Pre-screened and vetted in Washington.
Mid-Level Product Designer specializing in UX, visual, and motion design
Mid-Level Technical Game Designer specializing in AI combat systems for AAA games
Lead Game Designer specializing in systems design and mobile game UX
Senior Brand Designer specializing in multi-channel campaigns and visual identity systems
“Marketing creative/designer who helped lead the PopSockets brand refresh and owned the digital campaign rollout by translating new brand guidelines into scalable templates and a campaign guideline book. Built a collaborative Figma template system (design libraries + stakeholder feedback boards) to support high-volume output without quality drift, and uses Claude for structured ideation on partnership campaigns like Electric Picks x PopSockets.”
Senior Technical Designer specializing in gameplay systems, tools, and VR/AAA pipelines
“Game/technical designer with live-service ownership at Wargaming (World of Tanks) driving KPI-based monthly events and engagement loops via data-informed reward tuning. Recently shipped Batman Arkham Shadow by automating a narrative pipeline that converted script-graph dialogue into a string library, cutting weeks of work down to hours under aggressive deadlines. Experienced rapid prototyping in UE4 (including AI-driven mode logic) and cross-functional alignment practices.”
Senior Graphic Designer specializing in retail signage, branding, and multimedia production
Mid-level UX Designer specializing in research-driven, AI-enabled product design
Senior Motion Designer specializing in 2D/3D animation and brand storytelling for SaaS
Mid-level UX Designer and QA Engineer specializing in mobile app quality and UX testing
Senior Sound Designer & Audio Lead specializing in interactive game and XR audio systems
Junior Product Designer specializing in AI-powered B2B SaaS and EdTech UX
Senior Brand & Web Designer specializing in scalable design systems
Mid-level Graphic Designer specializing in brand systems and visual storytelling
Junior Game Designer specializing in Unity and Unreal Engine gameplay systems
“UE5 gameplay scripter focused on shipping-quality, player-facing systems in Blueprints—recently built a pickup-and-throw mechanic end-to-end with animation/physics integration, robust edge-case handling, and QA/debug tooling. Emphasizes modular, data-driven architecture for designer-friendly tuning, and uses Unreal/Blueprint profiling plus event-driven patterns to keep systems performant and scalable.”
Mid-Level Game Designer specializing in gameplay prototyping and level design
“Game developer/designer building prototypes in Unreal Engine 5 (Blueprints/gameplay scripting), including a Viking vs. zombies project with multiple AI types and elemental magic effects. Has shipped/iterated on a sci-fi SCP-inspired shooter/melee concept, focusing on playtest-driven difficulty tuning, encounter design using environmental obstacles, and creating custom boss attack effects after tester/player feedback.”
Entry-Level Game Designer specializing in Level Design and Unreal Engine