clinician-in-the-loop + evaluator agent) and large-scale synthetic testing; also applied multi-agent workflows to document verification and fraud detection during an AI internship at Nixacom.

View profile
RF

Ramon Felipe Ferreira

Screened ReferencesStrong rec.

Senior Software Engineer specializing in game development and multiplayer systems

Burnaby, Canada9y exp
Autoverse StudiosUniversidade Positivo

Game developer with hands-on experience shipping Unity/C# systems across live ops, multiplayer, AI-driven gameplay, and cross-platform VR/mobile optimization. Particularly notable for building a data-driven live events pipeline for Tomb Raider Reloaded that empowered non-developers and cut release turnaround from days to roughly 50 minutes across four store variants.

View profile
Parvesh Garg - Unity Team Lead specializing in multiplayer games and AR/VR in Greater Noida, UP, India

Parvesh Garg

Screened ReferencesStrong rec.

Unity Team Lead specializing in multiplayer games and AR/VR

Greater Noida, UP, India14y exp
Real11 Fantasy Sports

Unity gameplay programmer with Photon-based multiplayer experience who built a real-time player feedback system (instant animation/VFX/audio + score updates) using events/ScriptableObjects to keep gameplay and UI decoupled. Has tackled movement desynchronization under variable latency with client-side prediction/interpolation and uses AI tools to speed up prototyping and balancing for a procedurally generated, math-based casual game.

View profile
Zueva Tatiana - Senior Software Engineer specializing in XR, 3D systems, and computer vision in Russia

Zueva Tatiana

Screened ReferencesStrong rec.

Senior Software Engineer specializing in XR, 3D systems, and computer vision

Russia5y exp
MTS Web ServicesFar Eastern Federal University

XR/Unity engineer with hands-on ownership of high-performance 3D reconstruction and visualization systems, including a Gaussian Splatting pipeline that improved target-device performance from ~20 FPS to 60+ FPS. Also brings multiplayer XR experience with Photon Fusion, cross-platform Quest/mobile shipping experience, and AI-driven NPC dialogue integration using a self-hosted rule-based backend. Based in Moscow and open to remote work across time zones.

View profile
Yury Vasilevich - Staff Unity Tech Lead specializing in F2P mobile live-service games in Gdańsk, Poland

Yury Vasilevich

Screened ReferencesStrong rec.

Staff Unity Tech Lead specializing in F2P mobile live-service games

Gdańsk, Poland16y exp
Dynamic GamesBelarusian State University of Informatics and Radioelectronics

Senior Unity Developer / Tech Lead who has shipped Unity games across a wide range of platforms (mobile, stores, WebGL, Steam). Built two full Unity game frameworks solo—a slots engine used for 100+ games and a bingo engine used for 9+ games—owning architecture, core gameplay systems, UI, performance optimization, and SDK integrations.

View profile
SK

Satyam Kumar

Screened ReferencesStrong rec.

Mid-Level Unity Engineer specializing in multiplayer, graphics, and AR/VR simulation

Nottingham, United Kingdom4y exp
The Simulator CompanyNottingham Trent University

Unity VR developer who improved engagement on a space-exploration KIDS VR title by tackling motion discomfort and unclear interaction flow—refactoring XR locomotion, rebuilding onboarding with a state machine, and optimizing rendering to sustain 72+ FPS on standalone headsets. Also brings Photon Fusion multiplayer experience with server-authoritative design, client-side prediction, and rollback-safe deterministic gameplay, plus strong cross-functional iteration with designers and artists.

View profile
Ridwan Oladipupo - Senior Frontend Engineer specializing in React, Node.js, and AWS in Halifax, Canada

Ridwan Oladipupo

Screened ReferencesStrong rec.

Senior Frontend Engineer specializing in React, Node.js, and AWS

Halifax, Canada11y exp
ArticiPayDalhousie University

Frontend engineer who led the Dash Merchant App and Backoffice platform (React/TypeScript/Redux) supporting $50M+ in monthly transactions. Focused on scalable architecture and reliability—introduced typed API layers, centralized error handling, and performance optimizations (including ~40% load-time reduction) while driving team adoption through incremental refactors, templates, and pairing.

View profile
Yumna Khan - Junior Frontend Engineer specializing in React, Next.js, and TypeScript in Remote

Yumna Khan

Screened ReferencesStrong rec.

Junior Frontend Engineer specializing in React, Next.js, and TypeScript

Remote2y exp
Data Science DojoNED University of Engineering and Technology

Frontend lead on a SaaS platform who migrated the product from React/JavaScript to Next.js/TypeScript, improving Web Vitals (including LCP), SEO, and navigation performance. Strong focus on quality and scalability via automated testing and SonarQube quality gates, plus reusable component architecture (e.g., a shared table used across ~20 pages). Built complex analytics dashboards and an AI workflow drag-and-drop canvas UI using React Flow with iterative stakeholder-driven delivery.

View profile
PJ

Patryk Januszewski

Screened ReferencesModerate rec.

Director-level Engineering Leader specializing in full-stack architecture and SaaS platforms

Washougal, WA18y exp
OceanworksCornell University

Serial entrepreneur with 30+ years of professional software engineering experience who co-founded Food Truck Stars, initially a food-truck search engine and later pivoted into a catering marketplace to overcome adoption barriers. Validated the model by prototyping at car enthusiast events across the U.S. and turning a profit, using hands-on customer discovery with low-tech, time-constrained operators.

View profile
Ronald Forte - Entry-Level Software Engineer specializing in AI APIs and RAG systems

Ronald Forte

Screened ReferencesModerate rec.

Entry-Level Software Engineer specializing in AI APIs and RAG systems

0y exp
RevatureHunter College (CUNY)

Junior/entry-level AI/LLM engineer who built a production-oriented RAG onboarding and knowledge assistant that ingests GitHub repos and internal sources (e.g., Confluence/Jira) using ChromaDB, with reliability features like retrieval fallbacks, retries, caching, and monitoring. Currently implementing a LangGraph-based multi-agent workflow with intent routing and Pydantic/Magentic-validated structured outputs, plus CI/CD offline evals and online metrics (Grafana/Prometheus) to improve predictability and reliability.

View profile
AC

Alan Carpinteyro

Screened ReferencesStrong rec.

Senior Game Programmer specializing in VR and multiplayer systems

CDMX, México5y exp
FreelanceSAE Institute Mexico

Unity VR developer with hands-on experience shipping and optimizing standalone builds for Meta Quest (and PICO). Led gameplay + networking on a Quest 3 multiplayer social VR experience (real-time sync, avatars/gestures, proximity voice), and also built a mostly solo game that blends fast-paced restaurant simulation with a night-time horror/stealth loop featuring custom AI.

View profile
Žarko Petrović - Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR in Stockholm, Sweden

Žarko Petrović

Screened ReferencesModerate rec.

Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR

Stockholm, Sweden15y exp
CoSocietyUniversity of Belgrade

Lead Unity engineer who shipped a Meta Quest VR free-to-play poker title, tackling hand-tracking controls, physics-driven chip interactions, and large-room multiplayer with anti-cheat needs. Also independently built a mobile real-time multiplayer racing game through beta, including backend, progression, on-demand track delivery, and a custom car physics engine.

View profile
Mudit Devenkumar Choksi - Junior Full-Stack Software Engineer specializing in web apps, automation, and cloud systems in Louisville, KY

Mudit Devenkumar Choksi

Screened ReferencesModerate rec.

Junior Full-Stack Software Engineer specializing in web apps, automation, and cloud systems

Louisville, KY2y exp
Diversified Automation Inc.Indiana University Bloomington

Engineer with hands-on experience owning end-to-end industrial automation deployments and real-time data systems. Most notably led a multi-million dollar warehouse automation implementation that reduced manual intervention by 25%, while also building streaming text analytics pipelines and strengthening production reliability through robust observability and pipeline controls.

View profile
VJ

Mid-level Software Engineer specializing in distributed real-time systems

New York, USA4y exp
SutherlandUniversity of Central Missouri

Backend engineer focused on real-time, event-driven distributed systems (Node.js/TypeScript) with strict latency and reliability requirements. Deep hands-on experience debugging concurrency issues and designing resilient workflows (idempotency, circuit breakers, compensating actions) with strong observability; familiar with ROS/ROS2 concepts and confident ramping into robotics integrations.

View profile
AS

Ashish Shah

Screened

Mid-level Data Engineer / Software Engineer specializing in streaming and cloud data platforms

Arlington, TX3y exp
The University of Texas at ArlingtonUniversity of Texas at Arlington

Backend engineer with deep Kafka/FastAPI microservices experience who redesigned a notification pipeline to cut end-to-end latency from ~5s to ~3s (including custom partition assignment and consumer tuning). Led a high-stakes ClickUp-to-Oracle migration of 1M+ records using idempotent ETL, reconciliation, and shadow deployment to achieve >99% integrity with zero downtime, and has hands-on production security implementation with Django/DRF (JWT + RBAC).

View profile

Need someone specific?

AI Search