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Vetted Unity Developers

Pre-screened and vetted.

UnityC#GitPerformance OptimizationC++Game Development
Greater LondonRemote
JM

jhoseman maraza

Screened

Senior Game VFX Artist specializing in real-time effects for Unity and Unreal Engine

Lima, Perú9y exp
ChromaWayNational University of Engineering

“VFX artist with 6 years of experience across mobile and VR, focused on real-time performance (instancing, overdraw control, particle budgeting) and memory optimization via texture/spritesheet atlases. Built a flexible master shader to cover many effect types, and recently delivered a code-only Babylon Playground VFX system in 3 days, producing ~30 distinct effects.”

Performance optimizationUnityUnreal EngineBlenderAdobe PhotoshopAdobe After Effects+52
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MW

Maciej Wiktor

Screened

Senior Unity Developer specializing in game engineering and real-time systems

5y exp
CI GlobalRzeszow University of Technology

“Unity game developer who has built a distinctive combat/aiming system for a golf-like game with zombie battles, plus a structured tutorial experience with rich visuals. Has multiplayer experience using Mirror and Unity Netcode for GameObjects, focusing on efficient client-server synchronization, and uses GitHub Copilot to speed up tasks like HLSL shader creation.”

UnityC#GitJiraDesign PatternsObject-Oriented Programming (OOP)+85
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DL

Daniel Lopes

Screened

Senior Unity Developer specializing in mobile games and backend automation

Remote, Portugal6y exp
FreelanceNOVA University Lisbon

“Unity game developer who implemented a blockchain/NFT feature in a mid-core football game, including wallet connection via an external web portal and backend coordination for trading player skins/outfits. Has cloud-focused networking experience (AWS/Firebase) primarily for turn-based multiplayer systems and uses Copilot/VS Code to accelerate boilerplate and architecture exploration.”

C#Unity.NETAutomationOpenAI APIREST+52
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KO

Kacper Obara

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Senior Unity Developer specializing in game development and VR/AR

Warsaw, Poland6y exp
Zenith GamesKielce University of Technology

“Unity game developer with a standout gameplay-design contribution: proposed and implemented an early merge-to-upgrade mechanic (halving unit count to increase strength) that became foundational to a successful merge battle/merge dragons-style game. Has multiplayer/VR mod experience and is currently learning Unity Netcode for GameObjects, with confidence switching to Photon Fusion. Also applies AI workflows for maintainable coding and rapid mobile icon/banner prototyping to support A/B testing and CPI optimization.”

C#UnityDesign PatternsBlenderAdobe PhotoshopUnit Testing+31
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KN

Kinsey Nietzsche

Screened

Senior Software Developer specializing in Unity game development and AR/VR

Bratislava, Slovakia14y exp
VR Motion Learning GmbH & Co KGPan-European University

“Unity/VR gameplay programmer who built a gesture-driven stationary locomotion/teleport feature for a VR tennis eSports title at VRML, enabling players to reposition to predicted ball impact without using controller buttons. Has multiplayer/networking exposure via Photon Quantum and Photon Fusion (BadFly) and works as a generalist solo developer leveraging AI tools for rapid asset creation and code cleanup.”

AgileAndroidC#C++GitIntelliJ IDEA+29
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AC

Ali Collins

Screened

Senior Unity Developer specializing in games, mobile apps, and immersive XR

United Kingdom9y exp
TSYSUniversity of Bolton

“UK-based Unity developer who has shipped three Meta Quest VR simulation applications as the sole developer/lead at Atticus Digital (clients include PASMA, Welsh Water, and Saudi Aramco). Also built and shipped a fully solo 3D action-adventure platformer for Nintendo Switch (The Bee Hive, Nov 27, 2025), demonstrating end-to-end ownership across engineering and design under tight hardware constraints.”

UnityC#TypeScriptSwiftJavaFirebase+60
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JK

Justyna Kwiatkowska

Screened

Mid-level Unity Engineer specializing in mobile game systems

Huncoat, UK4y exp
Salto GamesUniversity of Central Lancashire

“Unity gameplay programmer with experience on TT Games' LEGO Star Wars Battles, including adding full controller support to a touch-first unit deployment system and implementing new networked unit mechanics in a Photon-based multiplayer layer. Has worked in client-server architectures (including Metaplay-backed servers), with a focus on refactoring for reusable combat/damage code and scalable analytics instrumentation.”

C#UnityC++FirebaseGitDocker+51
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ŁP

Łukasz Pająk

Screened

Senior Unity Developer specializing in console, mobile, and AR/VR

14y exp
AMBER StudioUniversity of Education Kraków

“Unity developer who implemented a cross-console (Nintendo/Xbox/PlayStation) UI navigation system that avoided interfering with mobile controls and became the project-wide standard after adoption. Also built Photon Fusion multiplayer test projects during COVID, handling core networking concerns like spawning, synchronization, projectiles, and damage.”

UnityC#CI/CDJenkinsPerformance OptimizationDebugging+62
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MU

Michal Ulasik

Screened

Senior Unity Developer specializing in mobile games and AWS-backed live ops

Paphos, Cyprus18y exp
b.i.g berry interactive games ltd.State University of Applied Sciences in Elbląg

“Unity game developer who architected a flexible Match-3 core system that scaled to many object types and added merge mechanics without major rework. Has shipped/implemented real-time multiplayer features in a Photon-based space racing game using server-authoritative validation with prediction/interpolation, and focuses heavily on mobile optimization (AssetBundles, pooling, prewarming).”

A/B TestingAnalyticsAWSAWS LambdaC#Database Design+81
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RG

Ruslan Gurbanov

Screened

Senior Game Developer specializing in Unity, multiplayer systems, and AR/VR

Baku, Azerbaijan10y exp
FreelanceGirne American University

“Unity/VR developer who previously built games largely from the ground up and delivered a standout immersive VR experience by synchronizing a real CNC-cut Browning M2 physical prop with an in-game mounted weapon. Has multiplayer/networking experience with UNet, FishNet, and a more advanced custom MST framework implemented for a startup, and uses AI tools to speed up debugging and complex feature work like root-motion locomotion.”

UnityC#Unreal EngineC++Performance OptimizationAndroid+48
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AW

André Wesley Lins Oliveira

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Senior Unity/XR Developer specializing in AR/MR/VR and game development

Manaus, Brazil11y exp
Sidia - Institute of Science and TechnologyCentro Universitário Senac

“Unity/C# developer who built a non-AR prototype feature for an AR hide-and-seek game that became a preferred gameplay mode: smooth touch-driven camera orbit and zoom without image distortion. Demonstrates practical camera/FOV tuning and player-experience-driven iteration; has introductory exposure to Photon Fusion concepts (C# attribute-marked network methods).”

UnityC#Performance OptimizationObject-Oriented Programming (OOP)Design PatternsSoftware Testing+41
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AJ

ALI JEMAAA

Screened

Senior Unity Developer specializing in cross-platform mobile and WebGL games

Puteaux, France13y exp
Holberton SchoolHigher Institute of Arts and Multimedia of Manouba (ISAMM)

“Unity developer with shipped Meta Quest 2 room-scale VR experience, owning VR architecture (XR Interaction Toolkit/Oculus Integration), core interaction systems (grabbing/UI/locomotion), and Quest performance optimization. Also built a solo mobile puzzle game with star-based difficulty tuning, UI/performance profiling, and progression/replay systems, and uses AI assistants to speed prototyping, debugging, and documentation.”

UnityC#JavaScriptjQueryAngularJSSQL+141
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ES

Emilian Skoczylas

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Mid Unity Developer specializing in multiplayer game development

Rzeszow, Poland5y exp
Adamus TechnologiesUniversity of Information Technology and Management in Rzeszów

“Unity game developer with hands-on experience building a Hearthstone-like networked card game system: a centralized command queue driving deliberate, readable combat/interaction sequences with DOTween-based polish. Implemented authoritative multiplayer synchronization using Photon (self-hosted/PUN2) with client-side prediction, server reconciliation, and soft rollback to keep gameplay responsive while preserving state integrity; recently also working with Unity Netcode for GameObjects.”

UnityC#REST APIsNetworkingBackend DevelopmentTesting+45
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KA

Kerem Aydin

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Senior Unity/.NET Developer specializing in mobile games and VR/AR

Leamington Spa, UK10y exp
Puzzling.comBilkent University

“Unity developer with 9 years of experience who has shipped numerous mobile titles to both iOS and Android. Built and is actively evolving a published puzzle game (Sudoku Jigsaw) using Unity UI Toolkit and SQL persistence, adding live-ops features like daily puzzles and a promotion/demotion leaderboard. Also has VR experience delivering an HTC Vive training application as a contractor for a university project.”

UnityC#Visual StudioGitJIRAJSON+61
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ZK

Zeel Kheni

Screened

Senior Unity Multiplayer Developer specializing in real-time networking and metaverse experiences

Indore, India6y exp
Noborder.z InnovationsGujarat Technological University

“Unity multiplayer developer with hands-on experience building and syncing gameplay ability systems and solving network instability issues via an owner-synced state system. Has migrated live projects from Photon PUN2 to Photon Fusion and worked on XANA Metaverse and Run For Money, including network optimization and client-server system design.”

UnityC#NetworkingJavaScriptPerformance OptimizationGit+84
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ET

Ertan Turan

Screened

Senior Software Engineer specializing in Unity (AR/VR) and interactive 3D applications

Belfast, Northern Ireland9y exp
RetinizeHacettepe University

“Unity/C# developer (7+ years) who has shipped VR apps targeting Meta Quest (Quest/2/Pro) using OpenXR/Meta XR SDK, with deep standalone performance optimization and comfort-focused UX. Owns the full delivery pipeline from Android build/signing and Gradle config to Windows installers and auto-patching via Azure, and builds robust Unity UI design systems plus core tech like humanoid bone mapping and VHACD collider generation. Also cross-functional across ReactJS dashboards and Python tooling to port VR workflows into Maya/iClone/Blender.”

UnityC#PythonGoReactNext.js+82
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MS

Manish Savaliya

Screened

Senior Unity Game Developer specializing in multiplayer, gameplay systems, and optimization

Rajkot, India10y exp
Narqubis Games Private LimitedSaurashtra University

“Unity gameplay programmer focused on improving moment-to-moment combat feel through performant feedback systems (object-pooled floating damage numbers with tweened animations). Has hands-on multiplayer networking experience using Photon PUN for real-time syncing/combat events and Socket.IO for custom client-server features like matchmaking and game state updates.”

UnityC#DebuggingPerformance OptimizationVersion ControlGitHub+59
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KJ

Krzysztof Jabłoński

Screened

Mid-level Unity Developer specializing in game and interactive application development

Warsaw, Poland4y exp
Triple EspressoPolish-Japanese Academy of Information Technology

“Unity game developer who single-handedly coded and designed a physics-based ski simulator for MAE Content, including a custom spring-like skiing model built on Rigidbody physics. The simulator was deployed in a museum setting and became the most frequently visited exhibit, with strong player satisfaction reported.”

UnityC#JavaJiraGitVideo Editing+29
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OK

Olivia Kitteridge

Screened

Mid-level XR Developer specializing in Unity/Unreal VR/AR for education

5y exp
Real Time StoriesUniversity of York

“Unity VR/XR developer with shipped Meta Quest experience spanning UI, monetization, and content creation. Built multiple themed racing worlds end-to-end (tracks, lighting, decals, pickups) and independently developed a VR exploration/storytelling experience that premiered in a museum exhibit. Also experiments with conversational AI, including a dynamic antagonistic dialogue system and audio-detection-driven gameplay elements.”

UnityC#Unreal EngineFigmaAdobe PhotoshopAdobe Illustrator+101
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WM

wojciech mięsikowski

Screened

Senior Unity Developer & VFX Artist specializing in VR and multiplayer systems

Poznań, Poland11y exp
Blindflug Studios AGBuckinghamshire New University

“Unity gameplay programmer who built a high-impact "furniture influence" system for a RimWorld-like base builder, adding spatial synergy that changed how players approached building. Also helped remaster a prior title by adding live-service multiplayer using PlayFab for lobby/matchmaking and LiteNetLib reliable UDP, validated via stress tests with simulated clients for a smooth release.”

AgileBlenderC#PrototypingSCRUMTeam leadership+67
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BW

Bartłomiej Wrycza

Screened

Senior Unity Developer specializing in VR/XR and real-time simulation

Lubichowo, Poland9y exp
Ultimate Games

“Unity/C# VR developer who has shipped Meta Quest applications and progressed from mid-level programmer to tech lead, owning architecture decisions and coordinating gameplay/UI implementation. Has led PC-to-Quest porting work with optimization and VR gameplay adaptation, and has delivered business-focused VR solutions for large organizations (e.g., Nestle and a medical university).”

UnityC#Performance OptimizationGitCode reviewUnity Engine+49
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PB

Piotr Baja

Screened

Senior Unity/XR Developer specializing in VR/AR multiplayer experiences

Szydłowiec, Poland9y exp
XR Wizards

“VR multiplayer Unity developer who implemented high-impact interaction systems (notably a math-driven, physics-aware door system with audio occlusion and culling) and designed/built a fully custom cross-platform multiplayer stack from scratch using KCP, WebSockets, WebRTC, and MemoryPack—plus recording, NPC support, and backward-compatible client modes for an educational/learning platform.”

UnityC#C++TroubleshootingAlgorithmsWindows+64
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VS

Vladyslav Stepura

Screened

Senior Unity Engineer specializing in performance-critical multiplayer systems

Patras, Greece9y exp
OnTheBlockGaming

“Unity gameplay/multiplayer engineer who has architected event-driven systems and built NGO + Steam Relay multiplayer using a command-pattern approach. Experienced scaling Photon-based multiplayer via matchmaking across application instances, and optimizing VR (Meta Quest) and mobile performance by addressing CPU/GPU bottlenecks and GC/memory allocation issues.”

UnityC#.NETREST APIsMySQLPostgreSQL+71
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TM

Tony Monckton

Screened

Senior Unity VR/AR Programmer specializing in Meta Quest and real-time 3D graphics

London, UK12y exp
Elecosoft

“Unity/VR developer who shipped a Meta Quest 2 immersive 360 training experience for Staffordshire Police as a solo programmer, including biometric gaze/reaction tracking and real-time data capture to an HTTP endpoint. Also building a Tomb Raider-like sci-fi adventure demo (Nexus 7) featuring FSM-driven character logic, motion-capture animation, custom controller optimization, and spline-following AI movement.”

AgileAndroidAzure DevOpsBlenderCC#+102
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