Pre-screened and vetted.
Senior Unity/XR Developer specializing in AR/MR/VR and game development
“Unity/C# developer who built a non-AR prototype feature for an AR hide-and-seek game that became a preferred gameplay mode: smooth touch-driven camera orbit and zoom without image distortion. Demonstrates practical camera/FOV tuning and player-experience-driven iteration; has introductory exposure to Photon Fusion concepts (C# attribute-marked network methods).”
Intern Full-Stack Engineer specializing in cloud-native web and real-time systems
“Software engineer/intern who built an EV charging station management platform from scratch (TypeScript/Next.js/Node/Express/Postgres) with real-time OCPP WebSocket operations and payment processing, iterating quickly based on operator feedback. Also created an internal CloudWatch log aggregation dashboard with Slack alerts that was adopted team-wide, addressing API rate limits and log-format inconsistencies through caching, pagination, and standardized parsing.”
Junior Full-Stack Software Engineer specializing in React, Node.js, AWS, and Generative AI
“Built and production-deployed a Streamlit-based PDF RAG chatbot using LangChain (FAISS, embeddings, prompt templates) and OpenAI, optimizing Streamlit’s stateless behavior by caching vector DB + chat history to cut latency and API cost. Demonstrates a rigorous evaluation mindset (gold datasets, unit tests, LLM-as-judge, groundedness KPIs) and has experience communicating privacy/accuracy safeguards (RBAC, data masking, citations) to a non-technical client at Kalven Technologies.”
Junior Robotics Engineer specializing in ROS 2 control stacks and sensor fusion
“Robotics software engineer/research associate with an MS in Robotics who built a ROS2-based, self-healing multi-robot fleet framework as a solo developer, combining LLM-driven decision-making (Gemini/ADK) with persistent fleet memory for cross-robot learning. Also has hands-on autonomy stack experience (Nav2, SLAM) and real-world robotics work including EKF sensor fusion for an excavator robot and closed-loop hydraulic control optimization.”
Junior AI/ML Software Engineer specializing in Generative AI and scalable data pipelines
“Built and operated large-scale biodiversity/ecological research platforms, integrating 50+ heterogeneous global datasets into a unified BIEN 3 schema on PostgreSQL/PostGIS and improving data consistency by 35%. Strong production engineering background (Linux monitoring, CI/CD performance gates, Docker on AWS/Azure) plus applied AI work building a Python RAG system (0.90 precision) and halving latency with Elasticsearch.”
Junior Robotics Engineer specializing in SLAM, perception, and embedded motion capture
“Robotics software engineer with hands-on SLAM, ROS2, and distributed multi-robot systems experience. Improved MAST3R-SLAM loop-closure place recognition by changing the ASMK/ASMKS retrieval similarity metric (L2→L1) and validated on 9 TUM sequences, keeping near real-time performance despite a 25–30% retrieval cost increase. Also tuned MoveIt motion planning for a 6-DOF arm (12% higher maze completion rate) and built MQTT mesh communications for ESP32-based AMRs, using Gazebo+Docker and CI-style automation for reproducible testing and deployment.”
Junior Data/AI Engineer specializing in MLOps, real-time pipelines, and LLM applications
“Built an LLM-driven MLOps agent at SBD Technologies that automated an EV-charging prediction workflow end-to-end, integrating with real-time Kafka/FastAPI systems supporting 120K+ chargers at 99.99% event delivery. Addressed frequent schema drift by implementing SQLAlchemy/Flyway validation (60% reduction in drift issues) and deployed as Kubernetes microservices with GitHub Actions CI/CD; also has Airflow-based ingestion/crawling experience into Snowflake and stakeholder-facing delivery via a Fleetcharge PWA.”
Mid-level Robotics & Computer Vision Engineer specializing in SLAM and edge AI
“Robotics/SLAM-focused engineer who worked on RT-Appearance mapping using NetVLAD, replacing traditional CV feature extraction with a deep learning approach to improve loop closure in repetitive green environments. Has hands-on ROS1/ROS2 experience (including bridging), point-cloud alignment with G-ICP for sensor-parameter matching, and Gazebo+Docker simulation testing for motion planning/perception.”
Mid-level Sales Engineer specializing in GNSS/RTK and technical pre-sales
“GEODNET engineer specializing in edge-to-cloud, real-time GNSS data pipelines at global scale (thousands of heterogeneous base stations). Built deterministic-latency ingestion with RTCM/MSM normalization, jitter buffering, and firmware-aware parsing, and shipped production hotfixes using canary rollouts and deep observability. Also delivers customer-specific GNSS/RTK outputs via tested Python tooling (CLI/API) and collaborates on-site with operators to resolve firmware and network-driven issues.”
Entry Electrical & Automation Engineer specializing in Embedded Systems and ROS 2 robotics
“Robotics/embedded candidate who built an end-of-studies restaurant waiter robot using Raspberry Pi 5 + ROS 2 Jazzy with Arduino Mega motor control and an ESP32-based table call button system. Implemented sensor nodes (LiDAR/ultrasonic/IMU), SLAM mapping with slam_toolbox, and navigation with Nav2; overcame major odometry calibration issues using EKF filtering and validated behavior in Gazebo before deploying to the real robot.”
Intern Data Scientist specializing in GenAI agents, RAG, and ML platforms
“LLM/agent systems builder who deployed a production hybrid router for immerso.ai that dynamically selects retrieval vs reasoning vs generative pathways, achieving an 82% factual-accuracy lift. Deep hands-on experience optimizing local Mistral 7B inference (4–5 bit GGUF quantization, KV-cache reuse) and building reliable RAG/agent workflows with LangChain/LangGraph/AutoGen across GCP Cloud Run and AWS (ECS/Lambda).”
Senior System Analyst specializing in software QA and FinTech payments
“Indonesia-based software tester with hands-on experience testing payment software on EDC machines and manual web application QA, plus early exposure to Selenium automation. Pragmatic about deadline-driven triage—prioritizes critical issues and plans lower-impact fixes for future patches—while expressing strong interest in learning game-industry standards.”
Executive CTO / Principal Software Engineer specializing in cloud, mobile, and blockchain
“Engineering/CTO-style leader with hands-on architecture experience who has driven end-to-end modernization of a manual antiques auction operation—building centralized web-accessible data systems, digitizing historical records via OCR/freelancers, and defining profitability-focused KPIs with an eye toward predictive modeling. Emphasizes provider-agnostic, containerized SaaS architecture to avoid vendor lock-in and has experience scaling a small engineering team with ownership-based culture and lightweight processes.”
Senior Gameplay/Systems Programmer specializing in Unreal Engine multiplayer games
“Game systems/mode developer with hands-on Unreal Engine 5 Blueprint prototyping experience, spanning player-facing systems (stats/leaderboards, UI iteration) and backend online features (mode-specific matchmaking and session sorting). Has designed engagement/challenge loops with weighted randomization to reduce grind, and has driven cross-functional scope cuts to keep rapidly iterating mode sets shippable while reserving content for future updates.”
Junior Full-Stack Software Engineer specializing in cloud-native web apps and AI tooling
“Software engineer with experience across edtech, live gaming, and an AI document intelligence platform, delivering end-to-end customer-facing features and production backends. Built secure, automated live-session scheduling integrating Zoom and TalentLMS (JWT/RBAC, idempotency, transactions) cutting setup time from ~3 minutes to under 1 minute, and optimized real-time gaming dashboards/APIs with query tuning, caching, and CDN improvements (~60% latency reduction under peak load) on AWS.”
Mid-level Full-Stack Engineer specializing in AI-powered and cloud-native systems
“Product-minded engineer who has owned features end-to-end, including a full onboarding redesign that lifted completion ~25% and a production LLM/RAG report-generation system with strong guardrails (schema-constrained JSON, confidence gating, logging) and an automated eval/regression loop built from real user queries. Also built a scalable research data pipeline ingesting messy PDFs/JSON/CSVs with normalization, idempotent reruns, observability, and cost/latency tradeoffs.”
Senior Gameplay Programmer specializing in Unreal Engine and Unity
“Unity game developer with experience shipping mobile titles and building multiple games largely solo across genres. Described a Mad Max-inspired vehicle-combat racing game where they implemented AI combat behaviors and real-time race position tracking using distance/sorting algorithms and 3D vector math. Uses tools like ChatGPT/Claude/Cursor as a support layer for research and iterative code improvement.”
Junior Full-Stack Software Engineer specializing in mobile, cloud, and GenAI integration
“Software engineering intern with hands-on ownership of a Java/Spring Boot order management microservice, including production performance tuning via Redis caching and database indexing driven by API logs/metrics. Also contributed to a production mobile-backend LLM feature using RAG with embeddings over structured data and documents (DB + object storage), with guardrails to keep responses grounded.”
Senior C++/Rendering Engineer specializing in game engines and GPU (CUDA) computing
“Gameplay/physics-focused C++/UE5 developer who builds end-to-end real-time 3D systems (custom melee hit reactions, animation, and terrain movement) and debugs deep rendering issues using GPU/pixel-shader tooling. Has hands-on experience with complex networked physics, including ragdoll replication with bandwidth compression and hybrid deterministic/non-deterministic prediction approaches, and is interested in realistic soccer/football movement systems.”
Mid-level Software Engineer specializing in integrations and automation
“Union College robotics graduate with hands-on ROS experience building an independent “waiter bot” that took spoken orders (Mozilla DeepSpeech), used OpenCV, and navigated via SLAM on a TurtleBot with LiDAR. Also led the Union College Robotics crew for four years and implemented PID control for micromouse maze robots; has additional software deployment experience with Dockerized FastAPI and CI/CD from coursework.”
Junior Robotics Engineer specializing in ROS 2, SLAM, and simulation
“Robotics software engineer with ~3.5 years in ROS/ROS2 mobile robotics, SLAM, and control who owned end-to-end integration for a sim-to-real mobile platform (Zephyr), including ros2_control, EKF sensor fusion (IMU + Vicon), and Gazebo validation with quantified accuracy. Also built a multi-drone CSLAM stack integrating ORB-SLAM3 and PX4 offboard control, scaling via namespaces, synchronization/QoS discipline, and performance debugging with ros2_tracing.”
Junior AI/ML Software Engineer specializing in automation and healthcare imaging
“Backend-focused engineer who built a Python-based automation system leveraging Gemini AI and prompt-driven PDF field extraction to replace a previously manual third-party workflow. Drove stakeholder alignment around accuracy/acceptance thresholds and added production-minded safeguards like graceful failure handling and backup model contingencies.”
Mid-Level Applied AI Engineer specializing in LLM services, RAG, and OCR/NLP extraction
“Backend/platform engineer who built and evolved a large-scale healthcare document processing system (OCR + LLM orchestration) in Python/FastAPI on Google Cloud (Cloud Run, GCS, Firestore), processing ~1.5M files per batch and tens of millions overall. Emphasizes reliability and operational safety via deterministic IDs, idempotent state machines, strong observability, and self-healing reconciliation, plus disciplined migrations using dual-run validation and incremental rollouts.”
Entry-Level Computer Vision Research Assistant specializing in medical imaging AI
“New grad who shipped an LLM-powered writing app (“Write-it”) to production on Azure with CI/CD (GitHub Actions + JFrog) and implemented an unconventional RAG pipeline to prevent repetitive prompts using embeddings and cosine similarity. Also participated in a Luma AI image/video generation hackathon, iterating with artist feedback and improving usability by rewriting non-technical prompts via an LLM.”