Pre-screened and vetted.
Mid-level Software Engineer specializing in distributed systems and cloud-native microservices
“Software engineer with ~2 years at UnitedHealth Group plus CMU coursework/TA experience, spanning backend modernization and cloud-native operations. Worked on migrating a customized open-source EDI system from Python 2 to Python 3 while improving SQLite database traceability via JSON exports, and has hands-on Kubernetes microservices deployment on Azure using Helm, HPA, and Jenkins-based Git-triggered CI/CD. Also built a large-scale real-time ride-hailing simulation using Kafka + Samza with explicit fault-tolerance strategies.”
Senior Software Engineer specializing in developer tools, cloud automation, and generative AI
“Built and deployed a production chatbot on osvaldocalles.com and iterated through real-world LLM engineering issues: model quota/cost tradeoffs (migrating to Nova Pro), RAG accuracy via semantic chunking, AWS IAM/guardrail/security pitfalls, and Lambda/API Gateway streaming constraints (prefers JS for streaming layer). Experienced with agent orchestration using Strands SDK (AWS-focused) and LangGraph (Vercel/container deployments), plus evaluation pipelines using LLM-as-evaluator, dashboards, and staged model rollouts.”
Director of Engineering specializing in cybersecurity SaaS platforms and cloud-scale backend systems
“Director of Engineering at Proofpoint for 8 years, leading architecture and integration of Java microservices within a detection platform. Demonstrates pragmatic delivery leadership—incurring short-term cost to meet launch deadlines, then systematically paying down technical debt and optimizing AWS spend—plus a disciplined, long-horizon approach to backward-compatible API/schema evolution across many dependent services.”
Director of Engineering specializing in cloud-native SaaS, e-commerce search, and AI personalization
“Engineering leader (12+ years Director, 17 years lead) focused on developer productivity and platform/framework work across Oracle, PlayStation, Workday, and CafePress. Notable for building distributed teams from scratch and delivering high-impact platform architecture—e.g., re-architected PlayStation’s upload pipeline to support 500GB–5TB submissions using browser-to-AWS chunked uploads with SNS/SQS and deduplication/resume support.”
Junior Software Engineer specializing in full-stack and ML/NLP systems
“Entry-level full-stack engineer with internship experience at Amazon (Appstore IAP flow + uninstall recommendation workflow) and a health-tech startup (OneVector) where they built a DSUR reporting workflow end-to-end, including document generation, S3-backed versioning/metadata, and secure preview/download. Demonstrates strong production debugging and reliability mindset (instrumentation, deterministic retrieval, idempotent writes) and focuses on UX/performance in high-stakes user flows.”
Senior Cloud Infrastructure Architect specializing in multi-cloud, DevOps, and AI/ML platforms
“Engineering leader (Director of Development) with hands-on cloud and product experience who builds business-aligned technology roadmaps and scales teams. Delivered an enterprise cloud-migration enabler at UHG by implementing AD authentication and Terraform-based IaC for custom VM images while meeting 90-day InfoSec patch/rotation requirements, and drove a 20% lift in user consumption/retention by designing an interactive branded media portal experience for Sunkist.”
Mid-level Technical Game Designer specializing in systems and weapon gameplay
“UE5 gameplay scripter/engineer who worked on player-facing weapon systems for Perfect Dark, owning Blueprint-driven state management, projectiles/damage, and player feedback with a strong focus on edge-case polish and responsiveness. Experienced in modular Blueprint architecture (inheritance-based) for scalable content, playtest/analytics-driven iteration, and performance optimization of gameplay loops (e.g., reducing runtime NPC tracking for a disguise gadget).”
Senior Machine Learning Software Engineer specializing in computer vision and simulation
“Robotics engineer who worked on a lunar rover program, building a simulation environment that mirrored real hardware interfaces and incorporated moon-terrain slip/friction modeling validated against a physical “moon yard.” Also integrated an ML-based munition X-ray inspection system via REST APIs, deploying and scaling inference on Azure with Kubernetes plus Prometheus monitoring, load balancing, and self-healing reliability mechanisms.”
Mid-level Software Engineer specializing in Windows graphics performance and cloud automation
“Graphics software engineer with academic robotics/HRI experience at Oregon State University under Dr. Heather Knight, leading a ROS+Python physical robot and Unity/C# VR system to study how motion/texture/collisions are perceived in VR (2 papers + thesis). Also built ROS-based Wizard-of-Oz TurtleBot study systems and multi-robot coordination experiments, plus industry experience with Docker/Kubeflow ML tooling and Azure DevOps CI/CD automation.”
Principal Enterprise Architect specializing in AI, cloud strategy, and digital transformation
“Aspiring AI product builder interested in LLMs and deep learning, exploring forming a team (including fresh graduates) and leveraging crowdsourcing to develop ideas. Has not raised capital and has no VC/accelerator experience yet, but is thinking ahead about funding needs and partnering with an operational co-founder while potentially joining an existing team.”
Mid-Level Backend Engineer specializing in AWS serverless and data processing
“Amazon Prime Video backend engineer who built and operated high-traffic Python/FastAPI services and AWS-native data/batch systems. Demonstrates strong production reliability and incident ownership (CloudWatch/X-Ray), plus measurable performance wins (8s to <200ms query latency, ~40% CPU reduction) and cost-focused architectures (Lambda + ECS/Fargate with Fargate Spot).”
Mid-Level Software Engineer specializing in Android and experimentation
Executive AI & Data Science Leader specializing in AI-native products and regulated domains
Senior Software Engineer specializing in game development and AR/VR infrastructure
Senior Applied Scientist specializing in LLMs, GenAI, and agentic systems
Director of Engineering specializing in capital markets risk, trading systems, and AI/ML platforms
Intern Software Engineer specializing in cloud infrastructure, data pipelines, and distributed systems
Senior Software Engineer specializing in AI platforms for healthcare and industrial time-series ML
Senior Unity Engineer specializing in VR and multiplayer game development
Senior QA/Test Engineer specializing in cross-platform testing and identity, automotive, and consumer apps