Pre-screened and vetted.
Mid-level Video Editor specializing in YouTube and short-form social content
Mid-level Lighting & Grip Technician specializing in rigging and film production
Mid-level Video Editor specializing in promotional, social, and educational health content
Senior Production Sound Mixer & Sound Supervisor for film, TV, podcasts, and live broadcast
Mid-level Production Assistant and Game Studies student with research and social media experience
Mid-level Video Editor specializing in instructional and broadcast content
Senior Media Production Specialist specializing in video production and editing
Senior Hospitality & Guest Services Professional with group sales and reservations expertise
Junior Narrative & Game Designer specializing in puzzles and interactive storytelling
Mid-level 3D Generalist specializing in VR environments, animation, and rigging
Mid-Level 3D Animator specializing in character performance for TV and games
Mid-level Video Editor specializing in videography, motion graphics, and color grading
Senior Video Editor and Production Assistant specializing in broadcast and podcast production
Junior Video Editor & Cinematographer specializing in YouTube and social content
Senior Cinematographer & Video Editor specializing in branded commercial content
Senior Composer & Sound Designer specializing in interactive audio for games and film
Senior Unity Developer specializing in graphics programming and game systems
Junior YouTube Video Editor specializing in Cash Cow (faceless) content
“Video editor with 5+ years in Adobe Premiere Pro and several years in After Effects, producing longform YouTube content in styles similar to Iman Gadzhi/Ali Abdaal. Has team-lead experience managing multi-editor workflows (splitting, reviewing, compiling) and uses After Effects (including 3D camera text techniques) plus basic sound design to deliver engaging, story-driven edits. Worked with channels including Tactical Sky and Combat Aviators, helping grow channels from early stages.”
Junior Game Designer specializing in level design and sound design
“Game design-focused candidate with hands-on Unity scripting and debugging experience, including building trigger/animation interactions (e.g., chest activation) and physics-driven movement for a multi-part submarine using Rigidbody and parenting. Has designed a MOBA-style level in Unreal Engine 5 using research and iterative complexity to create multiple paths and objective-based progression, and frequently applies math/kinematics to size spaces and tune realistic motion.”
Junior 2D Animator and Web Designer specializing in character acting and digital content
“Early-career 2D animator/VFX artist with a motion-design background who created a fire/flame effect in Adobe After Effects (shared via Instagram portfolio). Most recent professional experience was in a structured production role focused on 2D animation correction/cleanup; eager to take on high-impact animation projects to strengthen their portfolio.”
Intern Audio Engineer / Sound Designer specializing in live sports and music curation
“Composer/music editor focused on short-form visual storytelling (e.g., animated short "Slice of Adventure"), using tempo/instrumentation shifts and comedic stings to hit narrative beats. Works primarily in Logic Pro with an emphasis on gain staging, automation, and maintaining clear voiceover/music balance; comfortable sourcing/licensing music (including Lickd) and restructuring tracks with crossfades, reverb, and time-stretching.”
Junior VFX & Technical Artist specializing in real-time effects and shaders for games
“VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.”