Vetted Unity Developers

Pre-screened and vetted.

Harshit Dhawan - Mid-level Game Developer specializing in Unity and Unreal Engine in Kanpur, Uttar Pradesh, India

Mid-level Game Developer specializing in Unity and Unreal Engine

Kanpur, Uttar Pradesh, India7y exp
Gamebee StudioChhatrapati Shahu Ji Maharaj University

Unity game developer focused on single-player casual/hyper-casual titles for TV and mobile platforms. Built an event-driven, modular progression/time-access system spanning rewards and monetization (daily rewards, subscriptions, one-time offers) and emphasizes mobile performance optimization using Unity Profiler, pooling, memory tuning, and Addressables; uses AI to prototype/validate time-based system approaches.

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ET

Eyup Taskin

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Mid-level Unity & C# Developer specializing in VR and mobile games

Belfast, UK4y exp
RETìniZE Ltd.Darmstadt University of Applied Sciences

Unity/VR developer who shipped the multi-headset project Animotive (primarily on Quest 2/Quest Pro), contributing across design, development, bug fixing, and documentation. Notably tackled a difficult multiplayer problem: synchronizing session restarts for all users and rejoining with identical session data despite 3rd-party networking/API constraints. Also built a mostly solo turn-based strategy prototype for Gamescom 2025 featuring a custom sketch-style full-screen blit shader and pattern-driven AI/UI architecture.

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Rohit Sarkar - Senior Unity/Game Developer specializing in mobile games, VR/AR, and e-learning content in Kolkata, India

Rohit Sarkar

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Senior Unity/Game Developer specializing in mobile games, VR/AR, and e-learning content

Kolkata, India11y exp
GunjanApp StudiosBirla Institute of Technology, Mesra

Unity VR developer who improved player comfort by switching from thumbstick movement to XR Toolkit-based teleportation with fade transitions to reduce motion sickness. Built a medical/educational VR experience for kids that synchronized a PC app selection flow with a VR microscope scene using UNet networking, and actively uses AI tools (ChatGPT/Copilot/Meshy/Unity Muse) to speed up prototyping.

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Luis Huesca - Senior Unity Developer specializing in mobile games, rendering, and live-ops monetization

Luis Huesca

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Senior Unity Developer specializing in mobile games, rendering, and live-ops monetization

9y exp
MetamokiUniversity of Vermont

Unity/C# gameplay engineer who owned and shipped a data-driven premium pass system for Adventure Chef, built for live-ops reuse and rapid remote iteration, and solved tricky progression/purchase state consistency (offline progress, mid-season premium unlocks) via idempotent reward processing. Also shipped a VR multiplayer shooter using Photon, focusing on lightweight sync, prediction, and practical debugging of desync/disconnect edge cases.

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TB

Toms Bukhards

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Senior Unity Game Developer specializing in gameplay systems, LiveOps, and AR/VR

London, England10y exp
MicazookRiga Technical University

Unity gameplay engineer with hands-on experience building deterministic state/input systems that improve responsiveness and frame stability, validated through profiling and playtests. Also implemented multiplayer gameplay using Photon Fusion/PUN, addressing latency and input feel via local simulation plus reconciliation, and uses AI tools to accelerate debugging and iteration.

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AV

Junior Game Developer specializing in gameplay systems, UI, and procedural generation

Boston, MA2y exp
Game Design Lab, Northeastern UniversityNortheastern University

UE5 gameplay scripter (Blueprint-focused) from small startup teams who specializes in setting up core project architecture (game loop/data flow, controller, game instance, UI/menu) and building modular systems reused across multiple games. Rebuilt a save-system architecture from scratch to replace a problematic asset and improve scalability/maintainability, and has hands-on performance optimization experience (profiling, level streaming, Nanite-to-LOD tradeoffs). Also implemented a realistic cricket match simulation using Markov chains and transition matrices.

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RS

Senior Unity Engineer specializing in full-cycle game development and multiplayer systems

8y exp
Bishop InteractiveDonetsk National Technical University

Unity game developer with experience in both single-player UX-heavy systems and synchronous PvP multiplayer. Implemented a drag-to-target UI flow for a turn-based strategy game that reduced a typical unit turn from ~10 clicks to 1, backed by a modular battle-step architecture. Worked with Photon PUN/Fusion on Cat Simulator 2 (up to 10 players), focusing on data minimization and physics synchronization techniques.

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DT

Senior/Lead Unity Developer specializing in mobile games, AR, and multiplayer integrations

Warsaw, Poland12y exp
28SoftwareKyiv Polytechnic Institute

Unity gameplay engineer with AAA experience who built a highly configurable weather/day-night system (clouds/rain/sun-moon/stars) that influenced core gameplay decisions (vehicles, time-of-day, farming/animal needs). Also has hands-on multiplayer experience with Photon Fusion (including client-backend communication and physics sync troubleshooting) and has set up CI/CD and build pipelines.

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ZQ

Zaeem Qureshi

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Senior Unity Game Developer specializing in multiplayer mobile and WebGL games

Islamabad, Pakistan11y exp
BetsoftFAST - National University of Computer and Emerging Sciences

Unity lead/gameplay engineer who built and shipped Explottens (Apple Arcade) from scratch, including a custom 2D physics system and performance-focused pooling; reports the title generated seven-figure USD revenue. Also integrated an LLM/RAG-driven conversational avatar experience (English/Arabic TTS with lip sync) via a reliability-focused backend layer, and has hands-on Unity Netcode multiplayer experience solving desync and precision issues with deterministic predicted trajectories.

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MV

Milan Vavro

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Senior Unity Developer specializing in full-stack mobile game development

Slovakia8y exp
About Fun

Unity/C# game developer with deep mobile experience spanning real-time shooter and casual game systems, including combat, progression, economy, and social features. Brings 5+ years of Photon multiplayer work plus strong performance optimization for low-end Android devices, and is flexible on contract or full-time remote work from Slovakia with possible relocation.

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Janusz Kozakiewicz - Senior Unity Developer specializing in gameplay programming and scalable architecture

Senior Unity Developer specializing in gameplay programming and scalable architecture

8y exp
Ticking Clock Games

Unity game developer who built high-impact combat UI feedback systems (multi-stage laser charging reticle) using lightweight DOTween animations and math-based reticle switching for multi-cannon gunboats. Has experience shipping features in an always-online mobile title (Fishing Clash) involving protobuf-based client/server communication, and uses AI tools to iterate on scalable MVVM UI architectures (e.g., modular journal with infinite paging).

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AL

Senior Unity XR Developer specializing in VR/MR and scalable gameplay systems

Copenhagen, Denmark7y exp
RokokoAalborg University
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ROLAND PALUSZYŃSKI - Senior Unity Developer specializing in VR, AI systems, and real-time simulation in Warsaw, Poland

Senior Unity Developer specializing in VR, AI systems, and real-time simulation

Warsaw, Poland8y exp
MGM
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MS

Senior Unity Game Developer specializing in mobile, multiplayer, and AR/VR

Belgrade, Serbia9y exp
Two DesperadosSingidunum University
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EB

Senior Unity Game Developer specializing in rendering optimization

Remote, EU16y exp
Dragons LakeMinsk Radio Technical College
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DA

Senior Unity Developer specializing in mobile games and real-time gameplay systems

Halfweg, Netherlands11y exp
Gamz B.V.Loughborough University
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PJ

Senior Unity 3D/Game Engineer specializing in mobile multiplayer and AR/VR

Karnal, India11y exp
Quest GlobalKurukshetra University
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JH

Senior Unity Developer specializing in VR/AR and multiplayer experiences

London, United Kingdom7y exp
GembaKingston University
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AC

Junior Game Designer specializing in gameplay systems, combat, and AI (Unity/Unreal)

Nevada, US1y exp
Cubilete CupDrexel University
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VL

Senior Unity Developer specializing in gameplay systems and XR (VR/AR)

Bordeaux, France7y exp
Indie Games StartupÉcole Polytechnique de l'Université de Tours
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MA

Senior Unity Engineer specializing in VR/AR and real-time 3D applications

Astoria, NY6y exp
SimXUniversity of Massachusetts Amherst
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HH

Principal XR/Game Engine Researcher specializing in AI-driven VR/AR tools and Unity development

Fairfax, VA16y exp
George Mason UniversityUniversity of Massachusetts Boston
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WL

Senior Unity Developer specializing in multiplayer and procedural systems

California, USA5y exp
Synergy InteractiveSouthern Methodist University
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