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Senior Unity Developer specializing in VR, AI systems, and real-time simulation
Senior Unity Game Developer specializing in mobile, multiplayer, and AR/VR
Senior Unity Developer specializing in mobile games and real-time gameplay systems
Senior Unity 3D/Game Engineer specializing in mobile multiplayer and AR/VR
Senior Unity Developer specializing in VR/AR and multiplayer experiences
Junior Game Designer specializing in gameplay systems, combat, and AI (Unity/Unreal)
Senior Unity Developer specializing in gameplay systems and XR (VR/AR)
Senior Unity Engineer specializing in VR/AR and real-time 3D applications
Principal XR/Game Engine Researcher specializing in AI-driven VR/AR tools and Unity development
Senior Unity Developer specializing in multiplayer and procedural systems
Senior Full-Stack Engineer specializing in immersive 3D, VR, and interactive web platforms
Senior Unity Engineer specializing in XR, multiplayer, and game development
Senior Unity Developer specializing in cross-platform games and VR/AR
Senior Unity Tech Lead specializing in game systems and multiplayer
Senior Unity Developer specializing in cross-platform game systems and optimization
Senior Unity Game Developer specializing in Unity Engine and AR/mobile deployment
“Unity developer with hands-on Meta Quest mixed reality experience, building an AI-companion app with a real-time 3D avatar and local LLM backend using Whisper + GPT-SoVITS for STT/TTS. Also the primary programmer behind a Steam-published peer-to-peer co-op horror game built in Unity with Mirror networking.”
Unity Team Lead specializing in multiplayer games and AR/VR
“Unity gameplay programmer with Photon-based multiplayer experience who built a real-time player feedback system (instant animation/VFX/audio + score updates) using events/ScriptableObjects to keep gameplay and UI decoupled. Has tackled movement desynchronization under variable latency with client-side prediction/interpolation and uses AI tools to speed up prototyping and balancing for a procedurally generated, math-based casual game.”
Mid-Level Unity Engineer specializing in multiplayer, graphics, and AR/VR simulation
“Unity VR developer who improved engagement on a space-exploration KIDS VR title by tackling motion discomfort and unclear interaction flow—refactoring XR locomotion, rebuilding onboarding with a state machine, and optimizing rendering to sustain 72+ FPS on standalone headsets. Also brings Photon Fusion multiplayer experience with server-authoritative design, client-side prediction, and rollback-safe deterministic gameplay, plus strong cross-functional iteration with designers and artists.”