Pre-screened and vetted in California.
Senior Systems Integration Engineer specializing in ADAS and autonomous driving
“Solutions engineer at a Voice AI startup building and deploying voice agents for self-storage customers, owning the full lifecycle from cold outreach and demos through contract negotiation, FMS/API integration, and post-sales optimization. Also has Audi/Porsche experience demoing pre-production vehicles and autonomous driving features (L3 lane changes) to internal stakeholders and VW Group leadership, with a strong track record of tailoring technical narratives to varied audiences and improving conversion by adapting agents to regional dialects.”
Senior Gameplay/AI Engineer specializing in Unreal Engine game AI systems
“Senior Software Engineer with deep Game AI expertise (often the primary AI specialist on the team) who shipped a player-bot system in an Unreal-based battle royale to fill matchmaking gaps, reducing off-hours queue times and improving retention. Also owned complex multiplayer match-start/drop-sequence synchronization and has experience optimizing core gameplay systems (e.g., line-of-sight calculations) on Call of Duty at Infinity Ward.”
Junior Software Engineer specializing in identity and backend systems
“Sole engineer on a large-scale authentication migration moving 350+ tenants from password-based auth to OAuth 2.0 client credentials, delivering zero downtime, full adoption, and no support tickets. Also has early hands-on experience with agentic LLM proof-of-concepts and has built structured workflow tooling to reduce ambiguity in customer-to-engineering handoffs.”
Senior Unity VR/AR Developer specializing in XR platforms and immersive applications
“Unity/C# gameplay engineer with hands-on ownership of a full VR combat system at Bad Honey Bun Games, spanning movement, combat, health, audio, lighting, and branching level flow. Shipped a Meta Quest demo that reached 10k downloads in its first month while sustaining 72+ FPS, and also brings Photon PUN2 multiplayer experience from simulation work in the oil and gas sector.”
Senior Software Engineer specializing in Python backend systems on AWS
“Backend/data engineer from ASML who modernized a legacy SAS-based statistical processing system into a cloud-native AWS platform (Lambda/FastAPI, Step Functions/EventBridge, Glue, S3/RDS) with strong reliability and data-quality practices. Demonstrated measurable performance wins (RDS query reduced from 90+ seconds to <5 seconds) and hands-on incident ownership for production ETL pipelines.”
Director-level Engineering Manager specializing in platform engineering, CI/CD, and developer productivity
“Senior Engineering Manager with a player-coach style who stays technically engaged through heavy code reviews and pair programming. Led prioritization and stakeholder alignment for a scalable, resilient feature-flag evaluation service with strict sub-50ms latency goals, including a major caching-strategy redesign and incremental rollout approach. Experienced in incident response/retrospectives and in coaching engineers toward improved performance and promotions.”
Junior AI/Data Engineer specializing in LLM systems and computer vision
“AI-native software engineer who uses agentic development as a core workflow, including a three-agent setup for planning, validation, and implementation. In their most recent role, they acted as the lead orchestrator for AI agents, with a strong emphasis on production safety, architectural control, and rigorous validation.”
Senior Software Engineer specializing in AI/LLM systems and cloud backend platforms
“Built and owned an end-to-end AI-powered natural-language-to-SQL deployment within Oracle OCI/Autonomous Database, including enrichment pipelines, RAG-based retrieval, SQL generation APIs, and post-launch monitoring. Stands out for combining LLM production engineering with strong guardrails, stakeholder management, and operational rigor around accuracy, latency, hallucination mitigation, and reliability.”
Mid-level Site Reliability Engineer specializing in cloud infrastructure, Kubernetes, and LLM applications
“SRE-focused engineer with experience at Sony Interactive Entertainment productionizing high-throughput LLM/agentic systems on Kubernetes, including GPU-aware autoscaling and warm-pool strategies to manage latency and cost under traffic spikes. Demonstrates strong incident response using Prometheus/Grafana + Jaeger tracing (e.g., resolving recursive agent loops and restoring 99.9% availability within minutes) and partners closely with sales/customer teams through PoV demos and developer workshops.”
Mid-level Mechanical Engineer specializing in aerospace tooling and robotics systems
“Robotics-focused candidate who built core software for a ROS2 pick-and-place arm that sorted colored cubes using an overhead camera and an AI color-recognition model. They owned arm modeling in ROS, motion logic (coordinate-to-IK-to-joint paths), and created a data-driven linear error-correction calibration to mitigate camera/AI coordinate bias, plus tuned motion speed to improve real-world repeatability.”
Junior Software Engineer specializing in Edge AI and ML deployment
“Qualcomm engineer building Android applications that run on Qualcomm AI accelerators, with hands-on experience in C++ concurrency, chipset stress testing, and power/performance tuning. Has deployed on-device AI models and built deployment/log post-processing workflows using Docker/Kubernetes and CI/CD; interested in translating this embedded AI/performance background into robotics (perception/real-time systems).”
Junior Full-Stack Engineer specializing in web applications and backend systems
“Software engineer at Paradigm who is deeply hands-on with agentic development workflows and AI-assisted coding. He built an in-house OAuth layer to replace a third-party service and reduce projected integration costs, and also created an "ambient agent" that proactively responds to user behavior on the website. He stands out for combining full-stack architecture thinking with a disciplined, model-aware workflow for designing, implementing, and reviewing AI-generated code.”
Mid-Level Software Engineer specializing in AI, distributed systems, and cloud-native full-stack development
Entry-level Software Engineer specializing in backend workforce scheduling systems
Intern software engineer specializing in full-stack development and AI-powered tools
Mid-level Game Audio Designer and Technical Game Designer specializing in AAA and immersive audio
Mid-Level Software Engineer specializing in recommendation and ranking systems
Mid-level Software Engineer specializing in FinTech and compliance systems
Senior Solutions Engineer specializing in AI automation and Unified Communications
Mid-level Software Engineer specializing in real-time streaming and analytics platforms
Mid-level Full-Stack Developer specializing in Python/Django and React
Mid-Level Software Engineer specializing in backend systems and AI automation
Junior Robotics Software Engineer specializing in GNSS localization, perception, and controls