Pre-screened and vetted.
Senior Digital Designer specializing in e-commerce and digital marketing
Senior Game Designer & Unity Developer specializing in strategy and card games
Senior Game Designer specializing in mobile live ops and monetization
Senior Technical Artist specializing in Unity game animation pipelines
“Tech artist/VFX specialist who shipped Unity effects for mobile games including Card Guardians (cards, enemies, heroes across world space and UI canvas). Demonstrates strong real-time optimization skills—profiling GPU/CPU/overdraw, targeting 60 FPS on mid-range devices, using pooling, texture atlases, and a reusable RGB-mask recolor shader to create many enemy/element variations without blowing memory budgets.”
Senior Graphic Designer specializing in branding and digital campaigns
“Senior Designer at DCI with high-profile client experience (Verizon, DoorDash, BlackRock), specializing in high-polish brand and marketing design. Has led creative direction for major editorial/report work (Verizon DEIB Annual Report) and a 100% creative statewide rebrand pitch for OERB supporting a $4M legislative/stakeholder effort, and builds scalable Figma design systems for high-volume output.”
Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer
“Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.”
“Game VFX artist with shipped effects for major entertainment racing and platformer titles (Nickelodeon, Dreamworks, Hot Wheels, Disney) across mobile/web and multi-platform releases. Describes a full production workflow from GDD-driven planning and Photoshop concepts through Unity/Unreal shader + particle setup, code implementation, and testing, with a strong focus on real-time optimization (including Switch constraints) and AI-assisted concept/texture workflows.”
Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI
“Game designer/developer building systems-heavy gameplay in Unreal Engine 5 using Blueprints, including an RPG narrative/quest framework (dialogue + quest segmentation, HUD/logbook) and an in-progress FPS with ammo and perk-driven playstyles (e.g., tech hacking routes). Demonstrates strong playtest-driven iteration, including major narrative restructuring for clarity and cutting an inventory system after repeated negative feedback.”
Mid-level UX Designer specializing in research-driven product and web experiences
“UX/Product Designer with end-to-end case-study experience on Verizon personalization, combining deep user research with iterative prototyping to address privacy/data-tracking trust issues and drive measurable conversion impact (estimated 0.5% lift; ~$750K annual revenue). Also designed a Work Safety Management System at Inova Solutions, simplifying complex real-time alerting, compliance, and role-based permission workflows using motion prototypes and progressive disclosure, and collaborates closely with engineers with working HTML/CSS/JavaScript knowledge.”
Junior UX/UI Designer specializing in product MVPs and usability testing
“Product/UX designer with experience designing creator-facing web platforms, including Anthem Nation OS—an AI-assisted music content syndication system—where they turned complex automation into guided onboarding, channel connection, and campaign setup flows. Also redesigning a governance/training website (INoSC/GovernanceAlive) to make dense multi-stakeholder curriculum content navigable and scannable, using iterative prototyping in Figma/Framer with motion via Lottie.”
Senior Visual Designer & Animator specializing in broadcast, mobile app, and game graphics
“Marketing/concert-event creative designer who leads end-to-end production of cohesive campaign looks (key art, sponsor-integrated assets, and animated promo pieces). Works fully remotely and collaborates closely with sponsors plus Sales/Concerts teams to iterate quickly while keeping work on-brand, and scales output via master files/templates across many deliverable sizes.”
Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity
“Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.”
Mid-level Product Designer specializing in mobile UX, e-commerce, and conversational AI
“Senior product designer focused on high-polish growth/marketing creative across social and web, citing work on "Red Bean" (social app promotion) and "House to Home" (website + AI feature/shipping launch). Emphasizes scalable systems—Figma foundations/tokens + auto-layout components and modular CapCut templates—to produce high-volume, multi-format assets quickly while maintaining brand consistency and clarity.”
Mid-level Game Designer specializing in gameplay systems and progression
“Game designer with shipped live-event hub/minigame experience (Club Blox) integrating economy/UGC, UI timing, and playtest-driven clarity improvements; successfully navigated a major client pivot by reusing assets and restructuring gameflow to ship on time. Also has level design experience on Plants vs. Zombies 3 (Lava Biome/hybrid mechanics) and rapidly prototypes accessible gameplay systems in Unreal Engine 5 using Blueprints.”
Creative Director specializing in brand identity and multi-channel marketing
“Lead creative who built and extended the NRCA PRO initiative identity on top of an earlier corporate identity system they created, producing all associated print/digital assets and supporting a successful market launch. Operates with strong process discipline (brief-as-North-Star, proofing checks/balances), high-volume production workflows (Adobe + Campaign Monitor, Teams/OneDrive, traffic management), and multi-format video planning for efficient cross-platform delivery.”
Senior UX/UI & Product Designer specializing in brand-led digital experiences
“Product designer with 6 years of fully-remote experience who has designed data-heavy products across music analytics (Tracks—multi-platform song performance tracking, TestFlight-ready) and iGaming/sports betting (Oddsscanner). Known for building scalable Figma design systems and translating complex, high-volume data into clean, fast, user-friendly experiences through research and close dev collaboration.”
Mid-level Game Economy Designer specializing in F2P monetization and live ops
“Game economy/progression designer based in India with ~4 years experience across ~10 shipped titles, owning end-to-end F2P economies (currencies, sinks/sources, energy gating, ads, and live-ops). Built spreadsheet and Machinations-based models to tune pacing and prevent inflation/mode dominance, and reports improving Sniper War D1 retention from 15% to 24% through multi-cycle telemetry + playtest-driven rebalancing.”
Senior Visual & Brand Designer specializing in digital marketing and brand identity
“Marketing-focused designer producing high-polish brand and performance creative across web and video, including a Lucyd x Nautica landing page aimed at improving conversion by 10%. Builds scalable Figma design systems and modular creative frameworks for high-volume output, and collaborates remotely with cross-functional teams using Workfront, Slack, and Loom.”
Mid-level Marketing Manager specializing in digital marketing, content, and analytics
“Growth and partnerships operator with creator-ecosystem experience at WriteSea and BrandResumes, sourcing intent-aligned creator/platform partnerships and launching low-risk pilots (revenue share/co-branded content) that can become ongoing channels. Led a webinar-driven GTM motion with heavy content repurposing across social, YouTube, blog, and email, and runs data-driven experiments (e.g., creator-led referral loop) to improve activation, conversion, and retention.”
Junior Product Designer specializing in UX research, accessibility, and data-informed design
“Product/UX designer who built an end-to-end mental health app combining journaling, mood tracking, therapist booking, and AI-supported insights. Emphasizes translating complex technical workflows into predictable, emotionally safe experiences using rapid prototyping (Figma/Framer), usability testing, and strong component-system collaboration with engineers (React-aware, basic HTML/CSS).”
Senior Graphic Designer & Motion Graphics Artist specializing in video, e-learning, and marketing
“Marketing creative designer/motion editor who owns projects end-to-end, spanning bold iconography (AHIMA) and modern social video ads (Pinnacle Gallery). Combines scalable systems thinking (centralized Figma libraries with global styles/auto-layout) with high-volume production workflows in After Effects/Premiere, including AI-generated imagery/video and modular template frameworks for rapid variation.”
Senior Graphic Designer/Videographer specializing in automotive marketing content
“Graphic Designer for a large auto dealership group responsible for all web and print creative, including taking photos and writing copy while adhering to strict brand guidelines across 8 vehicle manufacturers. Built a high-volume template library (200+ templates) to scale output across web/social/print, and produced ongoing video content for 10 YouTube channels using Premiere Pro and CapCut.”
Mid-level Graphic Designer specializing in branding and social media content
“Marketing designer producing both social/short-form video and print/event collateral across brands and industries. Notable projects include print signage/totems for the Flags Over Washington installation and an event recap video for Lungevity Foundation, with an emphasis on scalable template systems, strong typographic clarity, and multi-platform versioning.”
Director-level Creative Design Manager specializing in brand systems and scalable templates
“Design manager who led a full rebrand and owned marketing creative end-to-end (brainstorming, templating, design, delivery), partnering closely with engineers to ensure content accuracy while keeping assets user-focused and CTA-driven. Experienced building scalable Figma component/auto-layout templates for high-volume campaign, social, and advertising output, plus lightweight marketing video workflows emphasizing pacing and legibility.”