Pre-screened and vetted.
Mid-Level Software Engineer specializing in full-stack and backend systems
“Full-stack JavaScript developer in small-company environments building PCB manufacturing web tooling. Owned and delivered blob-storage upload/download infrastructure (including an internal developer library) and a training/compliance tracking tool. Implemented secure, broadly compatible SSO for a customer portal under a <1 month deadline tied to an 8-figure customer deal, despite having no prior authentication experience.”
Senior Gameplay Engineer specializing in VR and cross-platform gameplay systems
“Unreal Engine (C++/Blueprint) gameplay systems engineer who shipped major VR social-sports features in Orion Drift, including a wieldable items system that became the game’s primary IAP revenue driver and supported 75-player lobbies via careful replication/performance tradeoffs. Also built the station/server browsing system to steer players into lively lobbies and implemented backend-to-frontend tech tree infrastructure using Unreal DataTables, plus tuned standout mechanics like rideable rockets and Driftball projectile/ball behavior through frequent playtests.”
Mid-level Game & Interactive Software Developer specializing in Unreal Engine and Unity
“Game developer/designer building an open-world MMO/RPG largely solo in Unreal Engine 5, combining Blueprints and C++ and integrating Steam plus AWS/Amazon GameLift. Demonstrates strong playtest-driven iteration, including major redesigns to PvP balance and inventory/progression systems, and uses disciplined design documentation (rules, states, tuning tables) with Agile/Scrum practices.”
Director-level software engineering leader specializing in SaaS and Healthcare IT
“Candidate is exploring startup ideas focused on SaaS tools for small and medium-sized businesses, especially IT and HR automation. They have prior experience in VC-backed companies and with accelerators, and stand out for emphasizing real customer feedback and prototyping over echo-chamber startup advice.”
Junior Full-Stack Software Engineer specializing in web apps and automation
“Backend engineer with hands-on experience building an AI-powered document processing pipeline for insurance workflows from design through deployment and production support. They combine LLM-based extraction with rule-based validation, retries, and observability, showing a pragmatic approach to making AI systems reliable in high-stakes environments.”
Mid Software Engineer specializing in systems, CI/CD, and applied machine learning
“Engineer at Syniti who uses AI tools pragmatically to speed development while maintaining quality through rigorous validation, code reviews, and CI/CD. Most notably, they leveraged AI-assisted testing to increase test coverage from 10% to 70%, and they are actively exploring more advanced agent-based development workflows.”
Junior Software Engineer specializing in backend systems and cloud-native applications
“Engineer with hands-on experience owning customer deployments for ordering and billing systems at Amdocs, including performance tuning, CI/CD improvements, and post-launch stabilization that delivered about 50% faster execution time. Also built and debugged an LLM-powered task prioritization app using Gemini, Streamlit, Python, and MongoDB, with a strong focus on prompt reliability, validation, and handling inconsistent real-world inputs.”
Mid-level Controls & Automation Engineer specializing in industrial and data center systems
“Controls/automation candidate whose experience is weighted more toward commissioning, troubleshooting, and system verification than full end-to-end design ownership. Has hands-on exposure to PLC logic review, interoperability testing, fire alarm/life safety commissioning, and ensuring safety-critical systems operate as intended in commissioning environments.”
Intern Data Engineer specializing in healthcare analytics and machine learning
“Early-career engineer with undergraduate research and hospital internship experience building Python/LLM automation systems, including a Study Planner AI and internal RAG tools for messy legal and clinical data workflows. Stands out for combining web scraping, vector search, and frontend integration to replace manual CSV-heavy processes under tight timelines.”
Entry Machine Learning Engineer specializing in AI and reinforcement learning
“Early-career software/ML candidate with hands-on experience spanning full-stack product work at Carrier and multiple AI-heavy academic projects. Particularly interesting for teams exploring applied ML: they built a reinforcement-learning-based movie recommender with LIME/SHAP explainability and benchmarked it against a DDPG baseline, while also having practical React/Next.js and Django/Postgres experience.”
Junior Full-Stack Developer specializing in modern web applications
“Intern/full-stack developer who built a sports player statistics dashboard with Next.js, React, Node.js, TypeScript, Zustand, and PostgreSQL. Demonstrated solid ownership across the stack, including API design, state consistency, production debugging, query/index optimization, and phased zero-downtime schema migrations.”
Mid-Level Software Engineer specializing in Java/Spring microservices and cloud event-driven systems
“LLM/agentic-systems practitioner who has repeatedly taken LLM-driven pricing/decision services from prototype to production using pilots, guardrails, observability, and staged rollouts. Demonstrates strong real-time incident troubleshooting (dependency timeouts, cached fallbacks) and post-incident hardening (isolation/async/alerts), and also supports go-to-market via developer workshops, technical demos, and sales-aligned POCs.”
Senior 3D Generalist specializing in real-time 3D, VR, and procedural animation
“UK-based Unity/VR generalist who shipped a Meta Quest VR installation to art galleries worldwide while at Julian Opie Studio, acting as sole programmer and producing the art pipeline. Built a custom Spatial Anchors-based spatial mapping system with little documentation and developed real-world operational procedures to keep installations stable for exhibitions with hundreds of daily visitors. Also contracted as a 3D generalist at Blue Zoo, producing all assets/animations and environment setup for a Tate Gallery kids game, finishing ahead of schedule.”
Principal Unity Developer specializing in XR/VR and mobile games
“Unity game developer who built a context-sensitive movement and camera system for a grid-based dungeon crawler and used DOTween for key gameplay animations. Worked at Chimera Entertainment on Songs of Silence, contributing via bug fixes, working within an existing Photon Fusion protocol, and implementing a UI-heavy in-game lexicon; also leverages AI tools (e.g., ChatGPT) to accelerate editor/tooling and gameplay scripting.”
Mid-level Generative AI Engineer specializing in LLMs, RAG, and multimodal AI on AWS
“Built and deployed a production RAG-based enterprise document intelligence platform for financial/compliance/operational documents on AWS (Spark/Glue ingestion, embeddings + vector DB, LangChain orchestration, REST APIs on Docker/Kubernetes). Deep hands-on experience orchestrating multi-step and multi-agent LLM workflows (LangChain, LangGraph, CrewAI) with strong focus on grounding, evaluation, observability, and cost/latency optimization, and has partnered closely with non-technical finance/compliance teams to drive adoption.”
Intern Full-Stack Product Engineer specializing in analytics and database platforms
“Full-stack engineer (Devsinc) who built a seed-stage fintech product (Deaglo) for global investment firms, shipping a real-time FX exposure and hedging dashboard using Next.js App Router + TypeScript with Python/C# microservices. Drove major reliability and performance wins by migrating to an async RabbitMQ architecture (DLQs, idempotency) and optimizing Postgres queries (45% faster), while owning monitoring and post-launch backlog.”
Junior Software Developer specializing in backend microservices and DevOps
“Built and operated a real-time student event/party discovery platform with map-based search, RSVP, and authentication using React/TypeScript, Node.js, and Firebase Firestore. Demonstrates strong backend correctness under concurrency (transactions, idempotency, retries/backoff) and solid API product thinking (versioning, Swagger docs, structured errors, cursor pagination), including custom geospatial querying via Haversine filtering.”
Mid-level Full-Stack .NET Developer specializing in Azure, APIs, and Angular SPAs
“Frontend-focused engineer with enterprise Angular experience integrated with .NET APIs, emphasizing production-ready practices (reusable components, modular architecture, TypeScript standards, Jasmine unit tests, and CI/CD). Has not built Unreal Engine UI systems yet, but articulates how they would translate web UI modularity, separation of concerns, and testing/automation practices to Unreal/CommonUI workflows.”
Junior Full-Stack Software Engineer specializing in React, Kubernetes, and AI-powered apps
“Backend/DevOps-leaning engineer managing multiple customer service platforms end-to-end (requirements through deployment). Built an in-house Python monitoring/alerting solution for Salesforce-to-Java contact sync jobs (Snowflake dependencies) that increased uptime ~60%, and helped modernize delivery by moving the team from manual releases to automated Jenkins-based deployments while coordinating an Oracle EBS→Fusion transition with business/data/IT stakeholders.”
Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer
“Lead Unity VR developer who shipped multiple Meta Quest Store releases, including porting Titanic VR and building Rollercoaster Legends titles for Quest 3 (with Quest 2 support). Also independently built and released a multiplayer mobile trivia game using PlayFab, P2P networking with host migration, and encrypted/serverless backend updates to reduce hacking.”
Senior .NET Full-Stack Developer specializing in cloud, IoT messaging, and real-time web apps
“Full-stack engineer who owns customer-facing web products end-to-end (React/TypeScript + Node.js), shipping frequent releases with strong testing, staged deploys, and production monitoring. Improved a key user flow by batching backend calls and simplifying frontend rendering, driving ~30% faster load times and ~30% higher completion rates. Also built an ops monitoring dashboard using ELK + Prometheus/Grafana that cut incident response time by 40% and has hands-on microservices messaging experience (RabbitMQ/Kafka, idempotency, DLQs).”
Senior Full-Stack AI Engineer specializing in Generative AI and FinTech
“Backend engineer who built and owned an AI-powered financial research product end-to-end, using a typed NestJS/GraphQL backend with LangGraph-style agent routing to produce sourced, structured financial analysis. Emphasizes finance-grade correctness (Zod validation, metric registries, unit/empty-result guardrails) while keeping latency low via batching, caching, and fast token streaming, and has led incremental migrations using strangler/feature-flag/shadow traffic patterns.”
Principal/Staff Software Engineer specializing in distributed systems and FinTech platforms
“Brazil-based tech leader who helped build Bankly’s end-to-end Banking-as-a-Service platform—delivering a plug-and-play solution in 6 months and architecting for ~5k requests/second; Bankly later became the largest BaaS in Brazil. Also runs a closed, personal-capital private trading group focused on automating investment decisions with AI trading bots, but is currently prioritizing international career growth over entrepreneurship.”