Pre-screened and vetted.
Senior Software Engineer specializing in cloud-native SaaS and real-time collaboration
Mid-Level Systems Software Engineer specializing in distributed databases and data infrastructure
Mid-level Backend Software Engineer specializing in FinTech payments, risk, and real-time systems
Senior Unity Engineer specializing in multiplayer networking, VR, and mobile games
Senior Full-Stack Engineer specializing in .NET, Cloud Architecture, and Angular
Senior Software Engineer specializing in scalable cloud microservices and AI integration
Junior Software Engineer specializing in AWS cloud infrastructure and ML systems
Senior Full-Stack Software Engineer specializing in AWS cloud-native microservices and healthcare platforms
Mid-Level Software Engineer specializing in cloud platforms, ML/GenAI, and distributed systems
Executive Engineering Leader specializing in enterprise SaaS platforms, security, and data
Senior .NET Developer specializing in cloud-native microservices for healthcare and FinTech
Staff AI & Data Engineer specializing in LLM systems and real-time data platforms
Senior Software Engineer specializing in cloud, data platforms, and LLM/RAG applications
Engineering Leader specializing in cloud-native SaaS and distributed systems
Senior Front-End/Full-Stack Engineer specializing in cloud-native SaaS and enterprise web apps
Senior Software Engineer specializing in cloud cost intelligence and FinOps platforms
“Backend/data engineer with strong authorization and compliance-domain experience: led a phased migration from a simplistic role model to modern RBAC on a Python serverless stack (Auth0 + AWS Lambda/API Gateway), coordinating changes across 5 repos with extensive manual and automated validation. Previously built and operated custom ETL pipelines (Airflow + Groovy/Java on Spark/YARN/Hadoop) to normalize messy customer email/chat/voice data for NLP-driven financial compliance indicators, including complex email journaling metadata enrichment and large-scale remediation reprocessing after production bugs.”
Senior Unity/XR Engineering Manager specializing in real-time interactive and multiplayer experiences
“Unity Technologies engineer with direct Meta subcontract experience shipping Quest titles (Horizon Worlds projects like Super Rumble) and supporting third-party studios. Strong in VR performance optimization and modernization work—porting legacy OVR/older-Unity projects to OpenXR, URP, and hand-tracking inputs. Built a master’s dissertation cross-platform multiplayer FPS spanning Quest VR, PC, and mobile AR using Photon.”
Mid-level Software Engineer specializing in cloud automation and data/ETL platforms
“Backend engineer with AWS multi-region production experience building APIs and workflow automation for data center/storage hardware operations (firmware orchestration, maintenance checks, ticketing, dashboards). Also shipped an internal AI chat tool that parses hardware runbooks and incorporates user feedback to retrain the model, and has a strong testing/quality discipline (95%+ coverage) plus database performance tuning via indexing and query monitoring.”
Mid-level Software Engineer specializing in backend systems, IoT, and AI security
“Full-stack engineer in the investment tracking/financial reporting space who built an automated reporting dashboard and compliance/reporting pipeline end-to-end using Next.js (App Router, server/client components), REST, and Postgres. Demonstrated measurable performance wins (~30% faster loads) through caching and query optimization, and built durable orchestrated workflows in n8n with retries, idempotency, and reconciliation checks.”
Staff Software Engineer specializing in Healthcare platforms and AI data pipelines
“Backend/data engineer with hands-on production AWS experience spanning serverless APIs (Chalice/Lambda/API Gateway/Cognito) and data pipelines (Glue PySpark + Step Functions). Has modernized a legacy SAS reporting system into AWS microservices and implemented schema-drift detection and incident prevention for ETL workflows, plus measurable SQL tuning wins (30 min to <10 min runtime).”
Mid-level Robotics & Autonomy Engineer specializing in MPC, RL, and GPU-accelerated optimization
“Robotics software engineer from Ati Motors who brought a Linear MPC approach (based on Kuhne et al.) into production, rebuilding parts of the planning stack to eliminate oscillations and safely double AMR speed from 0.8 m/s to 1.6 m/s. Also delivered an end-to-end point-cloud detection pipeline (PointPillars) including synthetic data generation in Isaac Sim and TensorRT deployment for real-time human/trolley detection, with a strong focus on production reliability via iterative hardening and nightly SIL.”