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Vetted Game Developers in California

Pre-screened and vetted in California.

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CW

Corbet Weller

Senior Quality Engineer specializing in mobile test automation and release readiness

Santa Monica, CA14y exp
SnapOld Dominion University
Quality EngineeringSoftware TestingTest AutomationMobile QAiOS TestingAndroid Testing+51
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SZ

Sihao Zhou

Senior Game Designer & Systems Designer specializing in progression and economy design

Cupertino, CA9y exp
Starward Game StudiosUC Santa Cruz
UnityUnreal Engine 4Unreal Engine 5C#C++Python+38
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TC

Tony Chargois

Senior Game Designer & Project Manager specializing in liveOps and systems design

Emeryville, CA19y exp
yNot DreamsThe Art Institute of California - San Francisco
Project ManagementSystems BalancingData-driven DesignLive Service OperationsLiveOpsPrototyping+42
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TW

Thomas Wilhelm

Staff-level Game & Interactive Software Engineer specializing in Unity and real-time experiences

Los Angeles, California16y exp
Warner Bros. GamesEmerson College
AnimationGame DesignFlashContent PipelineTask PlanningTask Delegation+47
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AN

Ashley Nickson

Mid-level QA Engineer specializing in blockchain and game platforms

Los Angeles, CA7y exp
Yuga Labs
C#SQLUnreal EngineUnityJMeterAndroid+46
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PS

Peter Simmons

Mid-level Data Collection Moderator and Indie Game Developer specializing in software and data

Sunnyvale, CA13y exp
AppleSanta Clara University
Data AnnotationData CollectionData OrganizationData AnalysisRobotics Data CollectionMachine Operation+64
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AO

Aaja Ouellette

Junior AI/ML Engineer specializing in Explainable AI and educational tooling

San Francisco Bay Area, CA3y exp
University of California, Santa CruzUC Santa Cruz
PythonC++C#TypeScriptGitGitHub Actions+51
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HZ

Haider Zahoor

Screened

Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development

San Jose, California6y exp
ChomChomTechCOMSATS University Islamabad - Lahore Campus

“Unity/VR developer who has shipped on Meta Quest (SideQuest) and built standalone PCVR medical applications used with real patients. Built a fully solo roguelike twin-stick shooter with a highly modular ScriptableObject/state-machine architecture, including custom build-time tooling to overcome Unity runtime constraints. Uses AI selectively (e.g., Claude) to generate editor tooling like a match-3 level designer to speed up level production.”

A/B TestingAdMobAndroidAppLovin MAXAppsFlyerAsset Reuse+74
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DL

Daniela Lobo

Entry-Level Technical Game Designer specializing in Unreal Engine 5 Blueprints

Inglewood, California0y exp
YAREFull Sail University
Unreal Engine 5Unreal BlueprintsVisual ScriptingGameplay Mechanics DesignState-Driven SystemsState Machines+28
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