Pre-screened and vetted.
Mid-level Robotics & Autonomy Engineer specializing in MPC, RL, and GPU-accelerated optimization
“Robotics software engineer from Ati Motors who brought a Linear MPC approach (based on Kuhne et al.) into production, rebuilding parts of the planning stack to eliminate oscillations and safely double AMR speed from 0.8 m/s to 1.6 m/s. Also delivered an end-to-end point-cloud detection pipeline (PointPillars) including synthetic data generation in Isaac Sim and TensorRT deployment for real-time human/trolley detection, with a strong focus on production reliability via iterative hardening and nightly SIL.”
Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines
“Real-time simulation/physics engineer who optimized character effects and cloth for the "Infinity" game by implementing and profiling multiple ODE integrators, including pioneering the largely undocumented Parker-Sochacki method (optimized 5/7 sims; >30% speedup on a particle system). Also built SPH fluid solvers in Unity (C#) and created Grafana/Python Dash dashboards to analyze latency/throughput, with strong interest in applying math/physics and tooling to soccer/football gameplay.”
Intern Robotics Software Engineer specializing in motion planning and robot perception
“Robotics software engineer with Amazon Robotics internship experience who built a visual-servoing architecture from scratch, navigating multiple simulator pivots to achieve a closed-loop motion-planning and execution prototype. Currently working with ROS 2 on a medical assistive feeding robot using the Kinova Kortex platform (MoveIt2, ros2_control, Gazebo/RViz), and has demonstrated strong real-time debugging and distributed-system synchronization using Carbon and Docker.”
Mid-Level Software Engineer specializing in cloud-native distributed systems
“Gameplay engineer with hands-on ownership of a real-time C++ combat ability system, including diagnosing and eliminating large-scale combat frame spikes by refactoring hit detection to an event-driven, animation-notify approach (cut collision checks ~80%). Also implemented UE5 networked abilities (dash) with client-side prediction and server-authoritative reconciliation, plus projectile ballistics validated through debug spline visualizations and unit tests.”
Mid-Level Software Development Engineer specializing in GenAI and full-stack cloud systems
“Full-stack engineer with experience across Magna, C3.ai, and Amazon, building GenAI-enabled products and finance transaction systems. Has shipped Next.js (App Router) + TypeScript features backed by Go/Python RAG pipelines, and emphasizes production quality via load testing, Selenium regression coverage, LLM-aware integration testing, and Azure observability. Also built LangGraph-orchestrated multi-step content generation workflows with robust retry/idempotency strategies.”
Director-level Engineering Manager specializing in large-scale data and compute platforms
“Platform and distributed-systems leader (player-coach) who owned architecture and reliability for an Amazon analytics/data platform serving ~100K internal users at exabyte scale. Built an ML-driven “Lakeflow” optimization layer that cut pipeline completion times ~20–25% and reduced compute waste >15%, and led major incident response/redesign efforts (e.g., deletion storm) with strong rollout/observability/rollback practices.”
Junior Product Designer & UX Engineer specializing in AI copilots and design systems
“Product/UX designer with a CS/software engineering background at Microsoft (former intern, now full-time) who bridges design and implementation. Built Shiproom (a Twitch-like live-coding platform) end-to-end with a custom Atomic Design-based system, and has shipped impactful CRM improvements in Dynamics 365 for 60k+ support agents using TypeScript and C#. Also worked on a Microsoft Global Hackathon project integrating a Copilot-backed sign language translation model to reduce documentation friction for deaf support engineers.”
Mid-level Software Engineer specializing in AR/VR accessibility
“Spatial computing software engineer focused on making Apple Vision Pro/visionOS accessible, including building VoiceOver and Live Captions features. Debugged a complex Live Captions issue involving dual audio inputs during FaceTime screen sharing by leveraging iOS implementation docs and creating concurrent audio sources; also has safety-critical testing experience from train control systems and is interested in pivoting into robotics.”
Junior Software Engineer specializing in full-stack and machine learning
“CMU IoT coursework project builder who implemented an end-to-end TinyML gesture recognition system on a Particle Photon + ADXL345, streaming data via MQTT/Node-RED to a real-time Node.js frontend and deploying a quantized logistic regression model on-device. Also explored multi-drone coordination, implementing leader-follower offset control and a pivot/arc turning strategy to avoid collisions, and brings practical Docker/Kubernetes plus CI/CD workflow experience from internships.”
Intern Software Engineer specializing in cloud backend and distributed systems
“Internship experience deploying cloud-based services into production, including navigating security/resource provisioning and coordinating approvals across impacted teams. Built a Python backend for a local Ollama-based app using open-source models, and has hands-on distributed systems experience implementing and debugging Paxos with extensive logging/state tracing.”
Mid-Level Software Engineer specializing in Generative AI and RAG systems
“Built a production RAG-based natural-language-to-SQL system at Global Atlantic to replace slow, expensive manual analytics ticket workflows, focusing heavily on retrieval quality and measurable evaluation (200-question ground-truth set; recall@5 improved 0.65→0.78 via semantic chunking). Also built a custom MCP-style agent orchestrator for a personal project (arxiv-ai) to improve flexibility and Langfuse-aligned observability, and has hands-on experience with LangGraph, CrewAI, and n8n.”
Staff Software Engineer specializing in cloud platforms for healthcare and financial workflows
“Backend/data engineer with Optum healthcare claims domain experience building high-reliability Python microservices (FastAPI/Kafka/Postgres) and AWS data platforms (EKS, Glue, Redshift). Demonstrated strong production ownership: fixed duplicate Kafka processing via transactional outbox/idempotency, scaled to millions of daily events, and delivered major SQL performance gains (40+ min to <5 min, ~60% CPU reduction). Seeking remote-only work; targets $130k base.”
Senior Full-Stack Software Engineer specializing in workflow automation and healthcare AI
“Backend/data engineer who has owned production Python APIs and high-throughput async workflows on AWS (FastAPI, Docker, ECS/EKS/Lambda) with mature reliability practices like idempotency, bounded retries, circuit breakers, and strong observability. Also built AWS Glue ETL into an S3/Redshift lakehouse and modernized legacy batch systems via parallel-run parity testing and feature-flagged migrations, including a SQL tuning win cutting a multi-minute query to under 10 seconds.”
Mid-Level Full-Stack Software Developer specializing in web apps and microservices
“Software engineer with 2.5 years at Amazon working on the Package Tracking page (Amazon’s most visited page), delivering new customer actions like Cancel Delivery and Buy Again within a Spring Boot-based stack. Has hands-on experience with feature-flagged rollouts (Weblab), A/B testing, and scaling/load testing for Prime Day-level traffic, and is upskilling into React while leveraging modern AI coding tools on side projects.”
Senior Technical Designer specializing in gameplay systems and Unreal Engine
“Player Experience developer on Madden who shipped player-facing Weekly Recap and Halftime Show flows built in visual scripting, including a custom solution to keep full-screen UI persistent across level loads with strong logging and failsafes. Also builds networked UE co-op ARPG systems (talent trees, combat/animation, leveling/stats, AI, dynamic spawning) and has a track record of refactoring shared UI/banner logic into scalable prefabs to reduce bugs and improve team workflow.”
Intern Product Manager & Software Engineer specializing in data analytics and AI
Intern Technical Artist and Real-Time Rendering Developer specializing in Unreal/Unity and VR
Mid-level Software Engineer specializing in cloud storage and distributed systems
Junior Robotics & AI Engineer specializing in autonomous navigation and embodied learning
Junior Software Engineer specializing in cloud observability and distributed systems
Senior Software Engineer specializing in cloud-native microservices and full-stack web apps