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Vetted Unity Developers

Pre-screened and vetted.

UnityC#GitPerformance OptimizationC++Game Development
CB

Christian Barsallo

Senior Unity/XR Developer specializing in VR/AR multiplayer experiences

Panamá, Panamá7y exp
Dell Technologies
AccessAgileAndroidAR FoundationAugmented RealityAuthentication+35
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EG

Ewa Gonera-Szwarc

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Senior Unity Developer specializing in game architecture, UI, and multiplayer systems

11y exp
CodeQuestUniversity of Gdańsk

Unity game developer who shipped a major core-mechanic change (“bowler quality”) for a bowling-sim game, using Firebase A/B testing and analytics to find the right difficulty/monetization balance and adding targeted onboarding to address player confusion. Also refactored a Photon-based multiplayer matchmaking/initialization “waterfall,” fixing a long-standing async host-selection bug that caused infinite loading.

UnityC#GitGitHubBitbucketFirebase+87
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KD

Kacper Denis

Screened ReferencesStrong rec.

Senior Unity Developer specializing in multi-platform games, VR/AR, and multiplayer

Warsaw, Poland9y exp
AMBER StudioPolish-Japanese Academy of Information Technology

Unity/C# developer with 10+ years experience who built a VR disc-golf-style throwing system by translating academic aerodynamics research into a differential-equation-based simulation, then improved “feel” via telemetry-driven input analysis and playtesting. Also created a custom cross-platform multiplayer networking layer (Steam + Oculus/Meta) that cleanly separates gameplay from networking, and recently extended an ASP.NET backend (new endpoints + data refactors) using AI-assisted pair programming to support Bluetooth-based beacon triangulation.

C#UnityUnity (Mono)Code DesignSoftware ArchitectureGame Development+68
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AS

Antonios Savvidis

Screened ReferencesStrong rec.

Senior XR Engineer specializing in Unity VR/AR simulations

13y exp
FreelanceInternational College of Business Studies

Unity developer from the Naer project who built a natural-feeling VR wrist-flick gesture mechanic for teleport/push/pull interactions, validated through telemetry, low-FPS simulation, and diverse user testing with modular ScriptableObject tuning. Also handled Photon PUN 2 networking bug fixes (mid-air item state issues) and RPC optimizations while integrating AI tools (Claude/Gemini/ChatGPT) into planning and implementation.

UnityXR DevelopmentVirtual Reality (VR)Augmented Reality (AR)WebARSolutions Architecture+149
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PS

Piotr Sikorski

Screened ReferencesModerate rec.

Senior Unity Developer specializing in game AI and NPC systems

3y exp
MonsarratŁódź University of Technology

Unity game developer focused on gameplay AI and combat feel; reverse-engineered and recreated Devil May Cry-style enemy behavior using an attacker/bystander system constrained by the camera frustum, including custom math to solve circle–frustum intersections. Has shipped/worked on multiplayer projects using Photon Fusion and Unity Netcode for GameObjects, with practical experience making state/RPC synchronization decisions.

AI DesignAI ProgrammingAndroid DevelopmentAR DevelopmentBehavior TreesBrain-Computer Interfaces (BCI)+71
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CS

Colin Smith

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Senior Unity XR Developer specializing in VR/AR training and healthcare XR

Galway City, Ireland11y exp
Pilot InstituteAtlantic Technological University

Unity gameplay engineer with hands-on experience building a dynamic third-person RPG camera system (context-aware transitions, collision handling, and state-driven behavior) to significantly improve game feel. Also has real-time multiplayer prototyping experience with Photon Fusion/Normcore/Unity Netcode, including prediction/rollback and custom authority handoff to prevent desync during fast interactions, and leverages AI tools (e.g., Copilot) for rapid iteration and documentation.

UnityC#OpenXRXR DevelopmentVirtual Reality DevelopmentAugmented Reality Development+68
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AA

Albert Aleksanyan

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Senior Unity Technical Lead specializing in multiplayer game development

Yerevan, Armenia9y exp
Voca GamesNational Polytechnic University of Armenia

Unity game developer with shipped mobile engagement features (daily missions + streaks) that improved D1/D3 retention and session length through analytics-driven iteration. Also built real-time multiplayer runner gameplay using Photon Fusion, implementing prediction, movement sync, and host-authoritative hit validation for fair play under latency.

UnityC#.NETCode ReviewTeam ManagementMultiplayer Game Development+29
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RT

Renaud THIERRY

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Senior Unity 3D Developer specializing in mobile games and AR applications

Grenoble, France11y exp
WavelandUniversity of Nice Sophia Antipolis

Unity developer who improved the feel and usability of a text-heavy game by implementing satisfying UI scrolling and adding keyboard-based navigation, earning positive feedback from both the dev team and users. Also has professional client/server experience (REST) and contributed to a Unity industrial application for AI-managed smart-home/domotics control, leveraging Agile/Jira and AI coding assistants to boost delivery.

Unity 3DUnity UIC#JavaJ2EELua+36
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HD

Harshit Dhawan

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Mid-level Game Developer specializing in Unity and Unreal Engine

Kanpur, Uttar Pradesh, India7y exp
Gamebee StudioChhatrapati Shahu Ji Maharaj University

Unity game developer focused on single-player casual/hyper-casual titles for TV and mobile platforms. Built an event-driven, modular progression/time-access system spanning rewards and monetization (daily rewards, subscriptions, one-time offers) and emphasizes mobile performance optimization using Unity Profiler, pooling, memory tuning, and Addressables; uses AI to prototype/validate time-based system approaches.

CC++C#JavaUnityUnity Engine 2D/3D+34
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ET

Eyup Taskin

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Mid-level Unity & C# Developer specializing in VR and mobile games

Belfast, UK4y exp
RETìniZE Ltd.Darmstadt University of Applied Sciences

Unity/VR developer who shipped the multi-headset project Animotive (primarily on Quest 2/Quest Pro), contributing across design, development, bug fixing, and documentation. Notably tackled a difficult multiplayer problem: synchronizing session restarts for all users and rejoining with identical session data despite 3rd-party networking/API constraints. Also built a mostly solo turn-based strategy prototype for Gamescom 2025 featuring a custom sketch-style full-screen blit shader and pattern-driven AI/UI architecture.

UnityC#Unreal EngineHLSLGLSLShader Development+43
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RS

Rohit Sarkar

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Senior Unity/Game Developer specializing in mobile games, VR/AR, and e-learning content

Kolkata, India11y exp
GunjanApp StudiosBirla Institute of Technology, Mesra

Unity VR developer who improved player comfort by switching from thumbstick movement to XR Toolkit-based teleportation with fade transitions to reduce motion sickness. Built a medical/educational VR experience for kids that synchronized a PC app selection flow with a VR microscope scene using UNet networking, and actively uses AI tools (ChatGPT/Copilot/Meshy/Unity Muse) to speed up prototyping.

UnityUnity3DC#C++OpenGL 4.0OpenCV 3.4+49
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TB

Toms Bukhards

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Senior Unity Game Developer specializing in gameplay systems, LiveOps, and AR/VR

London, England10y exp
MicazookRiga Technical University

Unity gameplay engineer with hands-on experience building deterministic state/input systems that improve responsiveness and frame stability, validated through profiling and playtests. Also implemented multiplayer gameplay using Photon Fusion/PUN, addressing latency and input feel via local simulation plus reconciliation, and uses AI tools to accelerate debugging and iteration.

UnityUnity EngineC#.NETGameplay ArchitectureGameplay Systems+78
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AV

Akshar Vandara

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Junior Game Developer specializing in gameplay systems, UI, and procedural generation

Boston, MA2y exp
Game Design Lab, Northeastern UniversityNortheastern University

UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.

UnityUnreal Engine 5BlueprintsBehavior TreesBlackboardsEnvironment Query System (EQS)+119
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RS

Ruslan Smirnov

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Senior Unity Engineer specializing in full-cycle game development and multiplayer systems

8y exp
Bishop InteractiveDonetsk National Technical University

Unity game developer with experience in both single-player UX-heavy systems and synchronous PvP multiplayer. Implemented a drag-to-target UI flow for a turn-based strategy game that reduced a typical unit turn from ~10 clicks to 1, backed by a modular battle-step architecture. Worked with Photon PUN/Fusion on Cat Simulator 2 (up to 10 players), focusing on data minimization and physics synchronization techniques.

UnityC#JavaCC++ASP.NET+98
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AA

Ahmed AbdElwahed

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Senior Game Programmer specializing in multiplayer and cross-platform gameplay systems

Riyadh, Saudi Arabia7y exp
SandsoftEl Shorouk Academy

Unity gameplay/networking engineer who built a data-driven 3D auto-chess grid system with strong designer-facing configurability and decoupled event-bus integration. Previously worked on Stranded Deep using Photon Bolt, fixing multiplayer synchronization issues affecting millions of PC/console players (reliable RPC approach). Also brings VR/mobile optimization experience (reported ~10x FPS gain via baked lighting) and mentors juniors on MVP/reactive UI patterns.

UnityUnreal EngineBlueprintC#C++Java+64
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DT

Denys Tiuzniev

Screened

Senior/Lead Unity Developer specializing in mobile games, AR, and multiplayer integrations

Warsaw, Poland12y exp
28SoftwareKyiv Polytechnic Institute

Unity gameplay engineer with AAA experience who built a highly configurable weather/day-night system (clouds/rain/sun-moon/stars) that influenced core gameplay decisions (vehicles, time-of-day, farming/animal needs). Also has hands-on multiplayer experience with Photon Fusion (including client-backend communication and physics sync troubleshooting) and has set up CI/CD and build pipelines.

UnityXcodeAndroid StudioRiderDockerGit+87
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JK

Janusz Kozakiewicz

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Senior Unity Developer specializing in gameplay programming and scalable architecture

8y exp
Ticking Clock Games

Unity game developer who built high-impact combat UI feedback systems (multi-stage laser charging reticle) using lightweight DOTween animations and math-based reticle switching for multi-cannon gunboats. Has experience shipping features in an always-online mobile title (Fishing Clash) involving protobuf-based client/server communication, and uses AI tools to iterate on scalable MVVM UI architectures (e.g., modular journal with infinite paging).

UnityGame DevelopmentUnity Game DevelopmentC#Object-Oriented Programming (OOP)Software Architecture+37
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AL

Alexander Larsen

Senior Unity XR Developer specializing in VR/MR and scalable gameplay systems

Copenhagen, Denmark7y exp
RokokoAalborg University
UnityUnity 6C#.NETLINQAsync/Await+137
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RP

ROLAND PALUSZYŃSKI

Senior Unity Developer specializing in VR, AI systems, and real-time simulation

Warsaw, Poland8y exp
MGM
C#UnityUnity APIUnity Asset StoreVirtual Reality (VR)AI Systems+54
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EB

Eugehe Bolshakow

Senior Unity Game Developer specializing in rendering optimization

Remote, EU16y exp
Dragons LakeMinsk Radio Technical College
3ds MaxAgileAndroid DeploymentAndroid Plugin IntegrationApp BuildingApp Deployment+97
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DA

Dzianis Aliakseyeu

Senior Unity Developer specializing in mobile games and real-time gameplay systems

Halfweg, Netherlands11y exp
Gamz B.V.Loughborough University
C#JavaKotlinSwiftPythonUnity+56
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PJ

Prateek Jain

Senior Unity 3D/Game Engineer specializing in mobile multiplayer and AR/VR

Karnal, India11y exp
Quest GlobalKurukshetra University
UnityUnity 3DGame DevelopmentMobile Application DevelopmentAndroid DevelopmentiOS Development+31
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JH

Jonathan Hudson

Senior Unity Developer specializing in VR/AR and multiplayer experiences

London, United Kingdom7y exp
GembaKingston University
UnityC#Unity Editor toolingGameplay systemsVR developmentAR development+51
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