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Vetted Design Professionals

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Graphic Designer150+Product Designer80+Game Designer80+Creative Director70+
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AR

Anna Raytsina

Senior Digital Designer specializing in e-commerce and digital marketing

Valley Cottage, NY12y exp
LT Apparel GroupBrooklyn College
Graphic DesignVideo EditingPrototypingE-commerceVendor ManagementAnalytics+81
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KB

Keith Burgun

Senior Game Designer & Unity Developer specializing in strategy and card games

New York, NY8y exp
ustwoPurchase College
UnityGraphic DesignPrototypingGame DesignUnity Programming2D Art+12
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ML

Michal Lenhart

Senior Game Designer specializing in mobile live ops and monetization

Bratislava, Slovakia10y exp
FreelancePan-European University
A/B TestingAdobe PhotoshopData AnalyticsFigmaGITJSON+38
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NR

NICOLAS ROCHA

Screened ReferencesStrong rec.

Senior Technical Artist specializing in Unity game animation pipelines

São Paulo, Brazil7y exp
Tapps GamesMELIES | Escola de Cinema 3D e Animação

“Tech artist/VFX specialist who shipped Unity effects for mobile games including Card Guardians (cards, enemies, heroes across world space and UI canvas). Demonstrates strong real-time optimization skills—profiling GPU/CPU/overdraw, targeting 60 FPS on mid-range devices, using pooling, texture atlases, and a reusable RGB-mask recolor shader to create many enemy/element variations without blowing memory budgets.”

TeamworkUnityCross-functional CollaborationCommunicationProblem SolvingTeam Leadership+86
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AS

Alexandra Scafarschi

Screened

Senior Graphic Designer specializing in branding and digital campaigns

Washington, DC6y exp
DCI GroupNorthern Virginia Community College

“Senior Designer at DCI with high-profile client experience (Verizon, DoorDash, BlackRock), specializing in high-polish brand and marketing design. Has led creative direction for major editorial/report work (Verizon DEIB Annual Report) and a 100% creative statewide rebrand pitch for OERB supporting a $4M legislative/stakeholder effort, and builds scalable Figma design systems for high-volume output.”

Adobe After EffectsAdobe IllustratorAdobe PhotoshopFigmaGraphic designHTML+65
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BP

Benoit Poyser

Screened

Mid-Level Technical Game Designer & Unity/Unreal Gameplay Programmer

Remote, USA5y exp
SideFull Sail University

“Technical game designer/Unity developer who has shipped across PC, consoles, web, and mobile, with a strong focus on performance optimization (culling/occlusion, event-driven patterns, sprite atlasing) including for Nintendo Switch constraints. Served as feature owner on Risk of Rain 2 DLC "Alloyed Collective" (characters, bosses, items, interactables, enemies) and acted as project lead during a critical transition, stepping in to rescue a playable character design to meet client requirements.”

BlenderC#C++ConfluenceFigmaGit+63
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BC

Bryan Carpio

Screened

Senior VFX and 3D Artist specializing in real-time game effects

8y exp
Bamtang GamesPeruvian University of Applied Sciences

“Game VFX artist with shipped effects for major entertainment racing and platformer titles (Nickelodeon, Dreamworks, Hot Wheels, Disney) across mobile/web and multi-platform releases. Describes a full production workflow from GDD-driven planning and Photoshop concepts through Unity/Unreal shader + particle setup, code implementation, and testing, with a strong focus on real-time optimization (including Switch constraints) and AI-assisted concept/texture workflows.”

Motion GraphicsGraphic DesignFront-End DevelopmentWeb DevelopmentContent StrategyDocumentation+57
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KM

Kaden Marler

Screened

Junior Game/System Designer specializing in Unreal Engine gameplay systems and UI

3y exp
LumenFull Sail University

“Game designer/developer building systems-heavy gameplay in Unreal Engine 5 using Blueprints, including an RPG narrative/quest framework (dialogue + quest segmentation, HUD/logbook) and an in-progress FPS with ammo and perk-driven playstyles (e.g., tech hacking routes). Demonstrates strong playtest-driven iteration, including major narrative restructuring for clarity and cutting an inventory system after repeated negative feedback.”

Time ManagementLeadershipC#C++Microsoft ExcelConfluence+42
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KN

Kavya Negi

Screened

Mid-level UX Designer specializing in research-driven product and web experiences

Arizona, USA4y exp
Innova SolutionsArizona State University

“UX/Product Designer with end-to-end case-study experience on Verizon personalization, combining deep user research with iterative prototyping to address privacy/data-tracking trust issues and drive measurable conversion impact (estimated 0.5% lift; ~$750K annual revenue). Also designed a Work Safety Management System at Inova Solutions, simplifying complex real-time alerting, compliance, and role-based permission workflows using motion prototypes and progressive disclosure, and collaborates closely with engineers with working HTML/CSS/JavaScript knowledge.”

A/B TestingAgileBlenderCC++Design Systems+60
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KJ

Kalia Joseph

Screened

Junior UX/UI Designer specializing in product MVPs and usability testing

Tampa, Florida2y exp
ContraArizona State University

“Product/UX designer with experience designing creator-facing web platforms, including Anthem Nation OS—an AI-assisted music content syndication system—where they turned complex automation into guided onboarding, channel connection, and campaign setup flows. Also redesigning a governance/training website (INoSC/GovernanceAlive) to make dense multi-stakeholder curriculum content navigable and scannable, using iterative prototyping in Figma/Framer with motion via Lottie.”

PrototypingFigmaDesign SystemsCross-functional CollaborationHTMLCSS+36
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EP

Emilio Pimentel

Screened

Senior Visual Designer & Animator specializing in broadcast, mobile app, and game graphics

Miami, FL16y exp
Spanish Broadcasting SystemAmerican InterContinental University

“Marketing/concert-event creative designer who leads end-to-end production of cohesive campaign looks (key art, sponsor-integrated assets, and animated promo pieces). Works fully remotely and collaborates closely with sponsors plus Sales/Concerts teams to iterate quickly while keeping work on-brand, and scales output via master files/templates across many deliverable sizes.”

Web DevelopmentMotion GraphicsVideo EditingAdobe Creative SuiteMicrosoft OfficeUnity+45
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AH

Austin Harris

Screened

Mid-level Game Designer & Lead Level Designer specializing in Unreal and Unity

United States5y exp
Boundless GamersFull Sail University

“Game designer/technical designer with hands-on Unreal Engine 5 Blueprint implementation, specializing in horde/wave modes, spawn systems, and live-service progression/economy. Shipped a limited-time Horde Event Mode under a ~6-week constraint by reusing existing content and focusing on systemic tuning (pacing, spawn budgeting, difficulty curves), reporting improved engagement/retention and reduced early drop-off.”

Unreal EngineUnityGitJiraConfluencePrototyping+47
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SL

Sandy Liao

Screened

Mid-level Product Designer specializing in mobile UX, e-commerce, and conversational AI

Cypress, CA6y exp
iD TechSouthern California Institute of Architecture

“Senior product designer focused on high-polish growth/marketing creative across social and web, citing work on "Red Bean" (social app promotion) and "House to Home" (website + AI feature/shipping launch). Emphasizes scalable systems—Figma foundations/tokens + auto-layout components and modular CapCut templates—to produce high-volume, multi-format assets quickly while maintaining brand consistency and clarity.”

FigmaAdobe PhotoshopAdobe IllustratorAdobe After EffectsAdobe Premiere ProHTML+59
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LE

LUIZA E SILVA

Screened

Mid-level Game Designer specializing in gameplay systems and progression

São Paulo, Brazil5y exp
KokkuAnhembi Morumbi University

“Game designer with shipped live-event hub/minigame experience (Club Blox) integrating economy/UGC, UI timing, and playtest-driven clarity improvements; successfully navigated a major client pivot by reusing assets and restructuring gameflow to ship on time. Also has level design experience on Plants vs. Zombies 3 (Lava Biome/hybrid mechanics) and rapidly prototypes accessible gameplay systems in Unreal Engine 5 using Blueprints.”

UnityCross-functional CollaborationUnreal Engine 5UEFNGameplay Systems DevelopmentGameplay Prototyping+55
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PG

Paul Gerwen

Screened

Creative Director specializing in brand identity and multi-channel marketing

Rosemont, Illinois32y exp
National Roofing Contractors AssociationAmerican Academy of Art

“Lead creative who built and extended the NRCA PRO initiative identity on top of an earlier corporate identity system they created, producing all associated print/digital assets and supporting a successful market launch. Operates with strong process discipline (brief-as-North-Star, proofing checks/balances), high-volume production workflows (Adobe + Campaign Monitor, Teams/OneDrive, traffic management), and multi-format video planning for efficient cross-platform delivery.”

Adobe After EffectsAdobe IllustratorAdobe PhotoshopAdobe Premiere ProConfluenceDigital Marketing+84
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FS

Fabio Silva

Screened

Senior UX/UI & Product Designer specializing in brand-led digital experiences

Lisbon, Portugal10y exp
Odds ScannerThe Starter

“Product designer with 6 years of fully-remote experience who has designed data-heavy products across music analytics (Tracks—multi-platform song performance tracking, TestFlight-ready) and iGaming/sports betting (Oddsscanner). Known for building scalable Figma design systems and translating complex, high-volume data into clean, fast, user-friendly experiences through research and close dev collaboration.”

Design SystemsPrototypingResponsive DesignUsability TestingCross-functional CollaborationTeam Leadership+61
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DM

Dev Mane

Screened

Mid-level Game Economy Designer specializing in F2P monetization and live ops

Mumbai, India3y exp
Gamebee StudioGame Institute, Mumbai

“Game economy/progression designer based in India with ~4 years experience across ~10 shipped titles, owning end-to-end F2P economies (currencies, sinks/sources, energy gating, ads, and live-ops). Built spreadsheet and Machinations-based models to tune pacing and prevent inflation/mode dominance, and reports improving Sniper War D1 retention from 15% to 24% through multi-cycle telemetry + playtest-driven rebalancing.”

Adobe After EffectsAdobe IllustratorAdobe PhotoshopAndroidCross-Functional CollaborationC#+93
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MF

Maria Fernanda Cerezo

Screened

Senior Visual & Brand Designer specializing in digital marketing and brand identity

Los Angeles, CA22y exp
RKD GroupUniversidad de Palermo

“Marketing-focused designer producing high-polish brand and performance creative across web and video, including a Lucyd x Nautica landing page aimed at improving conversion by 10%. Builds scalable Figma design systems and modular creative frameworks for high-volume output, and collaborates remotely with cross-functional teams using Workfront, Slack, and Loom.”

A/B TestingAdobe After EffectsAdobe Creative SuiteAdobe IllustratorAdobe PhotoshopData Analysis+67
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SK

Sonal Khindaria

Screened

Mid-level Marketing Manager specializing in digital marketing, content, and analytics

Brampton, Canada8y exp
Curait MedicalWilfrid Laurier University

“Growth and partnerships operator with creator-ecosystem experience at WriteSea and BrandResumes, sourcing intent-aligned creator/platform partnerships and launching low-risk pilots (revenue share/co-branded content) that can become ongoing channels. Led a webinar-driven GTM motion with heavy content repurposing across social, YouTube, blog, and email, and runs data-driven experiments (e.g., creator-led referral loop) to improve activation, conversion, and retention.”

Social Media MarketingEmail MarketingDigital MarketingGraphic DesignSEOGoogle Analytics+81
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SY

Sanjana yalamanchili

Screened

Junior Product Designer specializing in UX research, accessibility, and data-informed design

Boston, MA2y exp
Northeastern UniversityNortheastern University

“Product/UX designer who built an end-to-end mental health app combining journaling, mood tracking, therapist booking, and AI-supported insights. Emphasizes translating complex technical workflows into predictable, emotionally safe experiences using rapid prototyping (Figma/Framer), usability testing, and strong component-system collaboration with engineers (React-aware, basic HTML/CSS).”

PrototypingDesign SystemsUsability TestingA/B TestingSEOResponsive Web Design+46
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WA

William Alexander

Screened

Senior Graphic Designer & Motion Graphics Artist specializing in video, e-learning, and marketing

12y exp
C2 TechnologiesThe Illinois Institute of Art

“Marketing creative designer/motion editor who owns projects end-to-end, spanning bold iconography (AHIMA) and modern social video ads (Pinnacle Gallery). Combines scalable systems thinking (centralized Figma libraries with global styles/auto-layout) with high-volume production workflows in After Effects/Premiere, including AI-generated imagery/video and modular template frameworks for rapid variation.”

Adobe After EffectsAdobe IllustratorAdobe PhotoshopAdobe Premiere ProAsanaCanva+81
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JJ

Jon Jakubco

Screened

Senior Graphic Designer/Videographer specializing in automotive marketing content

Schaumburg, IL9y exp
Patrick Dealer GroupAdlai Stevenson High School

“Graphic Designer for a large auto dealership group responsible for all web and print creative, including taking photos and writing copy while adhering to strict brand guidelines across 8 vehicle manufacturers. Built a high-volume template library (200+ templates) to scale output across web/social/print, and produced ongoing video content for 10 YouTube channels using Premiere Pro and CapCut.”

Adobe PhotoshopAdobe IllustratorAdobe Premiere ProAdobe Creative SuiteMicrosoft TeamsMicrosoft Office+33
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JS

Juanita Saa

Screened

Mid-level Graphic Designer specializing in branding and social media content

5y exp
Lungevity FoundationPontificia Universidad Javeriana

“Marketing designer producing both social/short-form video and print/event collateral across brands and industries. Notable projects include print signage/totems for the Flags Over Washington installation and an event recap video for Lungevity Foundation, with an emphasis on scalable template systems, strong typographic clarity, and multi-platform versioning.”

Adobe IllustratorAdobe PhotoshopA/B TestingCollaborationCross-Functional CollaborationGraphic Design+46
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CD

Cristina Durso

Screened

Director-level Creative Design Manager specializing in brand systems and scalable templates

North Billerica, MA11y exp
TRC CompaniesNewbury College

“Design manager who led a full rebrand and owned marketing creative end-to-end (brainstorming, templating, design, delivery), partnering closely with engineers to ensure content accuracy while keeping assets user-focused and CTA-driven. Experienced building scalable Figma component/auto-layout templates for high-volume campaign, social, and advertising output, plus lightweight marketing video workflows emphasizing pacing and legibility.”

Team LeadershipAdobe Creative SuiteAdobe IllustratorAdobe PhotoshopCross-Functional CollaborationCommunication+48
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