Pre-screened and vetted.
Senior QA Engineer specializing in web/mobile and accessibility testing
Senior QA Engineer specializing in test strategy and automation for web and mobile
Senior CG Generalist and Game QA Tester specializing in 3D art, VFX, and AAA game testing
Senior QA and Live Operations specialist in mobile and console gaming
Senior QA Automation Engineer specializing in web, mobile, and API testing
Senior QA Analyst specializing in mobile and web UI/functional testing
Senior Game & Level Designer specializing in Unreal Engine gameplay and encounter design
Mid-level QA Automation Engineer specializing in test automation, API testing, and CI/CD
Mid-level QA Tester specializing in cross-platform game and software testing
Senior QA Engineer specializing in federal and healthcare compliance testing
Senior QA Analyst specializing in manual and automated testing across FinTech and Healthcare IT
Mid-level QA Tester specializing in video game testing and AI content evaluation
Mid-level QA Analyst specializing in game performance, optimization, and save systems
Mid-level Technical Support Engineer and QA Tester specializing in enterprise IT and test automation
Senior QA Engineer specializing in manual and automation testing for web, mobile, and APIs
“Game QA professional experienced in live production pipelines with daily builds and sprint cadence, emphasizing LKG-based verification/regression, smoke/BVT stability checks, and disciplined backlog closure. Known for isolating low-repro gameplay/system defects using video evidence and logs, and for streamlining team workflows through standardized JIRA/Azure DevOps templates and data-driven quality feedback to designers/engineers.”
Senior 3D Generalist specializing in game level design and environment art
“Real-time game VFX artist with VR/mobile performance focus, using Unreal Niagara and Unity particle/shader workflows to create readable gameplay feedback (e.g., crystal gate progression cue). Has shipped iterative, playtest-driven VFX in a horror title (Flesh Aberration), collaborating closely with designers and engineers to balance atmosphere with player attention and clarity.”