Pre-screened and vetted.
Senior Unity Developer specializing in XR, multiplayer, and full-stack systems
Senior/Lead Unity (C#) Game Programmer specializing in mobile, PC/console and AR
Executive Game Technology Leader specializing in Unity and LiveOps
Junior Game & XR Developer specializing in Unity and VR/AR simulators
Senior Unreal Engine C++ Multiplayer Engineer specializing in networked systems
Senior Unity Engineer specializing in VR/MR and AI-driven gameplay systems
Senior Game Developer specializing in Unity/Unreal tools and pipeline development
Senior Unity gameplay engineer specializing in multiplayer, AI, and mobile games
Senior Full-Stack Game Engineer specializing in multiplayer Unity and mobile systems
Mid-level Game Developer / Software Engineer specializing in Unity and Unreal gameplay systems
Senior Unity/XR Developer specializing in VR/MR multiplayer gameplay systems
Senior Unity/Simulation Developer specializing in VR/AR and interactive training
Senior Unity Engineer specializing in XR/VR/AR and multiplayer mobile/PC games
Senior Unity Developer specializing in VR/XR simulation and game development
Senior Unity Developer / Technical Artist specializing in AR/VR and real-time interactive experiences
Senior Site Reliability Engineer specializing in infrastructure automation and production systems
Senior Unity/XR Developer specializing in VR/AR multiplayer experiences
Senior Full-Stack Game Engineer specializing in multiplayer Unity and mobile systems
“Unity/C# game developer with hands-on experience shipping large-scale multiplayer mobile games, including titles cited at 1M+ and 10M+ downloads. Combines real-time networking and physics optimization expertise with AI/MR research experience, including an IEEE-published sports coaching system using pose estimation, SMPL-X, and LSTM models. Particularly strong in latency-sensitive, cross-platform interactive systems spanning mobile, multiplayer, and mixed reality.”
Senior Technical Designer / Gameplay Programmer specializing in Unity, Unreal Engine, and XR
“Unity/C# game developer with experience shipping F2P mobile systems, including loot/reward mechanics backed by probability/rarity/economy design and validated via unit tests, code reviews, and analytics instrumentation. Has implemented server-authoritative multiplayer state sync with matchmaking/RoomID flow, network variables/RPCs, and robust disconnect + reconnection state recovery.”
Senior Unity Developer specializing in gameplay systems, performance, and graphics
“Unity/C# gameplay engineer who built a designer-driven, remotely configurable ability system using JSON configs hosted on PlayFab, including runtime tracking and pooled VFX to handle frequent casts. Has shipped contract VR/AR work (HTC Vive, HoloLens) with strong performance focus (90 FPS) and also understands mobile live-service constraints like KPI integrations, memory/build size, and battery/CPU optimization.”
Senior Unity Developer specializing in game architecture, UI, and multiplayer systems
“Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.”
Senior Unity Developer specializing in VR/XR, mobile, multiplayer, and AI systems