Pre-screened and vetted.
Entry Game Designer specializing in Unity/Unreal gameplay systems and VR/XR
“Game designer with hands-on Unreal Engine 5 Blueprint implementation who built and shipped a card-matching mode end-to-end (rules, win/lose logic, and progression hooks). Emphasizes data-driven tuning using level/game metrics and iterated on penalties, feedback cues, and layouts based on playtests to improve clarity, onboarding, and replayability.”
Entry-Level Game Programmer specializing in gameplay and AI
“Unity developer who designed and programmed a dialogue + object interaction/inspection system as an inspector-driven tool so designers could configure behavior without touching code. Regularly uses AI tooling (GitHub Copilot and LLMs) to accelerate development and troubleshooting, and prefers roles with strong work-life balance.”
Junior Unity Game Developer specializing in 3D multiplayer mobile games
Junior Game Design graduate specializing in Unity, 3D animation, and UI/UX
Intern Game Designer specializing in Unity, 3D asset creation, and data-driven design
Junior Full-Stack Developer specializing in .NET Core and React
Junior Full-Stack Software Engineer specializing in web and backend systems
Mid-level Game Designer / 3D Artist specializing in Unity mechanics and level design
Junior Game Developer specializing in Unity multiplayer and mobile games
Mid-level Audio & Music Production professional specializing in game audio and live entertainment
Entry-Level Level Designer specializing in Unreal Engine gameplay and combat levels
Entry-Level Software Developer specializing in JavaScript and React
Entry-Level Video Game Designer specializing in Unreal Engine level and systems design
Principal Microsoft/SharePoint Engineer specializing in Azure and Power Platform
“Gameplay engineer with Unity/C# experience across AR and multiplayer, including building a custom dynamic navigation system for an AR "floating island" game (with profiling-driven optimization from A* to Markov-chain movement). Also designed an LLM-assisted conversation system for Sims-like gameplay that constrained choices for reliability and low latency, and shipped Photon Quantum multiplayer features with practical desync/prediction fixes.”