Pre-screened and vetted.
Junior Backend Engineer specializing in cloud APIs and AI-enabled systems
“Built and shipped "OnCall Copilot," a production Slack-based RAG assistant that answers on-call questions from runbooks and postmortems with citations using a FAISS vector index. Emphasizes reliability and measurable performance via strict guardrails ("no evidence, no answer"), evaluation metrics, drift monitoring, and operational hardening with Docker, logging, health checks, and offline fallback.”
Mid-level Software Engineer specializing in Unity interactive experiences and audio systems
“VR-focused Unity developer and game design lead who has built multiplayer VR experiences for Rift S and HTC Vive (some work under NDA). Built "Sailors Bridge," a 3-player cruise-ship simulator for children for the Saudi Aroya cruise ship, delivering from concept through installation in ~5 months while also coordinating scope and cross-discipline execution amid changing team resourcing.”
Junior Software Engineer specializing in robotics simulation and machine learning
“Undergraduate AI/robotics research assistant who built a city-scale robotics simulation stack for embodied question answering, including JSON-driven environment generation and a ROS 2 pipeline bridging Isaac Sim sensors (CV/LiDAR) to external ML/RL algorithms. Also created and deployed an open-source library workflow tool adopted across multiple local libraries, using GitHub Actions CI/CD for signed releases and automated updates.”
Senior Game Developer specializing in Unity/Unreal, VR, and 3D asset pipelines
“Unity/Unreal VR developer who has shipped a Meta Quest (Quest 2) VR welding training simulation for a US technical institute, owning optimization plus significant 3D/animation pipeline work. Currently building a largely solo tactical sports simulation focused on deterministic agent movement and performance across HDRP (PC/console) and URP (VR), and has also contributed mission editing/multiplayer work for WYD Gamings.”
Staff/Lead Game Engineer specializing in gameplay systems and VR
“Unity gameplay programmer with hands-on multiplayer networking experience (Photon Fusion, Mirror, SmartFox, Unity networking), including client-side prediction and rollback to smooth networked movement under lag/packet loss. Recently improved a fast-paced 2D platformer’s feel by adding momentum/velocity “gears,” validated through internal cohorts and volunteer/friends-and-family playtests. Comfortable in both startup and large-company environments and currently seeking a high-impact, intensive project.”
“Unity XR developer who built custom MetaXR hand-tracking gesture controls that materially improved VR usability (95% satisfaction in a live event). Led technical research and helped secure an RFP with Meta as the client, and has hands-on multiplayer experience (PUN2/Netcode) including a multiplayer AR ping-pong experience for Niantic plus MMORPG freelance work.”
Intern Software Engineer specializing in backend systems and distributed data pipelines
“LLM engineer with production experience building end-to-end document processing workflows that unify layout analysis, OCR, and downstream LLM reasoning. Has implemented reliability features (retries, robust error handling, OpenTelemetry logging) and built agentic systems using LangChain/CrewAI, including a student research-paper assistant, while collaborating closely with PMs and non-technical end users to reduce technical debt and simplify architectures.”
Mid-level Unity Game Developer specializing in F2P mobile and live games
“Unity developer with broad cross-platform experience (HTC Vive VR, iOS/Android, Nintendo Switch, WebGL) who built a near-solo multiplayer AR iOS party game using Photon/PUN and AR Foundation. Demonstrates strong practical networking and performance optimization skills, including lag compensation and client-side shader-based rendering strategies.”
Mid-level Full-Stack & XR Developer specializing in GenAI and immersive AR/VR systems
“Built and deployed a "personal second brain" product (CloneMind) with an end-to-end RAG pipeline for retrieving information across PDFs, URLs, images, and audio using Next.js/Node.js/Postgres/Supabase/Redis. Demonstrates strong practical depth in retrieval quality tuning, latency reduction via caching, and stateful orchestration with LangChain/LangGraph, plus experience persuading a non-technical professor stakeholder by shipping a working prototype.”
Senior Full-Stack Game Developer specializing in Unity and backend systems
“Unity game developer with hands-on gameplay AI experience (FSM-driven monsters with customized NavMeshAgent movement) focused on creating readable, high-tension survival encounters through iterative tuning. Has shipped/created 4 Unity games solo end-to-end (UI, animations, architecture, state machines) and has also built a full Python game server; some exposure to Photon Fusion and strong client/server REST API implementation experience.”
“Software engineer with experience spanning healthcare middleware (patient records + insurance integration) and an AI fantasy football product built with React/TypeScript, Firebase, API gateways, and pandas-based data pipelines. Has hands-on microservices scaling experience (latency mitigation, async migration, state-based redesign) and built an internal feature-toggle dashboard that improved demo efficiency and sales outcomes.”
Principal Unity Game Developer specializing in multiplayer networking and engine architecture
“Unity lead developer who built a turn-based soccer game (Soccer Glory/Score Hero-like) with complex in-air ball simulation, AI reactions, and animation handling, then scaled production by creating an in-editor level/animation authoring tool that saves to JSON and shifted level setup from devs to designers. Strong multiplayer background across Photon PUN, Mirror, UNet, and Socket.IO, including a 100-user metaverse room and practical approaches to authoritative simulation and VR/mobile performance optimization (Meta Quest 90 FPS).”
Junior Software Engineer specializing in cloud-native microservices and applied AI/ML
“Built and deployed a production AI accessibility platform that turns chart and image-based graphs into real-time audio narratives for visually impaired users. Implemented a ResNet-based CV + OCR + NLP + TTS pipeline and improved performance through preprocessing, Redis caching, and Kubernetes autoscaling/rolling updates on AWS to handle traffic spikes with no downtime.”
Mid-level Full-Stack Software Engineer specializing in React, Node.js, and Android media SDKs
“Backend/data engineer who built an end-to-end real-time stock analytics platform: ingesting multi-source market data via Kafka/APIs, transforming it into dashboard metrics (e.g., Bollinger Bands), and storing in BigQuery/MySQL. Strong DevOps/GitOps experience deploying Python/Node microservices on Kubernetes with Docker/Helm, CI/CD (GitHub Actions/Jenkins), and ArgoCD, plus hands-on troubleshooting and migration work.”
Junior Full-Stack Software Engineer specializing in AI/ML platforms and microservices
“Graduate-school lab engineer who built and owned the final architecture of a Microservices Hub that integrates REST APIs, issues API keys, monitors 10+ Linux servers, and visualizes service dependencies via a topology graph. Strong in bridging legacy and modern stacks (Dockerized and non-Dockerized services like Apache/screen) using deep Linux/networking knowledge, plus practical real-time audio streaming for STT/TTS and experience mentoring others.”
Mid-level Software Development Engineer specializing in Python, APIs, and AWS
“Backend engineer with experience modernizing legacy systems and building modular Python/Flask services, including a REST-to-GraphQL migration for an e-commerce platform that improved API response time by 45%. Strong in performance and scalability work across PostgreSQL/SQLAlchemy (indexing, JSONB, N+1 fixes, connection pooling) and high-throughput systems (Celery + Redis), plus integrating ML microservices with TorchServe, Kafka streaming, feature stores, and Prometheus/Grafana monitoring.”
Intern Full-Stack Engineer specializing in Java, React, and cloud-native backend systems
“Frontend-focused engineer with startup experience (SmartPath, OPC AI) who owned and evolved an internal React/TypeScript component library treated like OSS—refactoring core form and API wrapper modules for stability, type safety, and smaller bundles. Comfortable diagnosing production issues via logs/API traces and shipping end-to-end fixes with tests and documentation, including internal workshops to drive adoption.”
Junior Solutions Engineer specializing in full-stack automation and LLM prompt engineering
“Built and productionized an LLM-powered customer support system using a RAG architecture with structured document ingestion, embedding retrieval, and prompt templates for product-specific grounding. Experienced diagnosing live agent/workflow failures (e.g., retrieval regressions after new docs) by refactoring ingestion/chunking and adding grounding constraints plus evaluation benchmarks. Also supports go-to-market by joining discovery calls, shaping MVP workflows into demos/prototypes, and creating post-launch documentation to drive adoption.”
Mid-level Machine Learning & Generative AI Engineer specializing in AI agents and LLM workflows
“Customer-facing AppSec/solutions engineer with experience securing cloud-native AI/LLM deployments on Azure and Kubernetes. Led threat modeling and production hardening (Key Vault secrets migration, least-privilege IAM, rate limiting, structured logging/monitoring, LLM guardrails) and has supported retail search/catalog platforms using Elasticsearch, including performance triage and rollout playbooks that improved customer trust and enabled engagement expansion.”
Junior Full-Stack Software Engineer specializing in Node.js, React, and REST APIs
“Full-stack engineer who shipped and owned a production Document Chat feature built with Next.js App Router/TypeScript and a Node/Express RAG backend, including JWT-secured route handlers and streaming responses. Demonstrated strong post-launch ownership by improving latency (~30%) via MongoDB indexing/query optimization and reducing AI costs through caching, backed by profiling with React Profiler and Chrome DevTools.”
Junior Full-Stack/Product Engineer specializing in Next.js, TypeScript, and AWS backends
“Full-stack engineer with startup-style end-to-end ownership, recently shipping a production dashboard at Find Me LLC using Next.js App Router/TypeScript with Supabase + Azure Blob Storage for secure asset/document uploads. Strong server-first React performance mindset and hands-on Postgres modeling/query optimization (EXPLAIN ANALYZE), plus experience building resilient AWS event-driven workflows with idempotency, retries, and DLQs.”
Mid-level XR Software Engineer specializing in real-time AR/VR digital twins
“Built and owned an end-to-end real-time IoT telemetry backend that powers a digital twin experience on a Meta Quest headset, integrating Cisco LoRaWAN sensors and external REST data sources. Migrated from Azure Functions to a FastAPI service to overcome firewall constraints, add caching/fallback reliability, and significantly reduce operating cost while improving performance and evolvability.”
Intern Robotics & AI Researcher specializing in autonomous navigation and sensor fusion
“Robotics software engineer who built a ROS 2 Humble autonomous hospital-equipment detection/localization robot end-to-end in Gazebo (custom worlds/models, Nav2 waypoint navigation, YOLOv8n perception, TF2-based depth fusion) and solved real-time integration issues via multithreading and QoS tuning. Also implemented and tuned an MPPI controller to enable smooth reverse parking on an OpenPodCarV2 platform, including real-world reverse engineering and hardware/software debugging.”