Pre-screened and vetted.
Mid-level XR Software Engineer specializing in real-time AR/VR digital twins
“Built and owned an end-to-end real-time IoT telemetry backend that powers a digital twin experience on a Meta Quest headset, integrating Cisco LoRaWAN sensors and external REST data sources. Migrated from Azure Functions to a FastAPI service to overcome firewall constraints, add caching/fallback reliability, and significantly reduce operating cost while improving performance and evolvability.”
Senior Unity/.NET Developer specializing in mobile games and VR/AR
“Unity developer with 9 years of experience who has shipped numerous mobile titles to both iOS and Android. Built and is actively evolving a published puzzle game (Sudoku Jigsaw) using Unity UI Toolkit and SQL persistence, adding live-ops features like daily puzzles and a promotion/demotion leaderboard. Also has VR experience delivering an HTC Vive training application as a contractor for a university project.”
Junior Cloud & AI Infrastructure Engineer specializing in Agentic AI and AWS
“Built and deployed a production AI career-advice agent designed to combat unreliable/generic LLM guidance by grounding outputs in retrieval-first RAG over resumes/job/hiring data, with multi-step reasoning, structured memory, and evidence-only prompting to reduce hallucinations. Implemented the system with LangChain/Python and deployed on AWS as scalable microservices orchestrated via REST and asynchronous calls, iterating closely with career coaches and students.”
Senior Unity Developer specializing in multiplayer, performance optimization, and VR
“Game QA professional who also operates as a developer/lead on a passion project (DCGO), building internal tools and processes that make testers more effective and reduce dev/test bottlenecks. Has shipped enterprise/VR training experiences and created a structured approach to testing procedural generation (flowcharts + scenario clustering), achieving 0 client-reported issues post-launch for a key feature; also drove a Tilt Five SDK rendering fix through detailed reporting.”
Mid-level QA Analyst specializing in VR and multi-platform compliance testing
“Game QA professional with 6 years’ experience spanning first-party studio work and large-scale outsourcing. At Cloudhead Games, owned end-to-end QA including test planning, compliance/submission, and final release greenlighting for DLCs/major updates, plus post-release live follow-up. Also served as a lead at Pole To Win on GTA Definitive Editions, coordinating testing/reporting for one title within a 50–60 tester team, and brings strong Unity in-engine multiplayer/networking investigation skills.”
Junior Robotics & Machine Learning Engineer specializing in autonomous systems
“Robotics engineer leading development of a Physical Reservoir Computing controller for a pneumatic soft robotic arm, owning everything from automated data collection and leak-testing automation to hardware design/manufacturing and cross-lab integration with Virginia Tech. Built ROS 2/DDS-based multi-robot systems integrating OptiTrack, a lab quadruped, and a UR5e, and pairs simulation (Gazebo/MuJoCo) + PPO RL training with production-ready tooling (Docker, CI/CD, Flask dashboards, RAG chatbot portfolio).”
Mid-level Full-Stack Developer specializing in AI-driven cloud-native applications
“Full-stack engineer with healthcare/ops analytics experience at PatientXpress, shipping a real-time operational dashboard end-to-end (React/TypeScript + Node/Postgres on AWS) that cut manual reporting by 50%. Strong in performance and reliability work—pagination/caching, Postgres indexing/partitioning, Terraform-based AWS provisioning, CI/CD with GitHub Actions, and production incident response with improved monitoring (CloudWatch/Prometheus).”
Senior Software Engineer specializing in Unity (AR/VR) and interactive 3D applications
“Unity/C# developer (7+ years) who has shipped VR apps targeting Meta Quest (Quest/2/Pro) using OpenXR/Meta XR SDK, with deep standalone performance optimization and comfort-focused UX. Owns the full delivery pipeline from Android build/signing and Gradle config to Windows installers and auto-patching via Azure, and builds robust Unity UI design systems plus core tech like humanoid bone mapping and VHACD collider generation. Also cross-functional across ReactJS dashboards and Python tooling to port VR workflows into Maya/iClone/Blender.”
Senior Unity Multiplayer Developer specializing in real-time networking and metaverse experiences
“Unity multiplayer developer with hands-on experience building and syncing gameplay ability systems and solving network instability issues via an owner-synced state system. Has migrated live projects from Photon PUN2 to Photon Fusion and worked on XANA Metaverse and Run For Money, including network optimization and client-server system design.”
Senior Unity Developer specializing in mobile, AR/VR, and hyper-casual games
“Unity VR developer who shipped a Meta Quest title ("Dig to escape") and owned key gameplay systems including VR interactions, NPC/quest logic, and save/load. Has also built a rhythm/endless-runner hybrid with procedural level generation by converting MP3 to MIDI, and uses AI tools to generate UI/background art assets.”
Junior Unity VR Developer specializing in immersive training and multiplayer experiences
“Senior Unity/VR developer who built a modular VR interaction + multiplayer architecture with a thin Photon layer (ownership/state sync) that scaled across more interactables, modes, and headsets and was reused across multiple VR projects. Has shipped Photon-based VR multiplayer shooter and collaborative VR training/simulation apps, with a strong focus on event-based networking and performance stability on Meta Quest and mobile.”
Senior Full-Stack Software Engineer specializing in web apps, cloud, and data integrations
“Full-stack engineer with strong production ownership across frontend, backend, and cloud ops. Led an AdTech “Status Centre” initiative at Beautiful Code that automated DSP integrations (XML/SOAP/REST) and reduced manual work by 90%+, using an event-driven architecture with retries and OTEL/Datadog observability. Also built and hosted a MERN app (Onegrad), load-tested with k6, and has experience running large migrations (~8k users) with validation and alerting.”
Senior DevOps Engineer specializing in multi-region AWS/GCP cloud infrastructure
“Backend/data engineer with strong AWS production experience spanning FastAPI microservices and large-scale data pipelines. Has delivered containerized Python services on EKS with Terraform/Helm/GitHub Actions, implemented robust auth/secrets practices, and owned ETL reliability (Glue/S3/Redshift) including incident response and idempotent reruns. Demonstrated SQL tuning on 50M-record ETL workloads to remove SLA misses and improve reliability.”
Mid-Level Software Engineer specializing in full-stack and cloud-native systems
“Backend/full-stack engineer who owned a cloud-native, AWS-based microservices backend for an HRIS product used by ~10,000 users, including onboarding and workflow orchestration. Strong production focus on event-driven architecture, idempotency/retries, observability, and developer-friendly API design (OpenAPI, versioning, JWT), plus hands-on Selenium automation for resilient checkout-style flows.”
Junior Full-Stack Software Engineer specializing in React/Node.js and backend APIs
“Built and deployed a production Incident Tracking System using Next.js (App Router) + TypeScript with Postgres (Neon) and Prisma, including RBAC (User/Support/Admin), tickets/comments, and audit logging. Uses Zod for schema/type validation and relies on Chrome/React DevTools to debug and refine UI/UX and performance.”
Mid-level Full-Stack Engineer specializing in React, Node.js, GraphQL, and TypeScript
“Full-stack engineer experienced in high-growth (seed to Series B/C) SaaS environments, with strong production ownership across performance, observability, and reliability. Has shipped Next.js App Router/TypeScript features and improved real-world UX metrics (e.g., virtualization boosting scroll from 30→60 FPS and reducing mobile bounce), optimized Postgres with indexing/EXPLAIN ANALYZE, and built idempotent payment/provisioning workflows using Temporal.”
Senior Game Developer specializing in multiplayer, XR/VR, and real-time networking
“Unity/C# gameplay engineer who has owned end-to-end systems for live-service AR and shipped VR (Meta Quest) and mobile titles. Built a hybrid LLM-driven real-time NPC interaction pipeline (STT/LLM/TTS) with streaming SSE, strict JSON contracts, and state-machine execution for stability, plus a custom UDP/TCP authoritative multiplayer stack deployed on AWS EC2 with live monitoring and rapid hotfix capability.”
Senior Unity Developer specializing in mobile multiplayer games
“Unity engineer with experience dating back to 2011 who has taken multiple company games from prototype and architecture through delivery and years of maintenance. Built a dynamic AssetBundle system to optimize memory and loading for a high-fidelity mobile title, and delivered end-to-end multiplayer/social systems (clans/leaderboards) using Firebase (Firestore, Functions, Hosting). Also leverages AI tools to rapidly generate and integrate C# frameworks like ECS to speed up development.”
Senior Software Engineer specializing in .NET, Unity, and simulation systems
“Unity/C# simulation developer with 6 years in government/contractor environments, including ownership of multi-million-dollar Navy training sims. He led architecture and delivery of a complex FPS-style educational simulation tracking over 500,000 components, optimized to run on constrained VR/Android hardware and still in active use today.”
Executive CIO specializing in enterprise IT transformation and cloud modernization
“Experienced technology executive and consultant who has founded multiple companies and currently runs an IT consulting business providing fractional CIO/CTO services. Brings hands-on experience with VC-backed firms, startups, and rebuilding IT functions for acquired businesses, with a strong emphasis on ethical leadership and helping non-technical companies understand and leverage technology.”
Senior Game Developer specializing in AI-driven gameplay and multiplayer systems
“Gameplay/network engineer based in Argentina who has shipped across Unity and UE5, with standout work in deterministic simulation, authoritative multiplayer, and fully local AI-driven NPC systems. Particularly compelling for teams building systemic gameplay or real-time interactive experiences: they replaced Unity physics with a custom deterministic race pipeline, improved WebGL load performance, and later built an engine-agnostic local LLM/TTS/lip-sync stack for conversational NPCs.”
Senior Game Developer specializing in gameplay, AI, and multiplayer systems
“Unity developer with 12+ years spanning the early Oculus Rift era through modern VR/MR, including HoloLens and Magic Leap. Has delivered client-facing immersive experiences for brands like Pfizer and H&M/Moschino, and built reusable XR UI/tooling to speed up cross-platform VR/MR production. Also capable of full-stack solo game creation, winning awards for a self-built survival puzzle game made in a 48-hour game jam.”
Junior Full-Stack Developer specializing in Vue/React and Node.js APIs
“Full-stack engineer with strong AWS operations experience who helped replace a long-standing manual logistics reporting process by building a production-grade, event-driven On-Time-Performance rules system. Personally owned the Vue-based rule configuration frontend end-to-end (design collaboration through QA/UAT and post-release support) and measures success via accuracy validation against historical data, reduced manual adjustments/tickets, and system latency/error metrics.”